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[Support] ich777 - Gameserver Dockers

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  • Author
12 minutes ago, IC3P3 said:

Is there any way to access the SteamCMD directly?

Currently not, is it not possible through RCON?

Can you give ma a few links to the documentation how this works?

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First of all thanks for the fast reply.

 

14 minutes ago, ich777 said:

Currently not, is it not possible through RCON?

I thought I couldn't use it but I just forgot to port forward it while using a DynDNS. So this is working.

 

17 minutes ago, ich777 said:

Can you give ma a few links to the documentation how this works?

https://github.com/TeamUlysses/ulx This is the official GitHub Repo of ULX and to add someone to the a rank like superadmin ulx adduser (user) (group). But I edited the wrong file and gave myself the group superadmin from GMod itself, while ULX uses another directory...

 

So everything is working now and I just forgot about the simple things....

  • Author
9 minutes ago, IC3P3 said:

I thought I couldn't use it but I just forgot to port forward it while using a DynDNS. So this is working.

Please don't forget that RCON sends everything unencrypted and it is not recommended to use to RCON over the Internet rather I would recommend not to port forward RCON and use RCON through a VPN.

Trying to run an Arma3 server using this docker and it's acting really weird. Everything seems to work fine, server starts, and we can connect remotely to it fine and pick mission and roles, but when you try and start mission from the map briefing the server just restarts with no apparent error, and clients hang with "no message recieved for XX seconds". During this the server restart, and my dashboard gui goes unresponsive for 1 min or so.

I tried removing and readding docker and i was actually able to get in game only for it to crash after 1 min. After this its back to crashing right at the map briefing.

It's vanilla - no mods and i removed all mods on clientside too.

Can you help? i cant seem to find the arma logs, or the ones i can see are empty 

skabet-diagnostics-20220407-1657.zip

  • Author
42 minutes ago, jensrobot said:

Can you help? i cant seem to find the arma logs, or the ones i can see are empty 

I will look into this, give me a few days please.

In the meantime can you share your Diagnostics? I've switched the container over to the 64-bit version but this was about a month ago and it should work correctly from my testing back then.

 

You should see the Docker log when you click on the icon from the container and click on log.

10 minutes ago, ich777 said:

I will look into this, give me a few days please.

In the meantime can you share your Diagnostics? I've switched the container over to the 64-bit version but this was about a month ago and it should work correctly from my testing back then.

 

You should see the Docker log when you click on the icon from the container and click on log.

thx! yeah i was watching the log on my second screen as it restarted itself. This log window autoscrolls super fast, and also start hanging when restart happens. Therefor it was hard to spot and copy text, but i managed to grab 2 screenshots :/ is it perhaps the "Server 0:0 not found" entry?

diagnostics should be in previous post?

Untitled1.png

Untitled2.png

  • Author
1 hour ago, jensrobot said:

diagnostics should be in previous post?

Sorry, completely missed that... :D

 

1 hour ago, jensrobot said:

This log window autoscrolls super fast, and also start hanging when restart happens. Therefor it was hard to spot and copy text, but i managed to grab 2

You can also open the log when the container is stopped, may I ask if you have a dedicated Cache drive in your server and if the game files are located on the Cache drive?

If not what path are you using to the gamefiles inside the Docker template for Arma3, always make sure that you use the real path (eg: /mnt/diskX/...) not the FUSE path (/mnt/user/...).

 

If that doesn't help you have to give me a few days, really busy ATM... :/

6 minutes ago, ich777 said:

Sorry, completely missed that... :D

 

You can also open the log when the container is stopped, may I ask if you have a dedicated Cache drive in your server and if the game files are located on the Cache drive?

If not what path are you using to the gamefiles inside the Docker template for Arma3, always make sure that you use the real path (eg: /mnt/diskX/...) not the FUSE path (/mnt/user/...).

 

If that doesn't help you have to give me a few days, really busy ATM... :/

Yeah I'm running it of my cache drive, is that a problem? I've done this with other steamcmd servers no problem.

I left these unaltered:

Steamcmd: /mnt/user/appdata/steamcmd

Serverfiles: /mnt/cache/appdata/arma3/gamefiles

profiles: /mnt/cache/appdata/arma3/profiles

 

Appreciate your help alot!

  • Author
13 hours ago, jensrobot said:

Yeah I'm running it of my cache drive, is that a problem? I've done this with other steamcmd servers no problem.

Can you try to add a Variable like this in the Docker template for ArmA3:

image.png.6a396ac0add70ff676a7ef07254b335f.png

 

This will basically force the container to execute the x86 executable and not x86_64.

 

Please report back if this helps to fix your issue.

 

 

13 hours ago, jensrobot said:

I left these unaltered:

Steamcmd: /mnt/user/appdata/steamcmd

Serverfiles: /mnt/cache/appdata/arma3/gamefiles

profiles: /mnt/cache/appdata/arma3/profiles

This should be perfectly fine with the combination for Use Cache in your Share settings that you've set to "Prefer" on your system (from what I saw in your Diagnostics).

@ich777

This fixed it all it seems! yay thank you so much for taking your time to help

Can I buy you a "coffee" i.e. do you have a donation link?

  • Author
42 minutes ago, jensrobot said:

Can I buy you a "coffee" i.e. do you have a donation link?

Sure, on the first post in this thread or in the CA App on almost every app from me is a Donate button. :)

Wondering/hoping someone can help with the Neverwinter Nights: EE server. I'm hitting the following issue every time I start the server container:
 

---Checking if UID: 99 matches user---
---Checking if GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
---Starting MariaDB...---
---Starting Redis Server---
---NWN:EE Binaries not found, installing v8193.34!---
---Something went wrong, can't download NWN:EE Binaries, putting server in sleep mode---
---Something went wrong, can't download NWN:EE Binaries, putting server in sleep mode---

 

I noticed someone else having this issue about a year ago, so I tried a force update as well, but it did not fix the issue. Anyone have any ideas what is going on? Did they remove/move the binaries perhaps? TIA

  • Author
7 hours ago, DMills said:

Anyone have any ideas what is going on? Did they remove/move the binaries perhaps?

Thank you for the report, have to look into this.

Please give me a few days and I will report back.

  • Author
12 hours ago, DMills said:

I noticed someone else having this issue about a year ago, so I tried a force update as well, but it did not fix the issue.

I have now tried it and it downloaded the binaries without a hitch.

Do you have any AdBlocking software somewhere in your network? Did you maybe stop or restart the container on the first start and did not wait for the download to finish?

 

I would recommend to start over by doing the following:

  1. Delete the container
  2. Delete the nwnee folder that is located in your appdata directory
  3. Pull a fresh copy from the CA App and wait for it to fully start for the first time (it will throw an error that it can't find any module anyways on the first start like it did in my log output below)

 

Here is the log from my server: nwnee.log

3 hours ago, ich777 said:

I would recommend to start over by doing the following:

  1. Delete the container
  2. Delete the nwnee folder that is located in your appdata directory
  3. Pull a fresh copy from the CA App and wait for it to fully start for the first time (it will throw an error that it can't find any module anyways on the first start like it did in my log output below)

 

Well, that worked! Not sure why but as you say, perhaps I didn't wait long enough, etc.

 

I'm a little confused where to go from here though, as I'm seeing this in the logs now:

 

---------Your 'modules' folder is empty, please put your---------
---required 'module' files in the 'Neverwinter Nights/modules'---
------------folder and restart the container, putting------------
---------------------server into sleep mode----------------------

 

Are there required modules I need to install in order for this to function? Is there a list somewhere? I realize this is probably outside of the container support you're offering but thought I would ask :) Thanks again for your help and all your awesome containers!

 

D

  • Author
1 hour ago, DMills said:

Are there required modules I need to install in order for this to function?

These modules are actually the campaign/scenario that you want to load/play and depending on that you have to maybe put other files in the folder if necessary.

 

This should be documented on the NWN:EE forums.

ich777, thanks for all your hard work. would you be able to add a Natural Selection 2 server? works with steamcmd

  • Author
7 hours ago, gowg said:

ich777, thanks for all your hard work. would you be able to add a Natural Selection 2 server? works with steamcmd

I will look into this, please give me a few days and I will report back.

  • Author
14 hours ago, gowg said:

would you be able to add a Natural Selection 2 server?

No because they dropped support for Linux, please read this post: Click

On 4/13/2022 at 7:52 AM, ich777 said:

No because they dropped support for Linux, please read this post: Click

shucks. thanks anyway

Hi, it´s me again :D

Do the docker update itself? I mean the base packages etc.?

Cause I see other docker images getting updates with depend. bots etc. and I want to know if the base image gets updates here aswell?

 

Thanks in advance!

 

  • Author
7 hours ago, Hackintosys said:

Do the docker update itself? I mean the base packages etc.?

What do you mean exactly?

The game servers do update itself on Docker start/restart.

 

7 hours ago, Hackintosys said:

I want to know if the base image gets updates here aswell?

Sure thing, but I update the baseimage once a year or so or if some vulnerable package is included in the base image, then the baseimage is updated instantly.

 

7 hours ago, Hackintosys said:

Cause I see other docker images getting updates with depend. bots etc.

What do you mean exactly with that?

I'm not having much success running the garrysmod docker. Currently getting this error upon starting..

/opt/scripts/start-server.sh: line 58: /serverdata/serverfiles/srcds_run: No such file or directory
 

Anyone recently tried a clean garrysmod install and had it work fine? Any help with this would be appreciated. Thanks

  • Author
1 hour ago, brent0r said:

I'm not having much success running the garrysmod docker. Currently getting this error upon starting..

Can you please be a bit more specific please?

Can you share a screenshot from the template, do you have a Cache drive installed in your server, have passed over Steam credentials to the container?

 

And also yes, only a few days ago a user asked this:

 

On 8/18/2021 at 4:21 PM, Mefesto said:

Hey can you make an azerothcore docker?

https://www.azerothcore.org/wiki/install-with-docker

 

On 8/18/2021 at 9:57 PM, ich777 said:

I will look into this ASAP.

 

Was there ever any movement on this? I'd been looking for an easy way to install a containerized WoTLK emulator but hadn't found anything except for this one post/reply.

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