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[Support] ich777 - Gameserver Dockers

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  • Author
1 minute ago, rigultru said:

Ok right - list on Steam and Listen on EOS are disabled - but attempting to direct connect with publicIP:port hangs. Direct connect via internalIP:port is OK.

Then it has something to do with your routing.

If it's a simple network check again the ports and the protocol in your router, otherwise it can't be much else.

 

2 minutes ago, rigultru said:

I did change the ports for my other docker servers, so maybe that's why they are not working.

That's what I was talking about.

 

2 minutes ago, rigultru said:

By delete the old port templates, you just mean use the "remove" button on the docker container port field and then add new ones?

Exactly, to match your config, look for example at the pinned post on top of this thread for Valheim (where you have to set a variable for the port and not change the config) and then create a new port entry if you want to change the port.

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  • Author
1 minute ago, sechag said:

Capture d'écran 2023-12-17 213516.png

In your screenshots I don't see the container where I can see how much RAM and CPU it uses, go to your Docker page and enable Advanced View in the top right corner.

 

If the container does not restart and uses about 14GB of RAM it is running, the first startup can take quite some time so please be patient and be sure to tick the right boxes when you search it in the server browser.

2 hours ago, ich777 said:

Dans vos captures d'écran, je ne vois pas le conteneur dans lequel je peux voir la quantité de RAM et de CPU qu'il utilise, accédez à votre page Docker et activez l'affichage avancé dans le coin supérieur droit.

 

Si le conteneur ne redémarre pas et utilise environ 14 Go de RAM en cours d'exécution, le premier démarrage peut prendre un certain temps, alors soyez patient et assurez-vous de cocher les bonnes cases lorsque vous le recherchez dans le navigateur du serveur.

1657800305_Capturedcran2023-12-18000341.thumb.png.fb47991a6f1db7c19e1ee6ffd8f02641.png1657800305_Capturedcran2023-12-18000341.thumb.png.fb47991a6f1db7c19e1ee6ffd8f02641.png

2 minutes ago, sechag said:

1657800305_Capturedcran2023-12-18000341.thumb.png.fb47991a6f1db7c19e1ee6ffd8f02641.png1657800305_Capturedcran2023-12-18000341.thumb.png.fb47991a6f1db7c19e1ee6ffd8f02641.png

Out of curiosity why are you using both 27015 & 27020? Both ports share the purpose of having the server show up in steams list of servers. It's like calling your own phone number, you get a busy signal. 

5 hours ago, ich777 said:

Then it has something to do with your routing.

If it's a simple network check again the ports and the protocol in your router, otherwise it can't be much else.

 

That's what I was talking about.

 

Exactly, to match your config, look for example at the pinned post on top of this thread for Valheim (where you have to set a variable for the port and not change the config) and then create a new port entry if you want to change the port.

Hey, thank you for your help. I knew it was much simpler than I was making it out to be.

 

I re-installed the V Rising docker container and followed your steps and it is working fine now.

 

Thanks for putting this together, this is great. So nice to be able to consolidate these game servers into Unraid Docker.

So i've been using the Beam MP container for a while now but with the most recent 3.1.3 update of the game server files they changed the file name from BeamMP-Server-Linux to BeamMP-Server-Ubuntu / BeamMP-Server-Debbian and the contrainer wont update in unraid.

This is from the logs:

---Checking if UID: 99 matches user---
---Checking if GID: 100 matches user---
---Setting umask to 0000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
---Version Check---
---BeamNG-MP-Server not installed, installing...---
---Something went wrong, can't download BeamNG-MP-Server v3.1.3, putting container in sleep mode---

 

  • Author
3 hours ago, Suesii said:

So i've been using the Beam MP container for a while now but with the most recent 3.1.3 update of the game server files they changed the file name from BeamMP-Server-Linux to BeamMP-Server-Ubuntu / BeamMP-Server-Debbian and the contrainer wont update in unraid.

Are you really sure that you are on the latest version from the container? I've pushed an update a week ago or I think.

 

It is working fine over here:

grafik.png.b10d459ab19579cb4f36db77d5c4b279.png

 

Please also see this post (you maybe have to delete BeamMP-Server in your server directory) :

 

  • Author
7 hours ago, sechag said:

1657800305_Capturedcran2023-12-18000341.thumb.png.fb47991a6f1db7c19e1ee6ffd8f02641.png

Can you please answer questions to? And not only post screenshots? What is not working? I'm really lost helping you here because I have to figure out what exactly is not working instead of you telling me...

 

Anyways I see in this screenshot that you've changed the UDP1 port, if you do it like that, it won't work:

9 hours ago, sechag said:

Capture d'écran 2023-12-17 213706.png

See the description from the port itself (this is also true for all other ports) :

grafik.png.cc2bd27e0466df60c064dda195c4e4e8.png

 

I see in that screenshot that you have specified no server password, have you yet tried to specify a server password and see if it consumes more CPU/RAM?

9 hours ago, sechag said:

Capture d'écran 2023-12-17 213714.png

 

Have you yet tried delete everything and leave everything as it is in the Docker template?

26 minutes ago, ich777 said:

Are you really sure that you are on the latest version from the container? I've pushed an update a week ago or I think.

 

It is working fine over here:

grafik.png.b10d459ab19579cb4f36db77d5c4b279.png

 

Please also see this post (you maybe have to delete BeamMP-Server in your server directory) :

 

Sweet! Thanks that worked I didn't realize I had to delete the old server file I guess I should of read the thread some more. Got it working now!

On 12/17/2023 at 7:25 PM, ich777 said:

What do you mean with things?

 

If you want to edit your server I would recommend that you look at some guides like here.

 

You only need to edit the GAME_PARAMS

What file do I have to edit?

  • Author
8 hours ago, astronman said:

What file do I have to edit?

What do you want to change?

10 hours ago, ich777 said:

What do you want to change?

decay scale

  • Author
1 hour ago, astronman said:

decay scale

Then please take a look here (that's exactly the same that I've already linked).

It's right there and I assume you know where your game files are on your server. ;)

On 11/23/2023 at 3:31 PM, ich777 said:

The container checks for updates on each container start.

 

EDIT: Sorry I completely overlooked the post with your question about the server password, is this already solved?

Yes I got it solved :)

On 11/23/2023 at 3:31 PM, ich777 said:

The container checks for updates on each container start.

I suddenly can't find the server in the server list after the game update.

I've already reinstalled Docker but the problem persists. The server is not found.

Hey folks,

 

I was able to get the V Rising container working well. I'm having issues with the Sons of the Forest. I am just using the default config, and not making any changes to ports.

 

I wasn't able to see the game in the server list or direct connect to it with publicip:port or privateip:port - I've verified the ports are open and forwarded. The network test at server startup also passes with all 3 ports open.

 

The only thing strange I noticed is when installing the container, it shows the first 3 image IDs already in use. Any other ideas or things to look for with this container?

 

*Interesting though - the server shows in the LAN list and I can connect from there. Lanonly is set to false in the config. So seems even though it finds the ports are open, it is not forwarding properly.

 

**Ah - figured it out. I have a Pfsense firewall and didn't realize what type of NAT I was using. I'm using NAT + Proxy. I added privateIP:PORT to the IP parameter in the config file - now I can connect via the LAN menu and external can connect via dedicated menu.

 

The other option on Pfsense is to use Pure NAT. This would create a hairpin NAT so I would be able to connect via publicIP:port in the dedicated menu as well as external. This doesn't really matter to me, so just left it with NAT + Proxy..works for me.

 

image.thumb.png.81cfbd992b6e81db424f9948a5c95bf4.png

Edited by rigultru
resolved

Hi, I'm a bit inexperienced with Unraid and completely new to Valheim and the docker server.

 

I started playing Valheim on Win11/Steam on a local game a few weeks ago and have now started a dedicated server on my Unraid box using Ich777s docker. 

 

How can I go about copying my world from my local windows box to my dedicated server? 

 

Thanks a ton for making this docker and doing all this support :)

8 minutes ago, cakeman said:

Hi, I'm a bit inexperienced with Unraid and completely new to Valheim and the docker server.

 

I started playing Valheim on Win11/Steam on a local game a few weeks ago and have now started a dedicated server on my Unraid box using Ich777s docker. 

 

How can I go about copying my world from my local windows box to my dedicated server? 

 

Thanks a ton for making this docker and doing all this support :)

You should be able to just:

1. stop the server
2. Find your local saved world in `%localappdata%low/IronGate/Valheim/worlds_local/`
3. Copy your .db and and .fwl for your server name
4. Paste it in `/mnt/user/appdata/valheim/.config/unity3d/IronGate/Valheim/worlds_local/`
5. start server.

This assumes you haven't changed any defaults.

3 minutes ago, dlchamp said:

You should be able to just:

1. stop the server
2. Find your local saved world in `%localappdata%low/IronGate/Valheim/worlds_local/`
3. Copy your .db and and .fwl for your server name
4. Paste it in `/mnt/user/appdata/valheim/.config/unity3d/IronGate/Valheim/worlds_local/`
5. start server.

This assumes you haven't changed any defaults.


Thanks for the reply..

 

I'll add one thing that I figured out..

 

If you dont have a ../worlds_local/ folder, its being saved in the Steam Cloud instead. Run Valheim, and after clicking Start Game, click "Manage Saves" .. then choose the World tab and "Move to Local" button.

 

Now, fingers crossed, Im going to go see how this works :)

14 minutes ago, cakeman said:


Thanks for the reply..

 

I'll add one thing that I figured out..

 

If you dont have a ../worlds_local/ folder, its being saved in the Steam Cloud instead. Run Valheim, and after clicking Start Game, click "Manage Saves" .. then choose the World tab and "Move to Local" button.

 

Now, fingers crossed, Im going to go see how this works :)

Yeah, I forgot they added that.  Fortunately when I did this recently, my original save was local already.

  • Author
6 hours ago, NZXTuser said:

I suddenly can't find the server in the server list after the game update.

Is the container running? What is the output from the log?

So I got my Valheim server running yesterday with this docker.. I moved my local world into it and put a few hours in. My buddies logged into my 'new to them' world and put a few hours building and exploring and mucking about. 


I had to shutdown the whole NAS this morning due to some electrical work at my house and I just restarted it. When Valheim docker ran on restart it, as expected, did an update.

 

It seems to have wiped the entire previous install, including my Backups folder and the entire worlds_local folder. I have backups enabled in the docker  and its instructed to keep 24 revisions, but the ../Valheim/Backups folder is empty.

 

Is this somehow something I've done or an unfortunate docker error and I should be setting up a backup script?

Edited by cakeman

41 minutes ago, cakeman said:

So I got my Valheim server running yesterday with this docker.. I moved my local world into it and put a few hours in. My buddies logged into my 'new to them' world and put a few hours building and exploring and mucking about. 


I had to shutdown the whole NAS this morning due to some electrical work at my house and I just restarted it. When Valheim docker ran on restart it, as expected, did an update.

 

It seems to have wiped the entire previous install, including my Backups folder and the entire worlds_local folder. I have backups enabled in the docker  and its instructed to keep 24 revisions, but the ../Valheim/Backups folder is empty.

 

Is this somehow something I've done or an unfortunate docker error and I should be setting up a backup script?

Sorry to hear. 

I've been running that image for about 4 months now, restarting for updates, had a couple server restarts in between then for Unraid upgrades and I did not experience any of that.   I didn't change anything default either, though I do backup my game servers' `appdata/game_dir` 2 times per week as part of my weekly appdata backup routine.

so, unfortunately I can't say what would cause it, but it's not something the container would have done.
 

  • Author
4 hours ago, cakeman said:

It seems to have wiped the entire previous install, including my Backups folder and the entire worlds_local folder. I have backups enabled in the docker  and its instructed to keep 24 revisions, but the ../Valheim/Backups folder is empty.

On it's own the container won't wipe the data in there.

 

4 hours ago, cakeman said:

When Valheim docker ran on restart it, as expected, did an update.

Are you sure it had to do an updated?

 

Can you please share a bit more details, screenshot from your template?

Are you also sure that the share where the game files are located is staying on the Cache and is not moved to the Array? If not this is most likely the cause of the issue and your world/backups are on the Array but it simply can't find it because the path in the container template points to the Cache and the actual game files and everything else are now on the Array <- this could also be the case why it pulled an update, as far as I'm aware there where no recent Valheim updates.

My The Forest docker is in this loop. anyone aware of what might be causing this?

the following string seems to be related to wine: bcde0395-e52f-467c-8e3d-c4579291692e

 

 

 

image.thumb.png.9559f59fe39a4bb10462b700e4fca788.png

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