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[Support] ich777 - Gameserver Dockers

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  • Author
2 minutes ago, dlchamp said:

So, what I have opted to do is set the passwords in the container config

Yes, you have to set them there because otherwise this would completely mess up the start up command from ARK.

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4 minutes ago, ich777 said:

Yes, you have to set them there because otherwise this would completely mess up the start up command from ARK.

Which is fine, but this is confusing since it's on both the server and admin password fields
 

Leave empty if you want to use the settings from GameUserSetttings.ini

Since you can't actually leave these two blank, if you want to set them, might be a good idea to update the template and remove that line.

  • Author
7 minutes ago, dlchamp said:

Since you can't actually leave these two blank, if you want to set them, might be a good idea to update the template and remove that line.

I will remove them but I'm assuming you are the first one who actually doesn't specified them in the template because you are the first one who has this issue. :)

Hey, can you give a more detailed explanation of how to set up an Ark ASA server on unraid? 

  • Author
58 minutes ago, chris1103 said:

Hey, can you give a more detailed explanation of how to set up an Ark ASA server on unraid? 

  1. Deploy the container
  2. Forward the port that is specified in the template in your router
  3. Play

In regards to the Terraria Tshock server: For me the formatting of the WebUI ocassionally gets messed up in a way that makes me unable to send commands over the WebUI. I'm not sure what the issue is but my guess is that some message is getting sent with formatting that breaks the WebUI.


issue.thumb.png.95cec79c1ec9227d94d6b72b4cfb3723.png

 

The second picture is from the container's logs. It's clear something has gone wrong but I am not sure what and I'm unsure of what to do about it.

 

issue2.thumb.png.ce840adec1123a313b8e87d2a8e96a35.png

 

Hello,
I'm relatively new to Unraid. I have the ASA server installed, however when it runs, I get this error saying no executable found. Am I missing something completely obvious?

22dfbdd893c8eb27355c0e77ad3d5f44.png

2 hours ago, IamDinosaur said:

Hello,
I'm relatively new to Unraid. I have the ASA server installed, however when it runs, I get this error saying no executable found. Am I missing something completely obvious?


While you're waiting on an official answer, could it be the case that you need to login to steam in order to download the server for that game?

It looks like you should be able to add ENV variables called USERNAME and PASSWRD to the allow it to log into Steam. See here.

  • Author
56 minutes ago, MrG said:

While you're waiting on an official answer, could it be the case that you need to login to steam in order to download the server for that game?

No!

Only specify Steam credentials when the username and password marked with a red asterisk and are not hidden away in Show more options!

Here is also the correct example.
 

3 hours ago, IamDinosaur said:

saying no executable found

You have an error 0x202 error state in your logs.

This means that you run out of space and SteamCMD aborts the download because of too less available space.

 

Are you sure that you path mappings in the Docker template are correct?

  • Author
7 hours ago, MrG said:

For me the formatting of the WebUI ocassionally gets messed up in a way that makes me unable to send commands over the WebUI.

Can you please be a bit more specific?

 

When does this happen?

 

Does it make a difference if you reopen the WebTerminal?

What happens when you press a few times Return?

 

The main issue for me is that you most likely have installed mods because you are using TShock and this could be also caused because of a mod.

...this is the first time I hear of that issue.

1 hour ago, ich777 said:

When does this happen?

 

Does it make a difference if you reopen the WebTerminal?

What happens when you press a few times Return?

 

The main issue for me is that you most likely have installed mods because you are using TShock and this could be also caused because of a mod.

...this is the first time I hear of that issue.


This happens "all the time" more or less. The server seems to write out some status message about the number of players / world name / IP:Port on a fixed interval.

I do have mods currently. Vanillafied and Protector. I just tried it with a second unmodded container and got the same results.

The behavior when hitting return is inconsistent. Sometimes if I hit return it will immediately react, usually by telling me that the command I entered was incorrect even if I didn't type any text. Sometimes it hangs and doesn't do anything for a while until the next status message is written. It will un-hang if all players exit the server though.

I noticed that the status output thing only happens if a player is in game. Otherwise the console seems to work fine. If you can't replicate it, I can live with it. It's fine enough to run commands in game for me.

  • Author
4 minutes ago, MrG said:

I noticed that the status output thing only happens if a player is in game. Otherwise the console seems to work fine. If you can't replicate it, I can live with it. It's fine enough to run commands in game for me.

It is a bit hard for me to replicate because I don't play Terraria (I don't play much these days because support and stuff for Unraid... :D ).

 

The console was only implemented on request and I'm not too sure if this is a thing about the codepage that it uses but I think that the console is working fine on the default Terraria dedicated server.

I also see a lot of open issues in their GitHub over here and maybe this is something that needs to be addressed in there and not here because it seems that this is caused by TShock itself.

 

Does TShock maybe have a API where you could access or issue commands to it?

Maybe it is also possible to issue commands from in game without accessing the WebTerminal?

On 12/2/2023 at 9:21 AM, ich777 said:

Can you please be a bit more specific?

So you set MaxPlayer=80 in GAME_PARAMS and -QueueThreshold=80 in the GAME_PARAMS_EXTRA like that:

grafik.png.0b7d6a83057f51dab5039b19226eca15.png

 

Correct?

sorry i was off

image.thumb.png.bd6654402800db8e42b76f67a14ff630.png

For all Game

but for me the front is it possible to ADD UFW in docker  you can add default config all open 

but with persistance config 

because i wanna use FW for block ip range from some country  ?

regards,

  • Author
17 minutes ago, kripy said:

is it possible to ADD UFW in docker

No, I wont add that to my containers. I'm not sure if UFW in the Docker container is even able to do that because that would add another layer of complexity and it is maybe not working properly because UFW is caught in it's own network from Docker which then must talk to your Router/Firewall.

 

18 minutes ago, kripy said:

because i wanna use FW for block ip range from some country  ?

I would recommend that you do that with your Firwall/Router since this should be the way to do it, however if you do that you are maybe facing other issues that the game server doesn't show up in the server list <- reason for telling you that is because I've had already another user who was blocking some regions/countries and the server wasn't showing up in the server list because of that (I think the game was Valheim).

 

21 minutes ago, kripy said:

sorry i was off

This is not the way to do it, you should add MaxPlayers=80 to GAME_PARAMS and -QueueThreshold=80 to GAME_PARAMS_EXTRA since those are the fields which the parameters meant to be go.

42 minutes ago, ich777 said:

No, I wont add that to my containers. I'm not sure if UFW in the Docker container is even able to do that because that would add another layer of complexity and it is maybe not working properly because UFW is caught in it's own network from Docker which then must talk to your Router/Firewall.

 

I would recommend that you do that with your Firwall/Router since this should be the way to do it, however if you do that you are maybe facing other issues that the game server doesn't show up in the server list <- reason for telling you that is because I've had already another user who was blocking some regions/countries and the server wasn't showing up in the server list because of that (I think the game was Valheim).

 

This is not the way to do it, you should add MaxPlayers=80 to GAME_PARAMS and -QueueThreshold=80 to GAME_PARAMS_EXTRA since those are the fields which the parameters meant to be go.

yes but i don t have FW the goal is block region LOL

  • Author
21 minutes ago, kripy said:

yes but i don t have FW the goal is block region LOL

Why not use a UFW Docker container and route the traffic from the game server through the UFW Docker?

Geoblock is not the purpose of my container, the purpose of my container is to download/start the game server.

 

My recommendation would be to buy a Router/Firewall which is able to do that since this should be blocked right at the Gateway.

My Ark asa serer seems to crash on my unraid server and with it closes the log frame. Is there any other way to find a (crash) log?

9 hours ago, ich777 said:

It is a bit hard for me to replicate because I don't play Terraria (I don't play much these days because support and stuff for Unraid... :D ).

 

The console was only implemented on request and I'm not too sure if this is a thing about the codepage that it uses but I think that the console is working fine on the default Terraria dedicated server.

I also see a lot of open issues in their GitHub over here and maybe this is something that needs to be addressed in there and not here because it seems that this is caused by TShock itself.

 

Does TShock maybe have a API where you could access or issue commands to it?

Maybe it is also possible to issue commands from in game without accessing the WebTerminal?



Yes, it's totally possible to get around the issue by using commands in-game, I believe TShock also supports RCON and has a REST API so it's low impact. I appreciate your work. Thank you for creating these containers. It saves me tons of time.

  • Author
2 hours ago, chris1103 said:

My Ark asa serer seems to crash on my unraid server and with it closes the log frame. Is there any other way to find a (crash) log?

Simply go to the ARK SE directory and go into: .../ShooterGame/Saved/Logs/

13 hours ago, ich777 said:

No!

Only specify Steam credentials when the username and password marked with a red asterisk and are not hidden away in Show more options!

Here is also the correct example.
 

You have an error 0x202 error state in your logs.

This means that you run out of space and SteamCMD aborts the download because of too less available space.

 

Are you sure that you path mappings in the Docker template are correct?

Thanks mate, this did the trick. For some reason the mover settings had been changed so it filled up my cache drive. Got that sorted and now the server works.
 

Edited by IamDinosaur

Hi, Thanks for this ark asa server. Just when I enter the ARK ASA server that I mounted on my unraid, my character jerks when I run, but when I die and respawn everything works fine. I put the correct ports in, I even tried on another server other than mine containing your docker. There is the same symptom. I conclude that it's not my hardware that's the problem. I'm trying to find out where the error is.

The symptom appears when the character is already created in the server. There are chances at the first start, after creating the character it will not jerk. But if you disconnect from your server and reconnect to the server with the character already created, your character will be jerky in its movements. My friends have the same problem when they enter my server

 

My config Unraid:

CPU: ryzen 3900x

64 ddr4 3200mhz

MC: b550m ds3h

1 TO ssd nvme crucial P3

I have good internet connection

 

Sorry for my english :)

  • Author
8 minutes ago, sechag said:

The symptom appears when the character is already created in the server. There are chances at the first start, after creating the character it will not jerk. But if you disconnect from your server and reconnect to the server with the character already created, your character will be jerky in its movements. My friends have the same problem when they enter my server

Sorry I can't help here, this seems like a game specific issue itself and there is nothing that I can do about that.

 

I would recommend that you report the issue to the ARK developers themselfs on their forum because my container simply downloads/updates the game files and then runs the server, nothing special is done.

 

Please also note that this is the first time that I hear of that issue and I assume that many people have my container installed on their systems and don't have this specific issue.

Hey, I can't create an ASA Server with the Svartalfheim Map. If I change the Map from "TheIsland_WP" to "Svartalfheim_WP" it doesn't work. I also change the Ports and the Directory of the Serverfiles but when I join on the Server the is my Savegame from the other Gameserver from TheIsland. Any Solutions?

And yes I created an fresh Container for the new Gameserver.

Edited by Hurriking

  • Author
4 minutes ago, Hurriking said:

Svartalfheim Map

I'm not too familiar with changing maps but are you sure that the map is available on the official server or did you already add it through the workshop?

 

5 minutes ago, Hurriking said:

I also change the Ports and the Directory of the Serverfiles but when I join on the Server the is my Savegame from the other Gameserver from TheIsland.

I'm not sure I'm understanding that correctly?

Can you share a bit more in depth what you've changed where? Did you also create new port mappings or did you simply changed the ports in the the template? Do you maybe have some screenshots? Did you stop the container in the first place and then changed paths and ports?

 

If you change the path afterwards to a new directory the game is download again to the new path that you've specified in the template.

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