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[Support] ich777 - Gameserver Dockers

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  • Author
24 minutes ago, updawg said:

I see an ioquake3 server - any chance for a quake3e server? Thanks!

If somebody can explain the difference between all those Quake 3 servers, I will be maybe look into another one.

 

The main reason why I'm asking is because the all share the same underlying base and it seems to me that nothing is any different at all...

Can't speak if modding or anything is different because I don't play Quake anymore.

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19 hours ago, ich777 said:

If somebody can explain the difference between all those Quake 3 servers, I will be maybe look into another one.

 

The main reason why I'm asking is because the all share the same underlying base and it seems to me that nothing is any different at all...

Can't speak if modding or anything is different because I don't play Quake anymore.

 

 

This is a modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods. It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied.

Hello! Trying to setup an assetto corsa competizione server and it just doesn't want to play ball, I got it working in windows and I copied the exe over into the server and hit go, made sure the ports were open but it just has no dice. This is what the log folder has in it, I don't know if thats of any use though. Any help would be massively appreciated, thank you for putting the effort into this :)image.thumb.png.342dbaf8d272691346355674f7208500.pngimage.png.ac4fd9f9558a3e60447ff7e37d348ab8.png

Edited by fearLess

  • Author
10 hours ago, fearLess said:

Any help would be massively appreciated, thank you for putting the effort into this

I will look into this when I got home from work but from what I read in the logs it seems that the server can't connect with the master server, could be either a issue with the last update from the container (because I'm using WINE and things changed a bit) or with the port forwarding.

 

I will report back.

  • Author
15 hours ago, updawg said:

This is a modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods. It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied.

I will look into this ASAP, give me a few days, my time is really limited right now.

  • Author
12 hours ago, Archangel said:

Would love to have you look into making an "easy to install" docker Lineage (L1J-EN https://en.wikipedia.org/wiki/Lineage_(video_game) ) server from this source:

This is more or less easy from what I see, you only need a MariaDB and then the container itself.

 

My issue is that I don't think I can get the game here in Europe (only finding results for Lineage II on the used Market) and I don't create templates anymore when I don't actually own the game.

 

From what I see in the compose file you only need to do a port mapping 2000:2000 and mount the /.config folder to a folder on your host and of course create a database in the MariaDB container and connect it afterwards.

2 hours ago, ich777 said:

I will look into this when I got home from work but from what I read in the logs it seems that the server can't connect with the master server, could be either a issue with the last update from the container (because I'm using WINE and things changed a bit) or with the port forwarding.

 

I will report back.

Thank you again!

  • Author
5 hours ago, fearLess said:

Thank you again!

I have to report that I had to deprecate the container for AssettoCorsa Competizione because I can't get it to run anymore.

 

It kind of works but crashes after a few minutes:

SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.939746
Track monza was set and updated
Event changed
Reading custom event rules
FileToStruct cfg/eventRules.json
SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.909884
Significant change detected, updating lobby (1|1)
Resetting weekend to friday night
Reset time to friday night: 0 -> 0
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
Reset time to first session: 0 -> 61200
SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.927759
==ERR: Couldn't setup UDP broadcasting socket (SO_BROADCAST failed)
==ERR: Couldn't setup UDP broadcasting socket (SO_REUSEADDR failed)
Listening to TCP 9232 | UDP 9231
Trying to connect to lobby (0 times, interval 10000 s)
Session changed: Practice -> Practice 0
Detected sessionPhase <waiting for drivers> -> <waiting for drivers> (Practice)
TCP connect returns: -1
==ERR: RegisterToLobby TCP connection failed, couldn't connect to the lobby server
Trying to connect to lobby (1 times, interval 13000 s)
Server was running late for 1 step(s), not enough CPU power
TCP connect returns: 0
RegisterToLobby succeeded
==ERR: This server is only supported on Windows operating systems. Running WINE may work dependent on your settings, but there are differences that affect the user's experience negatively.
Sent lobby registration request for monza

 

Please read the second last line... I think they broke something in a recent update so that it won't work anymore on Linux through WINE.

3 hours ago, ich777 said:

I have to report that I had to deprecate the container for AssettoCorsa Competizione because I can't get it to run anymore.

 

It kind of works but crashes after a few minutes:

SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.939746
Track monza was set and updated
Event changed
Reading custom event rules
FileToStruct cfg/eventRules.json
SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.909884
Significant change detected, updating lobby (1|1)
Resetting weekend to friday night
Reset time to friday night: 0 -> 0
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
0100:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (00000000019AF760 1 C) semi-stub
Reset time to first session: 0 -> 61200
SessionManager::randomizeGreenFlagTriggers: s:0.890000 e:0.950000 r:0.927759
==ERR: Couldn't setup UDP broadcasting socket (SO_BROADCAST failed)
==ERR: Couldn't setup UDP broadcasting socket (SO_REUSEADDR failed)
Listening to TCP 9232 | UDP 9231
Trying to connect to lobby (0 times, interval 10000 s)
Session changed: Practice -> Practice 0
Detected sessionPhase <waiting for drivers> -> <waiting for drivers> (Practice)
TCP connect returns: -1
==ERR: RegisterToLobby TCP connection failed, couldn't connect to the lobby server
Trying to connect to lobby (1 times, interval 13000 s)
Server was running late for 1 step(s), not enough CPU power
TCP connect returns: 0
RegisterToLobby succeeded
==ERR: This server is only supported on Windows operating systems. Running WINE may work dependent on your settings, but there are differences that affect the user's experience negatively.
Sent lobby registration request for monza

 

Please read the second last line... I think they broke something in a recent update so that it won't work anymore on Linux through WINE.

Ahh thats a shame! Thank you anyway. I guess the way round it would be to run a VM on unraid and then do it through that way I guess?

  • Author
41 minutes ago, fearLess said:

I guess the way round it would be to run a VM on unraid and then do it through that way I guess?

Exactly.

Ich777, just wanted to check in with you regarding the 7D2D docker.  I've been trying to deploy a clean Alpha 20.3 stable (I don't want to run the recently released Alpha 20.4 stable), and every time I set the options in the configuration, steamcmd still pulls down 20.4 release.  This should be the correct syntax according to the instructions.  Am I missing something here?

 

image.thumb.png.6f0fb806147e8d0f31c01547f9b34f60.png

 

Thanks!

 

  • Author
4 hours ago, icepik said:

I've been trying to deploy a clean Alpha 20.3 stable (I don't want to run the recently released Alpha 20.4 stable), and every time I set the options in the configuration, steamcmd still pulls down 20.4 release.  This should be the correct syntax according to the instructions.  Am I missing something here?

This should be correct, have you tried to set the variable Validation to "true" (without double quotes)?

 

You also can head over to @Spectral Force's Discord, he helps me out with 7DtD and has more knowledge about the game than I have.

Hi, saw that tModLoader came out with a 1.4 stable branch, so I got your 'Terraria-tModLoader' image up and running, but I can't see any way to have it run the newest version of tModLoader (v2022.3.35.12). Am I missing something or has it simply not been implemented yet?

 

Thanks in advance, and keep up the good work :)

Hi, Been struggling with getting Satisfactory up to the latest version. Been starting/stopping and restarting the container without it grabbing the latest version. Also tried to update the container itself without any success. Is there something else that I could try to get it to the latest version: 186638?

Thanks!

  • Author
3 hours ago, BellyMeister said:

Thanks in advance, and keep up the good work :)

The latest release that I see is 0.11.8.9 (see here) on GitHub, the container basically pulls the latest release from there, if they don't update it on GitHub I can't do anything about it...

 

The container is not like others, it updates itself on every start but you have to specify the Terraria version that it should pull in the template because the Terraria devs make my life really hard in terms of getting the version, so I changed over that the users have to enter the version that it should pull.

  • Author
28 minutes ago, Karmaleech said:

Been starting/stopping and restarting the container without it grabbing the latest version. Also tried to update the container itself without any success. Is there something else that I could try to get it to the latest version: 186638?

Can you provide a log or something?

Have you yet tried to enable Validation in the template?

 

Is this maybe a alpha or pre alpha version that you want to update to? Have you read the description from the GAME_ID variable in the template?

4 minutes ago, ich777 said:

Can you provide a log or something?

Have you yet tried to enable Validation in the template?

 

Is this maybe a alpha or pre alpha version that you want to update to? Have you read the description from the GAME_ID variable in the template?

Hey,

I do have logs available, added a .txt file with the non-rolled lines, just shout if you need me to restart the container to get some other lines if needed :)

 

Its the "official" release of the game, its the early access one and not the other version of the game. The patch was applied to the game when I launched the Epics Game Launcher.

Validation has not been tried, I ll try that now.

 

image.png.94a2dcbb8033ed632ea7171c0fa6adcf.png

 

This has worked on the "latest" release so far with their launcher both from steam and Epic Launcher, so not sure if adding the -beta would do anything?

 

Thanks!

logs.txt

  • Author
23 minutes ago, Karmaleech said:

Epics Game Launcher.

I really don't know if my game server will work with the Epic version from the game since my game server pulls the Steam version.

 

If your game is the alpha version you also have to set the dedicated server to the alpha

5 minutes ago, ich777 said:

I really don't know if my game server will work with the Epic version from the game since my game server pulls the Steam version.

 

If your game is the alpha version you also have to set the dedicated server to the alpha

 

A friend that plays with me on the server is using the steam client, same error for him unfortunately :( 

We have the same version of the game on both epic and steam.

  • Author
20 minutes ago, Karmaleech said:

We have the same version of the game on both epic and steam.

Do you have any AdBlocking software somewhere in your network?

I got reported from time to time here that the server won‘t update but don‘t know what actully causes this…

 

Please shutdown the container for a few hours and after that try to start it back up.

 

Some users even reported that this is fixed the next day.

 

Since when do you have the issue?

14 minutes ago, ich777 said:

Do you have any AdBlocking software somewhere in your network?

I got reported from time to time here that the server won‘t update but don‘t know what actully causes this…

 

Please shutdown the container for a few hours and after that try to start it back up.

 

Some users even reported that this is fixed the next day.

 

Since when do you have the issue?

 

Did a backup of the save files, deleted the docker and image, re-installed it and pasted back the save files. Now it works. I have no idea why it could not update it self, but now it works! :D Thanks for the help ich777.

13 hours ago, ich777 said:

This should be correct, have you tried to set the variable Validation to "true" (without double quotes)?

 

You also can head over to @Spectral Force's Discord, he helps me out with 7DtD and has more knowledge about the game than I have.

Thanks.  I got in contact with him and he had me use "294420 -beta Alpha20.3" without the quotes and that worked for me.

 

 

When I try to add ValheimPlus or BepInEx mods, I can't connect to the server.

Error "incompatible version"

If I disable the mod, the server works.

How can I solve the problem?
 


Log

Spoiler

----Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
SteamCMD not found!
steamcmd.sh
linux32/steamcmd
linux32/steamerrorreporter
linux32/libstdc++.so.6
linux32/crashhandler.so
---Update SteamCMD---
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
[ 0%] Checking for available update...
[----] Downloading update (0 of 54,887 KB)...
[ 0%] Downloading update (1,421 of 54,887 KB)...
[ 2%] Downloading update (3,797 of 54,887 KB)...
[ 6%] Downloading update (6,050 of 54,887 KB)...
[ 11%] Downloading update (7,884 of 54,887 KB)...
[ 14%] Downloading update (9,684 of 54,887 KB)...
[ 17%] Downloading update (11,717 of 54,887 KB)...
[ 21%] Downloading update (13,581 of 54,887 KB)...
[ 24%] Downloading update (15,436 of 54,887 KB)...
[ 28%] Downloading update (17,218 of 54,887 KB)...
[ 31%] Downloading update (19,313 of 54,887 KB)...
[ 35%] Downloading update (21,251 of 54,887 KB)...
[ 38%] Downloading update (23,151 of 54,887 KB)...
[ 42%] Downloading update (25,241 of 54,887 KB)...
[ 45%] Downloading update (26,839 of 54,887 KB)...
[ 48%] Downloading update (28,700 of 54,887 KB)...
[ 52%] Downloading update (30,759 of 54,887 KB)...
[ 56%] Downloading update (32,671 of 54,887 KB)...
[ 59%] Downloading update (34,298 of 54,887 KB)...
[ 62%] Downloading update (35,320 of 54,887 KB)...
[ 64%] Downloading update (36,361 of 54,887 KB)...
[ 66%] Downloading update (37,512 of 54,887 KB)...
[ 68%] Downloading update (38,584 of 54,887 KB)...
[ 70%] Downloading update (39,599 of 54,887 KB)...
[ 72%] Downloading update (40,828 of 54,887 KB)...
[ 74%] Downloading update (41,941 of 54,887 KB)...
[ 76%] Downloading update (43,061 of 54,887 KB)...
[ 78%] Downloading update (44,229 of 54,887 KB)...
[ 80%] Downloading update (45,196 of 54,887 KB)...
[ 82%] Downloading update (46,265 of 54,887 KB)...
[ 84%] Downloading update (47,529 of 54,887 KB)...
[ 86%] Downloading update (48,651 of 54,887 KB)...
[ 88%] Downloading update (49,629 of 54,887 KB)...
[ 90%] Downloading update (50,722 of 54,887 KB)...
[ 92%] Downloading update (51,835 of 54,887 KB)...
[ 94%] Downloading update (52,849 of 54,887 KB)...
[ 96%] Downloading update (54,002 of 54,887 KB)...
[ 98%] Downloading update (54,887 of 54,887 KB)...
[100%] Download Complete.
[----] Applying update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching...
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
/tmp/dumps insufficient permissions - delete and recreate
[ 0%] Checking for available updates...
[----] Verifying installation...
[ 0%] Downloading update...
[ 0%] Checking for available updates...
[----] Download complete.
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1648077083
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
---Validating installation---
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1648077083
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x11) preallocating, progress: 21.97 (262564126 / 1194900573)
Update state (0x61) downloading, progress: 3.30 (39430476 / 1194900573)
Update state (0x61) downloading, progress: 9.62 (114972998 / 1194900573)
Update state (0x61) downloading, progress: 26.41 (315601536 / 1194900573)
Update state (0x61) downloading, progress: 32.38 (386902404 / 1194900573)
Update state (0x61) downloading, progress: 36.87 (440534409 / 1194900573)
Update state (0x61) downloading, progress: 42.27 (505029666 / 1194900573)
Update state (0x61) downloading, progress: 46.37 (554070538 / 1194900573)
Update state (0x61) downloading, progress: 50.45 (602791540 / 1194900573)
Update state (0x61) downloading, progress: 51.24 (612228724 / 1194900573)
Update state (0x61) downloading, progress: 51.24 (612228724 / 1194900573)
Update state (0x61) downloading, progress: 52.82 (631103092 / 1194900573)
Update state (0x61) downloading, progress: 54.44 (650520500 / 1194900573)
Update state (0x61) downloading, progress: 56.10 (670373684 / 1194900573)
Update state (0x61) downloading, progress: 58.34 (697151124 / 1194900573)
Update state (0x61) downloading, progress: 60.78 (726244884 / 1194900573)
Update state (0x61) downloading, progress: 62.56 (747495764 / 1194900573)
Update state (0x61) downloading, progress: 64.64 (772333972 / 1194900573)
Update state (0x61) downloading, progress: 66.88 (799137076 / 1194900573)
Update state (0x61) downloading, progress: 69.36 (828840052 / 1194900573)
Update state (0x61) downloading, progress: 71.67 (856379732 / 1194900573)
Update state (0x61) downloading, progress: 73.99 (884065012 / 1194900573)
Update state (0x61) downloading, progress: 75.99 (907946388 / 1194900573)
Update state (0x61) downloading, progress: 78.12 (933498324 / 1194900573)
Update state (0x61) downloading, progress: 80.27 (959101172 / 1194900573)
Update state (0x61) downloading, progress: 82.90 (990609908 / 1194900573)
Update state (0x61) downloading, progress: 85.12 (1017102976 / 1194900573)
Update state (0x61) downloading, progress: 87.24 (1042449568 / 1194900573)
Update state (0x61) downloading, progress: 89.38 (1067970528 / 1194900573)
Update state (0x61) downloading, progress: 91.30 (1090953216 / 1194900573)
Update state (0x61) downloading, progress: 93.49 (1117132256 / 1194900573)
Update state (0x61) downloading, progress: 95.82 (1144930648 / 1194900573)
Update state (0x61) downloading, progress: 98.43 (1176160925 / 1194900573)
Update state (0x81) verifying update, progress: 8.97 (107127644 / 1194900573)
Update state (0x81) verifying update, progress: 51.51 (615497636 / 1194900573)
Update state (0x81) verifying update, progress: 91.33 (1091341901 / 1194900573)
Success! App '896660' fully installed.
---Prepare Server---
---ValheimPlus enabled!---
---ValheimPlus Version Check---
---ValheimPlus not found, downloading and installing v0.9.9.8...---
---Successfully downloaded ValheimPlus v0.9.9.8---
Archive: /serverdata/serverfiles/ValheimPlus.zip
inflating: doorstop_config.ini
inflating: start_game_bepinex.sh
inflating: start_server_bepinex.sh
inflating: winhttp.dll
creating: BepInEx/
creating: BepInEx/config/
inflating: BepInEx/config/BepInEx.cfg
creating: BepInEx/core/
inflating: BepInEx/core/0Harmony.dll
inflating: BepInEx/core/0Harmony.xml
inflating: BepInEx/core/0Harmony20.dll
inflating: BepInEx/core/BepInEx.dll
inflating: BepInEx/core/BepInEx.Harmony.dll
inflating: BepInEx/core/BepInEx.Harmony.xml
inflating: BepInEx/core/BepInEx.Preloader.dll
inflating: BepInEx/core/BepInEx.Preloader.xml
inflating: BepInEx/core/BepInEx.xml
inflating: BepInEx/core/HarmonyXInterop.dll
inflating: BepInEx/core/Mono.Cecil.dll
inflating: BepInEx/core/Mono.Cecil.Mdb.dll
inflating: BepInEx/core/Mono.Cecil.Pdb.dll
inflating: BepInEx/core/Mono.Cecil.Rocks.dll
inflating: BepInEx/core/MonoMod.RuntimeDetour.dll
inflating: BepInEx/core/MonoMod.RuntimeDetour.xml
inflating: BepInEx/core/MonoMod.Utils.dll
inflating: BepInEx/core/MonoMod.Utils.xml
creating: BepInEx/patchers/
creating: BepInEx/plugins/
inflating: BepInEx/plugins/ValheimPlus.dll
creating: doorstop_libs/
inflating: doorstop_libs/libdoorstop_x64.dylib
inflating: doorstop_libs/libdoorstop_x64.so
inflating: doorstop_libs/libdoorstop_x86.dylib
inflating: doorstop_libs/libdoorstop_x86.so
creating: unstripped_corlib/
inflating: unstripped_corlib/Mono.Posix.dll
inflating: unstripped_corlib/Mono.Security.dll
inflating: unstripped_corlib/mscorlib.dll
inflating: unstripped_corlib/System.Configuration.dll
inflating: unstripped_corlib/System.Core.dll
inflating: unstripped_corlib/System.dll
inflating: unstripped_corlib/System.Numerics.dll
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inflating: unstripped_corlib/System.Xml.dll
inflating: unstripped_corlib/UnityEngine.AccessibilityModule.dll
inflating: unstripped_corlib/UnityEngine.AIModule.dll
inflating: unstripped_corlib/UnityEngine.AndroidJNIModule.dll
inflating: unstripped_corlib/UnityEngine.AnimationModule.dll
inflating: unstripped_corlib/UnityEngine.ARModule.dll
inflating: unstripped_corlib/UnityEngine.AssetBundleModule.dll
inflating: unstripped_corlib/UnityEngine.AudioModule.dll
inflating: unstripped_corlib/UnityEngine.ClothModule.dll
inflating: unstripped_corlib/UnityEngine.ClusterInputModule.dll
inflating: unstripped_corlib/UnityEngine.ClusterRendererModule.dll
inflating: unstripped_corlib/UnityEngine.CoreModule.dll
inflating: unstripped_corlib/UnityEngine.CrashReportingModule.dll
inflating: unstripped_corlib/UnityEngine.DirectorModule.dll
inflating: unstripped_corlib/UnityEngine.dll
inflating: unstripped_corlib/UnityEngine.DSPGraphModule.dll
inflating: unstripped_corlib/UnityEngine.GameCenterModule.dll
inflating: unstripped_corlib/UnityEngine.GridModule.dll
inflating: unstripped_corlib/UnityEngine.HotReloadModule.dll
inflating: unstripped_corlib/UnityEngine.ImageConversionModule.dll
inflating: unstripped_corlib/UnityEngine.IMGUIModule.dll
inflating: unstripped_corlib/UnityEngine.InputLegacyModule.dll
inflating: unstripped_corlib/UnityEngine.InputModule.dll
inflating: unstripped_corlib/UnityEngine.JSONSerializeModule.dll
inflating: unstripped_corlib/UnityEngine.LocalizationModule.dll
inflating: unstripped_corlib/UnityEngine.ParticleSystemModule.dll
inflating: unstripped_corlib/UnityEngine.PerformanceReportingModule.dll
inflating: unstripped_corlib/UnityEngine.Physics2DModule.dll
inflating: unstripped_corlib/UnityEngine.PhysicsModule.dll
inflating: unstripped_corlib/UnityEngine.ProfilerModule.dll
inflating: unstripped_corlib/UnityEngine.ScreenCaptureModule.dll
inflating: unstripped_corlib/UnityEngine.SharedInternalsModule.dll
inflating: unstripped_corlib/UnityEngine.SpriteMaskModule.dll
inflating: unstripped_corlib/UnityEngine.SpriteShapeModule.dll
inflating: unstripped_corlib/UnityEngine.StreamingModule.dll
inflating: unstripped_corlib/UnityEngine.SubstanceModule.dll
inflating: unstripped_corlib/UnityEngine.SubsystemsModule.dll
inflating: unstripped_corlib/UnityEngine.TerrainModule.dll
inflating: unstripped_corlib/UnityEngine.TerrainPhysicsModule.dll
inflating: unstripped_corlib/UnityEngine.TextCoreModule.dll
inflating: unstripped_corlib/UnityEngine.TextRenderingModule.dll
inflating: unstripped_corlib/UnityEngine.TilemapModule.dll
inflating: unstripped_corlib/UnityEngine.TLSModule.dll
inflating: unstripped_corlib/UnityEngine.UI.dll
inflating: unstripped_corlib/UnityEngine.UIElementsModule.dll
inflating: unstripped_corlib/UnityEngine.UIModule.dll
inflating: unstripped_corlib/UnityEngine.UmbraModule.dll
inflating: unstripped_corlib/UnityEngine.UNETModule.dll
inflating: unstripped_corlib/UnityEngine.UnityAnalyticsModule.dll
inflating: unstripped_corlib/UnityEngine.UnityConnectModule.dll
inflating: unstripped_corlib/UnityEngine.UnityTestProtocolModule.dll
inflating: unstripped_corlib/UnityEngine.UnityWebRequestAssetBundleModule.dll
inflating: unstripped_corlib/UnityEngine.UnityWebRequestAudioModule.dll
inflating: unstripped_corlib/UnityEngine.UnityWebRequestModule.dll
inflating: unstripped_corlib/UnityEngine.UnityWebRequestTextureModule.dll
inflating: unstripped_corlib/UnityEngine.UnityWebRequestWWWModule.dll
inflating: unstripped_corlib/UnityEngine.VehiclesModule.dll
inflating: unstripped_corlib/UnityEngine.VFXModule.dll
inflating: unstripped_corlib/UnityEngine.VideoModule.dll
inflating: unstripped_corlib/UnityEngine.VRModule.dll
inflating: unstripped_corlib/UnityEngine.WindModule.dll
inflating: unstripped_corlib/UnityEngine.XRModule.dll
---Server ready---
---Starting Backup daemon---
---Start Server---
---with Valheim Plus---
---Update Check for Valheim enabled, running automatically every 60 minutes.---
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize
Setting breakpad minidump AppID = 892970
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.

 

 

изображение.png

Edited by llogi

  • Author
7 hours ago, llogi said:

When I try to add ValheimPlus or BepInEx mods, I can't connect to the server.

Error "incompatible version"

You have to install ValheimPlus or BepInEx to your local game too to work properly.

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