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[Support] ich777 - Gameserver Dockers

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sorry to reply to this thread in this way, but i made a post asking about disabling the default fields in the edit screen in favor of lines in the config file.

i cannot see my own post, nor the response @ich777 made to it, the thread goes from august 11, to august 19. i did get a notification, but it just leads back to the most recent post in the thread. thanks.

Edited by Gregory G Harding

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5 hours ago, Gregory G Harding said:

sorry to reply to this thread in this way, but i made a post asking about disabling the default fields in the edit screen in favor of lines in the config file.

I don't remember the exact message but I remember, was it RUST or a similar game and about the start parameters correct?

I think my answer was somehow that you have to use a combination from start parameters and from the configuration files since my container is designed like that.

Vintage Story Server, new game update to 1.21.0 and it says "
The following frameworks were found:

7.0.20 at [/usr/share/dotnet/shared/Microsoft.NETCore.App]

Learn about framework resolution:

https://aka.ms/dotnet/app-launch-failed

To install missing framework, download:

https://aka.ms/dotnet-core-applaunch?framework=Microsoft.NETCore.App&framework_version=8.0.0&arch=x64&rid=debian.12-x64
"
So how do I go about updating the .net runtime to .net 8

13 hours ago, ich777 said:

I don't remember the exact message but I remember, was it RUST or a similar game and about the start parameters correct?

I think my answer was somehow that you have to use a combination from start parameters and from the configuration files since my container is designed like that.

thank you. may i suggest the ability in the future to OMIT the parameters if left blank in the docker setup and to not apply defaults, in the event a server owner wishes to control the variables within the game itself.

  • Author
40 minutes ago, zwf said:

So how do I go about updating the .net runtime to .net 8

I have to do that, please give me a few days.

  • Author
7 minutes ago, Gregory G Harding said:

may i suggest the ability in the future to OMIT the parameters if left blank in the docker setup and to not apply defaults, in the event a server owner wishes to control the variables within the game itself.

I didn‘t know that you could do that directly from the game.

Usually you have to edit the config files but this was actually done on purpose to make it easier for users to set it up through the template. :)

  • Author
11 hours ago, zwf said:

Vintage Story Server, new game update to 1.21.0 and it says "

The container is now updated, please update the container itself and everything will work again.

20 hours ago, ich777 said:

I didn‘t know that you could do that directly from the game.

Usually you have to edit the config files but this was actually done on purpose to make it easier for users to set it up through the template. :)

yes, with rust anyway.

all you have to do is specify +server.identity string in your launch parameters and it will pull everything from config file. then you can modify settings within the game admin panel.

Edited by Gregory G Harding

  • Author
1 hour ago, Gregory G Harding said:

then you can modify settings within the game admin panel.

I‘m not too sure if the admin panel was a thing back then.

However it is like it is in my container.

19 hours ago, ich777 said:

The container is now updated, please update the container itself and everything will work again.

Hey I think this may have broken my instance, me and friends are stuck on 1.20.12 due to un-updated mods and not sure how but looks like my container got updated. Any advise?

image.png

Edited by Silent454

  • Author
3 hours ago, Silent454 said:

Hey I think this may have broken my instance, me and friends are stuck on 1.20.12 due to un-updated mods and not sure how but looks like my container got updated. Any advise?

I create a second tag for the container shortly with dotNet 7.0 is that okay for you, so to speak you would have only to change the repository in the template.

Please edit your container and at Repository make sure to add :dotnet7 at the end, so to speak that your repository look like either: ghcr.io/ich777/vintagestory:dotnet7 or ghcr.io/ich777/vintagestory:dotnet7 depending which container registry you are using.

If you should ever upgrade to the latest version you just have to remove :dotnet7

Hope that helps.

17 hours ago, ich777 said:

I create a second tag for the container shortly with dotNet 7.0 is that okay for you, so to speak you would have only to change the repository in the template.

Please edit your container and at Repository make sure to add :dotnet7 at the end, so to speak that your repository look like either: ghcr.io/ich777/vintagestory:dotnet7 or ghcr.io/ich777/vintagestory:dotnet7 depending which container registry you are using.

If you should ever upgrade to the latest version you just have to remove :dotnet7

Hope that helps.

Works great, thank you

Hello all, my friends and me use your container for playing valheim a few month now … and it's working flawless (beside the fact that BepInEx died on the way … really not that important … I just disabled it).

But since the start the service is unreliable in terms of availability. Meaning: Every one, two or three days the valheim server can no longer be connected (question mark or cross in the valheim server list). The solution is always just a simple reboot of the docker container ... after that, everything is back to normal. I even set a scheduled task to reboot the container every night ... but still 50% of the time i have to reboot it manually before we can start a session.

Is there any explanation for this behaviour … anything I can do?

Attached the view when the service is not reachable.

WhatsApp Bild 2025-08-29 um 13.26.54_eea170a0.jpg

  • Author
1 hour ago, GrandpaXXL said:

Is there any explanation for this behaviour …

Not really, never heard of such a behavior.

1 hour ago, GrandpaXXL said:

Attached the view when the service is not reachable.

My server also looks sometimes like that but that doesn‘t mean that the server isn‘t reachable, that‘s still an issue since the very beginning from the game.

1 hour ago, GrandpaXXL said:

anything I can do?

Do you have a static or a dynamic public IP address?

Do you and your friends connect with the IP or with the hostname in game?

BTW BepInEx should work again.

21 minutes ago, ich777 said:

Not really, never heard of such a behavior.

My server also looks sometimes like that but that doesn‘t mean that the server isn‘t reachable, that‘s still an issue since the very beginning from the game.

Do you have a static or a dynamic public IP address?

Do you and your friends connect with the IP or with the hostname in game?

I have a dynamic ip and use the dyndns service of my fritz box (xxxxx.myfritz.net:2456). My friends and i use this name ... is that possibly the problem? Connection loss when my internet address changes?

I checked my reboot script ... it restarts the container every night at 3:00 am, but my fritz box renews its ip roundabout 4:00 am ...

Changed the reboot script starting time to 06:00 am ... we will see if this shows any progress ...

Edited by GrandpaXXL

  • Author
27 minutes ago, GrandpaXXL said:

I have a dynamic ip and use the dyndns service of my fritz box (xxxxx.myfritz.net:2456)

Most likely yes.

I know Fritzboxes but I don‘t have one here in Austria, howerver you can try to use something like DuckDNS and see if that is working better, I assume that the server list caches the IP and when your IP changes the IP isn‘t correct anymore but this is just a guess.

32 minutes ago, ich777 said:

Most likely yes.

I know Fritzboxes but I don‘t have one here in Austria, howerver you can try to use something like DuckDNS and see if that is working better, I assume that the server list caches the IP and when your IP changes the IP isn‘t correct anymore but this is just a guess.

The caching part makes a lot of sense ... i will try the above approach with the schedule change and maybe another dyndns provider. Get in touch again when I know for sure whether one of the approaches worked. Thanks so far ...

Hey! I've been trying to fix this but with no luck.
Not sure if you are still supporting this but i have an issue.
Satisfactory Game Server
I can play locally no problem, but my friends can find the server, it appears "Offline - Server Name Pending"
I think the issue is here:
"LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]"

But I can't manage to fix it, would really appreciate if you could find the time to help! Thank you!

Edited by vaahr

  • Author
8 hours ago, vaahr said:

Satisfactory Game Server

I really can't tell because you posted so little information.

Did you change any settings in the template, did you change any config files, do you have other services running which are reachable from the outside world, did you do a port forwarding in your router, do you have a static or dynamic public IP address?

if i want to force the container to take more RAM, can i just create a variable called "memory" and get it to "16G"? or is there a different way of doing it?

my satisfaction server appears to be hitting a memory limit. after people spend a little time building out stuff, things just stop working. the users all see white ghosts of whatever they are trying to put down that never actually gets saved to the server. other times they see objects that have been removed as if they are still there. they have to log out and log back in just so that they can continue playing. i'm hoping more memory fixes it

Edited by solomonshv

  • Author
1 hour ago, solomonshv said:

if i want to force the container to take more RAM, can i just create a variable called "memory" and get it to "16G"? or is there a different way of doing it?

The container by default does not limit the amount of RAM the application inside the container can use, so to speak the application inside the container can by default use all your available memory and even crash your server.

1 hour ago, solomonshv said:

my satisfaction server appears to be hitting a memory limit.

This is something you have to ask the developers from the game since this is a application limitation that it doesn't use more RAM, not a container limitation as explained above.

Hi,

I installed the Dayz server from Ich777 and adjusted the serverDZ cfg in Saves as described.

I only changed the server/host name and set a password. According to the log, the server is running.

I can't find it even by name or IP, whether in the game or via the launcher.

I have another Minecraft and Satisfactory server with the same IP, and I can access both of them using the IP.

Screenshot_67.png

Screenshot_68.png

Screenshot_71.png

  • Author
10 minutes ago, BobbyTv87 said:

I can't find it even by name or IP, whether in the game or via the launcher.

Can you please try to not change anything and see if you can connect by your local IP?

Do you try to connect to the dedicated server with your public IP or with your Server IP?

What is the exact error message?

9 minutes ago, ich777 said:

Can you please try to not change anything and see if you can connect by your local IP?

Do you try to connect to the dedicated server with your public IP or with your Server IP?

What is the exact error message?

I cannot connect to any IP address.

And I am not receiving any error messages in the log.

  • Author
2 hours ago, BobbyTv87 said:

And I am not receiving any error messages in the log.

I meant the message in the game when you are trying to connect.

However if you report the container as broken and not working, I'll pull it from CA.

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