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[Support] ich777 - Gameserver Dockers

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1 hour ago, BuTscH said:

hmm that's a good question I did not know that it plays a role ^^

I can only tell you that on ArmA3 not all mods work on Linux and since DayZ is from the same publisher it is most likely the case…

 

Also keep in mind that this game was only available for Windows for a long time.

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On 7/28/2022 at 1:15 AM, MrGr8 said:

In that case I think it should start with whichever version is currently installed. Here are the logs from the startup:

Sorry that it took so long, pushed now an update where it always falls back to the installed version if the latest version or your preferred version can't be fetched.

Can anyone help me? I am having issues getting my Ark server running. I got it visible to join but it keeps giving timed out errors and now I am losing my mind trying to get it working and the log file is completely useless to the point I hope I am looking at the wrong log (ark-se\ShooterGame\Saved\Logs). Also how can I disable Battle Eye, I tried using the arguments but Battle Eye is still on so apparently I am using the wrong arguments. 

Thank you for your time. 

Edit. No one helped me but I did figure it out. I had to change docker from using a bridged connection to using br0 custom connection with its own IP address and now it can bee seen and can be logged into. 

Edited by killam97
i figured out the issue and want to leave an update incase anyone has this issue in the future and finds my comment.

  • Author
51 minutes ago, greenfox said:

The Stationeers server needs an update.

Can you be a bit more precise? What exactly needs an update?

Hey, so a buddy and I are having an issue with setting up 7 Days to Die and importing a local multiplayer save to the docker. We're both extremely new to all this, so apologies if the information is vague or confusing. 

 

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

  • Author
3 hours ago, itsbandrix said:

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

Have you changed any of the settings in the template or better speaking did you turn on validation?

 

I would recommend to give the xml another file name that already exists in there and change the name for the xml in the template too, with this way you are making sure that the file doesn't get overwritten.

 

Anyways, I would also recommend that you join @Spectral Force's Discord over her, he helps me out with 7DtD: Click

6 hours ago, ich777 said:

Have you changed any of the settings in the template or better speaking did you turn on validation?

Turns out it was validation, thanks for the help man.

19 hours ago, itsbandrix said:

Hey, so a buddy and I are having an issue with setting up 7 Days to Die and importing a local multiplayer save to the docker. We're both extremely new to all this, so apologies if the information is vague or confusing. 

 

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

Come to my discord, role yourself, add unraid role & theres an unraid channel. I can provide help there.

Anyone here use Forge with Minecraft? I ask because since 1.18 Forge changed how it executes and I can’t seem to get it working as the docker requires a .jar file to be run from the main directory. (Forge now executes with a script.) I’d like to update my server to 1.19 but am currently stuck on 1.16.x. Any ideas would be appreciated. 

  • Author
30 minutes ago, thunderclap said:

Anyone here use Forge with Minecraft? I ask because since 1.18 Forge changed how it executes and I can’t seem to get it working as the docker requires a .jar file to be run from the main directory. (Forge now executes with a script.) I’d like to update my server to 1.19 but am currently stuck on 1.16.x. Any ideas would be appreciated. 

I think this issue will give you a clue on how to do that, can't really help because I don't run Forge.

 

Add a variable with the Key: JVM_CUSTOM_COMMAND and as the Value type in your script and whatever needs to appended like:

-jar YOURJAR.jar nogui

 

 

Please note that you maybe also need to change the Java version...

10 hours ago, ich777 said:

I think this issue will give you a clue on how to do that, can't really help because I don't run Forge.

 

Add a variable with the Key: JVM_CUSTOM_COMMAND and as the Value type in your script and whatever needs to appended like:

-jar YOURJAR.jar nogui

 

 

Please note that you maybe also need to change the Java version...

Does it have to be a .jar file, or can it be the .sh script Forge wants to use?

 

And speaking games, Terraria... it looks like you may not support it any more due to their constant changes -- or maybe it was a launcher or mod or something -- but I was running the vanilla version and can no longer update. Am I correct you no longer support Terraria?

  • Author
2 hours ago, thunderclap said:

Does it have to be a .jar file, or can it be the .sh script Forge wants to use?

I think that it has to be a jar file, but try to open the sh file and use the command that's in there or post the command that's in there here and I try to form it into something you can use in the container.

 

2 hours ago, thunderclap said:

Am I correct you no longer support Terraria?

I dropped support for TModloader but not for Terraria, can you give me a bit more insight, what version are you trying to download so that I can try it on my own.

30 minutes ago, ich777 said:

I think that it has to be a jar file, but try to open the sh file and use the command that's in there or post the command that's in there here and I try to form it into something you can use in the container.

 

I dropped support for TModloader but not for Terraria, can you give me a bit more insight, what version are you trying to download so that I can try it on my own.

I'll give that a try with Minecraft. As for Terraria the current version in docker is 1.4.3.2 but the most current version is 1.4.3.6.

  • Author
20 minutes ago, thunderclap said:

As for Terraria the current version in docker is 1.4.3.2 but the most current version is 1.4.3.6.

Have you yet changed the version number in the template?

I will try this tomorrow and report back.

1 hour ago, ich777 said:

Have you yet changed the version number in the template?

I will try this tomorrow and report back.

I didn't even know I could do that until I clicked Advanced. Changed it to 1.4.3.6 and everything works. Thanks again.

Hello i was wondering if there is a way to update to the newest version of the project zomboid server?

  • Author
7 hours ago, thunderclap said:

Changed it to 1.4.3.6 and everything works. Thanks again

Nice, thank you for letting me know, I will update the template in CA too to download this version by default!

  • Author
21 minutes ago, Bobulator said:

update to the newest version of the project zomboid server

Have you restarted the container yet?

The container checks for updates on every start/restart.

 

I had some reports that you have to wait for a few hours from some members on some machines that it actually pulls the update.

Don‘t know what causes this but I think it‘s related to Steam itself and nothing I can do about…

 

You can of course set the variable Valdidation to true and see if this helps, but please disable the validation after it pulled the update since this will always validate the game files on each start of the container and so the container start will take much longer than usual.

Has anyone gotten crossplay to work on the ark server? I can see and log into the server from steam but epic games can only see the server but cant sign in it also says N/A for the ping. I have ?crossplay in the arguments and it does not work. 

11 hours ago, ich777 said:

Please see this post:

 

Thank you for replying. I have the -crossplay already in the Extra Game Parameters but it still does not connect. I can use steam both local and remote to connect but I tried two different Epic accounts and they can can see the server both local and remote but they wont connect to the game.

  • Author
2 hours ago, killam97 said:

-crossplay

In the Extra Game Params or in the Game Params? Above you've wrote you have it appended like:

?crossplay

I really can't help when it doesn't appear there since I don't even have the EPIC Game Client.

 

Maybe there has something changed since then and you have do do additional steps.

1 hour ago, ich777 said:

In the Extra Game Params or in the Game Params? Above you've wrote you have it appended like:

?crossplay

I really can't help when it doesn't appear there since I don't even have the EPIC Game Client.

 

Maybe there has something changed since then and you have do do additional steps.

Sorry if it sounds confusing, i have tried every variation of adding the -crossplay command and nothing has worked. I currently have it as -crossplay in extra game parameters. Thank you for trying to help me, as far as I can tell everything says it just needs -crossplay added and it should work but it will not work for me. 

 

Edit. I just got it working however it only with on the local network. You need to add -PublicIPForEpic=xxx.xxx.xxx.xxx to the extra game parameters with the IP of the server itself and it should work. Adding the public IP instead of the local will not work or allow outside connections. 

Edited by killam97
I found the fix (kind of)

  • Author
9 hours ago, killam97 said:

You need to add -PublicIPForEpic=xxx.xxx.xxx.xxx to the extra game parameters with the IP of the server itself and it should work. Adding the public IP instead of the local will not work or allow outside connections. 

Have you yet tried to enter: 0.0.0.0

 

I’m a little confused… because this parameter says „publicip“ and you‘ve wrote that the public IP won‘t work?

So I think you have to enter the Public IP right?

If thats the case this is really odd since most people have a dynamic IP from their ISP and they have to basically change this entry every time their IP changes or am I wrong?

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