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[Support] ich777 - Gameserver Dockers

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Hallo Zusammen,

 

ich habe gerade einen CS:GO Server installiert.

 

Problem ist, das ich die Default Startupcommands (Rcon/Servername usw.) nicht ändern kann, bzw. der Server sie nicht lädt.

 

Es werden weder die Server.cfg noch die Autoexec geladen. Auch Änderungen in der gamemode_casual.cfg laden nicht.

Sind da irgenwo Defaultwerte in einer versteckten CFG vorhanden, die eventuell dmeine Werte überschreiben?

 

Früher war es so, das man lediglich die Server.cfg erstellen musste und dann ging das.

 

Laut Valve Wiki, soll das wohl auch noch gehen:

 

image.thumb.png.140169ceefe67bfb43dc0d782b4e32d5.png

 

Ich bin bissl ratlos und wäre für einen Tipp dankbar.

 

LG Zero

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  • Author
5 hours ago, zero_neverload said:

Hallo Zusammen,

Support here is limited to English only, if you want support in German please create a post on the German sub forums and mark me with @ich777.

 

5 hours ago, zero_neverload said:

Problem ist, das ich die Default Startupcommands (Rcon/Servername usw.) nicht ändern kann, bzw. der Server sie nicht lädt.

5 hours ago, zero_neverload said:

Früher war es so, das man lediglich die Server.cfg erstellen musste und dann ging das.

Where have you create the server.cfg file? It should be located in: .../csgo/cfg/server.cfg

 

Have you created a Sever token like mentioned in the description and did you append:

+sv_setsteamaccount YOURTOKEN

to the GAME_PARAMS?

 

5 hours ago, zero_neverload said:

Sind da irgenwo Defaultwerte in einer versteckten CFG vorhanden, die eventuell dmeine Werte überschreiben?

No.

 

 

Tested it now on my server and it works without a hitch:

grafik.png.b7fae39ccfb6c6f3a7944841e3bb59e8.png

Trying to understand how to add mod's to this Ark Docker of ich777's. Unfortunately I can't search the thread or just don't know how too.

  • Author
6 hours ago, majorpaynedof said:

Unfortunately I can't search the thread or just don't know how too.

This should help:

grafik.png.5760a09c048382127cfea98aadb29e65.png

On 8/13/2022 at 1:13 AM, ich777 said:

Have you yet tried to enter: 0.0.0.0

 

I’m a little confused… because this parameter says „publicip“ and you‘ve wrote that the public IP won‘t work?

So I think you have to enter the Public IP right?

If thats the case this is really odd since most people have a dynamic IP from their ISP and they have to basically change this entry every time their IP changes or am I wrong?

It makes no sense to me either. My public IP does change but it lasts for several months so its not a huge deal to me to have to change it every once and a while but that does not matter since it does not work. I tried 0.0.0.0 and that did nothing and actually made the problem worse and would not let me connect from within my network anymore and remote still did not work. I am out of ideas to get it to work from outside the network but its not too big of a concern for me if I dont get that working since my friend remotes into my gaming VM to play with me since he has a crap computer. If I figure out the issue I will post an update with my solution. Thank you for your help so far. 

On 8/14/2022 at 7:39 PM, ich777 said:

Support here is limited to English only, if you want support in German please create a post on the German sub forums and mark me with @ich777.

Sorry, my fault. Next Time i will remeber.

On 8/14/2022 at 7:39 PM, ich777 said:

 

Where have you create the server.cfg file? It should be located in: .../csgo/cfg/server.cfg

yes, but in my Case in Console my Server.cfg is not listet?

 

image.thumb.png.868037e2a3e0ff5f6db87ab317e2fda2.png

 

In Unriad my Files not visible

 

image.png.2df1ff937da386b1604eabbe15f1d113.png

 

I add my Server.cfg under Appdata Share, but i thing something is wrong here...

 

On 8/14/2022 at 7:39 PM, ich777 said:

 

Have you created a Sever token like mentioned in the description and did you append:

+sv_setsteamaccount YOURTOKEN

to the GAME_PARAMS?

Yes i have 

 

Greetings Zero

 

  • Author
40 minutes ago, zero_neverload said:

yes, but in my Case in Console my Server.cfg is not listet?

This is from what I know normal since if SteamCMD would pull that file down then it would be deleted or better speaking overwritten every time a server update is pushed to CS:GO when the container updates the game.

This is just normal behavior and nothing I can do about since this is how SteamCMD works.

 

46 minutes ago, zero_neverload said:

I add my Server.cfg under Appdata Share, but i thing something is wrong here...

Why?

 

What are the contents from this file? This is what my file looks like:

image.png.06a55a3cb2f8cad2c412259d65bfcc52.png

Hi, I know thats a dumb question, but how do I configure Rust Dedicated Server (map size, seed, etc)? Wher I can find a config file or something?

  • Author
1 hour ago, Lesnoy40rt77 said:

Hi, I know thats a dumb question, but how do I configure Rust Dedicated Server (map size, seed, etc)? Wher I can find a config file or something?

You can append everything to the "Game parameters" in the Docker template, you can get all available parameters here: Click

Thx! And also, how to run oxide commands in console?

 

  • Author
1 hour ago, Lesnoy40rt77 said:

Thx! And also, how to run oxide commands in console?

You have to do that over the ingame console when you are connected to the server or via WebRCON.

I just installed Valheim server on unraid, it fails to connect to the server if I select Valheim+ plugin. 

Do I also need to install something locally for it to be compatible?

 

Additionally I am getting this in the docker log:

Quote

[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
UPDATE CHECK: ---Something went wrong, can't get latest version of Valheim, trying again in 60 minutes!---

 

Should this run in bridge or host mode?

 

Reason I ask is because I am having issues accessing this from the outside world, locally it works fine. Port forwarding is setup, so it shouldn't be a problem but you never know. 

 

image.png.3505e637a924c69b5263d2679ba59a54.png

image.png.c277d77c0be4e67b9bce7e87b130a288.png

Edited by exist2resist
Additional info

Anybody willing to lend me a hand?

 

Getting several errors when trying to launch the Satisfactory docker.

 

bfZp2Dh.png

  • Author
6 hours ago, exist2resist said:

Do I also need to install something locally for it to be compatible?

If you are installing Valheim+ on the server then you need to also install it on all clients too.

 

6 hours ago, exist2resist said:

Additionally I am getting this in the docker log:

Is this a one time thing or does it work after 60mintues or dies the message repeat?

You have to keep in mind that this container uses the SteamAPI to check for updates and if the SteamAPI is currently not reachable or overloaded you get this error, but this error doesn‘t affect the function from the container.

 

6 hours ago, exist2resist said:

Should this run in bridge or host mode?

Ypu can run it in any mode you want but I would recommend to run it in bridge mode.

 

6 hours ago, exist2resist said:

I am having issues accessing this from the outside world

Have you yet tried it from another computer not within you LAN?

 

I can confirm that the container is indeed working because I‘ve set one up on a friends server.

  • Author
39 minutes ago, belch85 said:

Anybody willing to lend me a hand?

On what Unraid version are you?

Can you please post your Diagnostics and a screenshot from your Docker template?

35 minutes ago, ich777 said:

Is this a one time thing or does it work after 60mintues or dies the message repeat?

You have to keep in mind that this container uses the SteamAPI to check for updates and if the SteamAPI is currently not reachable or overloaded you get this error, but this error doesn‘t affect the function from the container.

 

Have you yet tried it from another computer not within you LAN?

 

 

So it looks like the update check is working now.

UPDATE CHECK: ---Nothing to do, Valheim up-to-date---
UPDATE CHECK: ---Nothing to do, Valheim up-to-date---
UPDATE CHECK: ---Nothing to do, Valheim up-to-date---
UPDATE CHECK: ---Nothing to do, Valheim up-to-date---
UPDATE CHECK: ---Nothing to do, Valheim up-to-date---
UPDATE CHECK: ---Nothing to do, Valheim up-to-date---

So connectivity is good. 

 

Yes I tethered my Steam Deck to my cell phone and tried connecting to the server that way. 

 

I just tested it again and it's working now, I didn't do anything so not sure what it was, maybe ISP or something.

 

Edited by exist2resist

  • Author
24 minutes ago, belch85 said:

UnRaid Version 6.8.3

Please upgrade to 6.10.3 and the issue will disappear.

 

You maybe have to delete the container and the directory for the container once and pull a fresh copy from the CA App after upgrading.

47 minutes ago, ich777 said:

Please upgrade to 6.10.3 and the issue will disappear.

 

You maybe have to delete the container and the directory for the container once and pull a fresh copy from the CA App after upgrading.

 

I'd like to just pull the trigger on that, sounds good.

 

But I'm very concerned since I've never upgraded UnRaid once before and there's also this (my post) and this (my dockers).

 

What are the chances I update UnRaid and NOTHING goes wrong with any of my dockers / VMs / OS config / etc?

  • Author
17 minutes ago, belch85 said:

What are the chances I update UnRaid and NOTHING goes wrong with any of my dockers / VMs / OS config / etc?

Very high…


Just make sure you update all your Plugins and Dockers first before you go to the Tools -> Update OS menu and actually click upgrade.

 

I don‘t much about those Dell servers because I simply don‘t like them because Dell and also HP are a little different in locking down their server hardware BIOS…

Some even need a special boot argument so that these servers even boot such OSs like unRAID.

 

Also keep in mind you can go always back to the previous version by copying the bz* and changes.txt files back from the previous folder to the root folder from your USB boot device.

 

Keep in mind if you have the Nvidia Driver installed that you may need a active internet connection on boot to download the newer driver and since you are running AdGuard on your server I think that wont work unless you configure your routers DNS server or some other DNS server in the Network settings from unRAID itself <- I strongly recommend you do this since the Server itself should always have full access to the Internet without any AdBlocking software infront of it.

 

So there looks like there is something wrong with the startup sequence in the container, every time I start it I get this:

Quote

---Update Check for Valheim enabled, running automatically every 60 minutes.---
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize
Setting breakpad minidump AppID = 892970
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.

Then subsequent messages are ok, however the next message does not happen for 60 min.

Maybe there needs to be a check and wait for the S_API to be fully initialised before continuing on.

 

Edited by exist2resist

  • Author
1 hour ago, exist2resist said:

Then subsequent messages are ok, however the next message does not happen for 60 min.

This is nothing to worry about and there is also nothing I can do about this message because this is caused by the game engine and this message is produced by most dedicated game servers.

 

Do you have any issue with the container? As said above the container is working fine.

 

EDIT: BTW the SteamAPI is definitely working because otherwise you won't find the game server in the Steam Server Browser what is definitely working.

You can also install a CS:GO or CS:Source server and the message will be there too but you won't notice it because this message is in between many other lines, the line just pops into the eye because it's the last line that it is output in the Valheim log, where on other game servers as mentioned above this line is somewhere in between.

33 minutes ago, ich777 said:

EDIT: BTW the SteamAPI is definitely working because otherwise you won't find the game server in the Steam Server Browser what is definitely working.

Yes I can access the server directly via IP, local lan, and public wan, and add it in Steam interface to the favorite server list, however it does not advertise the server in the Valheim server list.
Not sure how that works, I did set the flag to do so. 

 

Also the container app description mentions you can ran multiple servers of the same flavor, is that multiple servers inside the same container, or multiple containers?

Edited by exist2resist

  • Author
16 minutes ago, exist2resist said:

however it does not advertise the server in the Valheim server list.

This is nothing I can control and was discussed here often times for Valheim and also for V-Rising (both use Unity as the engine).

Since these two games are extremely popular so many servers need to be advertised on the main server list that their servers can't keep up and list everything as it should be.

You can test this also for yourself and this was confirmed by multiple people by restarting the container and wait a bit, go to the servers list and wait again for a bit until the servers are fetched and search for your server, if it isn't there exit the game entirely, start the game again and go to the servers list again and maybe it will pop up <- this is also an issue that is out of my control...

 

20 minutes ago, exist2resist said:

Also the container app description mentions you can ran multiple servers of the same flavor, is that multiple servers inside the same container, or multiple containers?

Where does it say that in the description? It only says that you can multiple servers (better speaking game server containers) with only one SteamCMD directory.

8 minutes ago, ich777 said:

This is nothing I can control and was discussed here often times for Valheim and also for V-Rising (both use Unity as the engine).

Since these two games are extremely popular so many servers need to be advertised on the main server list that their servers can't keep up and list everything as it should be.

You can test this also for yourself and this was confirmed by multiple people by restarting the container and wait a bit, go to the servers list and wait again for a bit until the servers are fetched and search for your server, if it isn't there exit the game entirely, start the game again and go to the servers list again and maybe it will pop up <- this is also an issue that is out of my control...

 

Where does it say that in the description? It only says that you can multiple servers (better speaking game server containers) with only one SteamCMD directory.

 

Ahh gotcha, thanks for clearing that up. 

Yeah I must have misunderstood that bit about the server directory, was curious.  Also at the end of the day I can spin up a second container which is not a big deal. 

 

Thanks for your help. 

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