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[Support] ich777 - Gameserver Dockers

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  • Author
18 hours ago, Erechtheus said:

Came across this Reddit post as well, but unsure what this means in terms of Unraid and tbh is a bit beyond my knowledge

Open up a console from the container when crossplay is enabled and enter:

apt-get update
apt-get -y install libpulse-dev

(Copy & paste should do the job just fine)

 

Please restart the container after you did this and see if it is working afterwards.

 

If it‘s not working try to install libatomic1 too.

apt-get -y install libatomic1


Please try to test one after the other because I don‘t have the a Game Pass and I can‘t test this and I don‘t want to install things to the container which are not necessary.

 

libc6 shouldn‘t be necessary.

 

Container is now fixed and supports the option:

-crossplay

 

 

Please update the container and wait a two minutes after it fully started since it needs a bit of time to connect to the PlayFab services, from my testing from a Windows Store version and a Steam version it works just fine.

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1 hour ago, audiophase said:

Do I need to add "-beta old_version" After the game id?

Exactly, right after the game ID like it‘s described in the template at the variable GAME_ID

On 10/2/2022 at 1:09 AM, ich777 said:

Container is now fixed and supports the option:

-crossplay

 

Please update the container and wait a two minutes after it fully started since it needs a bit of time to connect to the PlayFab services, from my testing from a Windows Store version and a Steam version it works just fine.

 

Works now thanks!

Few Questions regarding the Valheim container.
 

If I enable Valheim+, will that automatically update as well when releases are done? Or will I need to manually download new releases from Github for Valheim+ (Same thing for Beplnex)

 

Thinking of the current situation where Valheim was updated, and that broke a number of mobs. 

 

I also see comments about issues when Valheim+ is enabled. It is mentioned that the mod comes with a version of Beplnex already. So should I only enable Valheim+ or should I keep them both set to true in the config for the container. 

  • Author
10 hours ago, xangetzu said:

If I enable Valheim+, will that automatically update as well when releases are done?

They will be downloaded and updated on every container start/restart.

 

10 hours ago, xangetzu said:

Thinking of the current situation where Valheim was updated, and that broke a number of mobs. 

This will be most likely always the case or at least Valheim Plus needs to be updated in time so that it is compatible with the newer versions. This was also the case a while back.

 

10 hours ago, xangetzu said:

I also see comments about issues when Valheim+ is enabled. It is mentioned that the mod comes with a version of Beplnex already. So should I only enable Valheim+ or should I keep them both set to true in the config for the container. 

You can set them both to true hut the container wont start if you do so.

Valheim Plus uses a customized Version from BepInEx and they are not interchangeable from what I know and you would basically overwrite one with the other.

 

Just set BepInEx or Valheim Plus to true and you should be good to go, of course this depends on which mods you want to use.

3 minutes ago, ich777 said:

They will be downloaded and updated on every container start/restart.

 

This will be most likely always the case or at least Valheim Plus needs to be updated in time so that it is compatible with the newer versions. This was also the case a while back.

 

You can set them both to true hut the container wont start if you do so.

Valheim Plus uses a customized Version from BepInEx and they are not interchangeable from what I know and you would basically overwrite one with the other.

 

Just set BepInEx or Valheim Plus to true and you should be good to go, of course this depends on which mods you want to use.

Thanks. Answered all my questions. Yeah I fully expect mods to break upon a patch of the game. Just wasn't sure what maintenance was going to involve. Rebooting the container though, is easy enough. As far as determining which mod to enable, that's easy, V+. Thanks for clarifying that though, would have been stuck wondering why the container was not running properly lol. 

After you guys got crossplay up and running.  

Have you been able to connect to the game server via IP on your local network? Or is it forcing you to use the Join Code?  

Wondering as I can't tell if it is making me join via a public connection or if it is connecting me via local network instead.  Whenever I have 3 player join, I keep getting disconnected.  

 

Internet speeds avg 800mbps down and 50-90mbps up. 

Ideas?

Rust 

Rust+ app aka rust+ companion app will not work at all, 

Tho the other rust docker on unraid the rust + app works fine. Only reason I'm asking for help is because I like the  ich777's rust docker better. Doesn't matter if modded or not the rust+ app should be working. 

  • Author
1 hour ago, Blacknight2006 said:

Have you been able to connect to the game server via IP on your local network? Or is it forcing you to use the Join Code?  

Via the public IP. You basically don't have a join code on a dedicated server.

 

If cross play is enabled your internet speed doesn't matter too much because the whole traffic is router over a PlayFab server.

  • Author
42 minutes ago, Tweak91 said:

Rust+ app aka rust+ companion app will not work at all, 

The last user which pointed that out doesn't gave me a link or a resource where I can get more information about the companion app.

 

I'm really not that familiar with Rust and even don't know what Rust+ is.

12 minutes ago, ich777 said:

The last user which pointed that out doesn't gave me a link or a resource where I can get more information about the companion app.

 

I'm really not that familiar with Rust and even don't know what Rust+ is.

https://shockbyte.com/billing/knowledgebase/177/How-to-Pair-the-Rustplus-Mobile-App-with-Your-Server.html

https://apexminecrafthosting.com/how-to-install-and-configure-the-rust-companion-app/

https://rust.facepunch.com/companion

There is a few links the rust + app is aprt of the game now. 

Have to add a configuration file 

server.cfg.
app.port 12345

app.publicip 172.16.0.1

But no matter what port I try dose not work I even tired the port from the other rust docker and wouldn't work but works fine on the other one. 

  • Author
44 minutes ago, Tweak91 said:

But no matter what port I try dose not work I even tired the port from the other rust docker and wouldn't work but works fine on the other one. 

Have you also added the port to the template and forwarded it in your router?

1 hour ago, ich777 said:

Have you also added the port to the template and forwarded it in your router?

Yes I have dose not work no matter what port I try.

3 minutes ago, Tweak91 said:

Yes I have dose not work no matter what port I try.

If tried adding an configuration file and even adding a port to the docker image still doesn't work. 

  • Author
9 minutes ago, Tweak91 said:

If tried adding an configuration file and even adding a port to the docker image still doesn't work. 

I will look into that ASAP. Have to first set up a Rust server and download the game itself.

3 minutes ago, ich777 said:

I will look into that ASAP. Have to first set up a Rust server and download the game itself.

Thank you so much I like this docker way more so much faster

  • Author
28 minutes ago, Tweak91 said:

Thank you so much I like this docker way more so much faster

Please give me a few days and I will report back.

Afternoon, I've been running the this container for Ark a little over a week now and its been working great. Today however my steam client updated Ark and when I search for my server in the Lan list I am no longer seeing it show up. I tried to stop the server and start it as I remember reading somewhere that the container will auto update if its not using the latest. So far that has not made any difference. I'm guessing it still takes a little time for the server version of Ark to update and for the container to see the updated version. For those of  you who have been using this container longer than I have I was wondering how long it usually takes for the Ark server version to get back into parity with the client version so I'm able to play on my server with my friends again?

1 hour ago, RHill051 said:

steam client updated Ark and when I search for my server in the Lan list I am no longer seeing it show up. I tried to stop the 

 

I'm having the same problem. Seems like I'm seeing a lot less unofficial servers in the list right now and all that I see there are running a newer version than me. So I came to the same conclusion you did and I'm wondering the same thing about server updates. I guess those of us running our own servers should let the new client releases wait a few days before we update so that our servers will remain accessible to the client.

  • Author
5 hours ago, RHill051 said:

I'm guessing it still takes a little time for the server version of Ark to update and for the container to see the updated version.

 

4 hours ago, celjax said:

So I came to the same conclusion

From what I know you are bothe correct about that and the ARK Linux dedicated server is always a little bit behind the current release.

From my experience most of the times the Linux dedicated server is released one day after the new client version is released.

Rust. Fixed it, you have to add a port to docker  Container app.port 

And add +app.port to startup same for rcon 

  • Author
2 hours ago, Tweak91 said:

And add +app.port to startup same for rcon 

Thank you for posting the fix!

Can you give me a bit more details (maybe with screenshots too) and I will recommend the post so that everybody can find it easily.

I'm having a port issue (not sure if its the same issue you guys are talking lately) while trying out CSGO server. Server doesn't appear while having port forwarding and everything supposedly set-up correctly.

 

I'm seeing this on the logs:

Setting mapgroup to 'mg_active'
Unknown command "port"
NET_CloseAllSockets
---- Host_NewGame ----

 

Seems the +port command is not correctly identified? 

  • Author
1 hour ago, IppoKun said:

Seems the +port command is not correctly identified? 

Have you set a different port?

Please click on the show more section, the port is handled in there.

Maybe also post a screenshot how you configured it now.

12 hours ago, ich777 said:

Have you set a different port?

Please click on the show more section, the port is handled in there.

Maybe also post a screenshot how you configured it now.

I did change the default port and I also changed the GAME_PORT. I'll attach some screenshots of the config.

 

I also added the "+sv_setsteamaccount YOURTOKEN" in GAME_PARAMS.

 

I only opened port 28015 (UDP) in my router, but it still doesn't show the server online.

 

If I try to connect manually via console on the game using "connect IP:PORT", I get a message "server only accepting connections from game lobby IP:20715" which I find it weird since I changed the port.

 

 

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Edited by IppoKun

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