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[Support] ich777 - Gameserver Dockers

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Hello folks,

I'm new to the community and thought it would all be a little easier. I already have my server running well, but I also wanted to run a dedicated game server for “Night of the Dead” on it.
Now I haven't found a docker for this.
Does anyone have instructions on how I can possibly create it myself or will I only be left with a VM?

Best regards

p1Ng

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41 minutes ago, p1Ng said:

Hello folks,

I'm new to the community and thought it would all be a little easier. I already have my server running well, but I also wanted to run a dedicated game server for “Night of the Dead” on it.
Now I haven't found a docker for this.
Does anyone have instructions on how I can possibly create it myself or will I only be left with a VM?

Best regards

p1Ng

Does NOTD have server files for linux?

On 12/2/2023 at 5:44 AM, ich777 said:

I will look into that, give me one or two days please.

Hey, sorry for the late follow up, its been a hell of a week, which it looks like for you as well, I just wanted to see if you happened to have discovered anything new on the 64 bit seg error for Arma 3

  • Author
6 hours ago, PerpetualGamer said:

if you happened to have discovered anything new on the 64 bit seg error for Arma 3

Not yet, I will post a update when I know more.

 

As a workaround add this variable to the container, this fixes the start issue on my machine:
grafik.png.7bee77243b97208f1029e8322066fcb3.png

 

Config Type: Variable

Key: FORCE_X86

Value: true

I keep getting out of memory errors with Conan Exiles server...more specific

LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
LogMemory:Warning: MemoryStats:
        AvailablePhysical 100261916672
         AvailableVirtual 140726590709760
             UsedPhysical 10897514496
         PeakUsedPhysical 10897514496
              UsedVirtual 10859667456
          PeakUsedVirtual 10859667456
0108:err:sync:RtlpWaitForCriticalSection section 0000000004EAA8C0 (null) wait timed out in thread 0108, blocked by 0174, retrying (60 sec)

it just keeps spamming the 0108:err after that....I watched it with HTOP, it stops at 10.4GB physical, 12.9GB virtual.....I have more than 90GB of free ram remaining? I suspect this is some limit in wine I need to adjust? Any help in the right direction would be much appreciated ❤️ 

  • Author
1 hour ago, l2evy said:

I suspect this is some limit in wine I need to adjust?

Issue this command from a Unraid terminal and restart the container afterwards and see if that helps:

echo 265000 > /proc/sys/vm/max_map_count

(this command is not persistent and you have to reissue it every time you reboot)

 

It would be also nice to know if you are using mods or not, you are the first user that reported a OOM error for Conan Exiles.

46 minutes ago, ich777 said:

It would be also nice to know if you are using mods or not, you are the first user that reported a OOM error for Conan Exiles.

 Sorry forgot to mention I am using a lot of mods >.< , I have since trimmed a lot out. I will try that command and see what happens, hopefully it will resolve the issue as the mods I have are not "too" big and should have more than enough ram to handle it.

 

Edit: That command seems to have worked! Thanks a bunch! I will report back if I get any kind of similar issue later on with ram. I assume you meant I have to issue the command on complete unraid reboot not game server reboot, in which case that happens not very often. I will have to look into that command further and potentially have it run on boot perhaps.

Edited by l2evy

  • Author
7 hours ago, l2evy said:

I am using a lot of mods

Then this is most certainly the cause of the issue.

 

7 hours ago, l2evy said:

That command seems to have worked!

Glad to hear that it's solved.

Valheim plus seems to be abandoned. There are a few forks which bring compatibility with the latest version of Valheim but if you copy them over the official version in this docker it refuses to start. (I believe it's getting caught up in the version check)

Would it be possible to make one of the forks such as ValheimPlus_Grantapher_Temporary work with this?

  • Author
18 minutes ago, ikkuranus said:

Valheim plus seems to be abandoned.

I think you are using a really old template from my container correct?

 

You don't need to copy over anything and by default my container is using this version from Valheim+

I'm running it on my server and it is working as it should:

grafik.thumb.png.0432adb59a9127551297930a957633d0.png

 

Are you also sure that the container itself is up to date? By default it uses this repository.

7 minutes ago, ich777 said:

I think you are using a really old template from my container correct?

 

You don't need to copy over anything and by default my container is using this version from Valheim+

I'm running it on my server and it is working as it should:

grafik.thumb.png.0432adb59a9127551297930a957633d0.png

 

Are you also sure that the container itself is up to date? By default it uses this repository.

That's probably It. I'll wipe the template and try again.

Steam Guard deaktiviert 

Server Daten sind geladen bitte um hilfe?

iScreen Shoter - Google Chrome - 231211200230.jpg

  • Author
1 hour ago, Lignage said:

Server Daten sind geladen bitte um hilfe?

Only English over here.

 

1 hour ago, Lignage said:

Steam Guard deaktiviert 

Why?

Only enter your Steam credentials when the Steam Username and Password are not hidden away at "Show more..." and are marked with a red asterisk (*)

 

!!! NEVER DISABLE THE STEAM GUARD ON YOUR PERSONAL ACCOUNT !!!

 

 

1 hour ago, Lignage said:

iScreen Shoter - Google Chrome - 231211200230.jpg

 

The only thing in this screenshot that is wrong is that you've entered your Steam credentials.

Also please read the description from the container, the first start can take a very long time depending on your Internet connection since the container needs to download the game files!

 

To solve this issue, do the following:

  1. Remove the container
  2. Remove the directory that was created for Wreckfest in your appdata directory
  3. Pull a fresh copy from Wreckfest from the CA App and leave all settings untouched (except if you need to change the paths)
  4. Wait for the download to finish, this means that the log window will not change in a while but it will eventually display the progress and start the dedicated server

I will try it like this, sorry .

21 hours ago, ich777 said:

Hier gibt es nur Englisch.

 

Warum?

Geben Sie Ihre Steam-Zugangsdaten nur ein, wenn der Steam-Benutzername und das Steam-Passwort nicht unter „Mehr anzeigen…“ versteckt und mit einem roten Sternchen ( * ) markiert sind.

 

!!! DEAKTIVIEREN SIE NIEMALS DEN STEAM GUARD AUF IHREM PERSÖNLICHEN KONTO!!!

 

 

 

Das Einzige, was in diesem Screenshot falsch ist, ist, dass Sie Ihre Steam-Zugangsdaten eingegeben haben.

Bitte lesen Sie auch die Beschreibung des Containers, der erste Start kann je nach Internetverbindung sehr lange dauern, da der Container die Spieldateien herunterladen muss!

 

Um dieses Problem zu lösen, gehen Sie wie folgt vor:

  1. Entfernen Sie den Behälter
  2. Entfernen Sie das Verzeichnis, das für Wreckfest erstellt wurde, in Ihrem Appdata-Verzeichnis
  3. Ziehen Sie eine neue Kopie von Wreckfest aus der CA-App und lassen Sie alle Einstellungen unverändert (außer wenn Sie die Pfade ändern müssen).
  4. Warten Sie, bis der Download abgeschlossen ist. Das bedeutet, dass sich das Protokollfenster eine Zeit lang nicht ändert, aber schließlich den Fortschritt anzeigt und den dedizierten Server startet

"I've done everything so far; I believe the server is running. However, it doesn't appear when I'm in the game."

iScreen Shoter - Google Chrome - 231213133436.jpg

  • Author
2 hours ago, Lignage said:

"I've done everything so far; I believe the server is running. However, it doesn't appear when I'm in the game."

Have you forwarded all the ports form the template with the according protocol in your router too?

"No, I haven't done that because I wanted to test it locally within my own network. Do I need to open ports for the installation?"

5 minutes ago, Lignage said:

"No, I haven't done that because I wanted to test it locally within my own network. Do I need to open ports for the installation?"

You don't need to forward ports for local connection, but you do need to forward them if you expect the game to know your server exists.    If you don't want to forward, you should be able to go into Steam > View > Game Servers, then add your local IP and the correct port.   I don't know that game specifically, but if the container has a Steam UDP or similar port (not a game port) that is the one you should use in the Steam.

Edit:
Yes.  You should be able to add your server in steam using {local_ip}:27015 since that is the assigned query port for steam.
 

image.png

Edited by dlchamp
Added detailed instructions/screenshot

Vor 44 Minuten sagte dlchamp:

Sie müssen keine Ports für die lokale Verbindung weiterleiten, aber Sie müssen sie weiterleiten, wenn Sie erwarten, dass das Spiel weiß, dass Ihr Server existiert. Wenn Sie nicht weiterleiten möchten, sollten Sie in der Lage sein, zu Steam > Ansicht > Spielserver zu gehen und dann Ihre lokale IP und den richtigen Port hinzuzufügen. Ich kenne dieses Spiel nicht genau, aber wenn der Container einen Steam-UDP-Port oder einen ähnlichen Port (keinen Game-Port) hat, sollten Sie ihn in Steam verwenden.

Bearbeiten:
Ja. Sie sollten in der Lage sein, Ihren Server in Steam mit {local_ip}:27015 hinzuzufügen, da dies der zugewiesene Abfrageport für Steam ist.
 

image.png

"I tried that; sorry if I didn't make it clear. My first attempt was using the Steam server search, where there were profiles for this specific game. Even entering the IP didn't work. In the game itself, there's an option to choose local or LAN. I thought the game would automatically appear that way."

  • Author
3 minutes ago, Lignage said:

I thought the game would automatically appear that way.

Can you please share a bit more details on how you set up the container?

Did you change anything in the template (Screenshot from the template)?

What paths did you set in the template?
To what is the share set in terms of primary storage where the game files are located?

 

How much CPU and RAM does your container consume?

grafik.thumb.png.516346c5b58882fd114b61d317dcfb25.png

(please note that I'm running that in the screenshot above on a 12 core processor - Intel i5-10600)

 

Please note that the first server start can take a while even after downloading the game files.

On what hardware are you trying to run the container?

 

I've now tried it and in the log you should get some kind of this output (please ignore the errors, on most game servers they are perfectly fine and the developers did not strip them out properly):

grafik.thumb.png.6d13ae2b0a9cfa83bfe2440a384977ad.png

"No, I didn't change the template; I did it exactly as you instructed. I deleted everything and then just started Docker. In the log, I saw the download, and Docker has been running for at least 24 hours. The Unraid server is powerful enough—12 cores and 64 GB of RAM, with an NVME as storage."
 

"I don't have that log like yours. Mine hangs where I posted the second-to-last picture with 'Start Server'."

iScreen Shoter - Google Chrome - 231213230427.jpeg

iScreen Shoter - Google Chrome - 231213230723.jpeg

iScreen Shoter - Google Chrome - 231213230523.jpeg

  • Author
7 minutes ago, Lignage said:

I don't have that log like yours. Mine hangs where I posted the second-to-last picture with 'Start Server'.

Oh sorry, I‘ve tried the wrong server. 😅

Sorry I lost track about which game you where talking about.

 

For Wreckfest you have to forward the ports and make sure it‘s available through the Internet since otherwise it won‘t show up.

After creating/startig the container you have to wait a few minutes that it is populated in the server list.

Vor 14 Minuten sagte ich777:

Oh, tut mir leid, ich habe den falschen Server ausprobiert.😅

Tut mir leid, dass ich den Überblick verloren habe, über welches Spiel du gesprochen hast.

 

Für Wreckfest müssen Sie die Ports weiterleiten und sicherstellen, dass sie über das Internet verfügbar sind, da sie sonst nicht angezeigt werden.

Nach dem Erstellen/Starten des Containers müssen Sie einige Minuten warten, bis er in der Serverliste ausgefüllt ist.

"No problem at all, and thank you for your kind words! Just to make sure I understand correctly, do I need to open ports for the installation or, as I assume, for the discovery?"

So when it comes to Ark ascended.  Whats the best way to add mods in the docker.  I'm having a brain fart with how to.

  • Author
8 hours ago, Lignage said:

for the discovery?

For the Discovery, the installation was done properly from what I can see in your log.

 

It should look something like this:

grafik.thumb.png.7aa898f3d9f7496f0a2aca5ab4e423f8.png

 

Please make sure to open all the ports in your Router/Firewall with the corresponding protocol from the template.

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