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[Support] ich777 - Gameserver Dockers

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21 hours ago, ich777 said:

Please share a bit more information, on what system do you try to run ARMA3? CPU, Motherboard, RAM?

 

Please double check your paths, what path is set for the Game Files?

It's running on a i7 4790K, Asus Z97-K and I believe the RAM are 32GB DDR3 G.Skill DDR3-1333 

 

This time I've made a share and set it to "/mnt/cache/arma-storage/gamefiles/"

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15 minutes ago, livid-pearl7308 said:

It's running on a i7 4790K, Asus Z97-K and I believe the RAM are 32GB DDR3 G.Skill DDR3-1333 

This is maybe the issue, as far as I remember Intel 4th Gen is missing some instruction sets which are required by ARMA3 (there are also other game servers out there which won't run on 4th Gen).

35 minutes ago, ich777 said:

This is maybe the issue, as far as I remember Intel 4th Gen is missing some instruction sets which are required by ARMA3 (there are also other game servers out there which won't run on 4th Gen).

 I've got it running on a Windows 10 VM right now with no issues, but I don't know if that compares. 

My server is running fine so far and it updated itself as well, the only problem now is that everytime i join, the game downloads the mods over and over again. Any Ideas ?

 

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46 minutes ago, livid-pearl7308 said:

Windows 10 VM

46 minutes ago, livid-pearl7308 said:

but I don't know if that compares. 

Windows is not Linux. There are some instruction sets missing for Intel 4th Gen. that was also discussed on the Bohemia Interactive forums or in their Wiki.

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22 minutes ago, Psyonicar said:

My server is running fine so far and it updated itself as well, the only problem now is that everytime i join, the game downloads the mods over and over again. Any Ideas ?

Nope, you should make a post in the Reddit post that I've linked above, maybe someone can help over there.

1 hour ago, ich777 said:

Windows is not Linux. There are some instruction sets missing for Intel 4th Gen. that was also discussed on the Bohemia Interactive forums or in their Wiki.

Gotcha, nice catch. I guess I have an excuse to upgrade my system lol. Thanks for the help!

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12 minutes ago, livid-pearl7308 said:

Gotcha, nice catch. I guess I have an excuse to upgrade my system lol. Thanks for the help!

BTW, I just tried it and it is starting just fine on my Intel i5-10600

6 hours ago, ich777 said:

 

Can you share a bit more information please, do you use any mods or how is the template configured?

 

 

Thank you for replying and thank you for all the work you do for the community.

 

No, there are no Mods installed. I am not a gamer and just started playing Valheim and Terraria with my son. All the settings except the location of appdata were left default. I have been using it without issues for a few weeks so not sure if either the server or the game was updated to cause the incompatible version,

  • Author
6 minutes ago, bash_amj said:

I am not a gamer and just started playing Valheim and Terraria with my son. All the settings except the location of appdata were left default.

By default there is a password set in the Docker template for Valheim:

grafik.thumb.png.af90c431e9f86222a90efba917b206cd.png

 

You have to enter a password on connect if you are using my container (this is also the case for the Terraria container).

 

9 minutes ago, bash_amj said:

I have been using it without issues for a few weeks so not sure if either the server or the game was updated to cause the incompatible version,

The game was updated a few days ago from what I saw in my Steam client.

 

Again, please make sure that the paths in the template are set correct and if you are using /mnt/cache/appdata/... make sure that in the Share settings for appdata is set to stay on the Cache drive and not  moved to the Array.

 

However if the game still doesn't update, stop the container, delete all folders in the directory for Valheim except for the Backup and .config directory (the .config directory holds your saved world data and the Backup directory your backups) and maybe copy them to your local PC in case something goes wrong and start the container again after you deleted all folder except for the two mentioned above.

12 hours ago, Psyonicar said:

My server is running fine so far and it updated itself as well, the only problem now is that everytime i join, the game downloads the mods over and over again. Any Ideas ?

 

 

Hey are you still having this problem? I have my mods installed in the game through the mods menu before I ever joined the server, Everytime you click on the server to join it, it will tell you the mods that are required on the top and it will say installed if they are installed.

10 hours ago, ich777 said:

However if the game still doesn't update, stop the container, delete all folders in the directory for Valheim except for the Backup and .config directory (the .config directory holds your saved world data and the Backup directory your backups) and maybe copy them to your local PC in case something goes wrong and start the container again after you deleted all folder except for the two mentioned above.

 

Thank you. Doing this resolved the issue. Thanks for maintaining these great containers for us.

On 11/18/2023 at 12:31 AM, ich777 said:

Where is the rest from the logs?

It should start and run correct?

 

Anyways, I have pushed a fix for the container and it creates the folder now correctly.

Please update the container itself with the "force update" button on the Docker page with Advanced View enabled.

Thanks for your quick response!

I discovered it was a permissions issue after moving my appdata folder to a new nvme cache drive.

I resolved the problem by uninstalling the container, then deleting the steamcmd and tf2 folders using midnight commander.

After that, I simply reinstalled the docker container and it ran perfectly first try.

will there be timely Satisfactory updates?

  • Author
1 hour ago, NZXTuser said:

will there be timely Satisfactory updates?

The container checks for updates on each container start.

 

EDIT: Sorry I completely overlooked the post with your question about the server password, is this already solved?

On 11/20/2023 at 1:34 PM, ich777 said:

Thanks for the report, will look into that.

Please give me a few days.

No problem I hope this gets fixed

;-; This is a childhood game of mine!

 

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On 11/20/2023 at 9:32 PM, TotoroDude said:

Hey I have the OpenRTC2 and it keeps looping the download which is very weird @ich777 its been doing this for awhile now

14 hours ago, TotoroDude said:

No problem I hope this gets fixed

Sorry but I can't reproduce this over here, everything seems to work just fine, please note that this is a fresh installation: openrct2.txt

Need help getting the new Ark (ASA) running. I run on an Intel Xeon CPU E5-2699 v4 with 128BG of RAM. Everything installs fine, but it crashes as soon as it starts to run. From what I've read in the forum, it may be a CPU issue? 

 

2072142556_2023112511_25_27.thumb.png.c693fac69436c86b59ebb010d3830c53.png

  • Author
44 minutes ago, EchoMike said:

Need help getting the new Ark (ASA) running. I run on an Intel Xeon CPU E5-2699 v4 with 128BG of RAM. Everything installs fine, but it crashes as soon as it starts to run. From what I've read in the forum, it may be a CPU issue? 

I don't know, what CPU do you have?

Can you see if you find a log in the directory for asa in your appdata folder?

Double check if your folder mounts and that the folder where the files are located is configured to stay on that disk/pool.

@ich777 i would like to propose some changes to the ASA beta container/template.

The serveradmin password could be tailing the "?cmd-additions" (GAME_PARAMS) because everything that follows the "?ServerAdminPassword=BlahBlah" will be used as the server admin password. its beyond me how they didnt fix that yet.

 

wine64 ArkAscendedServer.exe ${MAP}?listen?SessionName="${SERVER_NAME}"?ServerPassword="${SRV_PWD}"${GAME_PARAMS}?ServerAdminPassword="${SRV_ADMIN_PWD}" ${GAME_PARAMS_EXTRA} &



about the template, the default "?MaxPlayer=20" could be changed in "-WinLiveMaxPlayers=20" (GAME_PARAMS_EXTRA) since thats the current argument for it.

I reckon a mention for the changes somewhere would be good too. Its probably confusing for people why things dont work "out of the box" as expected

  • Author
4 hours ago, Mainfrezzer said:

The serveradmin password could be tailing the "?cmd-additions" (GAME_PARAMS) because everything that follows the "?ServerAdminPassword=BlahBlah" will be used as the server admin password. its beyond me how they didnt fix that yet.

Lol, devs these days... :D

 

This was actually on my to-do-list but I haven't found time to research this issue, thank you for pointing out that the move from ${GAME_PARAMS} would fix that. :)

 

4 hours ago, Mainfrezzer said:

I reckon a mention for the changes somewhere would be good too. Its probably confusing for people why things dont work "out of the box" as expected

Sadly there is no way of doing that but I think they will come here if they find that it's not working (btw, they could remove that and change it in the config, right?).

 

I've already changed the CA App template and pushed the update to the Docker container.

 

Thanks again.

Hello there !

 

First i would like to thank you for your work, it's amazing and i'll be sure to use it well :).

 

Now on to my issue : I'm trying to setup a terraria server, it works well except Terraria Server is v1.4.3.6 while my game is v1.4.4.9 which obviously leads to a refusal from the server when i try logging in.

 

Tried deleting the content of the serverfiles directory then rebuild but nothing changed. Also tried removing container completly and rebuilding, but got the same result.

 

I'm using docker-compose on a debian selft hosted server, here is my docker-compose.yml :

 

 terraria: # Serveur Terraria
    <<: *common-keys-apps # See EXTENSION FIELDS at the top
    image: ich777/terrariaserver:latest
    container_name: terraria_serveur_1
    networks:
      npm_proxy:
        ipv4_address: X.X.X.X
    ports:
      - "7777:7777"
      - "9012:8080"
    volumes:
      - $DOCKERDIR/conteneur/terraria:/serverdata/serverfiles
    environment:
      - 'UID=1000'
      - 'GID=1000'
      - 'GAME_PARAMS=-config serverconfig.txt'

 

Thank you in advance for your help 

  • Author
2 hours ago, Regg said:

Now on to my issue : I'm trying to setup a terraria server, it works well except Terraria Server is v1.4.3.6 while my game is v1.4.4.9 which obviously leads to a refusal from the server when i try logging in.

Add this environment variable to you compose file:

TERRARIA_SRV_V="1.4.4.9"

10 hours ago, ich777 said:

Add this environment variable to you compose file:

TERRARIA_SRV_V="1.4.4.9"

 

It worked, thank you very much :D

Hello again, this time with a question about the Projet Zomboid container :

 

I'm not sure i understand everything about the ports. 

 

  zomboid: # Serveur Projet Zomboid
    image: ich777/steamcmd:projectzomboid
    container_name: zomboid_serveur_1
    restart: unless-stopped
    ports:
      - "13700:13700/udp"
      - "13701-13720:13701-13720"
      - "13000:13000"
    volumes:
      - $DOCKERDIR/conteneur/zomboid:/serverdata/serverfiles
      - $DOCKERDIR/conteneur/steamcmd:/serverdata/steamcmd
    environment:
      - 'UID=1000'                                      # User ID Container
      - 'GID=1000'                                      # Group ID Container
      - 'GAME_PORT=13000'
      - 'VALIDATE=false'                                # Vérifie l'intégrité des fichiers du serveur
      - 'GAME_ID=380870'                                # ID du jeu à installer
      - 'ADMIN_PWD=password'							# Mot de passe pour devenir Admin en jeu

 

As you can see from my docker compose file, i changed every ports, that's because i want it to be as clear as possible in the port forwarding i have to conf in my router due to the fact i only own the first 16k or so ports of my public IP.

 

I understand the third one, which default to 27015 in your docker image, is for RCON, as indicated in the conf file your container generate on creation.

 

The first one, which default to 16261/udp, is the port i give my friends so they can join the server ?

 

And the range, does it have to be following the previous port ? I could not find anything in the Conf files on how it works so i assume it takes the server port and add +1 for each player online ?

 

Also i saw port 8766 and 8767 in the configuration file of the server, do i redirect those from my router ? I believe i don't need to since they are not forwarded between the host and the container.

 

Thank you in advance for your help :)

Edited by Regg

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