Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

  • Replies 12.6k
  • Views 2.3m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

The Don't Starve Together server doesn't seem to launch the caves correctly. It keeps launching a second overworld server that shows in the server browser instead of a caves instance. I have been messing with it all day but cannot get it to generate caves.

11 minutes ago, Shuamann1 said:

The Don't Starve Together server doesn't seem to launch the caves correctly. It keeps launching a second overworld server that shows in the server browser instead of a caves instance. I have been messing with it all day but cannot get it to generate caves.


It appears to be the same issue as this one from last year:
 


Two servers show up, no caves generated. Followed previous instructions but no dice. Can post some logs if needed. Apologies, new to Unraid/Docker!

Edited by Shuamann1

  • Author
6 hours ago, Shuamann1 said:

It appears to be the same issue as this one from last year:

But I thought this was solved a few posts later IIRC?

Anyways, I will look into this shortly.

 

However the Caves should be generated just fine because you can basically go to caves.

  • Author
7 hours ago, DudeShift said:

Any suggestions are appreciated!

If you are not using Unraid I would suggest that we discus this on GitHub, will look into this ASAP.

10 hours ago, ich777 said:

If you are not using Unraid I would suggest that we discus this on GitHub, will look into this ASAP.

Since you archived / deprecated the github I can't respond to your comment (Also for anyone else in the future that comes across this comment). Made sure sysctl -w net.ipv4.ip_forward=1 as I had ran a different Killing Floor 2 Docker server on the VPS before. I tried dobolinux docker as you suggested before and it just kept restarting due to WINE errors. But thank you very much for your time trying as well! Wish iw4x had a easier way to do Linux servers. Hope you have a wonderful day. :)

  • Author
23 minutes ago, DudeShift said:

Since you archived / deprecated the github

Yes, sorry but I had to do that since I even don't own the game and troubleshooting is rather hard for me, but glad that you commented here.

 

24 minutes ago, DudeShift said:

I had ran a different Killing Floor 2 Docker server on the VPS before

And that worked perfectly fine I think or am I wrong?

 

24 minutes ago, DudeShift said:

I tried dobolinux docker as you suggested before and it just kept restarting due to WINE errors.

I think there are more containers out there for IW4X.

 

25 minutes ago, DudeShift said:

But thank you very much for your time trying as well!

Sure thing, I'm sorry that I had to deprecate it but as said, I even don't own the game and troubleshooting is really hard for me.

 

Trying to get 7DaysToDie running correctly

I can get everything done including access from wan.

 

the problem is, when i make any changes to serverconfig.xml (using notepad++) and permissions are correct, and restart the docker, it just resets it to defaults. how do i config the server if the config file just resets?

 

 

Edit:  when I disable "validate install" it works. 

Edited by Lrdfrd

  • Author
1 hour ago, Lrdfrd said:

Edit:  when I disable "validate install" it works. 

That's why you don't enable this on a default installation.

 

Please copy the serverconfig.xml to something like myserverconfig.xml and then change also in the template the config file name to myserverconfig.

Reason behind this is that 7DtD ships serverconfig.xml with the server and on each update or validation the serverconfig.xml will be overwritten, that's why there is an option in the template to change the name from the server config to another name.

 

There is nothing I can do about that that the standard serverconfig.xml is shipped with the game files, just rename it to something else or copy it and change the name for the config in the Docker template to it and you are good to go.

 

Hope that makes sense to you.

 

1 hour ago, Lrdfrd said:

I can get everything done including access from wan.

Is this still an issue or is it solved?

Have you changed any ports in the template or/and in the config? Have you forwarded all the ports from the template in your router/firewall with the appropriate protocol too?

13 hours ago, ich777 said:

But I thought this was solved a few posts later IIRC?

Anyways, I will look into this shortly.

 

However the Caves should be generated just fine because you can basically go to caves.

I hopped into my server and could not see any caves on the map. Both instances were the same way. Different characters, no caves. 

18 minutes ago, ich777 said:

That's why you don't enable this on a default installation.

 

Please copy the serverconfig.xml to something like myserverconfig.xml and then change also in the template the config file name to myserverconfig.

Reason behind this is that 7DtD ships serverconfig.xml with the server and on each update or validation the serverconfig.xml will be overwritten, that's why there is an option in the template to change the name from the server config to another name.

 

There is nothing I can do about that that the standard serverconfig.xml is shipped with the game files, just rename it to something else or copy it and change the name for the config in the Docker template to it and you are good to go.

 

Hope that makes sense to you.

 

Is this still an issue or is it solved?

Have you changed any ports in the template or/and in the config? Have you forwarded all the ports from the template in your router/firewall with the appropriate protocol too?

looks like this is all solved, i have a limited understanding of how docker works, but i do use it alot. Thank you for making the container available on unraid, working great now. 

  • Author
4 minutes ago, Shuamann1 said:

I hopped into my server and could not see any caves on the map. Both instances were the same way. Different characters, no caves. 

I will look into this ASAP.

What happened to the IW4X server? I had it installed, then deleted it, then tried to reinstall but its gone.

  • Author
2 hours ago, sandman7793 said:

What happened to the IW4X server? I had it installed, then deleted it, then tried to reinstall but its gone.

A user reported it as broken and since I don‘t own the game I deprecated it.

 

Do you confirm it working then I will bring it back…

6 hours ago, ich777 said:

A user reported it as broken and since I don‘t own the game I deprecated it.

 

Do you confirm it working then I will bring it back…

I was actually in the middle of setting up, when I overwritten files I shouldn't of. That's when I cleared the docker, and was going to try it again.  Are we sure the user actually downloaded the game files, and put them inside the docker container? If they don't download them and put in correct location it will never work correctly. I do know the iw4x.org url is incorrect. The real url is: https://xlabs.dev/support_iw4x_server

  • Author
23 minutes ago, sandman7793 said:

I was actually in the middle of setting up, when I overwritten files I shouldn't of.

The container should now be downloadable again through the CA App, from Docker Hub and GHCR.

 

23 minutes ago, sandman7793 said:

Are we sure the user actually downloaded the game files, and put them inside the docker container?

I'm pretty sure he did all of that. @DudeShift was the user that reported it's not working.

 

Could you please try if the container is working for you please and report back?

Hello @ich777 I am struggling with the Gmod Docker container. I installed it will the default settings (Only thing I changed was added 'true' for validating the game files) The server appears to download / startup and I don't see any errors but for some odd reason I am unable to join the server via the game. I don't even see the server at all not even in the 'Lan' tab within Gmod. I have port forwarded correctly, I know this because I am running your other Docker container for the game 'Day of Defeat: Source' and my friends and I are able to see the server in that game and join it like you normally would. Maybe I am missing something and would love some help. 

 

My Unraid version: 6.10.3

I am not using a cache drive. 

 

Below is a screenshot of the log once it stops.

 

235091574_unknown(1).thumb.png.e37130c1a84603b563fed060608eb1b3.png

 

Please let me know if there is any other information you need from me? I'd love to get this working so I can have all my game servers in one place via my Unraid server.

 

 

  • Author
1 hour ago, Reziem said:

Only thing I changed was added 'true' for validating the game files

Please don't do this if not really necessary.

 

1 hour ago, Reziem said:

I don't even see the server at all not even in the 'Lan' tab within Gmod

Have you yet tried to add it to the Favorites in the Steam Server Browser with IP:PORT?

 

1 hour ago, Reziem said:

I am not using a cache drive. 

Can you please post a screenshot from the Docker template?

 

1 hour ago, Reziem said:

My Unraid version: 6.10.3

I would strongly recommend to upgrade to 6.11.1

3 hours ago, ich777 said:

The container should now be downloadable again through the CA App, from Docker Hub and GHCR.

 

I'm pretty sure he did all of that. @DudeShift was the user that reported it's not working.

 

Could you please try if the container is working for you please and report back?

Ok I'll try it later after I get off work. Thank you. 

2 hours ago, ich777 said:

Please don't do this if not really necessary.

Roger that, I have removed that.

 

Quote

Have you yet tried to add it to the Favorites in the Steam Server Browser with IP:PORT?

I have not tried that specifically but I have tried connecting via the console within Garry's Mod by executing the 'connect IP:Port' command. It never connects, times out after 5 tries.

 

Quote

Can you please post a screenshot from the Docker template?

unknown.thumb.png.00f2cb54deb29507a733235ab6cd7b65.png

 

Quote

I would strongly recommend to upgrade to 6.11.1

Roger that, I have updated and now I am on 6.11.1.  After updating I wanted to start fresh with the Garry's Mod Container. I deleted the container and folder in appdata and reinstalled it again. Log looks the same and I still can't join or see the server within Garry's Mod.

14 hours ago, ich777 said:

The container should now be downloadable again through the CA App, from Docker Hub and GHCR.

 

I'm pretty sure he did all of that. @DudeShift was the user that reported it's not working.

 

Could you please try if the container is working for you please and report back?

Yes I had the full game install. Luckily though (with some headache) I was able to finally get that other docker working that you suggested.

  • Author
9 hours ago, Reziem said:

After updating I wanted to start fresh with the Garry's Mod Container. I deleted the container and folder in appdata and reinstalled it again. Log looks the same and I still can't join or see the server within Garry's Mod.

I will try that over the weekend on my server and report back.

 

9 hours ago, Reziem said:

I have not tried that specifically but I have tried connecting via the console within Garry's Mod by executing the 'connect IP:Port' command. It never connects, times out after 5 tries.

Have you yet tried it to add it to the Steam Server Browser as a Favorite and press refresh one time after doing so?

16 hours ago, ich777 said:

I will try that over the weekend on my server and report back.

Thank you :) I am very interested to hear if you'll experience a similar issue. I hope I am not going crazy haha.

 

Quote

Have you yet tried it to add it to the Steam Server Browser as a Favorite and press refresh one time after doing so?

And yes I have, when I try to add it via the Favorites it shows 0/0 slots with a 2000 ping latency which I guess indicates the server can't be reached? It basically does the same thing when I try to connect via the in game console. Fails after 5 tries..

Edited by Reziem

  • Author
9 hours ago, Reziem said:

Thank you :) I am very interested to hear if you'll experience a similar issue. I hope I am not going crazy haha.

No issue over here:

grafik.png.e1ff5f4608f11dbe9e432723434b1dc8.png

grafik.png.72994c238275c209ed2df6d1cbeea55f.png

 

It's even listed in Game here (you should see that I'm connected in the following screenshot):

grafik.thumb.png.246b5c7d7156edb51c8faa94ff58e4c8.png

 

And there is no issue connection to it:

grafik.thumb.png.963b941ee63d61c4f7519e9a2f0dd152.png

 

Here is the log output from the container:

grafik.thumb.png.6498827b110e7e829a8bfc58f9f4de0d.png

 

Haven't tried to make it publicly available but this should be no issue too.

  • Author
On 10/19/2022 at 1:06 AM, Shuamann1 said:

The Don't Starve Together server doesn't seem to launch the caves correctly. It keeps launching a second overworld server that shows in the server browser instead of a caves instance. I have been messing with it all day but cannot get it to generate caves.

I've fixed the container now, please delete the container and the folder that was created for dontstarve in your appdata directory and re-download the container from the CA App.

 

Caves are now loading properly.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.