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[Support] ich777 - Gameserver Dockers

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57 minutes ago, ich777 said:

No issue over here:

image.thumb.png.351b2114beb69cdb1c5b99bf17421820.png

 

I've also attached the log from my server startup, please keep in mind that this is a completely fresh install: TheForest.log

 

Maybe try to:

  1. Remove the container
  2. Remove the theforest folder that lives in your appdata directory
  3. Pull a fresh copy from the CA App

 

Thanks ich777 that did it!

 

Just need to be the latest version of Unraid followed by a fresh installation

 

Thanks again, really appreciate your time

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On 6/29/2022 at 10:56 PM, ich777 said:

Glad to hear that you‘ve wot everything running. :)

 

You can do that on a schedule with the User Scripts plugin for example. I think there is even a plugin in the CA App that gives the ability to start and stop Docker containers on Unraid from a dedicated webinterface if I‘m not mistaken, otherwise I don‘t know a differnt way.

 

Thanks. 

 

What would the script for this look like? Or rather, does anyone know what the app is called? I can't find an app that allows me to launch Docker containers from a website.

On 6/30/2022 at 12:50 AM, ich777 said:

Simply do a screenshot and press CTRL+V when your cursor is located in the text box here on the forums.

375837921_MinecraftTemplate(Welchiepoo).thumb.jpg.799bee170fac6612b810f035ea7b55af.jpg1517948626_MinecraftTemplate(Welchiepoo).thumb.jpg.8ccd8b3364a24b419dddabe4ea452114.jpg

7 hours ago, ich777 said:

You have to first set up a admin user so that you can use it, see the manual here and search for: "

Using the web interface"

 

The default password in the description is only the game password itself.

Well their documentation is not helpful as the command they provide does not work in console from the docker. I manually added a user to the file, but I don't see a way to add a password. Could you better explain on what I need to do?

  • Author
5 hours ago, UNRA1DUser said:

What would the script for this look like?

To start and stop it?

 

#!/bin/bash
docker restart CONTAINAME

(please not that this must be the exact container name)

 

 

5 hours ago, UNRA1DUser said:

Or rather, does anyone know what the app is called?

grafik.png.10fc1622bd131829d9de9b4b70cae15c.png

  • Author
On 6/30/2022 at 8:51 AM, Welchiepoo said:

appdata use cache is set to "yes"

In your case this is really bad because how it's configured the Mover will move the files from the Cache to the Array.

 

You have two options, set the path in the template instead from /mnt/cache/... to /mnt/user/... or you can set the Cache to Prefer or Only.

 

I would also recommend that you remove the container, also the minecraftbasicserver folder from your appdata directory and then pull a fresh copy from the CA App with the changes applied from above, but please only one.

  • Author
24 minutes ago, TH3GOD said:

Could you better explain on what I need to do?

No, because I only provide the basic functionality from the container and I usually don't support modding, that's up to the user because this would make my life very difficult if I support modding for games that I even don't play or doesn't play very often.

 

25 minutes ago, TH3GOD said:

Well their documentation is not helpful as the command they provide does not work in console from the docker.

Why should they not work? Have you connected to the console from the container like described in the description from the container or did you simply opened up a console from the container?

8 minutes ago, ich777 said:

No, because I only provide the basic functionality from the container and I usually don't support modding, that's up to the user because this would make my life very difficult if I support modding for games that I even don't play or doesn't play very often.

 

Why should they not work? Have you connected to the console from the container like described in the description from the container or did you simply opened up a console from the container?

Not sure what you mean by modding, as I never asked you about modding. I was asking about the docker you made and supply. 

Thank you for your time.

  • Author
5 hours ago, TH3GOD said:

as I never asked you about modding.

Any modification to the server is strictly spraking modding and since MultiTheftAuto rlies heavily on lua scripts and the server needs to be customized in some way, even the webserver to get it working, this is basically modding.

 

BTW I‘ve now tried to add a administrator and added it to the ACL list like described in the documentation and it wokrs just fine.

Hello ich777,

for the past week or so i have been trying to get a Project Zomboid server up and running which i have been able to do and i can connect locally but for some reason the port forwards are not actually opening the ports.

I know i am doing the port forwards correctly as i have tested other port forwards and they work, it just seems to be specific to this docker app.

I have tried multiple different setups like using bridge, host and customer br0 but nothing i do seems to work.

i have even tried enabling UPNP to see if that would help but it hasn't.

 

Can you please assist me with this.

  • Author
15 minutes ago, Michael Rasmus said:

the port forwards are not actually opening the ports.

Have you made sure that the ports are forwarded with the right protocol?

 

Have you changed any of the Ports in the template itself. ProjectZomboid is a little unique in terms of ports because it needs for every player it's own specific port.

11 minutes ago, ich777 said:

Have you made sure that the ports are forwarded with the right protocol?

 

Have you changed any of the Ports in the template itself. ProjectZomboid is a little unique in terms of ports because it needs for every player it's own specific port.

Yes, i made sure all the protocols were correct that i got from this website. https://portforward.com/project-zomboid/

image.png.a9caac2af72960043f16f48b1d311890.png

 

This is the container settings

image.thumb.png.e27937b7d8c75ad39422816f6679defc.png

 

I have not edited the port numbers, they are all default from installation.

Hey,

 

is there any guide how to update the Minecraft Basic Docker to the current version?

Can you create an Astroneer server? There is a link in this thread pointing to a discord thread that has a workaround for wine.

 

 

Edited by prahjister

  • Author
7 hours ago, MaggifiXXL said:

is there any guide how to update the Minecraft Basic Docker to the current version?

Restart the container.

  • Author
3 hours ago, prahjister said:

Can you create an Astroneer server? There is a link in this thread pointing to a discord thread that has a workaround for wine.

The workaround is to disable encryption and I won't disable the encryption because this is always bad, even for a game server.

update on getting Atlas again?

  • Author
4 hours ago, pyrater said:

update on getting Atlas again?

No one ever answered my question on the Steam Community Hub and if you search for Linux Dedicated Server on there you'll find many post that it is not working or not working properly.

 

TBH I really don't like to support a game which even the developers don't answer to questions...

On 7/1/2022 at 8:34 PM, ich777 said:

To start and stop it?

 

#!/bin/bash
docker restart CONTAINAME

(please not that this must be the exact container name)

 

I think i need something to check if anyone is connected to the GameServer. If not it should stop or suspend. And if someone is trying to connect to the GameServer it should register it and start the GameServer again.

 

On 7/1/2022 at 8:34 PM, ich777 said:

 

 

grafik.png.10fc1622bd131829d9de9b4b70cae15c.png

This App is only to open the WebUIs from the Dockers. 

  • Author
49 minutes ago, UNRA1DUser said:

I think i need something to check if anyone is connected to the GameServer. If not it should stop or suspend. And if someone is trying to connect to the GameServer it should register it and start the GameServer again.

Then you have to use RCON (if the game supports it) and make it dependent if someone is connected that a message is sent to the users that the server is restarted in n minutes and after that restart it.

 

50 minutes ago, UNRA1DUser said:

This App is only to open the WebUIs from the Dockers. 

Okay, then I can't help with that, maybe make a request for such on app an the Plugin Support forums.

Maybe someone is willing to create such a thing.

 

I have to also say that I really don't recommend that users can start/stop servers, can be very bad sometimes...

On 7/3/2022 at 5:01 PM, Michael Rasmus said:

Yes, i made sure all the protocols were correct that i got from this website. https://portforward.com/project-zomboid/

image.png.a9caac2af72960043f16f48b1d311890.png

 

This is the container settings

image.thumb.png.e27937b7d8c75ad39422816f6679defc.png

 

I have not edited the port numbers, they are all default from installation.

@ich777 any chance you have had a chance to look at this?

  • Author
4 hours ago, Michael Rasmus said:

@ich777 any chance you have had a chance to look at this?

Oh, completely forgot to wrote back, I've tried this on my server and I have no issue to connect to the server even from a computer outside my LAN.

 

Can it be that this is a hair pin NAT issue in your case? So that people can connect from outside but people on your LAN have to use your LAN IP instead of your Public IP?

Some routers doesn't support this properly.

@ich777 first off, you're an absolute life saver with the amount of games covered by your docker apps. Helped me out every single time I wanted to set up a server to play on with friends from my unraid rig.

 

However, I'm running into an issue with your Arma 3 server unfortunately. Logs giving me the following error:

 

/opt/scripts/start-server.sh: line 63: 68 Segmentation fault ./arma3server_x64 ${GAME_PARAMS}

 

For background on how I run it:

 

I set the container paths for

  • SteamCMD
  • Serverfiles
  • Profiles

To an SSD I run in unassigned devices, so /mnt/disks/SSD/{thepath}

 

I have set them to read/write (slave), from suggestions I found online. Not savvy enough with unraid to really understand what difference that makes.

 

Other than that, no changes on your Arma 3 app config. Ports all the same, no mods, etc.

 

Any idea what could cause this? Do you or others have a similar issue with the Arma3 server app?

  • Author
10 minutes ago, Snailpower said:

Any idea what could cause this? Do you or others have a similar issue with the Arma3 server app?

Yes, a user on GitHub requested that I should switch over to the 64bit version from ArmA3 by default, but that gives me so much trouble in the last time that I'm not sure if I should switch back over to the 32bit version.

 

You can do this manually by adding this to the container template:

grafik.png.485cb9d14ea6b49cad8c4fdf6b312a74.png

 

Please report back if it fixes the issue.

12 minutes ago, ich777 said:

Yes, a user on GitHub requested that I should switch over to the 64bit version from ArmA3 by default, but that gives me so much trouble in the last time that I'm not sure if I should switch back over to the 32bit version.

 

You can do this manually by adding this to the container template:

grafik.png.485cb9d14ea6b49cad8c4fdf6b312a74.png

 

Please report back if it fixes the issue.

 

Thanks for the super fast reply and fix, it boots succesfully now. I'm gonna try to add some mods to it using a previous post of yours. The one about adding a script to auto-update mods. Thanks for all the great docker containers and support! You're a real unraid hero :)

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