Everything posted by Nodiaque
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[Support] devzwf - Pihole Sync
Hello, just to be sure, this is only the "sync" part of pihole and not pihole directly right? Meaning I still have to install a pihole server? Thank you
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[Support] ich777 - Gameserver Dockers
OK I understand, I need to learn how to do what you're doing so I can create my own.
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[Support] ich777 - Gameserver Dockers
Hello, I was wondering if a new template could be created for dysterra? https://store.steampowered.com/app/1527890/Dysterra/ Thank you!
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[Support] ich777 - Gameserver Dockers
I understand. With the new template having the information for it, it's already more obvious that it can be used for something else.
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[Support] ich777 - Gameserver Dockers
A hack is using something that is meant for one thing for another. In the template, under game_ID, is just say to input gameid from a list. I also don't see anywhere that it says to use this to pass other command to steam. Maybe I got the only template without that info? Still, if a param says GAME_ID, I don't expect to input anything else under GAME_ID. Does it work? Yes, I'm not saying it doesn't. I'm saying it's far from obvious that other steamcmd should be enter under this param, specially when there's so many other variable and even a game params one. I'm simply offering a suggestion that would simply make it easier to see "hey there's a place to put steam cmd" that will change 3 lines in the exec script. In the end, you're the owner, you do what you want.
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[Support] ich777 - Gameserver Dockers
My search failed when I search for the word ptr thus I didn't see this post. But again, I understand it work with the var GAMEID but wouldn't it make the template cleaner to have simple STEAMPARAM so it's explicit? This is more of a "hack" if through another param that just happen to work.
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[Support] ich777 - Gameserver Dockers
Hello, I'm trying to spin a Valheim PTR server. According to doc, I just need to add "-beta public-test -betapassword yesimadebackups" to the launch. I tried adding it to gameparams but it doesn't seem to work. When I try to connect with my client, it says version missmatch. Thank you edit: I found out why it doesn't work. It's a steam command. Could you update the start-server.sh script so we can add custom Steam CMD from template like the GAMEPARAMS does for the game launcher? would be great for any of the steam game in the end. For now, I replaced the script with modified option, but since it's in a place where files aren't saved between container reload, it's not a permanent solution
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[Plugin] CA Appdata Backup / Restore v2
I was wondering, is it possible to have an include path/files? I have many docker that I only want to backup specific data (game server don't need everything that get downloaded at launch). Right now, I have so much exclusion that the confirm window doesn't fit in my 4k. I could simply exclude the whole folder but include the one I need.
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[Plugin] CA Appdata Backup / Restore v2
It is many files, but I was looking at the statistic when it was backing influxdb, where my bucket are all overt 1gb (one is 40gb). I took 45 minute to backup influxdb. Then, it came to another file to backup in another folder, 1gb, and it took way less time. Might be something on my influxdb. But I never saw read throughput over 50mbps during the 1h30 backup duration which is weird.
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[Plugin] CA Appdata Backup / Restore v2
hello, I got a weird question. I've been using this plugin for a while now and notice my backup is taking 1h30 for 44gb of uncompressed data. I've manually started a backup to monitor it and found out the data copy is really slow and I don't understand why. Currently, I'm backuping appdata that reside on the cache pool and I'm writing to /backup that is part of the cache pool. Cache are 2 nvme enterprise class ssd with very fast read and write. But for an unknown reason, the read is 20 mb/s when doing the backup while the write go way beyond 500mb/s. I've confirmed that everything is on the cache drive while backup is running. Why is it so slow? While this happen, I seem to have only 1 core out of 28 that's working at 100%. Could that be the issue? I've tried disabling compression and verify but that didn't change anything. I'm on unraid 6.9.2 THank you
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[Support] xthursdayx - RoonServer
ah ok, I'm looking to replace my lms (logitech media server) and there isn't a lot of option for that. I need something that hose the music and can blast the music in whatever device I have from the server, able to sync multiple together, etc. It seems everything I find are "player" that you can access from anywhere. I though Roon would be it, it seems to do it, but I'm not willing to pay the price only for my music. Thanks for the help!
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[Support] xthursdayx - RoonServer
Hello, do we have to create an account on the roon website for this? I installed the core and I can't find it with the app. I tried roon remote on my android and roon arc. Roon arc ask for account, roon remote just never found the server. Edit: Found out it's working if I put host, meaning there's other port needed to be forwarded. Is it possible to have it with a custom bridge and have the proper port forwarded?
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[support] dlandon - Logitech Media Server
Thanks for the suggestion, but that would conflict with my emby server. I could simply use dlna like plex or something like that but that require the player to connect to the dlna server. I want the server to be the brain like Sonos.
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[support] dlandon - Logitech Media Server
Oh, that's not cool. I know it's kind of old tech for lms. I'll resume my search for a music server like lms, search was unsuccessful before.
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[support] dlandon - Logitech Media Server
I'm using squeezelitex on pc, squeezer on Android and Chromecast to receivers
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[support] dlandon - Logitech Media Server
Hello everyone, I was wondering, I tried today group play and while everyone play the same music, there's a delay between each of the player. I tried various combination of different wireless and wired device and it's like in the group, the music is sent to the first then second and on and on. Something weird even happened at one time. One of the player stop playing, and about 30 sec later, it start playing the next music in the queue. So now, the 2 player are 30 sec delay apart (and the one that was late is now early).
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Host Access Network not sticking
Hello, I have an issue where my docker stop communicating with each other. I have some on host, other on br0, other on custom network. For some reason, after a while, all vm on different network can't communicate with other anymore. I have to turn off docker, toggle "host access network" off, save, toggle on, save, turn on docker and then it start working again. I'm on 6.9.2. THank you
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Unable to format new drive
Yeah, I have a graph with the temp of all cores. CPU is sitting idle running right now between 40 and 50C. Everytime I start to have CPU throttling, it never stop until I restart unraid. Don't know why, and it happen when I run FileFlows using all CPU/Core. I don't monitor CPU hz, I should check that. I'm not even sure my CPU support throttling
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Unable to format new drive
In fact it's ok. I was doing some heavy encoding a cpu reached 80c. But now it's sitting at 25c and it's still throwing these message, which is weird.
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Unable to format new drive
I manage to do it. I had to take down the array, start the array in maintenance mode then format. Don't know why it was failing
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Unable to format new drive
from what I seems to gather from the syslog, it clear the disk, format, create partition then failed to mount it.
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Unable to format new drive
hmmm... maybe in this one. my gui showed formatting for about 10 minutes before reverting to unmountable servraid-diagnostics-20220622-1659.zip
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Unable to format new drive
should be disk 6 servraid-diagnostics-20220622-1617.zip
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Unable to format new drive
the other one doesn't seem to want to be formatted though
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Unable to format new drive
ok, one of them is now formatted and I did nothing... I guess the process is running in background with nothing showed on the ui?