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[Support] ich777 - Gameserver Dockers

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1 hour ago, zautnerc said:

Thank you @ich777. I've attempted to join that Discord. I don't see an option to apply a reaction, which seems to be required to join the support channels. But I was able to post in the Lobby, so I will see if anyone is able to help me there.

 

Thank you for all you do! I've used many of your dockers!

I've given you the ubraid & server owner roles.

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On 5/1/2022 at 7:00 PM, ich777 said:

I will look into this but currently I'm really busy and this will take at least a week.

Did you ever look into plutonium servers? I came across this today, would be good to have it in docker form 

 

https://github.com/xr4zz/T6Server

  • Author
49 minutes ago, MiniMoe said:

Did you ever look into plutonium servers?

Nope. I usually avoid those kind of shooters. 😅

 

50 minutes ago, MiniMoe said:

would be good to have it in docker form 

I don‘t know what that is nor do I own one of these games, at least I think I don‘t own one of the games.

11 minutes ago, ich777 said:

Nope. I usually avoid those kind of shooters. 😅

 

I don‘t know what that is nor do I own one of these games, at least I think I don‘t own one of the games.

Fair enough, maybe someone who’s up to the task will come along and set it up. Might give it a shot myself, no idea how to do it though!

  • Author
2 hours ago, MiniMoe said:

maybe someone who’s up to the task will come along and set it up

You could however install LXC on your Unraid server and install it like it's described in the repository that you've linked... ;)

36 minutes ago, ich777 said:

You could however install LXC on your Unraid server and install it like it's described in the repository that you've linked... ;)

I see you’ve got an lxc container available, well played! I’ll give it a go :)

  • Author
26 minutes ago, MiniMoe said:

I see you’ve got an lxc container available

Nope, this is just the LXC plugin itself which enables you to run LXC containers on Unraid.

 

The repository mentions how to install it in a LXC container, granted that it‘s missing that you first have to install git.


However this thing from the git repository should maybe also run in a Docker container but I haven‘t looked into what this repository does.

2 hours ago, ich777 said:

Nope, this is just the LXC plugin itself which enables you to run LXC containers on Unraid.

 

The repository mentions how to install it in a LXC container, granted that it‘s missing that you first have to install git.


However this thing from the git repository should maybe also run in a Docker container but I haven‘t looked into what this repository does.

I saw it was a plug-in after I posted this, can confirm it works with the instructions on the page with an arch linux host, I might try my hand at making it a docker but I don’t know much about docker other than installing them 😂

  • Author
1 hour ago, MiniMoe said:

I might try my hand at making it a docker but I don’t know much about docker other than installing them 😂

Please note that LXC is very similar to Docker, however you can take snapshots or even enable the built in backup function from the plugin, install everything (basically create a container with the application installed but nothing configured <- so to speak a template) create a backup and then you are basically able to create new containers from that backup (or snapshot).

 

Hope that makes sense.

I currently have an ARK dedicated server up that works  and the small changes to XP damage all that works fine.  But when i try and put in ServerPassword=****** and ServerAdminPassword=*******     and i save and start up the server  itll start up fine  but those two and the RCON Port line always get erased and wont save  im really not sure what im doing wrong at this point.  Should the PW be in a different area?

GameUserSettings.ini

  • Author
47 minutes ago, IzzleDude said:

But when i try and put in ServerPassword=****** and ServerAdminPassword=******* 

Where do you add it?

 

See the start up command here at step 6: Click

 

Try it like that:

grafik.thumb.png.e2a2ff7785308e0c017a488d907e6274.png

 

?ServerPassword=youpw?ServerAdminPassword=adminpw
9 hours ago, ich777 said:

Where do you add it?

 

See the start up command here at step 6: Click

 

Try it like that:

grafik.thumb.png.e2a2ff7785308e0c017a488d907e6274.png

 

?ServerPassword=youpw?ServerAdminPassword=adminpw

That fixed it  thanks for the help and quick reply

Hi

I tried the "The Front" Docker and I'm to stupid to use it i think. The Server is visible in the list and if i try to connect the button to start the game is not active and I can't see my char or anything. After a view seconds there is a timeout popup. 

I was also not able to find the server config in the appdata folder. There is a thefront folder with files and folders inside but i was not able to find the server config file.

 

Thanks for your help.

  • Author
40 minutes ago, RumoMM said:

The Server is visible in the list and if i try to connect the button to start the game is not active and I can't see my char or anything.

Do you have a static IPv4 address? Please try to set this variable to your public IPv4:

grafik.thumb.png.bc86284a731c7acdac7f12401f062441.png

 

41 minutes ago, RumoMM said:

After a view seconds there is a timeout popup.

This is caused because your client can't connect to the server, where the public IPv4 is needed.

 

Please go through your full Docker log from the container, where it should display your IPv4 and check if it detects it correctly.

4 hours ago, ich777 said:

Do you have a static IPv4 address? Please try to set this variable to your public IPv4:

grafik.thumb.png.bc86284a731c7acdac7f12401f062441.png

 

This is caused because your client can't connect to the server, where the public IPv4 is needed.

 

Please go through your full Docker log from the container, where it should display your IPv4 and check if it detects it correctly.

Hi 

I have the same problem, I already put the public IP and it continued to have the same behavior. Upon further inspection, I noticed the following:

image.png.74ce0477011afa00748f9c3cc158a16d.png
 

Do we need to pass any variable with the bing address?

  • Author
20 minutes ago, alvaro.sousa said:

I have the same problem, I already put the public IP and it continued to have the same behavior. Upon further inspection, I noticed the following:

This is not the right entry.

I'll push a update to the container shortly because it returns IPv4 and IPv6 which is wrong and it should only return IPv4 if this value is set to auto.

 

Is your IPv4 reachable from outside? So to speak, have you forwarded all ports which are listed in the template and also with the correct protocol?

 

Have you yet tried to connect from outside your network? Is your Hair Pin NAT working properly?

I'm just wondering if anyone here has bepinex working with v rising. The server just terminates and boot loops when its enabled. I've just turned it off for the time being as mods aren't really a big deal for me on this game.

update: also now my server doesnt show in server list. ports are forwarded properly too.

Edited by bmayne81

I am using your docker app to host a server instance for "the front". I had the same issue as the guys above. Could join server, but not create a character. After entering in my public IP and just leaving the server up for a few minutes i was able to join it fully and create a character and play on it. the logs show 0.0.0.0. but it does work fine, is visible in the browser and people can connect.

 

How do we locate the config file for the server? The windows config file has a ton of options and i cannot locate the config file your docker is using.

 

Thank you!

Edited by pacnwsoundstream

  • Author
4 hours ago, bmayne81 said:

I'm just wondering if anyone here has bepinex working with v rising. The server just terminates and boot loops when its enabled.

I think that BepInEx needs to be updated in order to work again with the latest update but I could be wrong about that. I'm not much of a modding person and enjoy (or should I say experience :P ) most games as the developers intended. :D

 

4 hours ago, bmayne81 said:

update: also now my server doesnt show in server list. ports are forwarded properly too.

No issues over here, I just tried it and can connect to my server, of course without mods.

  • Author
2 hours ago, pacnwsoundstream said:

I had the same issue as the guys above. Could join server, but not create a character. After entering in my public IP and just leaving the server up for a few minutes

I've pushed an update yesterday which should make the 'auto' setting work properly when you have a public IPv4 and alongside with a public IPv6.

 

2 hours ago, pacnwsoundstream said:

the logs show 0.0.0.0. but it does work fine

This is not the line which tells you the IP, however if you enter your public IP manually the log wont show it, if you leave it at auto the log shows it right before the start from the dedicated server.

I'll push another update to the container to show it even if it's entered manually.

 

2 hours ago, pacnwsoundstream said:

How do we locate the config file for the server? The windows config file has a ton of options and i cannot locate the config file your docker is using.

I didn't find any information and also was not able to use the config files even when creating them manually and placing them in the right location (basically the same location as on Windows in the container).

From what I found you have to use the GAME_PARAMS and GAME_PARAMS_EXTRA to pass over those variables.

 

If you find out how to use the config files let me know and I will update the container. :)

 

Also please note that this game is in pretty early stages (that's why it's marked as BETA in the CA App) and the developers even marked the Linux server files as Windows only and I have to do some trickery to even install the game through the container.

43 minutes ago, ich777 said:

I've pushed an update yesterday which should make the 'auto' setting work properly when you have a public IPv4 and alongside with a public IPv6.

 

This is not the line which tells you the IP, however if you enter your public IP manually the log wont show it, if you leave it at auto the log shows it right before the start from the dedicated server.

I'll push another update to the container to show it even if it's entered manually.

 

I didn't find any information and also was not able to use the config files even when creating them manually and placing them in the right location (basically the same location as on Windows in the container).

From what I found you have to use the GAME_PARAMS and GAME_PARAMS_EXTRA to pass over those variables.

 

If you find out how to use the config files let me know and I will update the container. :)

 

Also please note that this game is in pretty early stages (that's why it's marked as BETA in the CA App) and the developers even marked the Linux server files as Windows only and I have to do some trickery to even install the game through the container.

 

That all makes sense. I have ipv6 disabled so that doesn't effect me. I appreciate your quick reply!

 

Regarding the additional server configuration parameters, i did the same thing and put the files where the windows files are usually located and it did not work. Then again i am not nearly as good as you are with this trickery. I will test with the extra params added manually.

 

I am attaching the base config. If anyone else needs a quick reference to the parameters or wants to try it on their own before i get a chance.

 

Thank you for the container. All said and done its still functioning great, Much appreciated 🙂

ServerConfig_.ini

Edited by pacnwsoundstream

  • Author
20 minutes ago, pacnwsoundstream said:

That all makes sense. I have ipv6 disabled so that doesn't effect me.

Can you do that to your external IP too? I pull the IPs in via icanhazip.com

 

22 minutes ago, pacnwsoundstream said:

I will test with the extra params added manually.

That should work, is a mess but should work.

 

23 minutes ago, pacnwsoundstream said:

I am attaching the base config. If anyone else needs a quick reference to the parameters or wants to try it on their own before i get a chance.

Thanks, I will try that later today, will maybe take me one or two days but let you know. :)

3 hours ago, ich777 said:

I think that BepInEx needs to be updated in order to work again with the latest update but I could be wrong about that. I'm not much of a modding person and enjoy (or should I say experience :P ) most games as the developers intended. :D

 

No issues over here, I just tried it and can connect to my server, of course without mods.

Ok thank you for checking. I’ll look again and see if there was something I missed.

  • Author
8 hours ago, pacnwsoundstream said:

Much appreciated 🙂

Sorry, I've tried now a few things but couldn't get it to work either.

 

It's a bit weird anyways because the are using a subfolder in the main directory for the config instead of the Saves directory which usually every UnrealEngine game is using (.../ProjectWar/Saved/Config/LinuxServer/) for their config files.

 

Forget the above, sometimes I'm really dumb.

 

Please stop the container, remove the folder TheFrontManager from your TheFront location in your appdata directory if you've created it already, update the container itself and the "default" configuration for the container will be put in TheFrontManager directory.

 

Please also update your GAME_PARAMS_EXTRA variable so that only this is in there:

-port=15636 -BeaconPort=15637 -QueryPort=15638 -UseACE=true

(otherwise the servername and password form the config won't be honored)

 

Now you should be able to change the settings as you like, please don't forget to stop the container before editing the file.

 

This only applies to installations that where deployed before this post. I've already updated the template and it has the necessary changes already in there (the updated template should be available in about two hours in the CA App).

Thats an example for the Extra params for my test server if someone is intrested. You can basicly use every option from the ini file:

 

Its a pve only server with lower settings for testing.

 

-ServerName="FrontDocker name" -ServerPassword="Password" -port=15636 -BeaconPort=15637 -QueryPort=15638 -UseACE=true -ServerFightModeType=1 -IsCanSelfDamage=false -IsCanFriendDamage=false -SaveWorldInterval=300 -GMOverlapRatio=5 -GMBagInitGirdNum=80 -GreenHand=true -GMDeathDropMode=0 -GMRebirthBaseCD=1 -GMRebirthExtraCD=0 -GMPenaltiesMaxNum=10 -ConstructEnableRot=false -GMAttackCityCdRatio=0 -OpenAllHouseFlag=true -SensitiveWords=true -ServerAdminAccounts="Steam ID" -IsShowGmTitle=true -HeadNameDisplayDist_Enemy=40 -PlayerDeathAvatarItemDurableRate=0.1 -PlayerDeatShortcutItemDurableRate=0.1 -GMCraftTimeRate=0.5 -PlayerAddExpRate=1.5 -PlayerKillAddExpRate=1.5 -PlayerFarmAddExpRate=1.5 -PlayerCraftAddExpRate=1.5 -MoveSpeedRate=2 -JumpRate=1.8 -PlayerMaxHealthRate=1.5 -HealthRecoverRate=2 -PlayerMaxStaminaRate=2 -StaminaRecoverRate=2 -PlayerStaminaCostRate=0.8 -GMHungerDecRatio=0.5 -GMBodyHungerAddRate=1.8 -GMPlayerHealthRate=1.8 -GMFoodDragDurationRate=2 -CityNPCDamageRate=0.8 -GMInventoryGainRate=3 -GMSetGJConstructMaxNumRatio=3 -GMMaxRetrieveProductsRate=5 -GMTreeGainRate=4 -GMBushGainRate=4 -GMOreGainRate=4 -GMCropVegetableReapRatio=4 -GMFleshGainRate=4 -GMMeleeNpcDamageRatio=2 -GMRangedNpcDamageRatio=2 -GMMeleeConstructDamageRatio=2 -GMRangedConstructDamageRatio=2 -GMToolDamageRate=2 -GMDurabilityCostRatio=0.4 -GMVehicleDamageRate=2

Edited by RumoMM

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