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Nanobug

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Everything posted by Nanobug

  1. I'm so dumb.... My port forwarding was something like this: 80 --> 8080 443 --> 4443 I think I changed the ports last time, I can't remember why. Now it's: 80 --> 2080 443 --> 20443 I've got 10000 - 19999 assigned for game servers so I don't have to update that range all the time. It works now, thanks
  2. DNS challenge? I just Googled it, and I'm not quite sure what it is, or how to use it.
  3. I've got it reinstalled now. But it wont let me request a new SSL certificate, it says "Internal Error". The docker log says /appdata/NginxProxyManager/log/letsencrypt/letsencrypt.txt says to make sure I made the correct A/AAAA DNS record (I used the same as before, before it broke), and I checked it again, just to be sure. It doesn't tell me what the issue is, or I'm missing it. Do you guys know what it is, and how to fix it?
  4. Not the docker one. Is it needed?
  5. Everything is on 192.168.100.0/24. I'm in the process of moving it back to bridged, so it's on the same IP, just a different port. I used ot have it all at it's own IP. And yes, I could ping the router: bash-5.0# ping 192.168.100.1 PING 192.168.100.1 (192.168.100.1): 56 data bytes 64 bytes from 192.168.100.1: seq=0 ttl=64 time=0.387 ms 64 bytes from 192.168.100.1: seq=1 ttl=64 time=2.297 ms 64 bytes from 192.168.100.1: seq=2 ttl=64 time=0.196 ms 64 bytes from 192.168.100.1: seq=3 ttl=64 time=0.185 ms 64 bytes from 192.168.100.1: seq=4 ttl=64 time=0.408 ms 64 bytes from 192.168.100.1: seq=5 ttl=64 time=0.263 ms --- 192.168.100.1 ping statistics --- 6 packets transmitted, 6 packets received, 0% packet loss round-trip min/avg/max = 0.185/0.622/2.297 ms I guess I'll just reinstall it later.
  6. docker exec -it NginxProxyManager bash bash-5.0# ping 192.168.100.50 PING 192.168.100.50 (192.168.100.50): 56 data bytes --- 192.168.100.50 ping statistics --- 57 packets transmitted, 0 packets received, 100% packet loss bash-5.0# nc 192.168.100.50:32400 bash-5.0# ..... From Windows C:\Users\Nanobug>ping 192.168.100.50 Pinging 192.168.100.50 with 32 bytes of data: Reply from 192.168.100.50: bytes=32 time<1ms TTL=63 Reply from 192.168.100.50: bytes=32 time<1ms TTL=63 Reply from 192.168.100.50: bytes=32 time<1ms TTL=63 Reply from 192.168.100.50: bytes=32 time<1ms TTL=63 Ping statistics for 192.168.100.50: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms C:\Users\Nanobug> So, how do I fix this?
  7. Hello, I'm getting a "502 Bad Gateway" error. So I tried to remove the proxy host, and the sub domain, and set it up one step at a time. When I add the DNS record, it points me to the congratulations page. When I add it to the proxy hosts, set it up, it just gives me the error. I have the same issue on other subdomains. I did have it working before. Then I change some IP's and ports, and edited it in NPM as well, and it started doing the same. I'm not sure how to proceed from here. I can use the internal IP and port in a browser, so it works. Am I missing something?
  8. I know a brand new server uses around 1.6 GB of RAM. I think the biggest one I have, RAM wise is just below 3 GB, at peak hours. It seems a bit high to use almost 4 GB of RAM most of a 24 hour period.
  9. No worries. It was not at your end, it was at your ISP's end
  10. That happens. Glad you figured it out
  11. Did you forward the ports in your router to the Valheim docker?
  12. Alright. I've written it into my notes now. Thanks. I didn't realize that you had to go into the instance. So an instance, in this case, is the actual game server?
  13. That worked! Thanks! So.... Where do I change the server name, pw and all that? I can't find the files for it. Also, is this the solution if other games has issues?
  14. I can understand this part. If they don't have the proper knowledge to help, they can't really help. I'm having an issue though. I'm trying to setup a Valheim server with the default ports 2456-2458 just to see if I even can get it to work. I've added the MAC address into extra parameters, and forwarded the ports to AMP, and added the ports in the network configurations of AMP. The license was added without issues as well and I can see it being used in the license management on the website. The server is not showing up. I headed over to the Discord and asked about it. As in the quote, they pointed me here. I did ask about the usage since I wasn't sure how to use it. When I go into mange of the Valheim server, I'm getting this: How do I proceed from here?
  15. That looks correct to me. I think starting over with the TS3 server might help. Sometimes you make a mistake the first time you set it up, and it works the second time. That, or go over every setting slowly.
  16. Forward these ports to your TeamSpeak server: Voice: UDP 9987 Filetransfer: TCP 30033 Optional: ServerQuery (raw): TCP 10011 ServerQuery (SSH): 10022 WebQuery (HTTP): TCP 10080 WebQuery (HTTPS): TCP 10443 TSDNS: TCP 41144 From TeamSpeak self
  17. It's hard to tell if your router is being overloaded, unless you have a way to see it? You could flash it with another firmware that could see it. 2 x 1.5 GHz isn't much really, but for a router, it should be able to handle it. You need to find out if that's the issue. Or you can try to do a factory reset on your router as well.
  18. I looked at ipFire as well. I just really like Ubiquiti...
  19. You don't have another router? If you've installed it on a PC of some sort, you could try a different OS to act as a router.
  20. 0.146.8 * Crafting item-dupe bug fix * Harpooned player & ship bug fix * Fixed player ragdoll * Bonemass,Moder,Yagluth difficulty tweaks * Moder music updated * Tombstone bugfix (probably wont fix disappearing tombstones though) * Fixed world corruption caused by pressing ALT+F4 while logging out. * Deathsquitos have slightly longer audio range * Tweaked audio on blast-furnace & spinning wheel * Shared map position setting is saved per world * Updated network stats (F2) * Building destruction drop-fix * Vulkan support in windows builds * Network disconnection bugfix * Updated socket-backend From their Discord. So a part of it is fixed at least.
  21. I have 5 or 6 regular Valheim servers, and 1 with Valheim Plus. I only had issues when one of the regular ones wanted Plus, then it whiped the world. But none of the regular ones otherwise had any issues. Neither the one that started with Valheim Plus. I don't know if the bug is still there. Reddit removed it's buglist for it.
  22. That sucks. If possible try to only change one setting at a time, so you know which one fixed it.
  23. I just played it for 30 hours straight more or less, but I think I've spent as much time on the server side as well. I just like to tinker with everything and understand how it works. I probably destroy more than I fix, but I learn along the way ich777 built it in. You can just add more hours to the default of 24. I use 168 and rsyncing the latest one each week to another destination.
  24. I've got 3 options to join one of my severs: Ingame community servers Steam servers In game direct connect Usually one of them works. If I set up CS:GO, MC or something else, it works right away. It's just Valheim that is a bit buggy. But it's in early access. For the record, I'm just trying to help you with troubleshooting, since you're so nice at helping, so I wanted to give some back
  25. No, I registered a domain at simply.com so I can create as many as I like, and not limited to 5 (or whatever it was). No worries. ich777 just have a keen eye and saw the 2456. I'm adding it with GAME_PORT+1 on steam servers as well.

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