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[Support] ich777 - Gameserver Dockers

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18 minutes ago, ich777 said:

Try the following:

  1. Stop the container
  2. Got to the directory from Wreckfest in your appdata directory
  3. Delete the folder WINE64
  4. Start the container

Thanks the server is avaliable again in the server browser menu, just gotta figure out why its not joinable again... ughhh! Thanks for your help once again!

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This docker will run about a day then it keeps giving me this error.  I was running around in the game when it suddenly just crash. 

 

grep: /serverdata/serverfiles/serverconfig.xml: No such file or directory
sed: can't read /serverdata/serverfiles/serverconfig.xml: No such file or directory
/opt/scripts/start-server.sh: line 189: /serverdata/serverfiles/7DaysToDieServer.x86_64: No such file or directory
grep: /serverdata/serverfiles/serverconfig.xml: No such file or directory
sed: can't read /serverdata/serverfiles/serverconfig.xml: No such file or directory
/opt/scripts/start-server.sh: line 189: /serverdata/serverfiles/7DaysToDieServer.x86_64: No such file or directory



The files are there. 

 

I am tired of reinstalling this docker and have exhausted google searching for ideas to fix it.  Any ideas?

  • Author
3 hours ago, ntweaver said:

I am tired of reinstalling this docker and have exhausted google searching for ideas to fix it.  Any ideas?

It is most likely that this is a configuration issue.

 

Is you appdata share set to be moved to the Array correct?

If yes, please change that and make sure the Mover actually moves the data from the Array to the Cache and the primary storage is the Cache.

Hello.

When I am using ArmA3 and launch server from my unraid.

Does it using the arma3server 32bit file or the arma3server_x64 file to launch the server?

And where and how can i edit what type of server I want docker in my unraid to launch? 32 vs 64 file.

  • Author
20 minutes ago, kiptanoi said:

Does it using the arma3server 32bit file or the arma3server_x64 file to launch the server?

By default it starts with 32bit because most people have issues with 64bit.

 

To start it with 64bit:

1. Go to the Docker template

2. Add another variable with the Key: FORCE_X86 and as Value: false

 

This will start the server with the 64bit executable.

5 hours ago, ich777 said:

By default it starts with 32bit because most people have issues with 64bit.

 

To start it with 64bit:

1. Go to the Docker template

2. Add another variable with the Key: FORCE_X86 and as Value: false

 

This will start the server with the 64bit executable.

Cool, thanks 👍❤️

10 hours ago, ich777 said:

It is most likely that this is a configuration issue.

 

Is you appdata share set to be moved to the Array correct?

If yes, please change that and make sure the Mover actually moves the data from the Array to the Cache and the primary storage is the Cache.


Hm, intreresting. I have it set to cache-->array. I have 3 other game servers running in the background and haven't had any issues like this.

 

Would just creating a new share and keeping it as cache fix this?

  • Author
1 hour ago, ntweaver said:


Hm, intreresting. I have it set to cache-->array. I have 3 other game servers running in the background and haven't had any issues like this.

 

Would just creating a new share and keeping it as cache fix this?

This always depends which path that you‘ve set in the template.

 

If you set /mnt/cache/… you have to make sure the share stays on the cache share.

If you use /mnt/user/… it doesn’t have to stay on the cache but I don‘t recommend that since you create unecessary overhead because the files have to go through the FUSE filesystem.

palword

The devs and container profile recommend restarting every 24 hours. Is there an easy to set a scheduled restart through the UI? I rather not go mess with crontab or whatever...

  • Author
1 hour ago, Bushibot said:

Is there an easy to set a scheduled restart through the UI?

There is nothing built into the container to restart it automatically every 24 hours, however you could go into User Scripts, create a new script with the following content:

#!/bin/bash
docker container restart <CONTAINERNAME>

(replace <CONTAINERNAME> with your container name <- case sensitive), set the script to a Daily Schedule (or set up a schedule that fits your needs) and Apply it. Done.

anyone was able to get euro truck simulator working ?

  • Author
4 minutes ago, francrouge said:

anyone was able to get euro truck simulator working ?

What‘s the exact issue? Any logs?

 

It should work fine.

  • Author
1 hour ago, francrouge said:

But do i need to create manually the configs files ? thx

No, the container does all for you go to:

.../eurotrucksimulator2/.local/share/Euro Truck Simulator 2/

and there is everything located as pointed out here:

grafik.thumb.png.e14a99a4ec28dec101b9a59a019424ce.png

 

The file that you want to edit is basically server_config.sii (please also make sure to first stop the container before editing any files).

13 minutes ago, ich777 said:

What‘s the exact issue? Any logs?

 

It should work fine.

 

6 hours ago, ich777 said:

No, the container does all for you go to:

.../eurotrucksimulator2/.local/share/Euro Truck Simulator 2/

and there is everything located as pointed out here:

grafik.thumb.png.e14a99a4ec28dec101b9a59a019424ce.png

 

The file that you want to edit is basically server_config.sii (please also make sure to first stop the container before editing any files).

O god my bad i miss the line wow sorry thx a lot

hey, 

i was trying to create a dedicated server for the forest, but I am unable to do so because of errors. i have tried to generate different tokens with the following appids: 242760 and 556450. but each time I get the following errors:
 

wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:wineboot:main Cannot set the dir to L"C:\\windows" (2)
wine: could not open working directory L"C:\\windows\\system32\\", starting in the Windows directory.
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 2
002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steam\\AppData\\Roaming".
002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steam".
002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steam\\AppData\\Local".
wine: failed to open"/serverdata/serverfiles/TheForestDedicatedServer.exe": c0000135

Session terminated, killing shell...kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec]
Redirecting stderr to'/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to install app '242760' (No subscription)
---Prepare Server---
---Checking for 'saves' directory---
---Directory 'saves' found!---
---Checking for 'config.cfg'---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---Setting up WINE---
---Checking for old display lock files---
---Server ready---
---Start Server---
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to install app '242760' (No subscription)
---Prepare Server---
---Checking for 'saves' directory---
---Directory 'saves' found!---
---Checking for 'config.cfg'---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---Setting up WINE---

if I use the appid 556450, the only thing that changes is that I don't get the following line with the errors: ERROR! Failed to install app '242760' (No subscription).

Could you please help me with this or let me know what might be causing the error?

  • Author
4 hours ago, Rajiv Anne said:

but each time I get the following errors

And what is the exact error? Does the container restart?

 

You should see something like that:

GameServer init success. Port: 27015
Set a LogOnAnonymous
0208:fixme:cryptnet:check_ocsp_response_info check responder id
0208:fixme:cryptnet:check_ocsp_response_info check responder id
Connected to Steam successfully
The Forest Server is not VAC Secure!
Game server SteamID:90199603862891540
CoopSteamManager Initialize
CoopLobby.LeaveActive instance=
0024:fixme:winsock:WSAIoctl SIO_UDP_CONNRESET stub
CoopPlayerCallbacks::BoltStartBegin CoopVoice.VoiceChannel:[UdpChannelName Voice:1]
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Boo.Lang.dll (this message is harmless)
Will force game to new because GameSetup.IsSavedGameTrue LevelSerializer.CanResume False
[<color=#FFF>TIMER</color>] Cleanup - Elapsed Milliseconds: 0
[<color=#FFF>TIMER</color>] LoadAsync Start - Elapsed Milliseconds: 2
[<color=#FFF>TIMER</color>] failsafe - Elapsed Milliseconds: 4673
[<color=#FFF>TIMER</color>] Query state - Elapsed Milliseconds: 0
The referenced script on this Behaviour (Game Object 'Selector') is missing!
 
(Filename:  Line: 1744)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.934900 ms
VR SWITCHER AWAKE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VR SWITCHER RUNNING ON DEFAULT SETTINGS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Switching vr rig enable = False
****** Game Activation Sequence ******
Game Activation Sequence step 0 (GameStartType=New)
[<color=#FFF>TIMER</color>] LoadSave Awake - Elapsed Milliseconds: 7
PlayerPreferences.Load

 

How much resources is the container using, on my server Intel i9-10900 it is looking something like that:grafik.thumb.png.267744506f9afa8d2e05bd47d620b0b8.png

 

This should be the last message in the container logs:

Game autosave started

grafik.png.00f7126af215fb549f3493224caaac8d.png

 

On what hardware do you try to run the server?

 

As you can see above I just tried it and the container is running fine on my system.

 

4 hours ago, Rajiv Anne said:

ERROR! Failed to install app '242760' (No subscription).

Why do you want to do that? This is the game ID from the game itself and not the dedicated server, so to speak, that can't work.

In the Docker template you always have to use: 556450

 

 

What path in the Docker template is set for the Game files? Is it set to /mnt/cache/appdata/... or /mnt/user/appdata/...?

Please make sure that if it's set to /mnt/cache/appdata/... that your appdata share is set to stay on the cache (so to speak Cache as the Primary storage) and the Move takes no action or moves the files from the Array to the Cache.

7 hours ago, ich777 said:

And what is the exact error? Does the container restart?

yes, the container keeps restarting

You should see something like that:

GameServer init success. Port: 27015
Set a LogOnAnonymous
0208:fixme:cryptnet:check_ocsp_response_info check responder id
0208:fixme:cryptnet:check_ocsp_response_info check responder id
Connected to Steam successfully
The Forest Server is not VAC Secure!
Game server SteamID:90199603862891540
CoopSteamManager Initialize
CoopLobby.LeaveActive instance=
0024:fixme:winsock:WSAIoctl SIO_UDP_CONNRESET stub
CoopPlayerCallbacks::BoltStartBegin CoopVoice.VoiceChannel:[UdpChannelName Voice:1]
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Boo.Lang.dll (this message is harmless)
Will force game to new because GameSetup.IsSavedGameTrue LevelSerializer.CanResume False
[<color=#FFF>TIMER</color>] Cleanup - Elapsed Milliseconds: 0
[<color=#FFF>TIMER</color>] LoadAsync Start - Elapsed Milliseconds: 2
[<color=#FFF>TIMER</color>] failsafe - Elapsed Milliseconds: 4673
[<color=#FFF>TIMER</color>] Query state - Elapsed Milliseconds: 0
The referenced script on this Behaviour (Game Object 'Selector') is missing!
 
(Filename:  Line: 1744)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.934900 ms
VR SWITCHER AWAKE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VR SWITCHER RUNNING ON DEFAULT SETTINGS
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Switching vr rig enable = False
****** Game Activation Sequence ******
Game Activation Sequence step 0 (GameStartType=New)
[<color=#FFF>TIMER</color>] LoadSave Awake - Elapsed Milliseconds: 7
PlayerPreferences.Load

 

How much resources is the container using, on my server Intel i9-10900 it is looking something like that:grafik.thumb.png.267744506f9afa8d2e05bd47d620b0b8.png

image.thumb.png.977b46b4663c285d862dafae1af22c41.png

this is how it shows up

This should be the last message in the container logs:

Game autosave started

grafik.png.00f7126af215fb549f3493224caaac8d.png

 

On what hardware do you try to run the server?

i run it on a 4 core i5-3470 CPU with 16 gigs of ram

As you can see above I just tried it and the container is running fine on my system.

 

Why do you want to do that? This is the game ID from the game itself and not the dedicated server, so to speak, that can't work.

In the Docker template you always have to use: 556450

got it, thanks! now i used the AppID 242760 to generate my steam token

 

What path in the Docker template is set for the Game files? Is it set to /mnt/cache/appdata/... or /mnt/user/appdata/...?

Please make sure that if it's set to /mnt/cache/appdata/... that your appdata share is set to stay on the cache (so to speak Cache as the Primary storage) and the Move takes no action or moves the files from the Array to the Cache.

image.thumb.png.a55d6369439c9f42aacb716dab488266.png

config.cfg

Hey my PALWORLD Server doesnt work anymore. 

 

here is a log

 

/opt/scripts/start-server.sh: line 123:    67 Segmentation fault      ${SERVER_DIR}/Pal/Binaries/Linux/PalServer-Linux-Shipping Pal -nocore ${GAME_PARAMS} ${GAME_PARAMS_EXTRA}
[2024.07.01-16.32.35:784][  0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
[2024.07.01-16.32.35:784][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2024.07.01-16.32.35:784][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2024.07.01-16.32.35:785][  0]LogInit: Using OS detected language (en-US).
[2024.07.01-16.32.35:785][  0]LogInit: Using OS detected locale (en-US).
[2024.07.01-16.32.35:785][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2024.07.01-16.32.35:785][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2024.07.01-16.32.35:785][  0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000467 seconds
[2024.07.01-16.32.35:785][  0]CrashReportCoreLog: CrashReportClientVersion=1.0
[2024.07.01-16.32.35:785][  0]CrashReportCoreLog: CrashReportReceiver disabled
[2024.07.01-16.32.35:785][  0]CrashReportCoreLog: DataRouterUrl: https://o1291919.ingest.sentry.io/api/6513339/unreal/4a1a3921f51f4975b4cf8dd19022cb20/
[2024.07.01-16.32.35:846][  0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2024.07.01-16.32.35:846][  0]CrashReportCoreLog: Initial state = Unknown UploadState value
[2024.07.01-16.32.35:846][  0]LogCrashDebugHelper: DepotName: //UE5/Release-5.1
[2024.07.01-16.32.35:846][  0]LogCrashDebugHelper: BuiltFromCL: 0
[2024.07.01-16.32.35:846][  0]LogCrashDebugHelper: EngineVersion: 5.1.1-0+++UE5+Release-5.1
[2024.07.01-16.32.35:846][  0]LogCrashDebugHelper: BuildVersion: ++UE5+Release-5.1-CL-0
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: Got 3 pending files to upload from 'crashinfo-Pal-pid-67-B8AD547E487F458C898911FD7ED59932'
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: State change from Ready to SendingFiles
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: CompressAndSendData have 3 pending files
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: CompressAndSendData compressing 4055 bytes ('/serverdata/serverfiles/Pal/Saved/Crashes/crashinfo-Pal-pid-67-B8AD547E487F458C898911FD7ED59932/Diagnostics.txt')
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: CompressAndSendData compressing 9399 bytes ('/serverdata/serverfiles/Pal/Saved/Crashes/crashinfo-Pal-pid-67-B8AD547E487F458C898911FD7ED59932/CrashContext.runtime-xml')
[2024.07.01-16.32.36:826][  0]CrashReportCoreLog: CompressAndSendData compressing 152 bytes ('/serverdata/serverfiles/Pal/Saved/Crashes/crashinfo-Pal-pid-67-B8AD547E487F458C898911FD7ED59932/CrashReportClient.ini')
[2024.07.01-16.32.36:840][  0]LogInit: Using libcurl 7.83.1
[2024.07.01-16.32.36:840][  0]LogInit:  - built for Linux
[2024.07.01-16.32.36:840][  0]LogInit:  - supports SSL with OpenSSL/1.1.1n
[2024.07.01-16.32.36:840][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.12
[2024.07.01-16.32.36:840][  0]LogInit:  - other features:
[2024.07.01-16.32.36:840][  0]LogInit:      CURL_VERSION_SSL
[2024.07.01-16.32.36:840][  0]LogInit:      CURL_VERSION_LIBZ
[2024.07.01-16.32.36:840][  0]LogInit:      CURL_VERSION_IPV6
[2024.07.01-16.32.36:840][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2024.07.01-16.32.36:840][  0]LogInit:      CURL_VERSION_LARGEFILE
[2024.07.01-16.32.36:840][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2024.07.01-16.32.36:840][  0]LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
[2024.07.01-16.32.36:840][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2024.07.01-16.32.36:840][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2024.07.01-16.32.36:840][  0]LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
[2024.07.01-16.32.36:840][  0]LogInit:  - LocalHostAddr = Default
[2024.07.01-16.32.36:840][  0]LogInit:  - BufferSize = 65536
[2024.07.01-16.32.36:840][  0]CrashReportCoreLog: Sending HTTP request: https://o1291919.ingest.sentry.io/api/6513339/unreal/4a1a3921f51f4975b4cf8dd19022cb20/?AppID=CrashReporter&AppVersion=5.1.1-0%2B%2B%2BUE5%2BRelease-5.1&AppEnvironment=Release&UploadType=crashreports&UserID=-00000063%7C%7C
[2024.07.01-16.32.37:026][  0]CrashReportCoreLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
[2024.07.01-16.32.37:026][  0]CrashReportCoreLog: State change from SendingFiles to SendingFiles
[2024.07.01-16.32.37:026][  0]CrashReportCoreLog: All uploads done
[2024.07.01-16.32.37:026][  0]CrashReportCoreLog: State change from SendingFiles to Finished
[2024.07.01-16.32.37:863][  0]CrashReportCoreLog: Final state (Receiver) = Finished
[2024.07.01-16.32.37:863][  0]CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
[2024.07.01-16.32.37:863][  0]LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
[2024.07.01-16.32.37:863][  0]LogExit: Preparing to exit.
[2024.07.01-16.32.37:864][  0]LogExit: Object subsystem successfully closed.
[2024.07.01-16.32.37:865][  0]LogModuleManager: Shutting down and abandoning module HTTP (12)
[2024.07.01-16.32.37:896][  0]LogModuleManager: Shutting down and abandoning module SSL (11)
[2024.07.01-16.32.37:897][  0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8)
[2024.07.01-16.32.37:897][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2024.07.01-16.32.37:897][  0]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.01-16.32.37:897][  0]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.01-16.32.37:898][  0]LogExit: Exiting.
CommonUnixCrashHandler: Signal=11
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK

  • Author
6 minutes ago, Psyonicar said:

CommonUnixCrashHandler: Signal=11

The last time I saw that error the cause was a corrupt save game.

  • Author
18 minutes ago, Rajiv Anne said:

i run it on a 4 core i5-3470 CPU with 16 gigs of ram

That's probably the cause of the issue since 3rd gen Intel lacks a lot of instructions which may be needed for The Forest.

I'm not too sure that this is the case for The Forest but I'm pretty certain.

 

As you can see above on my i9-10900 it is working perfectly fine.

1 hour ago, ich777 said:

The last time I saw that error the cause was a corrupt save game.

I rolled back to an older save and the issue still persists

 

Edit: I rolled back to an even ealier save, now it works again, thank you

Edited by Psyonicar

2 hours ago, ich777 said:

That's probably the cause of the issue since 3rd gen Intel lacks a lot of instructions which may be needed for The Forest.

I'm not too sure that this is the case for The Forest but I'm pretty certain.

 

As you can see above on my i9-10900 it is working perfectly fine.

alright, thanks for the clarification, i appreciate it

On 6/19/2024 at 4:25 AM, ich777 said:

@sirrand did you solve your issue with Soulmask already? It is most likely the case that you where using /mnt/cache/... in the template where your appdata share was maybe configured to be moved off of the cache to the array and that causes usually such a behavior.

 

BTW, did you figured out the issue from last week with RUST on your machine too?

Hey Ich777, I'm now good to go with Soulmask and have been running fine for about 2 weeks. I'm running a backup on it daily as well. As far as Rust, I'm reinstalling now to test and see, so I'll post up the results soon! Thanks for the followup!

Hey, I could use a little help trying to figure out how to connect to this. I have been beating my head against a wall for hours and reading forums and can't seem to find an issue I am sure is right in front of me. At this point I would be happy to just access it locally so I can verify it is up. I have the port forwarded 8211 UDP, I have tried deleting the docker (and associated folders in apdata) and reinstalled. I currently have the password removed (making sure to stop the server, update value, then restart the server). 

 

I also know I can't verify my port forward, but I don't have any problem accessing any of my other ports or services external.

 

I believe my server is starting up fine, but I am not seeing it in the list, and cannot connect to it manually. 

Quote

[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 11 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.

Session terminated, killing shell...kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec]
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 15 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---Nothing to do, PublicIP: xx.xx.xx.x still up-to-date!---
---Prepare Server---
---Server ready---
---Start Server---
Shutdown handler: initalize.
5.1.1-0+++UE5+Release-5.1 1008 0
Disabling core dumps.
Game version is v0.3.2.55495
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1718904263
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---Nothing to do, PublicIP: xx.xx.xxx.xx still up-to-date!---
---Prepare Server---
---Server ready---
---Start Server---
Shutdown handler: initalize.
5.1.1-0+++UE5+Release-5.1 1008 0
Disabling core dumps.
Game version is v0.3.2.55495

 

I know you mentioned removing the GAME_PARAMS "EpicApp=Palserver", however I don't have that included and these are base templates.

image.png.95897af1cbe8d3b534cfce03f4deec3d.png

 

Any help would be greatly appreciated! 

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