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[Support] ich777 - Gameserver Dockers

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  • Author
27 minutes ago, Regg said:

Thank you in advance for your help :)

Sorry the ports you have in your compose files (the old ones) are the wrong ones, where do you get the compose file from?

 

Please see the run example here.

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Yes i know but as i said in my message for various reasons I have to use different ports.

 

For exemple with the Rcon ports, i'm also running ARK SE and Icarus which both use it so in any case i have to change it on at least 2 containers.

  • Author
48 minutes ago, Regg said:

Yes i know but as i said in my message for various reasons I have to use different ports.

Oh sorry, I didn't read through the whole message.

 

You actually have to change the ports inside your config from the game itself too if you haven't done that already.

 

The PZWiki has a guide for that over here, actually this is the line which is important for you:

Quote

Edit the "SERVERNAME.ini" file in the 2nd Steam Instance to reflect these ports under the UDP Port settings).

So to speak the ports in the .ini file have to reflect the ports that you specify in your template as container and host port.

 

1 hour ago, Regg said:

And the range, does it have to be following the previous port ?

Yes.

 

1 hour ago, Regg said:

I could not find anything in the Conf files on how it works so i assume it takes the server port and add +1 for each player online ?

No, this was the case before version 41.77, mentioned here.

 

1 hour ago, Regg said:

Also i saw port 8766 and 8767 in the configuration file of the server, do i redirect those from my router ? I believe i don't need to since they are not forwarded between the host and the container.

This port is not needed anymore.

 

Sorry, I also just saw that my documentation on the GitHub page was also outdated (just updated that), you just need:

16261-16262 UDP

27015 TCP (optional)

On 11/18/2023 at 7:40 AM, ich777 said:

I can give you a hint:

grafik.png.e111a5f5bc3e6c3d2e55f76424402c0e.png

(the file is located in the main directory for Valheim in your server)

Thanks a lot for your work. One more thing, when i wanna add second server for another map do i get correctly that i need to download another instance of valheim server and then remove the ports 2456:2458 and add a new one (also the game port change)? I will send some € for coffee 😉.

  • Author
9 minutes ago, techgeeksvk said:

One more thing, when i wanna add second server for another map do i get correctly that i need to download another instance of valheim server and then remove the ports 2456:2458 and add a new one (also the game port change)?

Please see the first recommended post on top of this thread. :)

Hi ! Firstly, thank you for your amazing work !!!

 

I'm here because I'm trying to create a Satisfactory dedicated server, but I'm stuck in a loop...

I tried my best to find if anyone had the same issue on the thread before, but I didn't really found any clear solution...

 

Does theses logs remind you of any easy solution?

image.thumb.png.32ca30fd643d706bd2740a7cfbb201da.png

  • Author
16 minutes ago, Lucien HERVE said:

I tried my best to find if anyone had the same issue on the thread before, but I didn't really found any clear solution...

Please remove your Steam credentials from the container template, these are only necessary when they are NOT in the show more settings section and marked with a red asterisk in my templates.

Thanks for this quick reply ! I've tried removing my steam credentials but it hasn't change anything... (sadly)
Here is some more details :

image.thumb.png.cfc8f5a229c9a70678f8a7bab72608e7.png

  • Author
1 minute ago, Lucien HERVE said:

Thanks for this quick reply ! I've tried removing my steam credentials but it hasn't change anything... (sadly)

This is not the complete template.

 

Where did you remove the credentials? Why is Validate installation on, please remove true.

 

Delete the container and the directory for the container in your appdata directory and start over, without steam credentials.

I would also recommend that you specify the real path instead of the FUSE file path (/mnt/user/...) to the directory where the game files are and make sure that the appdata directory stays on the cache and is not moved over to the Array.

What's FUSE file path ?  What should I put ?

  • Author
2 minutes ago, Lucien HERVE said:

What's FUSE file path ?  What should I put ?

Please remove the template alongside with the satisfactory directory which lives in your appdata, after that pull a fresh copy from the CA App and change nothing and wait for the download to finish, this should do the job just fine.

I did as you said but the docker keeps restarting every 50 seconds...

  • Author
7 hours ago, Lucien HERVE said:

I did as you said but the docker keeps restarting every 50 seconds...

In what system do you try to run the game?

Do you have any logs from the new installation?

 

It is possible that your IP got banned from Steam because you‘ve entered Steam credentials.

You have to wait a few hours to get unbanned.

Thank you for your reply (again)!

I think the problem might be the CPU I'm using. I tried to make a commit of the crashed docker and run the server manually, but it kept telling me "Invalid instructions" as if my CPU had not the required set of instructions (initially I thought of SSE2, but my CPU is actually compatible with it)


Here are the specs of my system :

CPU : AMD Opteron™ 6128 @ 2000 MHz
RAM : 24 GiB DDR3 Single-bit ECC

Unraid Version : 6.12.5
Docker image size : 50Go
I'm running an array of 2 disks (2*300Go) and 1 parity drive (1*160Go)

any idea ?

  • Author
3 minutes ago, Lucien HERVE said:

CPU : AMD Opteron™ 6128 @ 2000 MHz

Yes, this CPU isn't supported anymore because it's not capable of AVX IIRC or some other instruction set which is needed for the game to run.

 

Someone else already reported the same with a similar CPU who also was not able to run the container (but I can not find the post).

Oh I see.... Thank you for your help ! and sorry for the time I took you

hello

how i can increase limit  player 50 to 80 ?

regards,

for the front

Edited by kripy

4 minutes ago, kripy said:

hello

how i can increase limit  player 50 to 80 ?

regards,

How about some context? 

is the front game sorry i edit my post

12 minutes ago, Spectral Force said:

How about some context? 

the FRONT game

 

ocker run
  -d
  --name='TheFront'
  --net='bridge'
  --privileged=true
  -e TZ="Europe/Paris"
  -e HOST_OS="Unraid"
  -e HOST_HOSTNAME="Tower"
  -e HOST_CONTAINERNAME="TheFront"
  -e 'GAME_ID'='2334200'
  -e 'GAME_PARAMS'='MaxPlayers=80?'

  • Author
31 minutes ago, kripy said:

  -e 'GAME_PARAMS'='MaxPlayers=80?'

According to the documentation over here that should work perfectly fine.

 

Maybe try to remove the question mark at the end. Please let me know if that is working then I have to change my documentation and the template.

2 hours ago, ich777 said:

According to the documentation over here that should work perfectly fine.

 

Maybe try to remove the question mark at the end. Please let me know if that is working then I have to change my documentation and the template.

is not working

  • Author
1 minute ago, kripy said:

is not working

I have to look into that, according to the documentation that I've linked above it should work.

I'll report back when I know more.

  • Author
26 minutes ago, kripy said:

not working

I can't get it to work either, I really don't know what to try else. I tried now a few different things commands which should work with Unreal Engine but nothing is working.

 

If you do find a solution to this please let me know.

2 minutes ago, ich777 said:

I can't get it to work either, I really don't know what to try else. I tried now a few different things commands which should work with Unreal Engine but nothing is working.

 

If you do find a solution to this please let me know.

i don t see command run for lunch server where i can see ? in log ?

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