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[Support] ich777 - Gameserver Dockers

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Hi ! Firstly, thank you for your amazing work !!!

 

I'm here because I'm trying to create a Satisfactory dedicated server, but I'm stuck in a loop...

I tried my best to find if anyone had the same issue on the thread before, but I didn't really found any clear solution...

 

Does theses logs remind you of any easy solution?

image.thumb.png.32ca30fd643d706bd2740a7cfbb201da.png

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  • Author
16 minutes ago, Lucien HERVE said:

I tried my best to find if anyone had the same issue on the thread before, but I didn't really found any clear solution...

Please remove your Steam credentials from the container template, these are only necessary when they are NOT in the show more settings section and marked with a red asterisk in my templates.

Thanks for this quick reply ! I've tried removing my steam credentials but it hasn't change anything... (sadly)
Here is some more details :

image.thumb.png.cfc8f5a229c9a70678f8a7bab72608e7.png

  • Author
1 minute ago, Lucien HERVE said:

Thanks for this quick reply ! I've tried removing my steam credentials but it hasn't change anything... (sadly)

This is not the complete template.

 

Where did you remove the credentials? Why is Validate installation on, please remove true.

 

Delete the container and the directory for the container in your appdata directory and start over, without steam credentials.

I would also recommend that you specify the real path instead of the FUSE file path (/mnt/user/...) to the directory where the game files are and make sure that the appdata directory stays on the cache and is not moved over to the Array.

What's FUSE file path ?  What should I put ?

  • Author
2 minutes ago, Lucien HERVE said:

What's FUSE file path ?  What should I put ?

Please remove the template alongside with the satisfactory directory which lives in your appdata, after that pull a fresh copy from the CA App and change nothing and wait for the download to finish, this should do the job just fine.

I did as you said but the docker keeps restarting every 50 seconds...

  • Author
7 hours ago, Lucien HERVE said:

I did as you said but the docker keeps restarting every 50 seconds...

In what system do you try to run the game?

Do you have any logs from the new installation?

 

It is possible that your IP got banned from Steam because you‘ve entered Steam credentials.

You have to wait a few hours to get unbanned.

Thank you for your reply (again)!

I think the problem might be the CPU I'm using. I tried to make a commit of the crashed docker and run the server manually, but it kept telling me "Invalid instructions" as if my CPU had not the required set of instructions (initially I thought of SSE2, but my CPU is actually compatible with it)


Here are the specs of my system :

CPU : AMD Opteron™ 6128 @ 2000 MHz
RAM : 24 GiB DDR3 Single-bit ECC

Unraid Version : 6.12.5
Docker image size : 50Go
I'm running an array of 2 disks (2*300Go) and 1 parity drive (1*160Go)

any idea ?

  • Author
3 minutes ago, Lucien HERVE said:

CPU : AMD Opteron™ 6128 @ 2000 MHz

Yes, this CPU isn't supported anymore because it's not capable of AVX IIRC or some other instruction set which is needed for the game to run.

 

Someone else already reported the same with a similar CPU who also was not able to run the container (but I can not find the post).

Oh I see.... Thank you for your help ! and sorry for the time I took you

hello

how i can increase limit  player 50 to 80 ?

regards,

for the front

Edited by kripy

4 minutes ago, kripy said:

hello

how i can increase limit  player 50 to 80 ?

regards,

How about some context? 

is the front game sorry i edit my post

12 minutes ago, Spectral Force said:

How about some context? 

the FRONT game

 

ocker run
  -d
  --name='TheFront'
  --net='bridge'
  --privileged=true
  -e TZ="Europe/Paris"
  -e HOST_OS="Unraid"
  -e HOST_HOSTNAME="Tower"
  -e HOST_CONTAINERNAME="TheFront"
  -e 'GAME_ID'='2334200'
  -e 'GAME_PARAMS'='MaxPlayers=80?'

  • Author
31 minutes ago, kripy said:

  -e 'GAME_PARAMS'='MaxPlayers=80?'

According to the documentation over here that should work perfectly fine.

 

Maybe try to remove the question mark at the end. Please let me know if that is working then I have to change my documentation and the template.

2 hours ago, ich777 said:

According to the documentation over here that should work perfectly fine.

 

Maybe try to remove the question mark at the end. Please let me know if that is working then I have to change my documentation and the template.

is not working

  • Author
1 minute ago, kripy said:

is not working

I have to look into that, according to the documentation that I've linked above it should work.

I'll report back when I know more.

  • Author
26 minutes ago, kripy said:

not working

I can't get it to work either, I really don't know what to try else. I tried now a few different things commands which should work with Unreal Engine but nothing is working.

 

If you do find a solution to this please let me know.

2 minutes ago, ich777 said:

I can't get it to work either, I really don't know what to try else. I tried now a few different things commands which should work with Unreal Engine but nothing is working.

 

If you do find a solution to this please let me know.

i don t see command run for lunch server where i can see ? in log ?

1 hour ago, ich777 said:

I have to look into that, according to the documentation that I've linked above it should work.

I'll report back when I know more.

ok i found

i add MaxPlayers=80 -QueueThreshold=80

no just Mayplayers

Hello, i am using your docker to run an Ark SA server. i successfully have it running but have no communication to it over LAN or in game.  is 7777 the only port? i have tried port forwarding it as udp, tcp, and udp/tcp. am i missing something?

Edited by arcticxix

  • Author
5 hours ago, arcticxix said:

is 7777 the only port?

Yes.

 

5 hours ago, arcticxix said:

but have no communication to it over LAN or in game.

This is most of the times an issue with the Hair Pin NAT.

 

5 hours ago, arcticxix said:

i have tried port forwarding it as udp, tcp, and udp/tcp

Please only forward the ports that are specified in the template with the according protocol, nothing more needed.

 

5 hours ago, arcticxix said:

am i missing something?

As said, this most of the times has to do with Hair Pin NAT and how your Router/Firewall handles connections to your public IP from your local network, but this is a thing that is a bit out of scope for this thread.

  • Author
13 hours ago, kripy said:

i add MaxPlayers=80 -QueueThreshold=80

Can you please be a bit more specific?

So you set MaxPlayer=80 in GAME_PARAMS and -QueueThreshold=80 in the GAME_PARAMS_EXTRA like that:

grafik.png.0b7d6a83057f51dab5039b19226eca15.png

 

Correct?

I have officially tried everything I can think of. I'm having issues running the Arma3 Server out of the box, I've been going through this thread looking for anything I can find, the only thing that worked for me was the FORCE_X86, that does let me boot but I am trying to get it running in X64 for the better memory if possible.

 

I'm getting a seg fault error then it dies.

Quote

================================================================
 3:12:36 InitSound ...
 3:12:36 InitSound - complete
 3:12:36 PhysX3 SDK Init started ...
 3:12:36 PhysX3 SDK Init ended.
 3:12:37 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\na3_characters_f
 3:12:37 Loading movesType CfgGesturesMale
 3:12:37 MovesType CfgGesturesMale load time 35.0 ms
 3:12:37 Loading movesType CfgMovesMaleSdr
 3:12:39 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext
 3:12:40 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 1)! MoveName: hubspectator_stand_contact
 3:12:40 MovesType CfgMovesMaleSdr load time 2438.0 ms
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
Setting breakpad minidump AppID = 107410
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197960265728 [API loaded no]
 3:12:40 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
/opt/scripts/start-server.sh: line 69:    80 Segmentation fault      ./arma3server_x64 ${GAME_PARAMS}

Session terminated, killing shell... ...killed.
 3:12:36 Dedicated host created.
 3:12:40 BattlEye Server: Initialized (v1.220, Arma 3 2.14.150957)

 

Gonna try and provide as much info as I can that I've seen you ask other people.

12th Gen Intel® Core™ i7-12700K @ 3564 MHz

My `arma` Share is a Cache Only Secured Shared.

image.thumb.png.6cae3ed8aa0bbb29cfc4dc83bc990f69.png

My `appdata` share is cache that is image.thumb.png.7df934b24c6aef771a33614ea78dd681.png
I have uninstalled and fresh installed the CA app with the following paths:

 

image.thumb.png.a9c4beb7d6b10da3e08eb511c20acfd5.png

image.thumb.png.f86a18966460cd80222a9fee097b98a3.png

 

Any help you can provide would be appreciated

Edited by PerpetualGamer

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