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[Support] ich777 - Gameserver Dockers

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4 hours ago, ich777 said:

I think you have to create the server.cfg file for RUST because it's not created automatically.

 

I'm not too familiar with RUST but RUST IIRC you can't connect through my plugin or a "standard" RCON client because they use something else (I think RCON through a Websocket).

I've tried this once and you should be able to connect through this site or this site (you don't have to forward the ports in your router because your local browser connects directly to the web socket on your local LAN - so to speak you should be able to enter your local IP and password on the site and it should connect).

 

Thanks, Do you know which directory to put the .cfg in. The guides I keep finding are for windows.

 

I have tried those two and its a no go. I am using 192.168.0.27:28016 and APassword. Do I have to do something with unraid for WebSockets? 

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1 hour ago, Ganster said:

Sharing this because it seems relevant to a novice like me. I rebooted the server back on my Windows 10 VM and it's also throwing the same warnings. "SteamNetworkingSockets lock held for 10.9m"

Is anything not working for you?

 

1 hour ago, Ganster said:

I'm waiting for my buddy to join to see if it also goes crazy with him logged in. 

Keep in mind that not every error is actually a error, what upload speed do you have? Do you play with bots?

 

I haven't fired up my CS:GO server in a long time...

  • Author
47 minutes ago, DuzAwe said:

Thanks, Do you know which directory to put the .cfg in. The guides I keep finding are for windows.

Usually it is ...appdata/rust/SERVERID/cfg IIRC but don't count on that...

 

47 minutes ago, DuzAwe said:

I have tried those two and its a no go. I am using 192.168.0.27:28016 and APassword. Do I have to do something with unraid for WebSockets? 

Nope, if you've forwarded the port in the template from container 28016 to 28016 it should work without a hitch.

3 minutes ago, ich777 said:

Usually it is ...appdata/rust/SERVERID/cfg IIRC but don't count on that...

 

Nope, if you've forwarded the port in the template from container 28016 to 28016 it should work without a hitch.

 

In that wonderfull way that tech doesn't do what it should. It aint working. Here is a snapshot of the settings just to make sure I haven't done anything wrong.

rsut.png

7 minutes ago, ich777 said:

Is anything not working for you?

 

Keep in mind that not every error is actually a error, what upload speed do you have? Do you play with bots?

 

I haven't fired up my CS:GO server in a long time...

On my end I haven't noticed any issues at all. But my friend is having big lag spikes/drops/freezes. Only when he is in my server, every other server is fine apparently. We also played for hours yesterday on my server and had no issues. 

I was referring to V Rising, and when I was googling the errors most of the results were about CS GO including that github page I linked.  I didn't know if they were relevant at all since it's a different game. 

  • Author
12 minutes ago, Ganster said:

I was referring to V Rising, and when I was googling the errors most of the results were about CS GO including that github page I linked.  I didn't know if they were relevant at all since it's a different game. 

I play also with a friend of mine V Rising and you can join our server too for testing if you want too, simply search for Unraid in the server browser.

 

On the Discord forums from V Rising nobody seems to have this issue...

Also keep in mind that they released a few patches today to improve the performance.

  • Author
18 minutes ago, DuzAwe said:

In that wonderfull way that tech doesn't do what it should. It aint working. Here is a snapshot of the settings just to make sure I haven't done anything wrong.

Is this something that will help: Click

33 minutes ago, ich777 said:

I play also with a friend of mine V Rising and you can join our server too for testing if you want too, simply search for Unraid in the server browser.

 

On the Discord forums from V Rising nobody seems to have this issue...

Also keep in mind that they released a few patches today to improve the performance.

Yeah that's what was concerning me most is that I didn't see anyone on the discord or on this post experiencing similar issues so I figured it most likely was on my end or on my buddies. I thought I was getting somewhere when I found that link saying that error for another game was because of a CPU Scheduling difference. I at least thought it was fixable then. 

 

Hopefully it sorts itself out. Thanks for the offer, I'll keep that in mind for sure. 

43 minutes ago, ich777 said:

I play also with a friend of mine V Rising and you can join our server too for testing if you want too, simply search for Unraid in the server browser.

 

On the Discord forums from V Rising nobody seems to have this issue...

Also keep in mind that they released a few patches today to improve the performance.

Just a head's up ich777, when you set validate to true, it overwrites all the settings to the default docker files, so whatever changes you've made on the adminlist.txt/banlist.txt and the two json files are deleted. I saw the server patch that I decided I should validate after restarting the server and I lost all the custom game settings I had.

 

Edit: I'm talking about the files in {unraidservername}\appdata\vrising\VRisingServer_Data\StreamingAssets\Settings

Edited by darkslyde

Thx for the V Rising docker ich777.

 

The game checks the adminlist.txt in the VRisingServer_Data\StreamingAssets\Settings folder, so editing the file in the vrising/save-data/settings folder seems to accomplish nothing?

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1 hour ago, Ganster said:

Hopefully it sorts itself out. Thanks for the offer, I'll keep that in mind for sure. 

It should be always online but I don't play that often... :D

  • Author
1 hour ago, darkslyde said:

Just a head's up ich777, when you set validate to true, it overwrites all the settings to the default docker files, so whatever changes you've made on the adminlist.txt/banlist.txt and the two json files are deleted. I saw the server patch that I decided I should validate after restarting the server and I lost all the custom game settings I had.

Please edit the files in .../appdata/vrising/save-data/Settings

I've changed the template description already but you only see that when you download a new template from the CA App.

If that directory doesn't exist on your server then you first have to update the container.

  • Author
1 hour ago, DcDuke said:

The game checks the adminlist.txt in the VRisingServer_Data\StreamingAssets\Settings folder, so editing the file in the vrising/save-data/settings folder seems to accomplish nothing?

The files in the folder .../appdata/vrising/save-data/Settings override the files from the folder .../VRisingServer_Data/StreamingAssets/Settings at least for the Server and Game Settings, otherwise the description from my server wouldn't work.

 

Have to ask for the adminlist on their Discord.

 

EDIT: Have opened a Issue on their GitHub if this is a bug or not because the files in VRisingServer_Data\StreamingAssets\Settings will be overwritten when an update is rolled out.

 

You have to put your admins in the file VRisingServer_Data\StreamingAssets\Settings\adminlist.txt for now.

Are you using the default (27015) for query port on your own vrising server? Since I'm using the default of 9877 of your docker, it doesn't seem to publish my server to the master list but your Killing Floor 2 docker that I'm running shows up on there instead... it's baffling LOL.

 

My KF2 server: ~ #Unstreamable's Private KF2 Server ~

My V Rising server: #Unstreamable VTuber Rising

Edited by darkslyde

Thanks for the v rising image. Tested the settings files and it works great! Had some fun last night playing with mates.

Edited by AndyLively

I'm trying out the V Rising server. Editing the files ServerHostSettings and ServerGameSettings do not change anything.
I have tried changing it to PvP, adding a password and a few other things, but nothing changes (server restarts being applied)
Am I missing something?

Having a hell of a time getting stationeers to work..

I have a couple physical machines running game servers on them..  and the machine im trying to get stationeers on has 7 days running on it using the 27015 port..   now... 7 days is fine..     my issue is getting access to stationeers..   I have changed the port in the stationeers docker (by adding a new port at the bottom and deleting the old one)  I have confirmed that the ports are not in use across any of my machines/servers/network..   ran the game for a while and still cant find it online..  cant even seem to connect to it using my lan ip.. or my external ip..  or even my ddns routing name..     so im 99% sure its server docker related..   

I have checked the config file for the server name once its up and running..  but it shows the port still being 27015..  ive changed it and saved it.. restarted the docker..   and still no connection..

Im pulling my hair out..  lol..     the downside with unraid and dockers is that they are too stable and I dont have to mess with stuff often enough to remember everything to look for LOL.....

what am I missing?

I only have one drive in the machine so I dont have to worry about running the mover incase its keeping old data on it..

I have tried deleting the docker and image.. and starting over and changing the port before even running the docker..  still nothing..

I have double checked that I am forwarding the ports to the right machine..  and I am..     i know im entering the port forwarding correctly cause the other servers I have are up and visable ect..    and I have double checked for spacing or wrong numbers ect..

 

now its showing up in the list..  but when it asks for the password I have tried my set password..  I have tried the generic one..   nothing..  and the server logs dont show even a failed attempt to connect...

 

Edited by Newtious

5 minutes ago, Leverz said:

I'm trying out the V Rising server. Editing the files ServerHostSettings and ServerGameSettings do not change anything.
I have tried changing it to PvP, adding a password and a few other things, but nothing changes (server restarts being applied)
Am I missing something?

I have ran into issues with editing the files hosted in the cache but not the stored files.. and vice versa..   edit it with the docker off..  save it..  run mover.. double check that its actually still saved properly (so make a copy incase your editing the wrong location and it gets wiped) and try again?       

I am in a similar boat and feel like im missing something..  just working on stationeers

2 hours ago, Newtious said:

I have ran into issues with editing the files hosted in the cache but not the stored files.. and vice versa..   edit it with the docker off..  save it..  run mover.. double check that its actually

Thanks, yeah, I have being editing the files with the server down. I'm running mover now afterwards to see if that will help.

 

For clarity.

  • Server off
  • Editing files with nano
    • Writing out
    • Exiting file
  • Running mover
  • Starting server

 

The files are both identical (cache and appdata), but they are not being used.

 

 

Edited by Leverz
Updating behaviour.

  • Author
5 hours ago, darkslyde said:

Are you using the default (27015) for query port on your own vrising server? Since I'm using the default of 9877 of your docker, it doesn't seem to publish my server to the master list but your Killing Floor 2 docker that I'm running shows up on there instead... it's baffling LOL.

The default ports for this game are 9876 and 9877, nothing even listens or connects to 27015.

Do you have the port 27015 in the V-Rising template? If not, nothing can connect to it because the port is basically non existent if you don't publish it in the template.

 

I've made a screenshot from my server where you can see which ports are used (ignore the first two):

grafik.thumb.png.a890d23cd89be51b76903572bb6788a1.png

 

 

5 hours ago, darkslyde said:

My KF2 server: ~ #Unstreamable's Private KF2 Server ~

My V Rising server: #Unstreamable VTuber Rising

Are you talking about the in game server browser or are you talking about the Steam Server browser.

I also think that it's nearly impossible that KF2 can show up on the in game server list from V-Rising because those are two different engines, please double check your port forwarding in your router, maybe there is something messed up.

  • Author
3 hours ago, Leverz said:

Am I missing something?

2 hours ago, Leverz said:

The files are both identical (cache and appdata), but they are not being used.

 

Please don't do it like this, your appdata share should always stay on the cache (at least from my opinion), you are giving applications/games a hard time to run from a share which is transferred to another disk when the mover is running.

 

I always recommend that you set your appdata share to use cache "Only" or "Prefer" in the Share settings. If you are not comfortable with that I would recommend to create a new share that use this settings and when installing container point them to this share (absolute path - not FUSE path) eg: /mnt/cache/games/vrising

 

Which files did you edit, or at least in which location? The files are located usually in .../vrising/save-data/Settings

 

On my server it works just fine otherwise the settings PvE and my server description won't work.

If you want to take a look at it simply search for "Unraid" on the server list and try to connect.

 

I can only think of an issue with the cache or your share settings that the Mover moves the files to a different disk.

  • Author
4 hours ago, Newtious said:

Having a hell of a time getting stationeers to work..

I will look into this ASAP and report back. :)

 

Also please see my post above this one about the Cache and Mover situation.

 

EDIT: I really have to appologize for the inconvenience, there was a mistake in my template where the UDP2 - Game Port was the wrong protocol type, please change that in your template to UDP and you can connect (already changed it in the template but you have to edit it manually in your template):

grafik.png.b6fd27d3ce895c65757387f51578380f.png

 

After that I can connect fine.

 

 

BTW did you also change the port in the default.ini which is located in the main directory from the container:

grafik.png.855098b12126c38e48305e1c338bb546.png

I've figured it out, it was doing the whole loopback when you're inside the same network, the moment i rerouted my pc to a completely different network, it just worked.

 

image.thumb.png.2abdb5e7a81319879f3cf904ceef2fe8.png

 

still weird that my KF2 Server pops up on the server list when i'm on the same network

 

image.thumb.png.e5fcfb9aea1ca746eb6ad94dde2fa248.png

 

image.thumb.png.285029631a49024344aee795f89db645.png

 

again, thank you for the amazing work! 

15 hours ago, ich777 said:

Is this something that will help: Click

DUDE! This helped! Turns out you need or at least I needed "" around my password. Thanks for the help and all the work you do 👍

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