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[Support] ich777 - Gameserver Dockers

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On 7/17/2023 at 9:21 PM, kaoshunter said:

Any reason why minecraft bedrock isn't up dating to the latest version,  current version server on their website is 1.20.11.01.  Is there anyway to force an update.  Docker game version is set to latest. I have also restarted the unraid docker a few of times to see if it will update but hasn't yet.

 

On 7/17/2023 at 11:39 PM, ich777 said:

Please restart the container once more.

This was completely my fault... Sorry.

This seems to be happening again. Current version is 1.21.2.02 and server is still running 1.21.1. Was working last night but now causing connection issues. Have restarted several time with no update.

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1 hour ago, shiftylilbastrd said:

This seems to be happening again. Current version is 1.21.2.02 and server is still running 1.21.1. Was working last night but now causing connection issues. Have restarted several time with no update.

The update was found about 3,5 hours ago and everything should work as expected.
Please try to restart your container again, I can't reproduce this over here and my container (that I barely start anymore) was updating just fine:

grafik.thumb.png.6e4e501496ffbc699adb59cb053fe385.png

2 hours ago, ich777 said:

The update was found about 3,5 hours ago and everything should work as expected.

I've restarted probably a dozen times and still no change. Which log file are you looking at there? You've got lines in there that I don't see in any of mine.

  • Author
5 hours ago, shiftylilbastrd said:

I've restarted probably a dozen times and still no change. Which log file are you looking at there? You've got lines in there that I don't see in any of mine.

At the Docker container log itself (you can always issue: "docker container logs MinecraftBedrockServer" to get the full log output <- preferably from a SSH session where the lines aren't cut).

 

Can you try to install a second instance with another name and another path to the game files and see what version it pulls?

12 hours ago, ich777 said:

Can you try to install a second instance with another name and another path to the game files and see what version it pulls?

It finally updated this morning

Hello,

I apologize in advance if I missed something obvious.
I just installed my first game server for Unraid (V Rising). Installation went smoothly, checking the container log shows nothing out of the ordinary.

Yet I am unable to connect to the game locally (via LAN), getting  „No response from remote host” in the game client.

Both client and server are on the same subnet, with no firewalling issues between them.

I checked for port conflict, ports 9876-9877 are good, no conflicting ports.

 

And I am not sure how to troubleshoot any further.

Some pointers would be greatly appreciated!

 

EDIT: I managed to connect after I unchecked „LAN Server” checkmark in the client. Which is strange, because the server and the client are on the same LAN. Oh well... at least it works.

Edited by war4peace
Solution found

  • Author
1 hour ago, war4peace said:

EDIT: I managed to connect after I unchecked „LAN Server” checkmark in the client. Which is strange, because the server and the client are on the same LAN. Oh well... at least it works.

A LAN Server for V-Rising as they call it is LAN only mode and has to specificity configured for that, otherwise the checkbox LAN Server is not working (as you already discovered :) ).

Heya

 

Using Valheim ich777/steamcmd. But I suppose my question could be for other containers as well.

 

I'm trying to limit the idle cpu-usage of Valheim currently. I've been successfully using "--cpus 0.4". However I was wondering if it would be possible to have the constraint set to a value while no one is logged on, and then when a player is connected remove the constraints?

  • Author
52 minutes ago, Nischi said:

However I was wondering if it would be possible to have the constraint set to a value while no one is logged on, and then when a player is connected remove the constraints?

Not without restarting the container.

I'm running barotrauma but I need to run the game using LuaCsDedicatedServer.bat?  How do i do this?

 

Running the server now just uses the dedicatedserver.exe.

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3 hours ago, Xcal1bur said:

I'm running barotrauma but I need to run the game using LuaCsDedicatedServer.bat?  How do i do this?

That‘s currently not possible but I can implement that, may I ask why this is necessary?

hello, is it possible to update the docker of assetto corsa server with version 2.4.1 premium?

  • Author
29 minutes ago, nicolapejo said:

hello, is it possible to update the docker of assetto corsa server with version 2.4.1 premium?

I don‘t understand, you just have to restart the container and it should pull the update.

 

The containers are self maintaining and they check for updates on each restart.

10 hours ago, ich777 said:

That‘s currently not possible but I can implement that, may I ask why this is necessary?

Its cause we run lua mods on the server.  It has you run a .bat file that has this inside the bat file.

%LocalAppData%/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2559634234/Binary/DedicatedServer.exe"

I also run other games that require the changing of the executable like elden ring coop mod.

  • Author
17 minutes ago, Xcal1bur said:

Its cause we run lua mods on the server.

I look into that, give me a few days please.

8 hours ago, ich777 said:

I look into that, give me a few days please.

Thanks

  • Author
On 7/13/2024 at 6:38 PM, Xcal1bur said:

It has you run a .bat file that has this inside the bat file.

Now that I read the request again, are you sure you run a .bat file? This is usually a Windows Batch file which won't work since I use the Dedicated Server for Linux.

Are you sure that you don't want to run a .sh file? Batch files won't work here in this container since they are structured differently...

1 hour ago, ich777 said:

Now that I read the request again, are you sure you run a .bat file? This is usually a Windows Batch file which won't work since I use the Dedicated Server for Linux.

Are you sure that you don't want to run a .sh file? Batch files won't work here in this container since they are structured differently...

it is a windows batch file but it would probably work in .sh.  Not 100% sure as I normally host on a windows server 2019 server in vmware but since formatted for unraid. 

 

Although, Mine uses .exe for the files but I did find this for linux.  Just would need this docker to support lua for barotrauma for linux.  heh

https://steamcommunity.com/sharedfiles/filedetails/?id=2970628943

I can't seem to resolve an issue with getting the Icarus server back up. I haven't ran the container in a few months. Then yesterday, updated and haven't been able to get it functioning since.

 

Initially after an update I checked the logs to ensure it got the server up, but it appears to loop the start up sequence and annoyingly closes the log or console window(s) a few seconds after they're opened. This is what seems to cause the loop to happen again.

 

I've tried re-pulling the image to no avail.

I've tried a fresh install of the Icarus server to a new location, also to no avail. I have given over an hour and a half for the initial start up process to complete, but seems to stall at various stages (each time giving it at least fifteen minutes after the initial start). Restarting the container seems to cause it to pick up and continue.

 

On repeat fresh install, first stops at the following (waited for two hours):
 

Downloading https://web.archive.org/web/20210414165612/https://download.visualstudio.microsoft.com/download/pr/85d47aa9-69ae-4162-8300-e6b7e4bf3cf3/52B196BBE9016488C735E7B41805B651261FFA5D7AA86EB6A1D0095BE83687B2/VC_redist.x64.exe to /serverdata/.cache/winetricks/ucrtbase2019

 

Post container restart I see the following in the log:

---Starting Xvfb server---
---Server ready---
---Start Server---
tail: cannot open '/serverdata/serverfiles/Icarus/Saved/Logs/Icarus.log' for reading: No such file or directory
tail: no files remaining
tail: invalid PID: ‘’
/opt/scripts/start-watchdog.sh: line 6: kill: `': not a pid or valid job spec

 

There is also an error I noticed during the first fresh install about not having permissions to run a script.

 

Any assistance is appreciated as well!

IcarusServer_log.txt

Edited by UnInfamous

  • Author
8 hours ago, Xcal1bur said:

Although, Mine uses .exe for the files but I did find this for linux.  Just would need this docker to support lua for barotrauma for linux.  heh

I read a bit through that and it seems like a bit complicated for Linux users because you still need to install the files manually and at least that's not that easily possible in the container, I would recommend that you stick with Windows.

  • Author
9 hours ago, UnInfamous said:

I can't seem to resolve an issue with getting the Icarus server back up. I haven't ran the container in a few months. Then yesterday, updated and haven't been able to get it functioning since.

For an existing installation stop the container, remove the "WINE" directory and the "runtimes" file (if you don't have that file then obviously not) in the main directory for Icarus and it should work again.
I updated the WINE version a month ago which in your case prevented the container from starting.

 

I also pushed a update for new installations so that it should work right OOB again, they changed something how the installation is done which needed a little update.

Hi,

I run docker with server CounterStrike 1.6 and try to connect it from local network. In console on client I see "STEAM validation rejected". Can I play without STEAM accaunt?

 

Thanks

9 hours ago, ich777 said:

I read a bit through that and it seems like a bit complicated for Linux users because you still need to install the files manually and at least that's not that easily possible in the container, I would recommend that you stick with Windows.

Yeah I'm fine with installing manually as I have to do the same thing with windows.  Its not a good system they built but I want it to be easy to stop and start using a docker.  Is there a way to customize the docker to run a different .sh file as configured in the config/settings?  That's all that would be needed.  Then I can just update the files when a patch comes out manually with ftp.

  • Author
37 minutes ago, OldeFortran said:

I run docker with server CounterStrike 1.6 and try to connect it from local network. In console on client I see "STEAM validation rejected". Can I play without STEAM accaunt?

I think you have to add:

-insecure

to the GAME_PARAMS, but I'm not 100% sure if that will work for Gold Source games.

 

However this is a game specific question and I only give support when something is not working in terms of the Docker container, please try to ask you favorite search engine with something like: How to disable VAC Counter Strike 1.6 dedicated server

  • Author
2 hours ago, Xcal1bur said:

Is there a way to customize the docker to run a different .sh file as configured in the config/settings?

I've updated the container so that it now supports this, please pull the Docker update first (force update on the Docker page with Advanced View enabled).

 

Simply create a variable in the template that has the Key: GAME_START_SCRIPT and as the Value you have to define the name from the script eg: startScript.sh (if it's in a subdirectory you have to do it like that: subfolder/startScript.sh) :

grafik.png.fff6db30c188085ae0b621fab42780df.png

 

If the container won't start after that please send me the start script so that I can see what is going on in your start script.

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