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[Support] ich777 - Gameserver Dockers

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Hey, so a buddy and I are having an issue with setting up 7 Days to Die and importing a local multiplayer save to the docker. We're both extremely new to all this, so apologies if the information is vague or confusing. 

 

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

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3 hours ago, itsbandrix said:

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

Have you changed any of the settings in the template or better speaking did you turn on validation?

 

I would recommend to give the xml another file name that already exists in there and change the name for the xml in the template too, with this way you are making sure that the file doesn't get overwritten.

 

Anyways, I would also recommend that you join @Spectral Force's Discord over her, he helps me out with 7DtD: Click

6 hours ago, ich777 said:

Have you changed any of the settings in the template or better speaking did you turn on validation?

Turns out it was validation, thanks for the help man.

19 hours ago, itsbandrix said:

Hey, so a buddy and I are having an issue with setting up 7 Days to Die and importing a local multiplayer save to the docker. We're both extremely new to all this, so apologies if the information is vague or confusing. 

 

Started up the docker to download all the necessary files. Shut it off to make changes to the XML files. After I copy my save info from my local machine to the XML file and turn the docker back on, the XML file reverts back to default settings. 

Come to my discord, role yourself, add unraid role & theres an unraid channel. I can provide help there.

Anyone here use Forge with Minecraft? I ask because since 1.18 Forge changed how it executes and I can’t seem to get it working as the docker requires a .jar file to be run from the main directory. (Forge now executes with a script.) I’d like to update my server to 1.19 but am currently stuck on 1.16.x. Any ideas would be appreciated. 

  • Author
30 minutes ago, thunderclap said:

Anyone here use Forge with Minecraft? I ask because since 1.18 Forge changed how it executes and I can’t seem to get it working as the docker requires a .jar file to be run from the main directory. (Forge now executes with a script.) I’d like to update my server to 1.19 but am currently stuck on 1.16.x. Any ideas would be appreciated. 

I think this issue will give you a clue on how to do that, can't really help because I don't run Forge.

 

Add a variable with the Key: JVM_CUSTOM_COMMAND and as the Value type in your script and whatever needs to appended like:

-jar YOURJAR.jar nogui

 

 

Please note that you maybe also need to change the Java version...

10 hours ago, ich777 said:

I think this issue will give you a clue on how to do that, can't really help because I don't run Forge.

 

Add a variable with the Key: JVM_CUSTOM_COMMAND and as the Value type in your script and whatever needs to appended like:

-jar YOURJAR.jar nogui

 

 

Please note that you maybe also need to change the Java version...

Does it have to be a .jar file, or can it be the .sh script Forge wants to use?

 

And speaking games, Terraria... it looks like you may not support it any more due to their constant changes -- or maybe it was a launcher or mod or something -- but I was running the vanilla version and can no longer update. Am I correct you no longer support Terraria?

  • Author
2 hours ago, thunderclap said:

Does it have to be a .jar file, or can it be the .sh script Forge wants to use?

I think that it has to be a jar file, but try to open the sh file and use the command that's in there or post the command that's in there here and I try to form it into something you can use in the container.

 

2 hours ago, thunderclap said:

Am I correct you no longer support Terraria?

I dropped support for TModloader but not for Terraria, can you give me a bit more insight, what version are you trying to download so that I can try it on my own.

30 minutes ago, ich777 said:

I think that it has to be a jar file, but try to open the sh file and use the command that's in there or post the command that's in there here and I try to form it into something you can use in the container.

 

I dropped support for TModloader but not for Terraria, can you give me a bit more insight, what version are you trying to download so that I can try it on my own.

I'll give that a try with Minecraft. As for Terraria the current version in docker is 1.4.3.2 but the most current version is 1.4.3.6.

  • Author
20 minutes ago, thunderclap said:

As for Terraria the current version in docker is 1.4.3.2 but the most current version is 1.4.3.6.

Have you yet changed the version number in the template?

I will try this tomorrow and report back.

1 hour ago, ich777 said:

Have you yet changed the version number in the template?

I will try this tomorrow and report back.

I didn't even know I could do that until I clicked Advanced. Changed it to 1.4.3.6 and everything works. Thanks again.

Hello i was wondering if there is a way to update to the newest version of the project zomboid server?

  • Author
7 hours ago, thunderclap said:

Changed it to 1.4.3.6 and everything works. Thanks again

Nice, thank you for letting me know, I will update the template in CA too to download this version by default!

  • Author
21 minutes ago, Bobulator said:

update to the newest version of the project zomboid server

Have you restarted the container yet?

The container checks for updates on every start/restart.

 

I had some reports that you have to wait for a few hours from some members on some machines that it actually pulls the update.

Don‘t know what causes this but I think it‘s related to Steam itself and nothing I can do about…

 

You can of course set the variable Valdidation to true and see if this helps, but please disable the validation after it pulled the update since this will always validate the game files on each start of the container and so the container start will take much longer than usual.

Has anyone gotten crossplay to work on the ark server? I can see and log into the server from steam but epic games can only see the server but cant sign in it also says N/A for the ping. I have ?crossplay in the arguments and it does not work. 

11 hours ago, ich777 said:

Please see this post:

 

Thank you for replying. I have the -crossplay already in the Extra Game Parameters but it still does not connect. I can use steam both local and remote to connect but I tried two different Epic accounts and they can can see the server both local and remote but they wont connect to the game.

  • Author
2 hours ago, killam97 said:

-crossplay

In the Extra Game Params or in the Game Params? Above you've wrote you have it appended like:

?crossplay

I really can't help when it doesn't appear there since I don't even have the EPIC Game Client.

 

Maybe there has something changed since then and you have do do additional steps.

1 hour ago, ich777 said:

In the Extra Game Params or in the Game Params? Above you've wrote you have it appended like:

?crossplay

I really can't help when it doesn't appear there since I don't even have the EPIC Game Client.

 

Maybe there has something changed since then and you have do do additional steps.

Sorry if it sounds confusing, i have tried every variation of adding the -crossplay command and nothing has worked. I currently have it as -crossplay in extra game parameters. Thank you for trying to help me, as far as I can tell everything says it just needs -crossplay added and it should work but it will not work for me. 

 

Edit. I just got it working however it only with on the local network. You need to add -PublicIPForEpic=xxx.xxx.xxx.xxx to the extra game parameters with the IP of the server itself and it should work. Adding the public IP instead of the local will not work or allow outside connections. 

Edited by killam97
I found the fix (kind of)

  • Author
9 hours ago, killam97 said:

You need to add -PublicIPForEpic=xxx.xxx.xxx.xxx to the extra game parameters with the IP of the server itself and it should work. Adding the public IP instead of the local will not work or allow outside connections. 

Have you yet tried to enter: 0.0.0.0

 

I’m a little confused… because this parameter says „publicip“ and you‘ve wrote that the public IP won‘t work?

So I think you have to enter the Public IP right?

If thats the case this is really odd since most people have a dynamic IP from their ISP and they have to basically change this entry every time their IP changes or am I wrong?

Hallo Zusammen,

 

ich habe gerade einen CS:GO Server installiert.

 

Problem ist, das ich die Default Startupcommands (Rcon/Servername usw.) nicht ändern kann, bzw. der Server sie nicht lädt.

 

Es werden weder die Server.cfg noch die Autoexec geladen. Auch Änderungen in der gamemode_casual.cfg laden nicht.

Sind da irgenwo Defaultwerte in einer versteckten CFG vorhanden, die eventuell dmeine Werte überschreiben?

 

Früher war es so, das man lediglich die Server.cfg erstellen musste und dann ging das.

 

Laut Valve Wiki, soll das wohl auch noch gehen:

 

image.thumb.png.140169ceefe67bfb43dc0d782b4e32d5.png

 

Ich bin bissl ratlos und wäre für einen Tipp dankbar.

 

LG Zero

  • Author
5 hours ago, zero_neverload said:

Hallo Zusammen,

Support here is limited to English only, if you want support in German please create a post on the German sub forums and mark me with @ich777.

 

5 hours ago, zero_neverload said:

Problem ist, das ich die Default Startupcommands (Rcon/Servername usw.) nicht ändern kann, bzw. der Server sie nicht lädt.

5 hours ago, zero_neverload said:

Früher war es so, das man lediglich die Server.cfg erstellen musste und dann ging das.

Where have you create the server.cfg file? It should be located in: .../csgo/cfg/server.cfg

 

Have you created a Sever token like mentioned in the description and did you append:

+sv_setsteamaccount YOURTOKEN

to the GAME_PARAMS?

 

5 hours ago, zero_neverload said:

Sind da irgenwo Defaultwerte in einer versteckten CFG vorhanden, die eventuell dmeine Werte überschreiben?

No.

 

 

Tested it now on my server and it works without a hitch:

grafik.png.b7fae39ccfb6c6f3a7944841e3bb59e8.png

Trying to understand how to add mod's to this Ark Docker of ich777's. Unfortunately I can't search the thread or just don't know how too.

  • Author
6 hours ago, majorpaynedof said:

Unfortunately I can't search the thread or just don't know how too.

This should help:

grafik.png.5760a09c048382127cfea98aadb29e65.png

On 8/13/2022 at 1:13 AM, ich777 said:

Have you yet tried to enter: 0.0.0.0

 

I’m a little confused… because this parameter says „publicip“ and you‘ve wrote that the public IP won‘t work?

So I think you have to enter the Public IP right?

If thats the case this is really odd since most people have a dynamic IP from their ISP and they have to basically change this entry every time their IP changes or am I wrong?

It makes no sense to me either. My public IP does change but it lasts for several months so its not a huge deal to me to have to change it every once and a while but that does not matter since it does not work. I tried 0.0.0.0 and that did nothing and actually made the problem worse and would not let me connect from within my network anymore and remote still did not work. I am out of ideas to get it to work from outside the network but its not too big of a concern for me if I dont get that working since my friend remotes into my gaming VM to play with me since he has a crap computer. If I figure out the issue I will post an update with my solution. Thank you for your help so far. 

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