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[Support] ich777 - Gameserver Dockers

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I am having issues with Palworld as well. Started a fresh docker this morning, and when connecting directly via LAN IP im stuck at a black screen. Any recommendations?

EDIT: I got it working. in the PalWorldSettings.ini the bIsMultiplay was set to false. Needed to change to true (bIsMultiplay=True).

Edited by IaMs12

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My palworld dedicated server is not updating to latest version is there something i can type into the palworld docker console or something i can do to FORCE UPDATE the app inside the docker. (I have shut down and rebooted the server multiple times) The docker/server just wont update. How can i force the update please ?

I have tried this "steamcmd +login anonymous +app_update 2394010 validate +quit" but it does nothing....



Game version is v1.0.0.100427 (old version) NOW UPDATED > Game version is v1.0.1.100619


EDIT: SO I DID WHAT THIS PERSON SUGGESTED AND IT WORKED, I WENT INTO THE APPDATA, WENT INTO PALWORLD, FOUND THE STEAMAPS AND RENAMED IT TO OLD_STEAMAPPS AND THEN TURNED ON THE SERVER AND FIXED...

"I had this issue and read somewhere to delete the "steamapps" folder in appdata. I just renamed it and restarted container and it pulled the new version. All save data and settings remained."

Palworld server wont Update : r/unRAID

Edited by kaaizen

22 minutes ago, kaaizen said:

My palworld dedicated server is not updating to latest version is there something i can type into the palworld docker console or something i can do to FORCE UPDATE the app inside the docker. (I have shut down and rebooted the server multiple times) The docker/server just wont update. How can i force the update please ?

Ditto on this.
Game Version v.1.0.1.100619
Server Version v1.0.0.100427

Have tried to change my GAME-ID tag in the docker container to 2394010 -beta 24181105 (latest version on here: https://steamdb.info/app/2394010/patchnotes/)

Edited by TCW_NZ

Does some found a solution for the update? ... I want to play Palworld 😅🥲

SOLUTION FOUND:

  1. Stop Server

  2. Rename under ".\appdata\palworldServer\steamapps --> "appmanifest_2394010.acf" to "_appmanifest2394010.acf_temp"

  3. Start Server - Update will be installed🥰

Edited by Schmidij_ch

Palworld will not auto update when i restart the docker container.

Hopefully my issue is more fun to resolve )
I have 2 palworld instances. First one runs just fine. Second one, I have set to port 8213 as I want to run more than one world. I have the port set both in docker settings and the .ini file. However when it launches, the logs say it's still running on port 8211. How can I correct that? Thanks.

3 hours ago, Schmidij_ch said:

Does some found a solution for the update? ... I want to play Palworld 😅🥲

SOLUTION FOUND:

  1. Stop Server

  2. Rename under ".\appdata\palworldServer\steamapps --> "appmanifest_2394010.acf" to "_appmanifest2394010.acf_temp"

  3. Start Server - Update will be installed🥰

3 hours ago, whitewraith said:

Palworld will not auto update when i restart the docker container.

inside Palworld container --> advanced view (if u using unraid) --> then look for parameter called validate set it to "true" once you enable it then apply changed your container will restart and download the updates forcibly, once its done better to disable so the server wont take long to restart later if you have scheduled daily restart.

Could you add tailscale support to the palworld container?

idk if anyone will see this. But, has ANYBODY figure out how to update the games? I downloaded the Palworld docker steamcmd app. It wont update when I restart the game.

On 7/18/2026 at 12:48 AM, mehmeh123 said:

idk if anyone will see this. But, has ANYBODY figure out how to update the games? I downloaded the Palworld docker steamcmd app. It wont update when I restart the game.

There is a solution like 3 messages above your question.

I can't seem to get my Palworld docker to work correctly.
I get it setup where it shows up on the community server list but it does not allow me to connect from the community server list. I can not connect via the public ip:8211 the only connection I get is via local Ip for the container (192.168.1.05:8211).

I have deleted the directories and freshly installed them. I changed the "PalworldSettings" and set "bIsMultiplay=True" and changed the server name and password.

I have changed the Port in my port settings, server settings etc. My port settings set to my local Unraid device's Ip (192.168.1.10) which is running the docker on a container (192.168.1.05:8211).

Attached is my docker settings, my router port fowarding settings, the message I get when i try to join via community servers, and the Server config file.
Any help is greatly appreciated. Thank you :)

Screenshot 2026-07-20 010100.png

Screenshot 2026-07-20 004424.png

Screenshot 2026-07-20 010015.png

Screenshot 2026-07-20 011038.png

Screenshot 2026-07-20 011945.png

On 5/25/2024 at 4:17 AM, vollekanne said:

 

Finally, i got it 😀

 

the guides want you to add the workshop folder inside your galaxie

appdata/avorion/galaxies/yourgalaxyname/workshop

 

but this did not work

after i created the workshop folder in appdata/avorion/workshop/

and added modLocation = "workshop" to the modconfig.lua

 

the server startet download mods

 

image.png

Sorry for the necro, but curious if anyone else has run into the same issue. I tried to use the solution here, but I'm still getting the same "Found 0 mods in "AvorionDocker/AvorionDocker/modconfig.lua"" error. File structure matches the guide and your post, file matches the guide (and is confirmed working on a Windows dedicated server), but I just haven't been able to find a fix and can't think of anything else to try.

21 hours ago, Ks7 said:

Sorry for the necro, but curious if anyone else has run into the same issue. I tried to use the solution here, but I'm still getting the same "Found 0 mods in "AvorionDocker/AvorionDocker/modconfig.lua"" error. File structure matches the guide and your post, file matches the guide (and is confirmed working on a Windows dedicated server), but I just haven't been able to find a fix and can't think of anything else to try.

make sure permission are applied to th4 docker and taht the notepad items are being saved.

general steam cmd stuff and mods for the avorion
https://aleforge.net/help/how-to-install-mods-on-your-avorion-server/

That file looks correct, but an item option or line spacing may be causing problems. lua is YAML syntax and is space-sensitive.

Per the link above on the file make sure the line 15 doesn't have the ","

Edited by bmartino1

On 7/20/2026 at 4:20 AM, BDKaleb said:

I can't seem to get my Palworld docker to work correctly.
I get it setup where it shows up on the community server list but it does not allow me to connect from the community server list. I can not connect via the public ip:8211 the only connection I get is via local Ip for the container (192.168.1.05:8211).

I have deleted the directories and freshly installed them. I changed the "PalworldSettings" and set "bIsMultiplay=True" and changed the server name and password.

I have changed the Port in my port settings, server settings etc. My port settings set to my local Unraid device's Ip (192.168.1.10) which is running the docker on a container (192.168.1.05:8211).

Attached is my docker settings, my router port fowarding settings, the message I get when i try to join via community servers, and the Server config file.
Any help is greatly appreciated. Thank you :)

Screenshot 2026-07-20 010100.png

Screenshot 2026-07-20 004424.png

Screenshot 2026-07-20 010015.png

Screenshot 2026-07-20 011038.png

Screenshot 2026-07-20 011945.png



this is an issue i had a while back... i changed Privilebed to On and mine worked immediately

On 7/20/2026 at 3:20 AM, BDKaleb said:

I can't seem to get my Palworld docker to work correctly.
I get it setup where it shows up on the community server list but it does not allow me to connect from the community server list. I can not connect via the public ip:8211 the only connection I get is via local Ip for the container (192.168.1.05:8211).

I have deleted the directories and freshly installed them. I changed the "PalworldSettings" and set "bIsMultiplay=True" and changed the server name and password.

I have changed the Port in my port settings, server settings etc. My port settings set to my local Unraid device's Ip (192.168.1.10) which is running the docker on a container (192.168.1.05:8211).

Attached is my docker settings, my router port fowarding settings, the message I get when i try to join via community servers, and the Server config file.
Any help is greatly appreciated. Thank you :)

Screenshot 2026-07-20 010100.png

Screenshot 2026-07-20 004424.png

Screenshot 2026-07-20 010015.png

Screenshot 2026-07-20 011038.png

Screenshot 2026-07-20 011945.png

I was having the same issues. Previously I had been running my server off of my PC with Steam's "Palworld Dedicated Server" tool. I ended up fixing the issue by going into my router's port forwarding settings for 8211 and changing the device IP from my PC's local IP to my unraid server's local IP. Now I can connect to the palworld docker server with both the public IP & through the community server browser.

  • Author
On 7/16/2026 at 6:17 PM, whitewraith said:

Could you add tailscale support to the palworld container?

You can already enable Tailscale in the Unraid template.

  • Author
On 7/21/2026 at 10:59 PM, kerpster said:

this is an issue i had a while back... i changed Privilebed to On and mine worked immediately

This is actually the worst idea, don't add privileged, you basically now allow the container to have access to your whole server and not much isolation going on.

On 7/29/2026 at 10:56 PM, ich777 said:

This is actually the worst idea, don't add privileged, you basically now allow the container to have access to your whole server and not much isolation going on.

Don't worry I didn't, it also wouldn't fix my problem.

I have a porting issue. I have a static Ip with my ISP, where they gave me the IP, Subnet mask, Gateway and I have all that set in the WAN settings of my Router.
I have all the ports open and no luck. I have moved onto trying to get Project Zomboid working from your Docker and it works great except for porting outside my network. I used br0 picked an Ip that matches my unraid sequence 192.168.50.6 and forwarded that port, the player ports, and steam.image.png

The server hasn't come up on the server list but I can connect to it locally.

The only thing I have set VPN for nord but this has also been forwarded. I just don't know :(

The default password for the Palworld docker is ‘Docker’. Where can I change this?

  • 2 weeks later...

Might I suggest removing the default mapping from /mnt/cache?

Had a palworld server writing to temporary space and just had to restore from backups after correcting the mount in the docker template. Setting it to /mnt/cache is setting things up to fail by default for anyone who does not have a cache pool explicitly named 'cache' or one at all as the system will just make a non-persistent folder called /mnt/cache in the absence of a proper one on boot.

Edited by elitexero

On 10/14/2025 at 11:27 AM, GeeBee said:

Perfect, thank you very much for your time. I tried adding a new port, but didn't map 9045 to 8080.

Seems to be working as expected now.

Cheers

After the recent update to the Beam container, I'm back on this one again.

It used to be that accessing the server via the Web UI on port 9045 brought up the command line, which I need to be able to run certain commands against another mod. After the update the BeamMP Server Tools are now showing, with no obvious way to access the command line.

Are you able to offer some help please? I'm hoping I'm missing something obvious.

Thanks.

Would it be possible to update Terraria server please? its one version old and thus no longer joinable. Server = 1.4.5.6, game = 1.4.5.7

Edited by MrInfro

On 8/18/2026 at 10:14 AM, GeeBee said:

After the recent update to the Beam container, I'm back on this one again.

It used to be that accessing the server via the Web UI on port 9045 brought up the command line, which I need to be able to run certain commands against another mod. After the update the BeamMP Server Tools are now showing, with no obvious way to access the command line.

Are you able to offer some help please? I'm hoping I'm missing something obvious.

Thanks.

Further to this, I've been in touch with BeamMP support and shared the screenshot.

image.png

This suggests that it might be to do with the container update, or potentially an Unraid update.

In order to use one of the other mods I've got installed (BeamJoy), I need to be able to run commands in the CLI, which is no longer available via this GUI.

I'm hoping to be able to test their new beta release soon, however can't do so without command line access (in the game context, not the docker container context).

Any help greatly appreciated.

Thanks.

Hey @ich777

We are using your BeamNG MP container on Unraid, a while ago there was an update and now when we go to the Web UI we get a GUI rather than the BeamNG MP console, so we can tweak certain settings?

Also, if we go to the docker container console, it closes after 10s or so.

Any ideas please?

Does anyone know how I can specify a given version for the 7 Days to Die container?

I want to try and get a server up and running for Undead Legacy and so I need to download the 2.6 version of 7DtD!

There is something of an instruction on the container instructions but I don't know how to find out exactly what to put in when setting up the container!

Any help would be appreciated!

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