Everything posted by Mainfrezzer
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[Support] Mainfrezzer - Docker Repo
Could you post the container log and template of yours
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Unraid Nginx can’t access Docker container on br0
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RAM-disk and pagefile
If your jellyfin just runs out of ram-space, the transcode will fail. if the server runs out of ram, something or the whole server will go haywire. just enable those settings in jellyfin and have a look at how much space it will consume and adjust accordingly so you have enough headroom
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[Support] ich777 - Application Dockers
delete the "JDownloader.jar" in your appdata folder of jdownloader2 and the folder "update" in appdata/jdownloader2/tmp/ It bricks itself a lot
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[Plugin] LXC Plugin
Why are you trying to mount it via smb when you can mount it directly? lxc.mount.entry = /mnt/disk1/data/backup mnt/data/backup none bind 0 0 lxc.mount.entry = /mnt/disk1/data/backup mnt/data/backup none bind,create=dir 0 0 if the dir doesnt exist yet.
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Mainfrezzer's CopyParty docker question
You have to place the .conf file in /mnt/user/appdata/copyparty like this The whole program is extensive and i only dabbled with it a tiny bit [global] p: 3923 # listen on ports 8086 and 3939 e2dsa # enable file indexing and filesystem scanning e2ts # and enable multimedia indexing z, qr # and zeroconf and qrcode (you can comma-separate arguments) # create users: [accounts] test: 123 # username: password # create volumes: [/w] # create a volume at "/" (the webroot), which will . # share the contents of "." (the current directory) accs: r: * # everyone gets read-access, but rw: test # the user "ed" gets read-write Thats a very basic config as example
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[Plug-In] Community Applications
Im having a bit of trouble. I noticed that something is missing from one of my templates (which is somewhat important) Upon checking, it seems like CA strips [::1] completely. Even [::1] gets removed. But now it gets weird using [ ::1 ] or [ ::1 ] turns into < ::1 > for whatever reason. Edit: I think, this seems to be an Unraid issue, lmao lol.mp4 Edit2: After further investigation, no, this is a CA bug. While unraid turns [ into <, it displays [ correctly as [, yet CA strips it completely from any template. lol.mp4
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Benachrichtigung wenn Server nicht erreichbar
Jau uptime kuma ist super dafür. Ich habs bei mir z.b. online auf nem Server und checke via ipv6 ob unraid läuft, ipv4 würde mir ja nur sagen ob mein Router im Internet erreichbar ist (was ich auch überprüfe) Im LAN kann man sowas natürlich auch einsetzen, allerdings falls das Internet mal ausfällt, unbrauchbar. Hier ist mein eigener Spam
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Unstable server - kernel errors in logs
given you still run an "out of date" bios, without the microcode update for 13th and 14th gen, you might be in for a "fun time"
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[Support] ich777 - Gameserver Dockers
As this is an Ark Issue, its a bit hard to determin whats the cause. Could you delete the /ShooterGame/Content/Paks folder and run the validation? if that doesnt work. You probably have to perform the nuclear method. Make a backup of your server whole config and setting and saved map (by default the complete saved folder (/ShooterGame/Saved), but if you run something more special, you need to adapt for your case) then delete all server files, reinstall the whole server and then restore your backup
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[Support] ich777 - Gameserver Dockers
What mod are you trying to install? That mod does not exist. This is the number you have to set in -mods=
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Why are some forum sections grayed out and unavailable to me to post in?
For the docker support If it's a specific container, post in the appropriate support thread from the template. If it's a general question, you can post it in general support.
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[Support] Mainfrezzer - Docker Repo
Weird generator Ive fixed them up You should change your admin password as it was written in the GameUserSettings file^^ GameUserSettings.iniGame.ini
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[Support] Mainfrezzer - Docker Repo
What did you try to set in which file? Ark removes improper set settings
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[Support] ich777 - Gameserver Dockers
You just have to edit the GAME_ID part in the template so it looks like 376030 -beta preaquatica Might have to set validation to true as well
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[Support] Mainfrezzer - Docker Repo
its not necessary at all. its just "common" that people have hdds in the array and ssds in pools and thats where you usually want to store your gameservers on. /mnt/user/ works through FUSE and that can be hit or miss with games/gameservers. using /mnt/cache/XXX or /mnt/disk1/XXX bypasses that. also of note is that, if you use the array for it and you have a parity disk, the ark server saves by default ever 15 minutes, so your parity drive and array drive kicks in every 15 minutes.
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[Support] Mainfrezzer - Docker Repo
if you dont have any pools, you can directly assign the array disk with /mnt/diskX/appdata (where X is the number of the drive)
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[Support] Mainfrezzer - Docker Repo
That doesnt look like crashing, the requestexit just means the server got told to shutdown, as to why, i cant tell from that Forgetting to run the maximum_map_count command does absolutely nothing. As nothing happens with the container. The container does not delete anything, at all, anything that could delete files of the server are either, Wildcard with their awful patches (i dont know if they fixed the char transfer deletion on clusters yet) or improper mappings, so the container gets written into RAM instead of a disk. They did update their server package twice earlier, so no clue if that is related to it. Also keep in mind, the ark log entries from within the docker logs window are 99% of the time from the prior start. As the shootergame.log gets read by the container before the server is catching up with starting itself and doing its logrotate job. As seen here this is what a server log looks after running for a while, as it fetches the "updated log"
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[Plug-In] Community Applications
What does this mean and why is it blinking? Edit: Lmao, okay, the a update that released shortly after my comment got rid of it. thank you :D
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[Support] Mainfrezzer - Docker Repo
That its checking for logs for so long is odd, what are your system specs? Also are you using /mnt/user/XXX for the file storage or something like /mnt/cache/XXX? if its the /mnt/user/XXX, do you have exclusive shares enabled? That the shootergame.log is empty is normal, ASE buffers the log, unlike ASA, and it only gets written to it once the buffer is full (which can take a while) or when the server is shutdown. On restarts its moves the old file to a new one and looks like this the "network error: unable to query server info for invite" is usally the default message you get when you join over the lan tab externally over steam. Adding the server to your steam favorites and joining via the ingame browser should solve that but ill check it tomorrow/later because my client is currently on the preaquatica branch and i need to shovel the data around so i can quickly roll back once i updated it to the aquatica update.
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[Support] Mainfrezzer - Docker Repo
The forum took a good while to send me the notification for your message and only got it a couple minutes ago xD But at least I was, by chance, in the discord over there 😀
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Docker Container im macvlan mit DNS Name
Das ist eine wunderbare Frage, das ist schon seit längerer Zeit kaputt. Hab das mit iPhones zuerst gemerkt. Sich mit AVM wegen Bugs o.Ä. Dingen auseinander zu setzen ist echt sinnlos, wie ich erfahren durfte. Das was noch funktioniert wie es soll sind Windows Geräte, Linux (zumindest die üblichen distros) und LXC Container (weil eh linux). Android, da hapert es schon. Da hab ich Dnsnamen die nicht den geräten entsprechen, jedoch semi funktionieren. Beste Beispiel, Firetv sticks. Echt der Knüller. Und ja, Docker Container tauchen entweder als PC-10-0-0-X oder PC-02-42-0A-00-00-A5 auf (das ging früher mal wunderbar) Das gleiche hab ich auch mit iPhones Ich habe, seit dem es kaputt ist, die Namen manuell in der Fritzbox gesetzt, mittlerweile mach ich's aber über einen separaten DNS Server.
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Docker container wait
the delay is how long to wait after this container has started. so sonarr starts and after 120 seconds the next container below it with autostart starts
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[Plugin] File Activity – See What’s Keeping Your Unraid Disks Busy
your log is spammed to hell, holy moly. But youre probably chasing for something that opens folders, for that you need to setup your own inotifywatch
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[Support] Mainfrezzer - Docker Repo
Its just adguard with a filterlist that rewrites the domains to the lancache |assetcdn.101.arenanetworks.com^$dnsrewrite=192.168.2.135 |assetcdn.101.arenanetworks.com^$dnstype=AAAA |assetcdn.102.arenanetworks.com^$dnsrewrite=192.168.2.135 |assetcdn.102.arenanetworks.com^$dnstype=AAAA |assetcdn.103.arenanetworks.com^$dnsrewrite=192.168.2.135 |assetcdn.103.arenanetworks.com^$dnstype=AAAA ||cdn.blizzard.com^$dnsrewrite=192.168.2.135 ||cdn.blizzard.com^$dnstype=AAAA |blizzard.vo.llnwd.net^$dnsrewrite=192.168.2.135 |blizzard.vo.llnwd.net^$dnstype=AAAA |blzddist1-a.akamaihd.net^$dnsrewrite=192.168.2.135 |blzddist1-a.akamaihd.net^$dnstype=AAAA |blzddist2-a.akamaihd.net^$dnsrewrite=192.168.2.135 |blzddist2-a.akamaihd.net^$dnstype=AAAA |blzddist3-a.akamaihd.net^$dnsrewrite=192.168.2.135 |blzddist3-a.akamaihd.net^$dnstype=AAAA |dist.blizzard.com^$dnsrewrite=192.168.2.135 |dist.blizzard.com^$dnstype=AAAA |dist.blizzard.com.edgesuite.net^$dnsrewrite=192.168.2.135 |dist.blizzard.com.edgesuite.net^$dnstype=AAAA |edge.blizzard.top.comcast.net^$dnsrewrite=192.168.2.135 |edge.blizzard.top.comcast.net^$dnstype=AAAA |level3.blizzard.com^$dnsrewrite=192.168.2.135 |level3.blizzard.com^$dnstype=AAAA |nydus.battle.net^$dnsrewrite=192.168.2.135 |nydus.battle.net^$dnstype=AAAA |cdn-11.eft-store.com^$dnsrewrite=192.168.2.135 |cdn-11.eft-store.com^$dnstype=AAAA |cl-453343cd.gcdn.co^$dnsrewrite=192.168.2.135 |cl-453343cd.gcdn.co^$dnstype=AAAA |cdn-eu1.homecomingservers.com^$dnsrewrite=192.168.2.135 |cdn-eu1.homecomingservers.com^$dnstype=AAAA |cdn-na1.homecomingservers.com^$dnsrewrite=192.168.2.135 |cdn-na1.homecomingservers.com^$dnstype=AAAA |cdn-na2.homecomingservers.com^$dnsrewrite=192.168.2.135 |cdn-na2.homecomingservers.com^$dnstype=AAAA |cdn-na3.homecomingservers.com^$dnsrewrite=192.168.2.135 |cdn-na3.homecomingservers.com^$dnstype=AAAA |cod-assets.cdn.callofduty.com^$dnsrewrite=192.168.2.135 |cod-assets.cdn.callofduty.com^$dnstype=AAAA |cod-assets.cdn.callofduty.com.edgesuite.net^$dnsrewrite=192.168.2.135 |cod-assets.cdn.callofduty.com.edgesuite.net^$dnstype=AAAA |pls.patch.daybreakgames.com^$dnsrewrite=192.168.2.135 |pls.patch.daybreakgames.com^$dnstype=AAAA |cdn.unrealengine.com^$dnsrewrite=192.168.2.135 |cdn.unrealengine.com^$dnstype=AAAA |cdn1.epicgames.com^$dnsrewrite=192.168.2.135 |cdn1.epicgames.com^$dnstype=AAAA |cdn1.unrealengine.com^$dnsrewrite=192.168.2.135 |cdn1.unrealengine.com^$dnstype=AAAA |cdn2.epicgames.com^$dnsrewrite=192.168.2.135 |cdn2.epicgames.com^$dnstype=AAAA |cdn2.unrealengine.com^$dnsrewrite=192.168.2.135 |cdn2.unrealengine.com^$dnstype=AAAA |cdn3.unrealengine.com^$dnsrewrite=192.168.2.135 |cdn3.unrealengine.com^$dnstype=AAAA |cloudflare.epicgamescdn.com^$dnsrewrite=192.168.2.135 |cloudflare.epicgamescdn.com^$dnstype=AAAA |download.epicgames.com^$dnsrewrite=192.168.2.135 |download.epicgames.com^$dnstype=AAAA |download2.epicgames.com^$dnsrewrite=192.168.2.135 |download2.epicgames.com^$dnstype=AAAA |download3.epicgames.com^$dnsrewrite=192.168.2.135 |download3.epicgames.com^$dnstype=AAAA |download4.epicgames.com^$dnsrewrite=192.168.2.135 |download4.epicgames.com^$dnstype=AAAA |egdownload.fastly-edge.com^$dnsrewrite=192.168.2.135 |egdownload.fastly-edge.com^$dnstype=AAAA |epicgames-download1.akamaized.net^$dnsrewrite=192.168.2.135 |epicgames-download1.akamaized.net^$dnstype=AAAA |fastly-download.epicgames.com^$dnsrewrite=192.168.2.135 |fastly-download.epicgames.com^$dnstype=AAAA |cdn.zaonce.net^$dnsrewrite=192.168.2.135 |cdn.zaonce.net^$dnstype=AAAA |level3.nwhttppatch.crypticstudios.com^$dnsrewrite=192.168.2.135 |level3.nwhttppatch.crypticstudios.com^$dnstype=AAAA |filedelivery.nexusmods.com^$dnsrewrite=192.168.2.135 |filedelivery.nexusmods.com^$dnstype=AAAA ||hac.lp1.d4c.nintendo.net^$dnsrewrite=192.168.2.135 ||hac.lp1.d4c.nintendo.net^$dnstype=AAAA ||hac.lp1.eshop.nintendo.net^$dnsrewrite=192.168.2.135 ||hac.lp1.eshop.nintendo.net^$dnstype=AAAA ||wup.eshop.nintendo.net^$dnsrewrite=192.168.2.135 ||wup.eshop.nintendo.net^$dnstype=AAAA ||wup.shop.nintendo.net^$dnsrewrite=192.168.2.135 ||wup.shop.nintendo.net^$dnstype=AAAA |ccs.cdn.wup.shop.nintendo.net.edgesuite.net^$dnsrewrite=192.168.2.135 |ccs.cdn.wup.shop.nintendo.net.edgesuite.net^$dnstype=AAAA |ecs-lp1.hac.shop.nintendo.net^$dnsrewrite=192.168.2.135 |ecs-lp1.hac.shop.nintendo.net^$dnstype=AAAA |geisha-wup.cdn.nintendo.net^$dnsrewrite=192.168.2.135 |geisha-wup.cdn.nintendo.net^$dnstype=AAAA |geisha-wup.cdn.nintendo.net.edgekey.net^$dnsrewrite=192.168.2.135 |geisha-wup.cdn.nintendo.net.edgekey.net^$dnstype=AAAA |idbe-wup.cdn.nintendo.net^$dnsrewrite=192.168.2.135 |idbe-wup.cdn.nintendo.net^$dnstype=AAAA |idbe-wup.cdn.nintendo.net.edgekey.net^$dnsrewrite=192.168.2.135 |idbe-wup.cdn.nintendo.net.edgekey.net^$dnstype=AAAA |receive-lp1.dg.srv.nintendo.net^$dnsrewrite=192.168.2.135 |receive-lp1.dg.srv.nintendo.net^$dnstype=AAAA |cdn-patch.swtor.com^$dnsrewrite=192.168.2.135 |cdn-patch.swtor.com^$dnstype=AAAA |lvlt.cdn.ea.com^$dnsrewrite=192.168.2.135 |lvlt.cdn.ea.com^$dnstype=AAAA |origin-a.akamaihd.net^$dnsrewrite=192.168.2.135 |origin-a.akamaihd.net^$dnstype=AAAA |patchcdn.pathofexile.com^$dnsrewrite=192.168.2.135 |patchcdn.pathofexile.com^$dnstype=AAAA |patches.totemarts.games^$dnsrewrite=192.168.2.135 |patches.totemarts.games^$dnstype=AAAA |patches.totemarts.services^$dnsrewrite=192.168.2.135 |patches.totemarts.services^$dnstype=AAAA ||dyn.riotcdn.net^$dnsrewrite=192.168.2.135 ||dyn.riotcdn.net^$dnstype=AAAA |l3cdn.riotgames.com^$dnsrewrite=192.168.2.135 |l3cdn.riotgames.com^$dnstype=AAAA |riotgamespatcher-a.akamaihd.net^$dnsrewrite=192.168.2.135 |riotgamespatcher-a.akamaihd.net^$dnstype=AAAA |riotgamespatcher-a.akamaihd.net.edgesuite.net^$dnsrewrite=192.168.2.135 |riotgamespatcher-a.akamaihd.net.edgesuite.net^$dnstype=AAAA |worldwide.l3cdn.riotgames.com^$dnsrewrite=192.168.2.135 |worldwide.l3cdn.riotgames.com^$dnstype=AAAA |patches.rockstargames.com^$dnsrewrite=192.168.2.135 |patches.rockstargames.com^$dnstype=AAAA ||gs2-ww-prod.psn.akadns.net^$dnsrewrite=192.168.2.135 ||gs2-ww-prod.psn.akadns.net^$dnstype=AAAA ||gs2.sonycoment.loris-e.llnwd.net^$dnsrewrite=192.168.2.135 ||gs2.sonycoment.loris-e.llnwd.net^$dnstype=AAAA ||gs2.ww.prod.dl.playstation.net^$dnsrewrite=192.168.2.135 ||gs2.ww.prod.dl.playstation.net^$dnstype=AAAA ||gs2.ww.prod.dl.playstation.net.edgesuite.net^$dnsrewrite=192.168.2.135 ||gs2.ww.prod.dl.playstation.net.edgesuite.net^$dnstype=AAAA |gs-sec.ww.np.dl.playstation.net^$dnsrewrite=192.168.2.135 |gs-sec.ww.np.dl.playstation.net^$dnstype=AAAA |gst.prod.dl.playstation.net^$dnsrewrite=192.168.2.135 |gst.prod.dl.playstation.net^$dnstype=AAAA |playstation4.sony.akadns.net^$dnsrewrite=192.168.2.135 |playstation4.sony.akadns.net^$dnstype=AAAA |psnobj.prod.dl.playstation.net^$dnsrewrite=192.168.2.135 |psnobj.prod.dl.playstation.net^$dnstype=AAAA |sgst.prod.dl.playstation.net^$dnsrewrite=192.168.2.135 |sgst.prod.dl.playstation.net^$dnstype=AAAA |theia.dl.playstation.net^$dnsrewrite=192.168.2.135 |theia.dl.playstation.net^$dnstype=AAAA |tmdb.np.dl.playstation.net^$dnsrewrite=192.168.2.135 |tmdb.np.dl.playstation.net^$dnstype=AAAA |uef.np.dl.playstation.net^$dnsrewrite=192.168.2.135 |uef.np.dl.playstation.net^$dnstype=AAAA |vulcan.dl.playstation.net^$dnsrewrite=192.168.2.135 |vulcan.dl.playstation.net^$dnstype=AAAA |patch-dl.ffxiv.com^$dnsrewrite=192.168.2.135 |patch-dl.ffxiv.com^$dnstype=AAAA |lancache.steamcontent.com^$dnsrewrite=192.168.2.135 |lancache.steamcontent.com^$dnstype=AAAA |live.patcher.elderscrollsonline.com^$dnsrewrite=192.168.2.135 |live.patcher.elderscrollsonline.com^$dnstype=AAAA |canary.lancache.net^$dnsrewrite=192.168.2.135 |canary.lancache.net^$dnstype=AAAA |canary.uklans.net^$dnsrewrite=192.168.2.135 |canary.uklans.net^$dnstype=AAAA |litmus.lancache.net^$dnsrewrite=192.168.2.135 |litmus.lancache.net^$dnstype=AAAA |litmus.uklans.net^$dnsrewrite=192.168.2.135 |litmus.uklans.net^$dnstype=AAAA |trigger.lancache.net^$dnsrewrite=192.168.2.135 |trigger.lancache.net^$dnstype=AAAA |trigger.uklans.net^$dnsrewrite=192.168.2.135 |trigger.uklans.net^$dnstype=AAAA ||cdn.ubi.com^$dnsrewrite=192.168.2.135 ||cdn.ubi.com^$dnstype=AAAA |content.warframe.com^$dnsrewrite=192.168.2.135 |content.warframe.com^$dnstype=AAAA |dl-wot-ak.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wot-ak.wargaming.net^$dnstype=AAAA |dl-wot-cdx.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wot-cdx.wargaming.net^$dnstype=AAAA |dl-wot-gc.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wot-gc.wargaming.net^$dnstype=AAAA |dl-wot-se.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wot-se.wargaming.net^$dnstype=AAAA |dl-wowp-ak.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wowp-ak.wargaming.net^$dnstype=AAAA |dl-wowp-cdx.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wowp-cdx.wargaming.net^$dnstype=AAAA |dl-wowp-gc.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wowp-gc.wargaming.net^$dnstype=AAAA |dl-wowp-se.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wowp-se.wargaming.net^$dnstype=AAAA |dl-wows-ak.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wows-ak.wargaming.net^$dnstype=AAAA |dl-wows-cdx.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wows-cdx.wargaming.net^$dnstype=AAAA |dl-wows-gc.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wows-gc.wargaming.net^$dnstype=AAAA |dl-wows-se.wargaming.net^$dnsrewrite=192.168.2.135 |dl-wows-se.wargaming.net^$dnstype=AAAA |dl2.wargaming.net^$dnsrewrite=192.168.2.135 |dl2.wargaming.net^$dnstype=AAAA |wg.gcdn.co^$dnsrewrite=192.168.2.135 |wg.gcdn.co^$dnstype=AAAA |wgus-wotasia.wargaming.net^$dnsrewrite=192.168.2.135 |wgus-wotasia.wargaming.net^$dnstype=AAAA |wgus-woteu.wargaming.net^$dnsrewrite=192.168.2.135 |wgus-woteu.wargaming.net^$dnstype=AAAA ||dl.delivery.mp.microsoft.com^$dnsrewrite=192.168.2.135 ||dl.delivery.mp.microsoft.com^$dnstype=AAAA ||do.dsp.mp.microsoft.com^$dnsrewrite=192.168.2.135 ||do.dsp.mp.microsoft.com^$dnstype=AAAA ||microsoft.com.edgesuite.net^$dnsrewrite=192.168.2.135 ||microsoft.com.edgesuite.net^$dnstype=AAAA ||update.microsoft.com^$dnsrewrite=192.168.2.135 ||update.microsoft.com^$dnstype=AAAA ||windowsupdate.com^$dnsrewrite=192.168.2.135 ||windowsupdate.com^$dnstype=AAAA |amupdatedl.microsoft.com^$dnsrewrite=192.168.2.135 |amupdatedl.microsoft.com^$dnstype=AAAA |amupdatedl2.microsoft.com^$dnsrewrite=192.168.2.135 |amupdatedl2.microsoft.com^$dnstype=AAAA |amupdatedl3.microsoft.com^$dnsrewrite=192.168.2.135 |amupdatedl3.microsoft.com^$dnstype=AAAA |amupdatedl4.microsoft.com^$dnsrewrite=192.168.2.135 |amupdatedl4.microsoft.com^$dnstype=AAAA |amupdatedl5.microsoft.com^$dnsrewrite=192.168.2.135 |amupdatedl5.microsoft.com^$dnstype=AAAA |officecdn.microsoft.com^$dnsrewrite=192.168.2.135 |officecdn.microsoft.com^$dnstype=AAAA |officecdn.microsoft.com.edgesuite.net^$dnsrewrite=192.168.2.135 |officecdn.microsoft.com.edgesuite.net^$dnstype=AAAA |assets1.xboxlive.com^$dnsrewrite=192.168.2.135 |assets1.xboxlive.com^$dnstype=AAAA |assets1.xboxlive.com.nsatc.net^$dnsrewrite=192.168.2.135 |assets1.xboxlive.com.nsatc.net^$dnstype=AAAA |assets2.xboxlive.com^$dnsrewrite=192.168.2.135 |assets2.xboxlive.com^$dnstype=AAAA |d1.xboxlive.com^$dnsrewrite=192.168.2.135 |d1.xboxlive.com^$dnstype=AAAA |xbox-mbr.xboxlive.com^$dnsrewrite=192.168.2.135 |xbox-mbr.xboxlive.com^$dnstype=AAAA |xvcf1.xboxlive.com^$dnsrewrite=192.168.2.135 |xvcf1.xboxlive.com^$dnstype=AAAA |xvcf2.xboxlive.com^$dnsrewrite=192.168.2.135 |xvcf2.xboxlive.com^$dnstype=AAAA where 192.168.2.135 is this case is both, the dns and lancache. cause i was lazy and just used the lxc all in one lxc template container (https://github.com/Mainfrezzer/unraid_lxc_alpine_adguard)