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[Support] ich777 - Gameserver Dockers

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4 minutes ago, capt.shitface said:

I found this post, that says he needed to install wine32 in addition to wine-stable.

Jup I know, still no dice...

In my WINE containers WINE32 and WINE64 is installed by default and I've tried it with both (also keep in mind that this post is from 2018...).

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9 minutes ago, ich777 said:

Jup I know, still no dice...

In my WINE containers WINE32 and WINE64 is installed by default and I've tried it with both (also keep in mind that this post is from 2018...).

Okay, to bad =(

Here are their github, where they mention both Linux and Source SDK 2013.
I will try to spin up a ubuntu-VM and see if i can make it work.

I run it on a win10 VM right now, and cant get the tickrate above 64 (have tried all the "fpsboost" and "hi-res timers"). Also more resource demanding to run a VM then just a docker.

The game seems to be dying also, so maybe i just give up if its to much of an hassle.

Edited by capt.shitface

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Just now, capt.shitface said:

Here are their github, where they mention both Linux and Source SDK 2013.

Trust me I've been there, I tried it for about 3 days and did a lot of research... :)

 

Even tried it with the Linux version but can't that get to work either.

Hey there, 

 

I'm trying to get your DayZ container running on my k3s cluster. It's up and running well, and just had a question on modding the server. 

 

Where do I put the mod files that I've downloaded from the Steam Workshop? I've seen documentation from Nitrado for setting up mods on their servers that say to put it in the main parent game folder. I see that your container has an addons folder already, so do I take all the .pbo and .bisign files for each mod and throw them in there, then put the respective "keys" files in the keys folder?

 

Do you have any documentation on how to do this?

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42 minutes ago, Arcaeus said:

Do you have any documentation on how to do this?

No, sadly enough not, I provide only the basic functionality with my containers. Modding is always up to the user or at least I try to help where I can but DayZ is completely out of reach for me because I'm really not that familiar with it.

Anyways, it should be not different than on bare metal.

  • Author
2 hours ago, DetectiveSquirrel said:

Their latest release is now https://github.com/Pryaxis/TShock/releases/tag/v5.0.0 which has changed file structure from the last latest which was v4.5.18

But this was released 3 days ago which should be thuesday, I made the post on monday, so this release was released after I made the post.

 

Does it not work or what is the exact issue now?

13 minutes ago, ich777 said:

But this was released 3 days ago which should be thuesday, I made the post on monday, so this release was released after I made the post.

 

Does it not work or what is the exact issue now?

Doesnt seem to work no, as its looking for the older release that includes TerrariaServer.exe which is no longer a thing as it states the server run files are now as below.


In addition, the new binary you need to run is called TShock.Server.exe or TShock.Server, not TerrariaServer.exe.
laPDXB0.png

Logs.txt

Edited by DetectiveSquirrel

  • Author
1 minute ago, DetectiveSquirrel said:

Doesnt seem to work no, as its looking for the older release that includes TerrariaServer.exe which is no longer a thing

I have to look into this, give me a bit, I will report back.

  • Author
1 hour ago, DetectiveSquirrel said:

Doesnt seem to work no, as its looking for the older release that includes TerrariaServer.exe which is no longer a thing as it states the server run files are now as below.

Please do the following to upgrade to 5.0.0:

  1. Stop the container
  2. Backup your "Worlds" folder and your "serverconfig.txt" from the main directory to your local computer
    (Maybe also backup the "ServerPlugins" folder, but only if you have custom mods installed)
  3. Remove everything from the terraria-tshock directory that lives in your appdata folder
  4. Copy the "Worlds" folder and you "serverconfig.txt" back to the terraria-tshock directory
    (if you backed up the "ServerPlugins" folder, create a Directory named "ServerPlugins" folder in the terraria-tshock directory and copy only the mods from the "ServerPlugins" in the newly created folder)

Start the container again

 

 

If you are pulling the container for the first time it will work OOB.

 

 

However if you got a message without a version number in it similar like this:

---Something went wrong, can't download TShock Mod v, putting container into sleep mode!---

please stop the container and wait for at least an hour before you start it again <- this has something to do how I pull in the version number.

1 hour ago, ich777 said:

Please do the following to upgrade to 5.0.0:

  1. Stop the container
  2. Backup your "Worlds" folder and your "serverconfig.txt" from the main directory to your local computer
    (Maybe also backup the "ServerPlugins" folder, but only if you have custom mods installed)
  3. Remove everything from the terraria-tshock directory that lives in your appdata folder
  4. Copy the "Worlds" folder and you "serverconfig.txt" back to the terraria-tshock directory
    (if you backed up the "ServerPlugins" folder, create a Directory named "ServerPlugins" folder in the terraria-tshock directory and copy only the mods from the "ServerPlugins" in the newly created folder)

Start the container again

 

 

If you are pulling the container for the first time it will work OOB.

 

 

However if you got a message without a version number in it similar like this:

---Something went wrong, can't download TShock Mod v, putting container into sleep mode!---

please stop the container and wait for at least an hour before you start it again <- this has something to do how I pull in the version number.

Thank you kindly, up and running again.

Hi there, Thank you for your excellent work - I was wondering if whenever you might have some time next - Would it be possible to look into creating an Unreal Tournament 99 server?  I believe the Linux server files are 'free to use' as they are stripped down without the main game executables.  Thanks again for your work with Unraid!

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57 minutes ago, StalkS said:

Hi there, Thank you for your excellent work - I was wondering if whenever you might have some time next - Would it be possible to look into creating an Unreal Tournament 99 server?  I believe the Linux server files are 'free to use' as they are stripped down without the main game executables.  Thanks again for your work with Unraid!

Will look into this ASAP, give me a few days please.

Question about ARK. Say I want to setup a cluster... is that possible with this? I can imagine running a multitude of dockers with ARK would be painful. Do you have a suggestion to make a cluster for ARK on unraid?

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1 hour ago, djmulder said:

Question about ARK. Say I want to setup a cluster... is that possible with this? I can imagine running a multitude of dockers with ARK would be painful. Do you have a suggestion to make a cluster for ARK on unraid?

Second recommended post on the very top of this thread by @Cyd.

Good Afternoon @ich777 and @Cyd

 

We have been trying for three days to get the docker to work with mods on Ark and we've hit a wall, I think we've tried every "solution" here such as Page 85 and 86 from Cyd and Cornflake with no success.

 

Cornflake suggested adding three extra Paths to the container but mnt/cache/appdata/steamcmd/workshop does not exist.

 

With the -automanagedmods line and game params with the mod ids listed ( so no editing of GUS.ini or Game.ini ) the server just boot cycles as suggested in page 85 by @Cyd this is due to a SteamCMD issue? How would we resolve this? Do we need to delete the existing steamCMD and reinstall?

 

We're stuck and could really use a hand as we've exhausted everything we're able to find on here and other solutions no longer seem to work.

 

Help would be appreciated!

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43 minutes ago, DinoBrain said:

Help would be appreciated!

Sorry I can't help with modding Ark and especially not with clustering since I only provide the basic functionality with my containers, modding is always up to the users, maybe @Cyd can help but I don't know if he is much around on the forums.

 

Also I would suggest that you post screenshots and what you did exactly since otherwise nobody really can help here.

I know that a few users are running indeed a cluster and it is working just fine.

@DinoBrain I haven't done much with the ARK cluster since I put it up, but here is a snap of my docker page.

 

image.thumb.png.68501489d7b773fffe991757c488250f.png

 

I don't think the XMLs have changed since we spun this up. 

Hello ich777,

 

i have a problem with the minecraft basic server. How can i run this one as a bukket server? When i am replacing the server.jar to the craftbukket jar in the folder and edit this also to the same name in the docker it will always do the default server.jar and replace/delete my old one. What am i doing wrong?

Hey @Cyd @ich777 Thanks for the quick responses!

 

We have finally gotten it running. We had to boot the game in single player with the mods in for them to unpack, Then copy and paste them manually into the the mods folder on the ark-se of the server, Then we just added the ?GameModIds=x,x,x and it booted up and worked and loaded the mods.

 

No need to edit Game.ini or GUS.ini at all.

 

We haven't tested it with your path lines yet to run the automodmanager, But we will eventually we're just happy its' running now.

  • Author
8 minutes ago, dacomand said:

When i am replacing the server.jar to the craftbukket jar in the folder and edit this also to the same name in the docker it will always do the default server.jar and replace/delete my old one. What am i doing wrong?

Please post a screenshot from you Docker template.

@DinoBrain So about the -automodmanager ... it is effectively the shootergame binary making an external call to start a second copy of SteamCMD, and it expects it to be in a vary specific place. that's what those "extra" mappings are for. if you have put your copy of SteamCMD in some other place then the ich777 default /mnt/cache/appdata/steamcmd you will need to change the mappings so that shootergame can find it exactly where it expects it to be.

1 minute ago, ich777 said:

Please post a screenshot from you Docker template.

THX for the fast answer. Here we go.

screen.PNG

  • Author
7 minutes ago, dacomand said:

THX for the fast answer. Here we go.

screen.PNG

The server executable, so to speak the jar file is named server1?

 

You also have to change the game version variable to „custom“.

6 minutes ago, ich777 said:

The server executable, so to speak the jar file is named server1?

 

You also have to change the game version variable to „custom“.

THANK YOU SO SO MUCH - it worked

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