Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

Hey @ich777

Thank you very much for your time and effort. My boys and and me are having a blast playing some old school games at home. :) Sadly with Unreal Tournament 99 (my favourite game ;)), we have the problem, that the server crashes when switching to certain maps. It seems to be related to Maps with ][ in their names, e.g. DM-Deck16][.

 

From the log, I get the following error:

 

ProcessServerTravel: DM-Deck16][.unr?game=Botpack.DeathMatchPlus?mutator=
Server switch level: DM-Deck16][.unr?game=Botpack.DeathMatchPlus?mutator=
Browse: DM-Deck16][.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=
LoadMap: DM-Deck16][.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.DeathMatchPlus?mutator=
appError called:
ReadFile beyond EOF 0+4/0
Executing UObject::StaticShutdownAfterError
ULinkerLoad::Serialize
FUnrealfileSummary<<
LoadSummary
ULinkerLoad::ULinkerLoad
UObject::GetPackageLinker
UObject::StaticLoadObject
(Engine.Level None.MyLevel DM-Deck16][.unr)
VerifyPackages
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
ReadFile beyond EOF 0+4/0

History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel DM-Deck16][.unr) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.

 

Any idea about that?

 

//edit

 

Happens too when I copy the map and give it a new name. :(

Edited by m1rc0

  • Replies 12.6k
  • Views 2.3m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

  • Author
10 minutes ago, Tonborghini said:

Where do I go to edit kf2 server settings? Like server name, rounds etc etc..? I'm guessing it's pretty dang simple and I'm just over thinking it.

I'm not too sure about KillingFloor 2 since I did that on request but I think you have to create or at least the file here.

You could also work with start parameters (in the docker template GAME_PARAMS).

 

Hope that helps. :)

  • Author
10 minutes ago, m1rc0 said:

Sadly with Unreal Tournament 99 (my favourite game ;)), we have the problem, that the server crashes when switching to certain maps. It seems to be related to Maps with ][ in their names, e.g. DM-Deck16][.

That's a good question...

I've now tried it through the WebUI and the server crashes here too, maybe you could rename the map without the ][ and try to load it from the template?

 

I can only recommend that you create a Bug report about that (click the Bug?) button at the top right corner.

1 hour ago, ich777 said:

I'm not too sure about KillingFloor 2 since I did that on request but I think you have to create or at least the file here.

You could also work with start parameters (in the docker template GAME_PARAMS).

 

Hope that helps. :)

Is there a certain way I would have type things into game_params for anything to work? I'm still very new to this and I'm not entirely sure how everything works yet. I'll keep tinkering with it though! Thank you!

Im trying to run two Valheim servers at once, the first one runs fine. Is someone able to help find my mistake?

 

I connect to server 1 using 10.0.0.10:2456 and it works fine. I setup a new share for server 2, and it seems to run fine, but I can't connect. Pretty sure its an issue with my ports. I'm trying to use the range 2456-2458 for server 1, and range 2459-2461 for server 2. I get connection errors trying to connect to server 2 currently. I think my issue is what's said and highlight in green in this screenshot, which also shows some key configuration:

 

 

image.png

 

 

I can see that Server 1, Nasheim, is using 0.0.0.0, while Server 2, Valhalla, is using 172.17.0.5. I think this is the issue but I'm not exactly sure how to correct this properly. 

Edited by suchamoneypit

20 minutes ago, suchamoneypit said:

Im trying to run two Valheim servers at once, the first one runs fine. Is someone able to help find my mistake?

 

I connect to server 1 using 10.0.0.10:2456 and it works fine. I setup a new share for server 2, and it seems to run fine, but I can't connect. Pretty sure its an issue with my ports. I'm trying to use the range 2456-2458 for server 1, and range 2459-2461 for server 2. I get connection errors trying to connect to server 2 currently. I think my issue is what's said and highlight in green in this screenshot, which also shows some key configuration:

 

 

image.png

 

 

I can see that Server 1, Nasheim, is using 0.0.0.0, while Server 2, Valhalla, is using 172.17.0.5. I think this is the issue but I'm not exactly sure how to correct this properly. 

Make sure that you deleted and recreated the UDP and Game port  items so you can correctly map the new ports.
Also, Hasheim is showing 0.0.0.0 because the container isn't running, so there's no IP yet.

29 minutes ago, dlchamp said:

Make sure that you deleted and recreated the UDP and Game port  items so you can correctly map the new ports.
Also, Hasheim is showing 0.0.0.0 because the container isn't running, so there's no IP yet.

Thank you! I've never really messed with those docker entries before, just filled out what was already there. You were right, I had to remove/delete the ones there, then add them back with the same details but with my desired ports. Second server is working now, thanks again!

So Codefling just released Carbon for Rust as a more efficient replacement for Oxide.  Is there an elegant way to get that running on the Rust Docker App?

  • Author
7 hours ago, Tonborghini said:

Is there a certain way I would have type things into game_params for anything to work?

See here, these are basically the command line options.

 

In the linked document are all configuration options for KF2.

  • Author
3 hours ago, suchamoneypit said:

Second server is working now, thanks again!

Glad to hear that it is working, also see the first recommended post in this thread on top.

  • Author
3 hours ago, evilmoonkey said:

So Codefling just released Carbon for Rust as a more efficient replacement for Oxide.  Is there an elegant way to get that running on the Rust Docker App?

Do you habe any resources for me?

20 hours ago, ich777 said:

No, everything seems fine.

 

I really don‘t know how that could be even possible that it loads the savegame from the wrong server since those are two different directories, the port mappings also seem fine.

 

Sorry but with the map I really can‘t help and sorry for the dumb question but are you really sure that you connect to the correct server?

 

Is it possible that the developers only allow one communtiy server per IP and you maybe only see the first one?


In the Serverlist both Servers are listed with the correct Mapnames, but i can connect both Server with the same Savegame. That's really strange.

And thank you for your help!

  • Author
2 minutes ago, Hurriking said:

In the Serverlist both Servers are listed with the correct Mapnames, but i can connect both Server with the same Savegame. That's really strange.

That‘s really strange and I don‘t have an explanation for that, sorry… 😕

11 minutes ago, ich777 said:

That‘s really strange and I don‘t have an explanation for that, sorry… 😕

Damn....But thank you very much for your help and work for all of us!

Maybe I delete The Island Server and try to start an Single Docker with the other Map....

On 12/6/2023 at 7:06 PM, ich777 said:

Simply go to the ARK SE directory and go into: .../ShooterGame/Saved/Logs/

Got it running. Problem was not enougth ram. But now i cant find the game.ini file

  • Author
12 minutes ago, chris1103 said:

Got it running. Problem was not enougth ram. But now i cant find the game.ini file

Lol, you are almost there… go one directory up and then you should see the folder…

…on the server you have to edit GameUserSettings.ini

18 hours ago, ich777 said:

Do you habe any resources for me?

Yes and no.  They put their site up https://carbonmod.gg/ which contains the needed linux/windows files to run the oxide replacement.  Oxide itself needs to be removed from the equation and carbon dropped at the RustDedicated file level and is supposed to just go.  Ive heard of developers and others stating there needs to be some additions to the Docker variables so things load in a certain order and a specific file is loaded prior to the SteamCMD process kicking off. 

 

Built a standalone linux rust server to test and the resource consumption is non-existent compared against Oxide, defiantly going to be the new way to go in the future. 

Question about my Valheim servers, is there a way to have the backups save to a separate share? Its possible this can already easily be done with the following fields, but Im unsure of exactly what data is kept in each:

 

image.png.ded5263dfa8e6e31051254fe755bf563.png

 

I currently have the docker running on a single cache only share. What is the difference between ServerFiles and SteamCMD? I have boat loads of HDD space, but I want my server running as fast as possible on my SSD cache. I would be cool with a pretty stupid number of backups, but I don't want to hog up SSD space with 200GB of backups that in all reality I likely won't use. If say SteamCMD is what's used for running the server, and the backups are under ServerFiles, could I make a dedicated share that is Cache -> Array to allow a stupid number of backups to be kept, but the data to flow off onto my much cheaper HDD storage?

 

 

  • Author
33 minutes ago, suchamoneypit said:

backups save to a separate share?

Sure, simply create a port mapping to somewhere on the Array (or a share that is located to move the files from the Cache to the Array):

grafik.png.59ca6951175bd0f8fc7440f533b877af.png

(make sure that you stop the container, move the old folder "Backup" that already exists in your Valheim directory to somewhere else and it will work as intended)

 

 

35 minutes ago, suchamoneypit said:

What is the difference between ServerFiles and SteamCMD?

SteamCMD is a shared directory which my game server containers use that only exists one time on your server to download the game files, ServerFiles are the location where the necessary dedicated server files are download to.

1 hour ago, ich777 said:

Sure, simply create a port mapping to somewhere on the Array (or a share that is located to move the files from the Cache to the Array):

grafik.png.59ca6951175bd0f8fc7440f533b877af.png

(make sure that you stop the container, move the old folder "Backup" that already exists in your Valheim directory to somewhere else and it will work as intended)

 

 

SteamCMD is a shared directory which my game server containers use that only exists one time on your server to download the game files, ServerFiles are the location where the necessary dedicated server files are download to.

Thank you, that is exactly the solution, and I confirmed it's working as intended! Thank you for your support and frequent responses in here. You are really a wonderful member of the unraid community. 

Hello folks,

I'm new to the community and thought it would all be a little easier. I already have my server running well, but I also wanted to run a dedicated game server for “Night of the Dead” on it.
Now I haven't found a docker for this.
Does anyone have instructions on how I can possibly create it myself or will I only be left with a VM?

Best regards

p1Ng

41 minutes ago, p1Ng said:

Hello folks,

I'm new to the community and thought it would all be a little easier. I already have my server running well, but I also wanted to run a dedicated game server for “Night of the Dead” on it.
Now I haven't found a docker for this.
Does anyone have instructions on how I can possibly create it myself or will I only be left with a VM?

Best regards

p1Ng

Does NOTD have server files for linux?

On 12/2/2023 at 5:44 AM, ich777 said:

I will look into that, give me one or two days please.

Hey, sorry for the late follow up, its been a hell of a week, which it looks like for you as well, I just wanted to see if you happened to have discovered anything new on the 64 bit seg error for Arma 3

  • Author
6 hours ago, PerpetualGamer said:

if you happened to have discovered anything new on the 64 bit seg error for Arma 3

Not yet, I will post a update when I know more.

 

As a workaround add this variable to the container, this fixes the start issue on my machine:
grafik.png.7bee77243b97208f1029e8322066fcb3.png

 

Config Type: Variable

Key: FORCE_X86

Value: true

I keep getting out of memory errors with Conan Exiles server...more specific

LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
LogMemory:Warning: MemoryStats:
        AvailablePhysical 100261916672
         AvailableVirtual 140726590709760
             UsedPhysical 10897514496
         PeakUsedPhysical 10897514496
              UsedVirtual 10859667456
          PeakUsedVirtual 10859667456
0108:err:sync:RtlpWaitForCriticalSection section 0000000004EAA8C0 (null) wait timed out in thread 0108, blocked by 0174, retrying (60 sec)

it just keeps spamming the 0108:err after that....I watched it with HTOP, it stops at 10.4GB physical, 12.9GB virtual.....I have more than 90GB of free ram remaining? I suspect this is some limit in wine I need to adjust? Any help in the right direction would be much appreciated ❤️ 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.