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[Support] ich777 - Gameserver Dockers

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  • Author
1 hour ago, Italiandogs said:

v6.9.2

I would recommend that you upgrade since 6.10.3 already dropped and 6.11 is on the horizon...

 

29 minutes ago, Italiandogs said:

Using v6.9.2 but changing the Game server files to "cache" worked perfectly. Thanks!

Yes, I always recommend using the real file path for Docker containers.

 

1 hour ago, Italiandogs said:

Do I need to do this for both SteamCMD or just the game server itself? 

Only for the game files.

 

1 hour ago, Italiandogs said:

Is this permanently using the cache or if I invoke the mover, the files will still be moved to array?

If you invoke the mover then it will move the files to the Array but then the container wont work anymore because it can't find the files anymore on the cache, that's why I always recommend that you set the appdata share to use cache Only or Prefer.

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17 hours ago, ich777 said:

What have you done so far?

 

Have you specified a RCON password/port in the config files and added the port in the container template too?

 

Maybe this can/will help: Click

i have followed the mod creators page plus anything i could find online

 

how do you specify a rcon port on the docker template? I put it in the ini files i figured that that was what i was suppose to do

 

 

 

 

  • Author
6 hours ago, deamonsatwar said:

I put it in the ini files i figured that that was what i was suppose to do

Sure thing, on bare metal that is enough, but since the game server is running in a container you have to add a port mapping too.

 

6 hours ago, deamonsatwar said:

how do you specify a rcon port on the docker template?

  1. Click on the container icon
  2. Click on Edit
  3. Click on grafik.png.4dfeba25d0d8adc84a797666075839ad.png
  4. From the drop-down select "Port" at container port and host port enter the port that you've specified for RCON in the config something like:
    grafik.png.8865e7a847aed87d3982db9222792bde.png
  5. Click Add
  6. Click Apply

 

Now your container should be reachable on that port via RCON.

54 minutes ago, ich777 said:

Sure thing, on bare metal that is enough, but since the game server is running in a container you have to add a port mapping too.

 

  1. Click on the container icon
  2. Click on Edit
  3. Click on grafik.png.4dfeba25d0d8adc84a797666075839ad.png
  4. From the drop-down select "Port" at container port and host port enter the port that you've specified for RCON in the config something like:
    grafik.png.8865e7a847aed87d3982db9222792bde.png
  5. Click Add
  6. Click Apply

 

Now your container should be reachable on that port via RCON.

So i did that now however i now dont even see RCON at all, its blank, not even connection refused or connection not found

Untitled.png

  • Author
3 minutes ago, deamonsatwar said:

So i did that now however i now dont even see RCON at all, its blank, not even connection refused or connection not found

Sorry I'm not really into ARK, can you maybe provide some information on what you are doing there, I even don't know what Amunet is.

Usually modding is up to the user, I provide only the basic container because I can't give support for every game server or even mod because I can't know them all.

8 hours ago, ich777 said:

Sorry I'm not really into ARK, can you maybe provide some information on what you are doing there, I even don't know what Amunet is.

Usually modding is up to the user, I provide only the basic container because I can't give support for every game server or even mod because I can't know them all.

oh goodness no i understand! you already got me further than i was able to get with one post. Its for Conan, and the mod, Amunet, is a server transfer mod, all it requires is a webserver and your conan servers to have RCON enabled. Im pretty sure its my config somewhere. honestly at this point the docker is fine, i was just maybe hoping it was like a dumb setting i maybe didnt enable.

  • Author
9 minutes ago, deamonsatwar said:

honestly at this point the docker is fine, i was just maybe hoping it was like a dumb setting i maybe didnt enable.

Please double check if you've set the ports correctly, created the ports correctly and also check the password again.

 

Maybe try to connect with a RCON client to try if its even working...

1 hour ago, ich777 said:

Please double check if you've set the ports correctly, created the ports correctly and also check the password again.

 

Maybe try to connect with a RCON client to try if its even working...

Double checked and i was missing a "
but now its deff a mod thing cuz the rcon works but im getting a 2way test failed. Thanks for all the help

Untitled.png

  • Author
39 minutes ago, deamonsatwar said:

but now its deff a mod thing cuz the rcon works but im getting a 2way test failed. Thanks for all the help

Maybe the webserver can't talk to your container.

BTW Please don't route RCON traffic over the internet because it is unencrypted plain text!!!

Sort of off-topic but hopefully someone here knows the answer; is there anyway to run "devcommands" on the dedicated server for Valheim?

 

The normal "kick / ban" etc... work fine if you're listed in the admin.txt file.  Just can't figure out how to get access to the (so-called) cheats like you can on a solo server.  I think it's possible because some paid-for-rental-Valheim servers have access to it.

 

Thanks, in advance.

  • Author
51 minutes ago, CoZ said:

The normal "kick / ban" etc... work fine if you're listed in the admin.txt file.  Just can't figure out how to get access to the (so-called) cheats like you can on a solo server.  I think it's possible because some paid-for-rental-Valheim servers have access to it.

I've never used them on a dedicated server, do you made sure that you are the admin?

 

I'm pretty certain that those sever use mods to accomplish this since you can't use cheats on a dedicated server AFAIK.

However a quick Google search gave me "Quality of life" and "SkToolbox" mod, pretty sure that those servers use these mods.

Shouldn't be to hard to install on the container itself, but remember modding is always up to the user...

Figured it out:

 

You can install it client-side as long as your listed as the admin on the dedicated.  You need to install two mods on your local machine:

 

Server Dev-Commands

 

BepInExPack

 

Start Valheim "modded" log into your dedicated server as normal and you can now run all the devcommands to your hearts content.

3 hours ago, ich777 said:

 

BTW Please don't route RCON traffic over the internet because it is unencrypted plain text!!!

how do i make it encrypted then? i tried to put the files in my home server but it would return with rcon connection refused still
this is just today after getting the configs finally right and the rcon on the conan docker properly enabled. if i point the mod to my home server its connection refused, if i point it to the free webserver then i get the connection but 2way failed.

  • Author
7 minutes ago, deamonsatwar said:

how do i make it encrypted then?

RCON was never made to be sent over the Internet, it is always up to thenuser to secure it through SSH ar somehong like that.

 

8 minutes ago, deamonsatwar said:

if i point the mod to my home server its connection refused, if i point it to the free webserver then i get the connection but 2way failed.

Have you forwarded all the ports correctly in your router?

 

I really can‘t help wih this because it‘s a mod that I‘m really not familiar with.

4 minutes ago, ich777 said:

RCON was never made to be sent over the Internet, it is always up to thenuser to secure it through SSH ar somehong like that.

 

Have you forwarded all the ports correctly in your router?

 

I really can‘t help wih this because it‘s a mod that I‘m really not familiar with.

yeah the ports are all up correctly, i actually got ahold of the mod author on discord and they said it actually should be working, so it has to be my chosen webserver. ill keep poking at it, if i find a solution ill report back in case anyone else runs into this issue

Hello! Any thoughts on when the Terraria docker will be updated? Steam is on 1.4.3.6 and the docker is 1.4.2.3. I did force check for an update and there was no update. Thanks for all you do!

 

~K

 

  • Author
4 hours ago, Keek Uras said:

Steam is on 1.4.3.6 and the docker is 1.4.2.3. I did force check for an update and there was no update.

For Terraria you have to set the version in the template manually and it will download it after the next start:

40E82DFF-96C2-4424-9F6A-27E1110E5926.thumb.jpeg.7141a3c7a7fcfba3271aaa89650778a1.jpeg
 

Don‘t forget that my containers work differently and they pull the updates on every start/restart but since Terraria has no real API where I can pull the latest version you have to set it manually.

1 hour ago, ich777 said:

For Terraria you have to set the version in the template manually and it will download it after the next start:

40E82DFF-96C2-4424-9F6A-27E1110E5926.thumb.jpeg.7141a3c7a7fcfba3271aaa89650778a1.jpeg
 

Don‘t forget that my containers work differently and they pull the updates on every start/restart but since Terraria has no real API where I can pull the latest version you have to set it manually.

Thank you very much, I didn't remember this. 

Hi Ich,

 

Having an issue with Conan. Thought I would set a server up now there is a new expansion for it but using default template (Not adding any workshop until I can get a stable server set up) I am getting alot of errors.

 

I have restarted the container a couple times as a few messages said updates applied on next restart so thought that might clear up some errors but still getting loads. See pastebin below.. Any ideas?

 

https://pastebin.com/y9TRwQg8

 

Thanks in advance

  • Author
7 hours ago, LFFPicard said:

I am getting alot of errors.

These are messages from WINE.

What is the exact issue? Is the server not running?

I could however hide the messages but I decided to not do that because such messages should be visible.

 

Usually these are not real errors and the server is just running fine.

 

7 hours ago, LFFPicard said:

I have restarted the container a couple times as a few messages said updates applied on next restart so thought that might clear up some errors but still getting loads.

I don't understand what you mean with that, the messages won't go away and are usually nothing to worry about.

This may have been asked before, but after hours will try asking here, i have tried login in to steam cmd, but cannot login on it. 

i am trying to manage a cs go server. it work fine and starts with a logged in user, but i cannot login throuth the console and make changes.  i have tried:

3 differnt steam profile as login some the with guard and some with out. i have tried leaving these empty
image.thumb.png.cf69b1ccbfa25d6c6ced27908b3b84c9.png


where i would expect the login to be 
 

login anonymous


does anyone know what i am doing wrong ? 

Thanks in advance

 

  • Author
3 hours ago, jah118 said:

does anyone know what i am doing wrong ? 

I don‘t know what you want to do, can you explain what your goal is by logging in?

Why do you try to login anonymous, do you want to install some workshop content?

 

To install a CS:GO server download the CS:GO template from the CA App leave everything at default, don‘t enter your Steam credentials and wait for it to finish.

 

Have you also read the description from the container?

So my Arma update scripting is working beautifully, but I want it to run every time the server starts up. Where might I find the script that starts the server so I can add this into it? Thanks!

 

  • Author
30 minutes ago, OverripeDuck said:

So my Arma update scripting is working beautifully, but I want it to run every time the server starts up. Where might I find the script that starts the server so I can add this into it? Thanks!

Why don't you run it even before the server starts?

All my containers have the ability to add a startup script that is run before the server is started and the update routine is triggered.

 

Simply create a file on the host (Unraid) called whatever you want for example arma-custom-start.sh and link it like so in the template:

grafik.png.5c46a8994569d71549eb7693410a21e0.png

Please note that the container path needs to bo /opt/custom/user.sh and also please note that you have to customize the path to the script on your Host and of course you can name it whatever you want.

 

Also make sure that you put this in your script at the top:

#!/bin/bash
su $USER

so that the container executes everything as the right user and not as root!

 

 

Hope that helps.

27 minutes ago, ich777 said:

Why don't you run it even before the server starts?

All my containers have the ability to add a startup script that is run before the server is started and the update routine is triggered.

 

Simply create a file on the host (Unraid) called whatever you want for example arma-custom-start.sh and link it like so in the template:

grafik.png.5c46a8994569d71549eb7693410a21e0.png

Please note that the container path needs to bo /opt/custom/user.sh and also please note that you have to customize the path to the script on your Host and of course you can name it whatever you want.

 

Also make sure that you put this in your script at the top:

#!/bin/bash
su $USER

so that the container executes everything as the right user and not as root!

 

 

Hope that helps.

So I did try that, but now I'm getting that the script has thrown an error. Here is my script:

 

#!/bin/bash
su $USER

apt-get update
apt-get install python3 rename
python3 /serverdata/serverfiles/a3update.py

 

I won't bore you with the python script, but it works perfectly. I have noticed that every time I make a change to the docker, I have to reinstall python3 for it to work, which i figured I could take care of here. I assume this script runs within the docker just before starting the server. 

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