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[Support] ich777 - Gameserver Dockers

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  • Author
12 minutes ago, EvilOni said:

Does anyone know what these settings do in advanced arguments? I can't seem to find any info on them.

They are there to improve performance:

grafik.png.9963b9f63f2e53a5c6455cd86f86b450.png

Source (scroll all the way down)

 

You can't improve what is already improved. ;)

However, the developers from the game need to fix a lot of things because the server uses a lot of CPU and RAM by default and this can be optimized, at least I think but that is something the developers from the game need to fix.

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Hi @ich777,

 

first of alL. A big thanks for providing the Palworld Container :)

 

I just installed it and when I try to connect I get the error: The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version?

 

What did I do wrong? I'm usiong the anon Steam connection.

  • Author
4 minutes ago, PullAndPush said:

I just installed it and when I try to connect I get the error: The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version?

Make sure that your local version is up to date.

 

The container checks for update on each restart, so to speak, simply restart the container if you want to update it.

 

BTW I have not seen that there is an update, my server currently tells me this when I issue the info command:

Welcome to Pal Server[v0.1.2.0]

and one player is currently on it playing, so I'm not too sure if there is an update necessary.

4 minutes ago, ich777 said:

Make sure that your local version is up to date.

 

The container checks for update on each restart, so to speak, simply restart the container if you want to update it.

 

BTW I have not seen that there is an update, my server currently tells me this when I issue the info command:

Welcome to Pal Server[v0.1.2.0]

and one player is currently on it playing, so I'm not too sure if there is an update necessary.

Oh gosh... There was a client update which was not showing up in Steam.

After updating it works now. So, nvm...

On 1/22/2024 at 5:33 PM, ich777 said:

Yes, simply forward the Port 8211 UDP in your router and you should be good to go.

thanks. it is ok!!

now there is a problem with game update, that doesn't recognize server, but there is only to wait update

 

  • Author
42 minutes ago, Lordbye said:

now there is a problem with game update, that doesn't recognize server, but there is only to wait update

I just restarted my container about an hour ago and it was picking up the update just fine (you have to restart the container so that it pulls the update since it checks on every start from the container for new updates through steamcmd) :

Welcome to Pal Server[v0.1.3.0]

 

It will also tell you that in the log:

grafik.png.783b67aaa905d2e77a54e701d477d01e.png

@ich777 I just installed the server and updated the settings in the /Pal/Saved/Config/LinuxServer/PalWorldSettings.ini and they are not being detected. Each time I start the server, it tells me my public IP isn't located in the ini and then gets it again and none of my changes such as server name and updated passwords work. Any tips?

Edited by ZerkerEOD
Update path to include config

Are you making the changes with the container stopped?

 

The changes won't save with an active container.

 

Just now, ZerkerEOD said:

@ich777 I just installed the server and updated the settings in the /Pal/Saved/LinuxServer/PalWorldSettings.ini and they are not being detected. Each time I start the server, it tells me my public IP isn't located in the ini and then gets it again and none of my changes such as server name and updated passwords work. Any tips?

 

  • Author
2 minutes ago, ZerkerEOD said:

Any tips?

Please read this post:

I also have issues with the Palworld container at the moment. I restarted the container to get the v0.1.3.0 update, I even have validate files set to `true`, but the server ain't updating. I even removed the Palworld server Binary files (/palworld/Pal/Binaries/Linux), but it still didn't validate or update. Currently completely removing `steamcmd` and `palworld` from appdata and restored a save backup to see if that fixes something.

Yes, I stop the container then I upload the new config (don't know of a way to update it inside unraid, then start the server again. It keeps telling me it can't find the config.

 

image.png.4cb8b28a868ec46ce756120257b48b1a.png

@ich777

14 minutes ago, ich777 said:

I just restarted my container about an hour ago and it was picking up the update just fine (you have to restart the container so that it pulls the update since it checks on every start from the container for new updates through steamcmd) :

Welcome to Pal Server[v0.1.3.0]

 

Would this then be the right way to force it to stay on v0.1.2.0?
image.thumb.png.cd43f9c061191659af36384b7af21034.png

Edited by HiTman4Reason

  • Author
2 minutes ago, Dyon said:

Currently completely removing `steamcmd` and `palworld` from appdata and restored a save backup to see if that fixes something.

That will also do the trick.

 

It should also work if you stop the container, remove the steamapps folder and then start the container again.

  • Author
5 minutes ago, ZerkerEOD said:

Yes, I stop the container then I upload the new config (don't know of a way to update it inside unraid, then start the server again. It keeps telling me it can't find the config.

What editor do you use to edit the files?

Please also make sure that the files stay on the cache and are not moved to the Array if you are using the path .../mnt/cache/appdata/...

 

Please also read this post for more information on the /mnt/cache path:

 

Other than that, on what Unraid version are you?

  • Author
10 minutes ago, HiTman4Reason said:

Would this then be the right way to force it to stay on v0.1.2.0?

I think so, if the BuildID was that one that you've added in your template then I think yes.

4 minutes ago, ich777 said:

What editor do you use to edit the files?

Please also make sure that the files stay on the cache and are not moved to the Array if you are using the path .../mnt/cache/appdata/...

 

Please also read this post for more information on the /mnt/cache path:

 

Other than that, on what Unraid version are you?

Sweet, I don't use my cache drive except to cache. I have a separate drive that I keep all my appdata on and I forgot to change the path. Changing the path to mine /mnt/user/appdata/palword fixed my issues. Looks like it was trying to find the file inside appdata but was looking on the cache drive which didn't have it. I am good to go now, I use VS Code, but if you know a way to open and edit ini files inside unraid I would love to know. Would make life way easier in the future to make quick updates.

4 minutes ago, ich777 said:

I think so, if the BuildID was that one that you've added in your template then I think yes.

It does't seem to be working, I used the BuildID from here:https://steamdb.info/app/2394010/patchnotes/. Any ideas?

  • Author
1 minute ago, ZerkerEOD said:

if you know a way to open and edit ini files inside unraid I would love to know.

I use most of the times nano or connect through SMB or SFTP to the server and change the necessary files with gedit <- but that would also work with the default Editor or Notepad++ (...and yes, I'm a pure Linux user <- Debian to be precise and even use to play games on it... :D TBH I have Windows installed on a external drive too for VR and 3D modelling in Fusion 360).

1 minute ago, ich777 said:

I use most of the times nano or connect through SMB or SFTP to the server and change the necessary files with gedit <- but that would also work with the default Editor or Notepad++ (...and yes, I'm a pure Linux user <- Debian to be precise and even use to play games on it... :D TBH I have Windows installed on a external drive too for VR and 3D modelling in Fusion 360).

Can you set appdata as an external share & map it as a network share? Thats what i do on my primary win based pc. still need credentials for access but it allows me direct file access & makes my life easier.

12 minutes ago, ich777 said:

I use most of the times nano or connect through SMB or SFTP to the server and change the necessary files with gedit <- but that would also work with the default Editor or Notepad++ (...and yes, I'm a pure Linux user <- Debian to be precise and even use to play games on it... :D TBH I have Windows installed on a external drive too for VR and 3D modelling in Fusion 360).

My work laptop is straight Manjaro Linux and I love it. My desktop though will stay Windows for the sole fact of gaming until more games or all the games I want to play are compatible with Linux. My laptop will run Arch though I think, not sure just waiting to get it in first.

  • Author
11 minutes ago, HiTman4Reason said:

It does't seem to be working, I used the BuildID from here:https://steamdb.info/app/2394010/patchnotes/. Any ideas?

Are you already on the new version? If yes you have to set validation to true since every time you change the build ID you have to force the validation from the files (don't forget to unset it again).

  • Author
1 minute ago, ZerkerEOD said:

Arch

Arch is cool but I don't like the rolling releases, I've decided for me that Debian is the best solution for me, not always up to date but rock solid. :)

I'm I minimalism guy in terms of the visuals on my PC since I use XFCE4 and nothing fance... xD

 

Nowadays it feels a bit strange to use Windows and guess what, these freaking updates when you shutdown the computer, drives me nuts... :P

 

But as said you need at least one machine with Windows because you can be certain that something is not supported on Linux but it is getting better with every month...

3 minutes ago, ich777 said:

Are you already on the new version? If yes you have to set validation to true since every time you change the build ID you have to force the validation from the files (don't forget to unset it again).

I did that and still did not work. Also tried new appdata serverFiles folder. Since they don't have a branch available of the older version im beggining to think it can't be rolled back

Edited by HiTman4Reason

2 hours ago, ich777 said:

Make sure that your local version is up to date.

 

The container checks for update on each restart, so to speak, simply restart the container if you want to update it.

 

BTW I have not seen that there is an update, my server currently tells me this when I issue the info command:

Welcome to Pal Server[v0.1.2.0]

and one player is currently on it playing, so I'm not too sure if there is an update necessary.

Since doing a quick search I can't find anything, is there way to run the /info from the docker commandline?

  • Author
4 minutes ago, HiTman4Reason said:

I did that and still did not work. Also tried new appdata serverFiles folder. Since they don't have a branch available of the older version im beggining to think it can't be rolled back

Usually you should be able to do that with the command but I'm far from an expert how to download a old build ID and I would need to also look this up.

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