Nanobug

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Everything posted by Nanobug

  1. 32. But only 29 is running atm. I used Most Free Allocation so I could spread it out more. I guess my idea was when one of the dies, I'll be without that data for shorter. I'll run the mover in the morning. I've set it to cache only atm. should I still change it to prefer?
  2. I haven't done that intentionally if it is. I'll change that though. The docker image got full, so I just said fk it, and gave it twice as much. To my knowledge, I'm not writing to the docker image.
  3. I still get this issue and sometimes it uninstalls a docker. I tried looking at the diagnostics, but I can't seem to find out which one(s) there's causing it. I've added the diagnostics here. nanostorage-diagnostics-20210329-0830.zip
  4. That looks correct to me. I think starting over with the TS3 server might help. Sometimes you make a mistake the first time you set it up, and it works the second time. That, or go over every setting slowly.
  5. Forward these ports to your TeamSpeak server: Voice: UDP 9987 Filetransfer: TCP 30033 Optional: ServerQuery (raw): TCP 10011 ServerQuery (SSH): 10022 WebQuery (HTTP): TCP 10080 WebQuery (HTTPS): TCP 10443 TSDNS: TCP 41144 From TeamSpeak self
  6. It's hard to tell if your router is being overloaded, unless you have a way to see it? You could flash it with another firmware that could see it. 2 x 1.5 GHz isn't much really, but for a router, it should be able to handle it. You need to find out if that's the issue. Or you can try to do a factory reset on your router as well.
  7. I looked at ipFire as well. I just really like Ubiquiti...
  8. You don't have another router? If you've installed it on a PC of some sort, you could try a different OS to act as a router.
  9. 0.146.8 * Crafting item-dupe bug fix * Harpooned player & ship bug fix * Fixed player ragdoll * Bonemass,Moder,Yagluth difficulty tweaks * Moder music updated * Tombstone bugfix (probably wont fix disappearing tombstones though) * Fixed world corruption caused by pressing ALT+F4 while logging out. * Deathsquitos have slightly longer audio range * Tweaked audio on blast-furnace & spinning wheel * Shared map position setting is saved per world * Updated network stats (F2) * Building destruction drop-fix * Vulkan support in windows builds * Network disconnection bugfix * Updated socket-backend From their Discord. So a part of it is fixed at least.
  10. I have 5 or 6 regular Valheim servers, and 1 with Valheim Plus. I only had issues when one of the regular ones wanted Plus, then it whiped the world. But none of the regular ones otherwise had any issues. Neither the one that started with Valheim Plus. I don't know if the bug is still there. Reddit removed it's buglist for it.
  11. That sucks. If possible try to only change one setting at a time, so you know which one fixed it.
  12. I just played it for 30 hours straight more or less, but I think I've spent as much time on the server side as well. I just like to tinker with everything and understand how it works. I probably destroy more than I fix, but I learn along the way ich777 built it in. You can just add more hours to the default of 24. I use 168 and rsyncing the latest one each week to another destination.
  13. I've got 3 options to join one of my severs: Ingame community servers Steam servers In game direct connect Usually one of them works. If I set up CS:GO, MC or something else, it works right away. It's just Valheim that is a bit buggy. But it's in early access. For the record, I'm just trying to help you with troubleshooting, since you're so nice at helping, so I wanted to give some back
  14. No, I registered a domain at simply.com so I can create as many as I like, and not limited to 5 (or whatever it was). No worries. ich777 just have a keen eye and saw the 2456. I'm adding it with GAME_PORT+1 on steam servers as well.
  15. Valheim is weird atm. It usually works to connect directly to it with the sub.domain.com:port setup. The IP works a swell. Steam servers doesn't always wants to find the Valheim server to be added to favorites. But so far, I've only experienced it in Valheim. From what I understood on the Valheim server, it's on Valheim developers end, so there's nothing we can do, unless you're planning to get a job there.
  16. Subdomains just translates it into an IP, so there's no difference. Except it's easier to remember names than numbers.
  17. I haven't tried hostname myself. But my hostnames usually don't work anyway. I'm using subdomains instead. But valid point!
  18. This is probably not where the issue lies, but try without Valheim Plus, just in case it changes something. It probably won't, but it's always a good idea to take it one step at a time. Did you have other servers running on unRAID?
  19. 2456-2457, or whatever ports I've assigned them too. I run a couple of Valheim servers, so I'm the 2060's port range as well. Correct. Still correct.
  20. I think I set mine for both UDP and TCP in the protocol (I'm using Ubiquiti though). According to this, you need both TCP and UDP.
  21. I don't know about PFsense, usually outgoing connections are allowed by default, and you need to allow incoming connections through forwarding.
  22. That's odd. I'd just go over my settings again, maybe start over with the game server if that' doesn't work. I usually get it working the first time, then delete it at do it again, just to make sure I got it right.
  23. Also, if you're using a subdomain to connect to it with, it takes 1-24 hours for the DNS to update. So it might not find anything at first. Usually it works within a couple of hours. BepInEx is Valheim Plus?
  24. Did you wait 15-30 minutes? Sometimes it takes time for it to update on the community servers. Also, try connecting through your WAN IP, even though it's dynamic, it should use the same one for some time, at least enough for you to test it through the WAN IP.
  25. I stopped asking them about it. But thank you for clarifying