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[Support] ich777 - Gameserver Dockers

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13 minutes ago, ich777 said:

So everything is working now I assume? Maybe something went wrong while updating.

Working great, thank you! Have used this image for well over a year without issue. Wasn’t too concerned about retaining my data given the 1.26 server wipe so was fine blowing away the dayz appdata directory. Others may want to retain their serverDZ.cfg . Just wanted to leave a comment in case anyone else hit the same problem.

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On 8/6/2024 at 10:53 AM, ich777 said:

Not an easy ways since every container has a customized start-server.sh file with customization for each individual game in it.

Alright. Any tips if I were to try and do it anyway? If I could figure out the right customization to start the server and added all the files to a docker using yours as a baseline, do you think it might work?

 

Assuming this game can even be started off the CLI which I'm not sure of yet.

  • Author
6 hours ago, buckethead said:

Alright. Any tips if I were to try and do it anyway? If I could figure out the right customization to start the server and added all the files to a docker using yours as a baseline, do you think it might work?

It may be possible but I don't know the game and I don't know how the dedicated server works for this game.

 

If you can download and start the game from the CLI then it might be possible.

I'm having issues with the Rust dedicated server, when I schedule reboots using a umod plugin the server restarts, but it gets stuck loading entities and I have to manually restart it a couple times before it will proceed through the same area.

  • Author
1 hour ago, clparr80 said:

I'm having issues with the Rust dedicated server, when I schedule reboots using a umod plugin the server restarts, but it gets stuck loading entities and I have to manually restart it a couple times before it will proceed through the same area.

This is maybe an issue with the plugin or the dedicated server itself.

I'm really sorry but I can't help there... Does it restart if you restart the container itself or do you also have to restart it a few times?

 

Maybe a plugin or something else is causing that.

The Rust Forums would be a better place to ask since as said above it seems like a dedicated server issue not a Docker container issue.

47 minutes ago, ich777 said:

This is maybe an issue with the plugin or the dedicated server itself.

I'm really sorry but I can't help there... Does it restart if you restart the container itself or do you also have to restart it a few times?

 

Maybe a plugin or something else is causing that.

The Rust Forums would be a better place to ask since as said above it seems like a dedicated server issue not a Docker container issue.

I have to restart the container a couple times, I'm going through the logs, i found one possible plugin error hanging it up, so I'm gonna monitor to see if it continues with any others.

Hey Ich777.

 

I have a small problem with 7d2d.

There was an update recently, so my server updated to version 1.1 which is experimental.

But I want to stay on version 1.0

 

I was using GAME_ID: 294420

 

So if i want to stay on version 1.0 I should use the GAME_ID below?

GAME_ID: 294420 -beta stable_v1.0

 

But in the logs it says: ERROR! Failed to set beta 'stable_v1.0'

 

 

 

Command execution
docker run
  -d
  --name='7DaysToDie'
  --net='lokarna'
  -e TZ="Europe/Berlin"
  -e HOST_OS="Unraid"
  -e HOST_HOSTNAME="Tower"
  -e HOST_CONTAINERNAME="7DaysToDie"
  -e 'GAME_ID'='294420
  -beta stable_v1.0'
  -e 'SERVERCONFIG'='serverconfig.xml'
  -e 'GAME_PARAMS'='-logfile 7DaysToDie_Data/output_log.txt $@'
  -e 'VALIDATE'=''
  -e 'ENABLE_BEPINEX'='false'
  -e 'USERNAME'=''
  -e 'PASSWRD'=''
  -e 'UID'='99'
  -e 'GID'='100'
  -l net.unraid.docker.managed=dockerman
  -l net.unraid.docker.icon='https://raw.githubusercontent.com/ich777/docker-templates/master/ich777/images/7dtd.png'
  -p '26900:26900/tcp'
  -p '26900:26900/udp'
  -p '26901:26901/udp'
  -p '26902:26902/udp'
  -p '26903:26903/udp'
  -p '8383:8080/tcp'
  -p '8082:8082/tcp'
  -p '27015:27015/udp'
  -v '/mnt/user/appdata/steamcmd':'/serverdata/steamcmd':'rw'
  -v '/mnt/cache_doc/appdata/7dtd':'/serverdata/serverfiles':'rw'
  --restart=unless-stopped 'ich777/steamcmd:7dtd'
e90b77a48defa3e1453acd8ab98c7bb7f70a927377a7d9a88773ff998d9522eb

The command finished successfully!

 

 

LOGS:

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1721172922
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1721172922
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to set beta 'stable_v1.0'
---Prepare Server---
---UserDataFolder location correct---
---UserDataFolder location found---
---Server ready---
---Start Server---
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"

 

  • Author
2 minutes ago, gevsan said:

There was an update recently, so my server updated to version 1.1 which is experimental.

I'm not 100% sure about that since I'm not too familiar with 7DtD, you can join @Spectral Force's Discord, he helps me out with 7DtD:

https://discord.gg/VwwYA5h

 

The log output looks fine, however you have to enable validate if you switch the branch.

6 minutes ago, gevsan said:

Hey Ich777.

 

I have a small problem with 7d2d.

There was an update recently, so my server updated to version 1.1 which is experimental.

But I want to stay on version 1.0

 

I was using GAME_ID: 294420

 

So if i want to stay on version 1.0 I should use the GAME_ID below?

GAME_ID: 294420 -beta stable_v1.0

 

But in the logs it says: ERROR! Failed to set beta 'stable_v1.0'

 

 

 

Command execution
docker run
  -d
  --name='7DaysToDie'
  --net='lokarna'
  -e TZ="Europe/Berlin"
  -e HOST_OS="Unraid"
  -e HOST_HOSTNAME="Tower"
  -e HOST_CONTAINERNAME="7DaysToDie"
  -e 'GAME_ID'='294420
  -beta stable_v1.0'
  -e 'SERVERCONFIG'='serverconfig.xml'
  -e 'GAME_PARAMS'='-logfile 7DaysToDie_Data/output_log.txt $@'
  -e 'VALIDATE'=''
  -e 'ENABLE_BEPINEX'='false'
  -e 'USERNAME'=''
  -e 'PASSWRD'=''
  -e 'UID'='99'
  -e 'GID'='100'
  -l net.unraid.docker.managed=dockerman
  -l net.unraid.docker.icon='https://raw.githubusercontent.com/ich777/docker-templates/master/ich777/images/7dtd.png'
  -p '26900:26900/tcp'
  -p '26900:26900/udp'
  -p '26901:26901/udp'
  -p '26902:26902/udp'
  -p '26903:26903/udp'
  -p '8383:8080/tcp'
  -p '8082:8082/tcp'
  -p '27015:27015/udp'
  -v '/mnt/user/appdata/steamcmd':'/serverdata/steamcmd':'rw'
  -v '/mnt/cache_doc/appdata/7dtd':'/serverdata/serverfiles':'rw'
  --restart=unless-stopped 'ich777/steamcmd:7dtd'
e90b77a48defa3e1453acd8ab98c7bb7f70a927377a7d9a88773ff998d9522eb

The command finished successfully!

 

 

LOGS:

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1721172922
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1721172922
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to set beta 'stable_v1.0'
---Prepare Server---
---UserDataFolder location correct---
---UserDataFolder location found---
---Server ready---
---Start Server---
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"

 

For stable you do not put anything in. Just the appid, which Ich already has in place.

21 minutes ago, Spectral Force said:

For stable you do not put anything in. Just the appid, which Ich already has in place.

Hey Spectral Force,

Thanks for the reply.

 

I'm using 294420 right now and this is what i get ingame:

 

image.thumb.png.a42d5bd90c9475e6e9f50c1fe73710ca.png

 

 

Any ideas? :/

 

 

35 minutes ago, gevsan said:

Hey Spectral Force,

Thanks for the reply.

 

I'm using 294420 right now and this is what i get ingame:

 

image.thumb.png.a42d5bd90c9475e6e9f50c1fe73710ca.png

 

 

Any ideas? :/

 

 

After you took out the -beta latest_experimental did you restart the container to redownload the files? If yes, put True in validation & try again.

10 minutes ago, Spectral Force said:

After you took out the -beta latest_experimental did you restart the container to redownload the files? If yes, put True in validation & try again.

Yes, i restarted and it did redownload the files.

 

after i put "true" in validation it redownload a new serverconfig everytime. If I Edit something in the config and restart the container i get a new "default" serverconfig.

 

How do I keep my serverconfig?

6 minutes ago, gevsan said:

Yes, i restarted and it did redownload the files.

 

after i put "true" in validation it redownload a new serverconfig everytime. If I Edit something in the config and restart the container i get a new "default" serverconfig.

 

How do I keep my serverconfig?

Check out my guide.

 

https://7dac.net/a-guide-on-how-to-install-ich777s-container-docker-on-an-unraid-server/

 

To answer your question, copy/paste, rename serverconfig.xml, match name in container template.

30 minutes ago, Spectral Force said:

Check out my guide.

 

https://7dac.net/a-guide-on-how-to-install-ich777s-container-docker-on-an-unraid-server/

 

To answer your question, copy/paste, rename serverconfig.xml, match name in container template.

Okay I now have a renamed config file and it stays unedited. Thanks!

 

But the problem with my server still being on version 1.1 persists.

 

Im using 294420 and validate:true

 

What am I doing wrong? :'(

Okay, so If anyone got the same issue..

 

I saved the 7d2d /user folder and my "renamed" serverconfig.xml then deleted the whole docker and image from the disk.

 

Reinstalled, started and waited for everything to download. The stopped and changed the serverconfig file in the container and replaced the existing /user folder with the one I saved before.

 

Now it's back on v.1.0

On 8/6/2024 at 4:50 PM, ich777 said:

I assume your issue with 7DtD is solved?

 

What is the exact issue with Conan Exiles?

Yes, the 7d2d server is running fine now. 

 

 

The CE server has the same issue as 7d2d had.

It restarts constantly. I don't know if/where there are startup-logs of the CE server, but in the continer log it looks pretty much the same. 

It goes through all the SteamCMD stuff, installs/updates the mods (I also tried it without mods), then writes "server ready", "server starting" and then the window simply closes and the server seems to reboot. 

 

Since I wasn't sure if the container log is correct, I just monitored the RAM usage, since the server usually takes up a lot of RAM when it's running. But it barely increased. 

 

Quote


---Prepare Server---
---Looking for config files---
---'Engine.ini' found---
---'ServerSettings.ini' found---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---WINE properly set up---
---Checking for old display lock files---
---Server ready---
---Start Server---
 

This is the last thing I was able to copy from the log window before it closed.

Edited by Cinerir

  • Author
58 minutes ago, Cinerir said:

This is the last thing I was able to copy from the log window before it closed.

On what hardware do you run the container?

On 8/8/2024 at 1:55 AM, ich777 said:

It may be possible but I don't know the game and I don't know how the dedicated server works for this game.

 

If you can download and start the game from the CLI then it might be possible.

Turns out the server is built to run on windows, and can't be downloaded via the SteamCMD onto linux, so it's a no-go.

On 10/10/2020 at 12:13 AM, Cyd said:

This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.

 

With the inspiration (read thievery) from @growlith I present the A3C (ARK Cluster Companion Container). It and the accompanying XLM files should allow for a fairly simple stand up of a new ARK server cluster.

 

https://github.com/CydFSA/A3C

 

Go to the github, fetch the XMLs for however many servers you want to use in your new cluster, salt them to taste with your information (server names, cluster name, passwords, adminpasswords, ect...). 

 

Good Luck and Happy Hunting!

 

historical information left below (really go get the newer stuff from github)

------------------------------

We are going to start with getting -UseDynamicConfig working and talking to our config file rather than the Official one out at http://arkdedicated.com/dynamicconfig.ini , I know it feels like that should come last but bear with me.


First we have a simple http server running by itself serving up the "dynamicconfig.ini" on port 80 on its container, this is mapped out to the host on 8080 and is not really needed but makes it easy to take a quick glance at tower:8080 to see what the settings are. I ran this container first so that it would receive a predictable IP address (172.17.0.2:80) that is then used in the configurations of the remaining containers to add an entry to the hosts file (--add-host=arkdedicated.com:172.17.0.2) so that requests to http://arkdedicated.com/dynamicconfig.ini in the game servers are pointed to the container running at 172.17.0.2. If you don't want or care to use the dynamic configs, omit the ARK0 container and remove -UseDynamicConfig from the "Extra Game Parameters" of all subsequent ARK's you deploy. 

 

Next I deployed 10 ARK server instances, why 10 when there are only 9 maps? Well, I assume that Wild card will have another map for Genesis Part 2 coming in the spring so I added a container to house it, currently it is configured as a 2nd Genesis1 map with all the correct ports and paths. If they do release a new map it will only require changing the map name in the config and starting the container.

 

The ports are mapped sequentially so you will only need to insert three port forward blocks into your gateway router (UDP 7777-7796, UDP 27015-27024, TCP 27025-27034) You do not need anything forwarded to ARK0 as it is only there to talk to ARKs 1-10.

 

ARK0-dynamicconfig        tcp     80:8080
ARK1-TheIsland            Udp1 7777    UDP2 7778    UDPSteam 27015    TCPRCON 27025
ARK2-ScorchedEarth_P    Udp1 7779    UDP2 7780    UDPSteam 27016    TCPRCON 27026
ARK3-Aberration_P        Udp1 7781    UDP2 7782    UDPSteam 27017    TCPRCON 27027
ARK4-TheCenter            Udp1 7783    UDP2 7784    UDPSteam 27018    TCPRCON 27028
ARK5-Ragnarok            Udp1 7785    UDP2 7786    UDPSteam 27019    TCPRCON 27029
ARK6-Valguero_P            Udp1 7787    UDP2 7788    UDPSteam 27020    TCPRCON 27030
ARK7-CrystalIsles        Udp1 7789    UDP2 7790    UDPSteam 27021    TCPRCON 27031
ARK8-Extinction            Udp1 7791    UDP2 7792    UDPSteam 27022    TCPRCON 27032
ARK9-Genesis            Udp1 7793    UDP2 7794    UDPSteam 27023    TCPRCON 27033
ARK10-Genesis2            Udp1 7795    UDP2 7796    UDPSteam 27024    TCPRCON 27034

 

Path mappings are slightly more complex. SteamCMD is in its original location per @ich777's standard and the binary data for ARK is also in the default location. Having the server binaries shared also means that when there is an update to ARK (and/or SteamCMD) it only has to be downloaded one time rather than 10. The update procedure is to bring all of the ARKs down then start ARK1 let it update and initialize then bring the others back up en mass, as a precaution I have the wait timer on ARKs 2-10 set to 600 seconds so that if the Tower host gets rebooted ARK1 has time to pull any updates and initialize. The ARK savegame data and Server Config files are mapped into the proper location on a per container basis. This prevents each server instance from mucking up the servers config .inis (which they liked to do), this also means that you can use different options on each ark and makes managing the SavedArks less hair pully outy. The clustering function is done with a shared resource directory and a ClusterID (-clusterid=arkStar under "Extra Game Parameters") 

 

Dynamiccimfig data:
/dynamicconfig<>/mnt/cache/appdata/ark-se/dynamicconfig

 

SteamCMD:
/serverdata/steamcmd<>/mnt/user/appdata/steamcmd

 

ARK data:
/serverdata/serverfiles<>/mnt/cache/appdata/ark-se

 

Cross ARK cluster data:
/serverdata/serverfiles/clusterfiles<>/mnt/cache/appdata/ark-se/cluster

 

ARK configs and Save Data:
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK1-TheIsland
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK2-ScorchedEarth_P
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK3-Aberration
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK4-TheCenter
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK5-Ragnarok
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK6-Valguero_P
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK7-CrystalIsles
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK8-Extinction
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK9-Genesis
/serverdata/serverfiles/ShooterGame/Saved<>/mnt/cache/appdata/ark-se/ARK10-Genesis2

 

The XML files are attached below, if you chose to use them please make sure to edit them to your taste; server names, passwords, clusterIDs, ect. They can be used by placing them in /boot/config/plugins/dockerMan/templates-user then going to "Docker/Add Container" then choosing from the "Template:" drop down.

 

Or maybe @ich777 will do us all a favor and decide to add them to his already impressive XML collection  ;)  

 

 

 

ARKcluster.jpg

Hi, sorry to add more activity on such an old thread, I managed to get 2 servers running using your explanation here, but I cannot get my cluster to work as expected, I have the cluser id and cluster dir override as you explained. 

Could you please explain what should be in place ? I was considering making a video about all of this as I am really struggling to find decent resources and yours is by far the best so far.

I have A3C
The Island and Scortched setup to basically exactly how your cluster was running for reference

21 hours ago, ich777 said:

On what hardware do you run the container?

Ryzen 7 5700G, 32 GB RAM, AsRock X570m Pro4. The docker-apps are on an SSD.

The dedi GPU (RTX 3050 6GB) is bound to vfio, so shouldn't affect docker. 

 

I didn't use the server for a few months, and last month I switched the CPU, before the 5700G I used an 4750G.

The only thing that changed since then is the CPU and I guess the server might have gotten a few updates since CE has kinda seasons?

  • Author
1 hour ago, Cinerir said:

I didn't use the server for a few months, and last month I switched the CPU, before the 5700G I used an 4750G.

Then it's most certainly the case you have to delete the WINE64 directory in your ConanExiles folder, of course first stop the container, delete the WINE64 folder and start the container.

 

I can't reproduce this over here on a new installation:

grafik.thumb.png.357938fa266ae512db081c66b474c64a.png

 

grafik.thumb.png.3cd1d0e44f98685757727477f4f2db53.png

 

ConanExiles.log

 

The dedicated server is properly running, above I attached the log from the first startup.

I'm trying to install and run the 7 days to die docker. I'm running into an issue where every time I start it (first time after it downloads game files, and after restarts) it hangs on the line "memorysetup-temp-allocator-size-gfx=262144". I'm using all of the standard settings pre-populated during the docker setup and I do have the ports 26900-26903 open. I can see the server populate on the 7dtd client side when I search for it, but am never able to connect to the server.

 

Any ideas if I'm doing something wrong or need to adjust my setup?

3 hours ago, ich777 said:

Then it's most certainly the case you have to delete the WINE64 directory in your ConanExiles folder, of course first stop the container, delete the WINE64 folder and start the container.

 

I can't reproduce this over here on a new installation:

grafik.thumb.png.357938fa266ae512db081c66b474c64a.png

 

grafik.thumb.png.3cd1d0e44f98685757727477f4f2db53.png

 

ConanExiles.log 662.2 kB · 0 downloads

 

The dedicated server is properly running, above I attached the log from the first startup.

The server is starting now, after deleting the WINE64 folder.

Thank you a lot. So I would have to delete this folder after every hardware change?

  • Author
17 hours ago, Cinerir said:

So I would have to delete this folder after every hardware change?

I updated the container and this was the main cause of the issue, not the hardware change.

2 hours ago, csmit216 said:

I'm trying to install and run the 7 days to die docker. I'm running into an issue where every time I start it (first time after it downloads game files, and after restarts) it hangs on the line "memorysetup-temp-allocator-size-gfx=262144". I'm using all of the standard settings pre-populated during the docker setup and I do have the ports 26900-26903 open. I can see the server populate on the 7dtd client side when I search for it, but am never able to connect to the server.

 

Any ideas if I'm doing something wrong or need to adjust my setup?

Check out my guide.

 

https://7dac.net/a-guide-on-how-to-install-ich777s-container-docker-on-an-unraid-server/

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