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[Support] ich777 - Gameserver Dockers

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2 hours ago, ich777 said:

How did you copy over the save game to the server?

I'm moving it from my desktop to my server through FTP with MobaXterm. I'll mess around with it some more since it's clearly an issue on my end. Thanks again.

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On 4/21/2019 at 9:45 PM, ich777 said:

Dockers Available so far:

 

SteamCMD DedicatedServers:

 

 

Other DedicatedServers:

  • FiveM - requested by @unstatic - (GTA V Modifications Server)
  • Teeworlds (2D Shooter)
  • Factorio (construction and management simulation)
  • Terraria - requested by @TeeNoodle (Pixel Survival)
  • Terraria & TShock MOD - requested by @TeeNoodle (Pixel Survival with Security built in)
  • OpenTTD - requested by @mikeydk (Business Simulation)
  • CounterStrike 2D (2D Top Down Shooter)
  • Minecraft Basic Server (Runs nearly every edition of Minecraft without GUI)
  • Planetary Annihilation - requested by @InventedStic (RTS)
  • Minecraft Bedrock Edition Server - requested by @kronflux (Crafting/Survival/Building)
  • Xonotic - requested by @CaffeinatedTech (Free Arena Shooter)
  • OpenRCT2 (Theme Park building and managing simulation)
  • CSMM for 7DtD (A Powerfull Server Managing/Monitoring tool for 7 Days to Die) - requested by @Spectral Force
  • Altitude (2D Airplane combat) - requested by @Kudjo
  • Mindustry (Hybrid Tower Defense) - requested by @Mantiphex
  • Neverwinter Nights: Enhanced Edition - requested by @HellraiserOSU
  • Quake III Arena - requested by @Enigmatical
  • IW4x (CoD:MW2 Mod Server) - requested by @LionHeart

  • StarMade - requested by @Kirito

  • Assetto Corsa Competizione - requested by @Florian_GER

  • Vintage Story - requested by @JackPS9

  • Zandronum (Doom with Multiplayer) - requested by @squelch

  • Windward - requested by @XFL
  • Urban Terror - requested by @Cessquill
  • OpenMW-TES3MP - Open Morrowind Multiplayer a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind" - requested by @OdinEidolon
  • RedM - requested by @Izuzf (Read Dead Redemption 2 Modifications Server)
  • DDNet - requested by @dyspandemic4832 (DDNet is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay)

  • ioquake3 - requested by @OctopusVPS

 

If you have any wishes for gameservers please write it here in this topic or send me a private message.

How can I disable EAC on the rust server so I can join from linux?

  • Author
27 minutes ago, SweetChinMusic said:

I'm moving it from my desktop to my server through FTP with MobaXterm. I'll mess around with it some more since it's clearly an issue on my end. Thanks again.

Please try to move it over via SMB, keep in mind that if you are moving it with FTP the permissions are most likely not set correctly.

  • Author
1 minute ago, dGG2uA said:

How can I disable EAC on the rust server so I can join from linux?

Hope this helps: Click

 

Simply append it to the Game Parameters:

+server.secure 0 +server.eac 0 +server.encryption 0

 

1 minute ago, ich777 said:

Hope this helps: Click

 

Simply append it to the Game Parameters:

+server.secure 0 +server.eac 0 +server.encryption 0

 

I'll give this a go, thank you :)

8 minutes ago, ich777 said:

Hope this helps: Click

 

Simply append it to the Game Parameters:

+server.secure 0 +server.eac 0 +server.encryption 0

 

Is setting up RCON the same in Game Parameters? I assume I need to add another port (27016)?

  • Author
12 minutes ago, dGG2uA said:

Is setting up RCON the same in Game Parameters?

Please see here: Click

 

12 minutes ago, dGG2uA said:

I assume I need to add another port (27016)?

In the template exactly.

Just a question to see if it's possible since I haven't seen it, but is it possible to run 2 instances of the V-rising container at the same time? 

I tried setting up a 2nd container added through the "Add Container" method and changing the ports and save information, and initially it worked, but then stopped responding. 

 

Just wondering if there's some other service on there which would need to be made unique.


Thanks!

  • Author
3 minutes ago, Pylawn said:

Just a question to see if it's possible since I haven't seen it, but is it possible to run 2 instances of the V-rising container at the same time? 

Yes.

 

3 minutes ago, Pylawn said:

I tried setting up a 2nd container added through the "Add Container" method and changing the ports and save information, and initially it worked, but then stopped responding. 

Can you describe a little more what you've did? I don't know what you exactly mean with it worked and then it stopped responding, that's simply not possible.

 

3 minutes ago, Pylawn said:

Just wondering if there's some other service on there which would need to be made unique.

The Name from the container, the path from the game files, the ports and also the configuration from the second container to match the new ports.

Please see the first recommended post in that thread on top for Valheim it's basically the same except for the port in the Show more section.

1 hour ago, ich777 said:

Hope this helps: Click

 

Simply append it to the Game Parameters:

+server.secure 0 +server.eac 0 +server.encryption 0

 

I've added these to the container but now getting this problem;

kicked: Steam: InvalidAuthSession

Whenever I try to join. Is this a client or server side problem? I can't find much on it.

2 hours ago, ich777 said:

Please try to move it over via SMB, keep in mind that if you are moving it with FTP the permissions are most likely not set correctly.

Tried this and I'm still getting the same issue. I'll poke around see if I can figure out the issue.

8 hours ago, ich777 said:

I've now tried it and it seems fine:

grafik.thumb.png.301453686598a53b04e142ebfa57b4ec.png

 

 

What is the exact issue? If I click on Direct join and enter the IP from my server everything seems to work as expected.

So if I leave the ports on the default of 27015 and 27016 it works, but if I change them in both the docker-edit and in the server settings to 27018 and 27019 I cant connect to the server. I've checked and UDP ports are forwarded. I've also tried 27215 and 27216 with no luck.

The server is not saving playerdata after disconnect.  Every so often, I am seeing an error in the log "Could not save data buo@[random alpha-numeric].  I am running 1.19 on unraid 6.10.3.  Rebuilt the server 3 times from scratch after removing container and deleting minecraft folder from user and cache mnt.  I'm also seeing unknown player uuid dat files in playerdata folder.

 

[21:12:10] [User Authenticator #21/INFO]: UUID of player Welchiepoo is xxxxxx
[21:12:10] [Server thread/INFO]: Welchiepoo[/xxx.xxx.xxx.141:49845] logged in with entity id 75637 at (73.5, 80.0, 3.5)
[21:12:10] [Server thread/INFO]: Welchiepoo joined the game
[21:12:46] [Server thread/INFO]: Welchiepoo lost connection: Disconnected
[21:12:46] [Server thread/INFO]: Welchiepoo left the game
[21:12:46] [Server thread/WARN]: Failed to save player data for Welchiepoo
[21:13:33] [Server thread/ERROR]: Could not save data buo@50cf993a (who is this?!?)
java.io.FileNotFoundException: ./Wild and Crazy/data/raids.dat (No such file or directory)
        at java.io.FileOutputStream.open0(Native Method) ~[?:?]
        at java.io.FileOutputStream.open(FileOutputStream.java:291) ~[?:?]
        at java.io.FileOutputStream.<init>(FileOutputStream.java:234) ~[?:?]
        at java.io.FileOutputStream.<init>(FileOutputStream.java:184) ~[?:?]
        at pt.a(SourceFile:53) ~[server-1.19.jar:?]
        at dqe.a(SourceFile:40) ~[server-1.19.jar:?]
        at dqp.b(SourceFile:123) ~[server-1.19.jar:?]
        at java.util.HashMap.forEach(HashMap.java:1425) ~[?:?]
        at dqp.a(SourceFile:121) ~[server-1.19.jar:?]
        at afo.ar(SourceFile:774) ~[server-1.19.jar:?]
        at afo.a(SourceFile:756) ~[server-1.19.jar:?]
        at net.minecraft.server.MinecraftServer.a(SourceFile:527) ~[server-1.19.jar:?]
        at net.minecraft.server.MinecraftServer.b(SourceFile:551) ~[server-1.19.jar:?]
        at net.minecraft.server.MinecraftServer.a(SourceFile:844) ~[server-1.19.jar:?]
        at net.minecraft.server.MinecraftServer.v(SourceFile:665) ~[server-1.19.jar:?]
        at net.minecraft.server.MinecraftServer.a(SourceFile:258) ~[server-1.19.jar:?]
        at java.lang.Thread.run(Thread.java:831) [?:?]

  • Author
8 hours ago, dGG2uA said:

kicked: Steam: InvalidAuthSession

Have you even read the article that I've linked first?

 

image.png.cc5c0905ed077f4197658fe5853bd199.pngimage.png.e667496d534ee13bf8828290e4fe13ce.png

  • Author
8 hours ago, SweetChinMusic said:

Tried this and I'm still getting the same issue. I'll poke around see if I can figure out the issue.

Have you stopped the container in the first place?

Where did you put the save file exactly?

 

Can you post a screenshot from the template, if you are using /mnt/cache/appdata/... make sure that the appdata share is set to Only or Prefer in terms of use cache in the Share settings.

  • Author
4 hours ago, Mew said:

So if I leave the ports on the default of 27015 and 27016 it works, but if I change them in both the docker-edit and in the server settings to 27018 and 27019 I cant connect to the server. I've checked and UDP ports are forwarded. I've also tried 27215 and 27216 with no luck.

Please post a screenshot what you did exactly in the template and the settings file what you've changed.

  • Author
1 hour ago, Welchiepoo said:

The server is not saving playerdata after disconnect. 

Please post a screenshot from your template, to what is the appdata share set in terms of use cache in the Share settings?

 

1 hour ago, Welchiepoo said:

[21:13:33] [Server thread/ERROR]: Could not save data buo@50cf993a (who is this?!?)

This is the container and not a physical player.

Hi,

 

I have a Problem and need some help.

 

Goal: Create 10 Ark Survival Evolved Docker Server (Every Map in a Cluster)

 

Description: If I create one Ark Survival Evolved Docker Container with the Default Ports I can normally connect to it and play the Game. But if I change the Ports to a different number, I can´t connect anymore. 

 

For exmaple I changed 

 

UDP 1: from 7777 to 7779

UDP 2: from 7778 to 7780

UDP Steam: 27015 to 27016

RCON TCP: 27020 to 27021

 

Every port is forwared but also in the local network its not working.

 

The Server is normally up and running without any errors, but if I want to connect to it I get "Connection Timeout". If I am using the default ports its connecting immediately.

 

Someone has an idea and can maybe help me ?

  • Author
5 minutes ago, UNRA1DUser said:

Every port is forwared but also in the local network its not working.

Exactly, because that:

6 minutes ago, UNRA1DUser said:

UDP 1: from 7777 to 7779

UDP 2: from 7778 to 7780

UDP Steam: 27015 to 27016

RCON TCP: 27020 to 27021

wont work if you simply change it in the Docker template.

 

6 minutes ago, UNRA1DUser said:

The Server is normally up and running without any errors, but if I want to connect to it I get "Connection Timeout". If I am using the default ports its connecting immediately.

If you want to change the ports for the containers you have to change the ports in the config file for the container and then delete the default entries in the Docker template and create new ones with the ports from the config where every ports needs to be the same on the host and container side like:


 

PROTOCOL  | CONTAINER | HOST
-----------------------------
UDP1:     | 7779      | 7779
UDP2:     | 7780      | 7780
UDP Steam:| 27016     | 27016
RCON TCP: | 27021     | 27021

 

 

Also see the first recommended post on top from this thread for Valheim, it's basically the same but you have to change the config files for the ports.

35 minutes ago, ich777 said:

Exactly, because that:

wont work if you simply change it in the Docker template.

 

If you want to change the ports for the containers you have to change the ports in the config file for the container and then delete the default entries in the Docker template and create new ones with the ports from the config where every ports needs to be the same on the host and container side like:


 

PROTOCOL  | CONTAINER | HOST
-----------------------------
UDP1:     | 7779      | 7779
UDP2:     | 7780      | 7780
UDP Steam:| 27016     | 27016
RCON TCP: | 27021     | 27021

 

 

Also see the first recommended post on top from this thread for Valheim, it's basically the same but you have to change the config files for the ports.

 

Where can I find the Docker Config? I tried to delete the default entries in the Docker template and created new ones. But I think i missed the setp to change the Docker Config.

 

 

  • Author
1 minute ago, UNRA1DUser said:

Where can I find the Docker Config?

Not the Docker config, the config for the server which is located for example in: /mnt/cache/appdata/arkse

Click

  • Author
5 minutes ago, UNRA1DUser said:

But I think i missed the setp to change the Docker Config.

Modding is always up to the user, I also don't play ARK so I really can't help with this.

 

Have you seen the second recommended post on top of this thread from @Cyd which has made a excellent write up on how to create a cluster?

I'm having trouble downloading Project Zomboid to set up the server. Potentially some file requests missing? Whatever the cause, it results in spiked CPU/RAM levels that freeze my server for several minutes before letting me close the container. Thoughts?

 

Error log below

Quote

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
---Validating installation---
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x5) verifying install, progress: 72.37 (2200796145 / 3040881618)
Update state (0x11) preallocating, progress: 4.58 (139359806 / 3040881618)
Update state (0x11) preallocating, progress: 27.59 (838946511 / 3040881618)
Update state (0x61) downloading, progress: 0.31 (9437184 / 3040881618)
Update state (0x61) downloading, progress: 2.20 (66897655 / 3040881618)
Update state (0x61) downloading, progress: 2.59 (78776241 / 3040881618)
Update state (0x61) downloading, progress: 2.95 (89710158 / 3040881618)
Update state (0x61) downloading, progress: 3.05 (92877647 / 3040881618)
Update state (0x61) downloading, progress: 3.18 (96807646 / 3040881618)
Update state (0x61) downloading, progress: 3.27 (99338585 / 3040881618)
Update state (0x61) downloading, progress: 3.29 (100107764 / 3040881618)
Update state (0x61) downloading, progress: 4.69 (142710609 / 3040881618)
Update state (0x61) downloading, progress: 9.02 (274312231 / 3040881618)
Update state (0x61) downloading, progress: 13.11 (398521054 / 3040881618)
Update state (0x61) downloading, progress: 14.94 (454303728 / 3040881618)
Update state (0x61) downloading, progress: 16.40 (498696765 / 3040881618)
Update state (0x61) downloading, progress: 17.77 (540242064 / 3040881618)
Update state (0x61) downloading, progress: 18.83 (572534246 / 3040881618)
Update state (0x61) downloading, progress: 20.08 (610561935 / 3040881618)
Update state (0x61) downloading, progress: 20.95 (636934506 / 3040881618)
Update state (0x61) downloading, progress: 21.86 (664592757 / 3040881618)
Update state (0x61) downloading, progress: 22.66 (689038377 / 3040881618)
Update state (0x61) downloading, progress: 23.95 (728393431 / 3040881618)
Update state (0x61) downloading, progress: 25.38 (771888722 / 3040881618)
Update state (0x61) downloading, progress: 26.36 (801493346 / 3040881618)
Update state (0x61) downloading, progress: 31.85 (968568457 / 3040881618)
Update state (0x61) downloading, progress: 37.94 (1153709691 / 3040881618)
Update state (0x61) downloading, progress: 43.06 (1309395387 / 3040881618)
Update state (0x61) downloading, progress: 47.08 (1431798263 / 3040881618)
Update state (0x61) downloading, progress: 52.03 (1582052540 / 3040881618)
Update state (0x61) downloading, progress: 55.86 (1698510888 / 3040881618)
Update state (0x61) downloading, progress: 58.32 (1773370931 / 3040881618)
Update state (0x61) downloading, progress: 60.58 (1842254647 / 3040881618)
Update state (0x61) downloading, progress: 69.32 (2107912722 / 3040881618)
Update state (0x61) downloading, progress: 80.80 (2456961470 / 3040881618)
Update state (0x61) downloading, progress: 90.79 (2760925119 / 3040881618)
Update state (0x61) downloading, progress: 92.55 (2814200977 / 3040881618)
Update state (0x61) downloading, progress: 93.24 (2835302961 / 3040881618)
Update state (0x61) downloading, progress: 94.15 (2862849773 / 3040881618)
Update state (0x61) downloading, progress: 95.10 (2891928484 / 3040881618)
Update state (0x61) downloading, progress: 98.82 (3005000627 / 3040881618)
Update state (0x81) verifying update, progress: 4.94 (150103875 / 3040881618)
Update state (0x81) verifying update, progress: 16.38 (498065380 / 3040881618)
Update state (0x81) verifying update, progress: 26.67 (810900394 / 3040881618)
Update state (0x81) verifying update, progress: 36.49 (1109750052 / 3040881618)
Update state (0x81) verifying update, progress: 46.81 (1423541223 / 3040881618)
Update state (0x81) verifying update, progress: 56.94 (1731513085 / 3040881618)
Update state (0x81) verifying update, progress: 66.80 (2031203282 / 3040881618)
Update state (0x81) verifying update, progress: 77.13 (2345325560 / 3040881618)
Update state (0x81) verifying update, progress: 87.82 (2670414684 / 3040881618)
Update state (0x81) verifying update, progress: 98.82 (3004960922 / 3040881618)
Update state (0x101) committing, progress: 45.33 (1378379512 / 3040881618)
Success! App '380870' fully installed.
---Prepare Server---
---Setting up Environment---
---Looking for server configuration file---
---No server configruation found, downloading template---
---Sucessfully downloaded server configuration file---
Archive: /serverdata/serverfiles/cfg.zip
creating: Zomboid/
creating: Zomboid/db/
inflating: Zomboid/db/servertest.db
inflating: Zomboid/options.ini
creating: Zomboid/Server/
inflating: Zomboid/Server/servertest.ini
inflating: Zomboid/Server/servertest_SandboxVars.lua
---Checking for old logs---
---Server ready---
---Start Server---
LOG : General , 1656418133839> 602,493,573> reading /serverdata/serverfiles/Zomboid/Server/servertest.ini
LOG : General , 1656418133840> 602,493,574> ERROR IntegerConfigOption.parse() "ResetID" string=""

LOG : General , 1656418133840> 602,493,575> writing /serverdata/serverfiles/Zomboid/Server/servertest.ini
LOG : General , 1656418133846> 602,493,580> 1656418133846 znet: Java_zombie_core_znet_SteamGameServer_Init
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 7 milliseconds to initialize
Setting breakpad minidump AppID = 108600
LOG : General , 1656418133948> 602,493,683> 1656418133948 znet: SteamGameServer seems to be initialized
LOG : General , 1656418133949> 602,493,684> 1656418133949 znet: Java_zombie_core_znet_SteamGameServer_SetProduct
LOG : General , 1656418133949> 602,493,684> 1656418133949 znet: Java_zombie_core_znet_SteamGameServer_SetGameDescription
LOG : General , 1656418133950> 602,493,684> 1656418133950 znet: Java_zombie_core_znet_SteamGameServer_SetModDir
LOG : General , 1656418133950> 602,493,685> 1656418133950 znet: Java_zombie_core_znet_SteamGameServer_SetDedicatedServer
LOG : General , 1656418133950> 602,493,685> 1656418133950 znet: Java_zombie_core_znet_SteamGameServer_SetMaxPlayerCount
LOG : General , 1656418133951> 602,493,685> 1656418133951 znet: Java_zombie_core_znet_SteamGameServer_SetServerName 'Docker ProjectZomboid'
LOG : General , 1656418133951> 602,493,685> 1656418133951 znet: Java_zombie_core_znet_SteamGameServer_SetMapName 'Muldraugh, KY'
LOG : General , 1656418133951> 602,493,686> 1656418133951 znet: Java_zombie_core_znet_SteamGameServer_SetGameTags 'hidden'
LOG : General , 1656418133952> 602,493,686> 1656418133952 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='description' value=''
LOG : General , 1656418133952> 602,493,687> 1656418133952 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='version' value='41.71'

LOG : General , 1656418133952> 602,493,687> 1656418133952 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='open' value='1'
LOG : General , 1656418133953> 602,493,687> 1656418133953 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='public' value='0'
LOG : General , 1656418133953> 602,493,688> 1656418133953 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='mods' value=''
LOG : General , 1656418133954> 602,493,688> 1656418133954 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='modCount' value='0'
LOG : General , 1656418133954> 602,493,688> 1656418133954 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='pvp' value='1'
LOG : General , 1656418133955> 602,493,690> 1656418133955 znet: Java_zombie_core_znet_SteamWorkshop_n_1Init
LOG : General , 1656418133955> 602,493,690> 1656418133955 znet: Java_zombie_core_znet_SteamGameServer_LogOnAnonymous
LOG : General , 1656418133956> 602,493,691> 1656418133956 znet: Java_zombie_core_znet_SteamGameServer_EnableHeartBeats
LOG : General , 1656418133956> 602,493,691> Waiting for response from Steam servers
LOG : General , 1656418135260> 602,494,995> 1656418135260 znet: OnSteamServersConnected
LOG : General , 1656418135261> 602,494,995> 1656418135261 znet: Public IP: xxx
LOG : General , 1656418135263> 602,494,998> Start making backup to: /serverdata/serverfiles/Zomboid/backups/startup
LOG : General , 1656418135333> 602,495,067> compressionElapsed=43ms, mergingElapsed=19ms
LOG : General , 1656418135335> 602,495,070> Backup made in 71 ms
LOG : General , 1656418135336> 602,495,071> Start making backup to: /serverdata/serverfiles/Zomboid/backups/version

LOG : General , 1656418135341> 602,495,076> compressionElapsed=2ms, mergingElapsed=2ms
LOG : General , 1656418135342> 602,495,077> Backup made in 6 ms
LOG : General , 1656418135343> 602,495,078> user database "/serverdata/serverfiles/Zomboid/db/servertest.db"
LOG : General , 1656418135708> 602,495,443> admin password changed via -adminpassword option
LOG : Network , 1656418135709> 602,495,443> Initialising Server Systems...
LOG : Lua , 1656418136452> 602,496,186> Loading: media/lua/shared/Sandbox/Apocalypse.lua
LOG : General , 1656418143264> 602,502,998> scriptChecksum: d80545eb3a13937b2f297e0a427e485b
WARN : Recipe , 1656418143380> 602,503,114> RecipeManager.resolveItemModuleDotType> WARNING: module "Base" may have forgot to import module Base

WARN : Script , 1656418143399> 602,503,134> ModelScript.check> no such model "null" for Base.BareHands
WARN : Script , 1656418143401> 602,503,135> ModelScript.check> no such model "???.DisposableRazor" for Base.Razor
WARN : Script , 1656418143406> 602,503,141> ModelScript.check> no such model "???.Nettles_Ground" for Base.Nettles
WARN : Script , 1656418143410> 602,503,144> ModelScript.check> no such model "Chainsaw" for Base.Chainsaw
LOG : General , 1656418715893> 603,075,629> LOADING ASSETS: START

 

Edited by JNP

  • Author
6 minutes ago, JNP said:

I'm having trouble download Project Zomboid to set up the server.

I don't understand, what is the exact issue?

From your log I see that it downloads just fine...

 

8 minutes ago, JNP said:

Whatever the cause, it results in spiked CPU/RAM levels that freeze my server for several minutes before letting me close the container.

When the container starts up it will use a lot of CPU and RAM to actually start.

 

This is what it should look like after it fully started:

image.thumb.png.ce978aacd871a22293e788a546da4f39.png

 

I've also attached the log from a fresh installation what it should look like, you can also see that it restarts once after the first download: ProjectZomboid.log

Comparing the example you shared, looks like my install is failing part way though. It hangs on the "LOADING ASSETS" step with my whole server CPU bottled necked and almost crashing. Is it possible the CPU is under-powered for the job (4 core / 3.6GHz)

 

Quote

LOG : General , 1656421280523> 605,640,258> LOADING ASSETS: START
Terminated

 

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