June 26, 20224 yr Author also how to autoupdate bedrock server ?No auto update built into crafty 4 as far as I can tell, you would have to do upgrade manuallySent from my CLT-L09 using Tapatalk
June 26, 20224 yr 20 minutes ago, binhex said: I haven't tried running two servers tbh Thanks for answer i will try then, i thought maybe you know the idea of how it should be runned , do you think its maybe running on same port some servers ?
June 26, 20224 yr 28 minutes ago, binhex said: No auto update built into crafty 4 as far as I can tell, you would have to do upgrade manually maybe i can use some script and use it in shedule part in prog or better to wait when they will make it in crafty4 can you point for some update script maybe i found some but not checked yet ... https://github.com/mcotterman/minecraft_bedrock_service https://www.reddit.com/r/MCPE/comments/aniveu/automatically_update_bedrock_dedicated_server_for/
June 27, 20224 yr On 6/24/2022 at 5:50 AM, NLS said: Will actually need some help from someone... I got that dreadful pizza floodbot trojan recently and it made me get kicked from crafty discord. Invites don't work, I am probably banned. Since I have no way to reach crafty team, can SOMEONE page some mod in crafty discord to let me back in? (NLS #7917) (obviously I cleared the spambot) i did ask the question right now waiting for someone. lets see
June 29, 20224 yr On 6/28/2022 at 2:15 AM, francrouge said: i did ask the question right now waiting for someone. lets see thanks I am back in most servers I remember being, not on this yet
July 26, 20223 yr I have issue with this. And while half the issue is probably a crafty-controller issue (GUI just dies), the other half of the issue is possibly issue of this container. If I try to restart the container, it throws a bunch of attempts to chown some files and then fails to start the server because it believes there is an instance already working. (the one that the GUI died so it couldn't die gracefully) So I have to try and find any processes related to it and kill them manually. Totally sucks. EDIT: Actually the problem is the session.lock file remaining. Needs manual delete. Probably the stop (or restart) container process, should look for this file to delete after some timeout? Edited July 26, 20223 yr by NLS
July 27, 20223 yr Author 20 hours ago, NLS said: EDIT: Actually the problem is the session.lock file remaining. Needs manual delete. Probably the stop (or restart) container process, should look for this file to delete after some timeout? should be simple enough to fix, delete file on startup of the container, where is the lock file located? found it and the fix is in, please pull down the latest image.
August 9, 20223 yr Author Anyone know how to fix this issue with vanilla servers? Yes download the latest version of Minecraft java, you are two revisions behindSent from my SM-T970 using Tapatalk
August 12, 20223 yr Ok Brain cramp here. I'm trying to import a bedrock server and for the life of me i cant seem to figure out the correct path. i'd rather have all my servers under one roof so to speak to make them manageable. what am i doing wrong this the path. Edited August 14, 20223 yr by hyperlynx256 Spelling error
August 25, 20223 yr How does the updating work on the docker container? It seems that it isn't pulling the latest version.
August 25, 20223 yr Author 8 hours ago, SentientNut said: How does the updating work on the docker container? It seems that it isn't pulling the latest version. it automatically updates based off commits to master (for now), so its fully up to date, ignore the version you see and prompt for update, for some reason it looks like it pulls this from the file `/config/crafty-4/crafty/app/config/version.json` which is persistent, so your version wont change. EDIT - fixed this by forcing an overwrite of version.json from container to bind mount on startup, please pull down latest image to see this in action, you should then see the version info updated and you wont see a prompt to upgrade (even though there is no upgrade).
August 25, 20223 yr 10 hours ago, binhex said: EDIT - fixed this by forcing an overwrite of version.json from container to bind mount on startup, please pull down latest image to see this in action, you should then see the version info updated and you wont see a prompt to upgrade (even though there is no upgrade). Nice. Best Community Dev ever right here.
August 27, 20223 yr On 8/8/2022 at 1:15 AM, NLS said: Is anybody using Geyser with Paper on Crafty 4? Yes, running Paper (1.19.2) with Geyser. Working with PC and PS4 Bedrock
September 1, 20223 yr On 8/27/2022 at 2:55 PM, CryPt00n said: Yes, running Paper (1.19.2) with Geyser. Working with PC and PS4 Bedrock I might need help. Can I PM you later?
September 11, 20223 yr Can we get java 8 included in this image for older versions of MC? Nevermind, it is there already, Crafty just doesn't see it as an alternative java version. Maybe that could be fixed, idk if that's a docker image issue or a crafty issue. usr/lib/jvm/java-8-openjdk/jre/bin/java Edited September 11, 20223 yr by catapultam_habeo
September 17, 20223 yr Hello, I use the interactive board plugin to provide players with information. It basically overlays text on images in game. (java edition) When I use the plugin on this crafty docker, the text will not display. In talking with the interactive board devs, they think the docker itself needs fontconfig. Is this something that could be addressed, or is the use case too small? Interactive Board is a pretty popular plugin if it helps support my case. We were able to reproduce the issue on a ubuntu vm by uninstalling the font support, then confirmed reinstalling it addressed the issue. I realize this is different, but it is proof of concept of the problem. Thank you! Edited September 17, 20223 yr by fenix012585
October 4, 20223 yr Does anyone have experience running crafty behind something like SWAG or another reverse proxy? I'm trying to get this working alongside my other reverse proxied containers but I keep getting a 502 bad gateway every time I try and access my subdomain that I'm routing to the container's webui. The other containers I have running work just fine with their subdomains so there must be something I'm misconfiguring but I can't seem to figure out what it is. I know this question isn't directly related to this thread but I thought I'd ask here first just to make sure I wasn't missing something or if someone else has run into this before. I can provide my nginx config for my subdomain as well if needed. Thanks
October 8, 20223 yr Just a note. I made Geyser work with this server after all. It always showed as working (when server started it reported geyser loading and listening to 0.0.0.0:25575 - that was ok from the beginning), but in reality it was unreachable (from own LAN). Don't know what made it work but here are some things I tried: - Made login mode floodgate (also have floodgate). It shouldn't be this, because my issue was that server was not even responding from bedrock client. I did have to whitelist the player when game worked (it didn't show with same UUID). - Made an extra port setting in the container where I also "opened" UDP ports for Geyser (as I noticed it kept mentioning about UDP port). It could be it. ...some other things I don't remember (not a very useful port eh? )...
October 8, 20223 yr Hi all, Rather than having 2 docker containers running (one for creative and one for survival) i thought i would give this a go. I have created 2 servers on different ports but one the first server created shows up as a LAN game. I can access the other server if i add it into the servers listing but that is not really kid friendly. Any guidance?
October 9, 20223 yr 19 hours ago, SavageAUS said: Hi all, Rather than having 2 docker containers running (one for creative and one for survival) i thought i would give this a go. I have created 2 servers on different ports but one the first server created shows up as a LAN game. I can access the other server if i add it into the servers listing but that is not really kid friendly. Any guidance? You can go down the rabbit hole of giving the containers unique IP addresses, or you can manually add the custom port to each client once. Personally I think the one time each hassle of adding it into the client is way less work than sorting out the various pitfalls that can occur when giving containers unique IP's, but feel free to pursue it.
October 14, 20223 yr It's a good time for kids to learn what a network "port" is. They will probably need it after all.
October 16, 20223 yr On 10/4/2022 at 12:01 PM, RetroJect said: Does anyone have experience running crafty behind something like SWAG or another reverse proxy? I'm trying to get this working alongside my other reverse proxied containers but I keep getting a 502 bad gateway every time I try and access my subdomain that I'm routing to the container's webui. The other containers I have running work just fine with their subdomains so there must be something I'm misconfiguring but I can't seem to figure out what it is. I know this question isn't directly related to this thread but I thought I'd ask here first just to make sure I wasn't missing something or if someone else has run into this before. I can provide my nginx config for my subdomain as well if needed. Thanks any luck with this? I'd like to make my crafty-4 web backend available to my buddy, and want it to be safe SSL connection.
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