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[Support] ich777 - Gameserver Dockers

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8 minutes ago, nortrix0 said:

Since doing a quick search I can't find anything, is there way to run the /info from the docker commandline?

You can enable RCON, then install the RCON plugin from the CA App and issue RCON commands as already discussed here:

 

This allows you basically to issue the command from a Unraid console, I would recommend the second command with timeout in front.

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PALWORLD ANNOUNCEMENT

 

Palworld now supports automatic backups.

 

If you want to make use of the new feature update the container with the "force update" button on the Docker page (with advanced view enabled) and then create these variables in the template:

 

  1. Key: BACKUP
    Value: true
    Description: Can be either true or false and will enable or disable the Backup function.
     
  2. Key: BACKUP_INTERVAL
    Value: 120
    Description: Backup interval in minutes
     
  3. Key: BACKUPS_TO_KEEP
    Value: 12
    Description: Number of backups to keep

(YOU HAVE TO CREATE ALL THREE VARIABLES OTHERWISE YOU WILL GET ERRORS)

 

In the template it should look something like that:

grafik.png.65277b8c4bc532c581a2f02117a20568.png

 

 

Another method would be to delete the existing container (but not the directory for Palworld) and re-pull it from the CA App to get the new Variables, just make sure to write down any custom things you did in the first installed template and transfer that over to the new template.

 

Has anyone managed to get their Palworld server to appear in the community server list? Mine is up, and people can connect and everything, but I'm not sure how to get it to be listed in the game...

Are there any examples of how to use bepinex with stationeers docker?  How it will start with bepinex so I can use certain mods on the server?   Really new at this and getting myself confused with what I've found online.  I think I can get bepinex installed, but how do I run the server from unraid to have it load bepinex when starting server?   Thanks!!

Anyway you can add Enshrouded to the list of game servers as well? Would be much appreciated :)

  • Author
9 minutes ago, Flosstradamus said:

Anyway you can add Enshrouded to the list of game servers as well? Would be much appreciated :)

Please look at this post:

 

  • Author
18 minutes ago, looped said:

Are there any examples of how to use bepinex with stationeers docker?

This is not possible in my container.

  • Author
22 minutes ago, threadbare-node5157 said:

Has anyone managed to get their Palworld server to appear in the community server list? Mine is up, and people can connect and everything, but I'm not sure how to get it to be listed in the game...

You should look into the server status fist, they are experiencing massive problems currently:

grafik.png.3720be69f80a0d112cd8eda177bbc7d7.png

Can anyone help me how to install mods on a Core Keeper server?

10 minutes ago, ich777 said:

Please look at this post:

 

Ah no worries I understand. Hopefully someone else can add it into the CA app and maintain it properly. If I had any clue on how you're able to do it i'd try to tackle it myself ha

  • Author
1 minute ago, Flosstradamus said:

Ah no worries I understand. Hopefully someone else can add it into the CA app and maintain it properly. If I had any clue on how you're able to do it i'd try to tackle it myself ha

There is already a support thread there but it has not been added yet to CA:

 

18 minutes ago, ich777 said:

This is not possible in my container.

ok thanks.. Bummer :(

Is there a way to limit the memory allowed for Pal World and are there community recommendations for amount?

Edited by Glorithan
Spelling

  • Author
39 minutes ago, Glorithan said:

Is there a way to limit the memory allowed for Pal World and are there community recommendations for amount?

Yes, but if you limit the RAM then the container will crash and restart, this could lead to a corrupt save file...

I have it currently limited to 40GB but the highest that I've seen so far with 9 concurrent players was 21GB

  • Author
1 hour ago, looped said:

ok thanks.. Bummer :(

Sorry, but I don't support modding anymore, I only support basic functionality.

Any ideas on how to get the Palworld Docker to update to 1.3?  I've restarted it a few times, but still says the server version is different than the client. 

1 hour ago, ich777 said:

You should look into the server status fist, they are experiencing massive problems currently:

I still get the feeling that this docker isn't properly reading the PalWorldSettings.ini
The server is ignoring the parameters like server name and admin password.
Also, even if i insert an public ip in the ini file. The docker log shows, the public ip is missing and looks up an public ip.
It does so even if you set it in the env parameter to not look for an public ip.
Is this some selfwritten script or from the game developers?

Am i the only one with this issue?

 

The connection to the game server works with the public ip and dns too.

But i see in my history the default server name und i can join without a passwort, even when set.

 

Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---No PublicIP found in PalWorldSettings.ini, trying to obtain it...---
---Sucessfully obtained PublicIP: xx.xxx.xxx.xxx, adding to PalWorldSettings.ini
---Prepare Server---
 

Edited by varona
New Question + typo fix

3 minutes ago, varona said:

I still get the feeling that this docker isn't properly reading the PalWorldSettings.ini
The server is ignoring the parameters like server name and admin password.
Also, even if i insert an public ip in the ini file. The docker log shows, the public ip is missing and looks up an public ip.
It does so even if you say in the env parameter to not look for an public ip.
Is this some selfwritten script or from the game developers?

Am i the only one with this issue?

 

The connection to the game server works with the public ip and dns too.

But i see in my history the default server name und i can join without a passwort, even when set.

 

Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---No PublicIP found in PalWorldSettings.ini, trying to obtain it...---
---Sucessfully obtained PublicIP: xx.xxx.xxx.xxx, adding to PalWorldSettings.ini
---Prepare Server---
 

you are editing the ini from the Save folder, while the container is off?

Good afternoon, UnRaid Gamers, 

 

I am attempting to setup my Palworld server on my unraid setup. I am able to connect to the server via my localipaddress:8211 but when attempting to connect to the server via publicipaddress which is confirmed in the logs and whatismyip. I have gone through and made sure t hat the docker is using 8211 and setup port forwarding. I will provide pics for context. 

 

For additional context I do have plex setup and I am able to connect to my server remotely. 

PortFwd on Asus Router.png

port scan.png

4 minutes ago, nubbz1992 said:

Good afternoon, UnRaid Gamers, 

 

I am attempting to setup my Palworld server on my unraid setup. I am able to connect to the server via my localipaddress:8211 but when attempting to connect to the server via publicipaddress which is confirmed in the logs and whatismyip. I have gone through and made sure t hat the docker is using 8211 and setup port forwarding. I will provide pics for context. 

 

For additional context I do have plex setup and I am able to connect to my server remotely. 

PortFwd on Asus Router.png

port scan.png

Odd, this config looks like it should work. Maybe try setting the router to only accept UDP instead of both UDP and TCP. I couldn't imagine that would matter... but maybe??

OK, my turn... I have updated (and force updated) my Palworld server, enabled VALIDATE (and re-disabled it after saving) and yet my server is still showing 0.1.2.0.

 

Is there a way, from within the docker console, to see the Palworld version?:

 

Here is the log information on startup. Server has been stable since day 1.

image.thumb.png.8e94559869067e76ee5e61089033fc16.png

21 minutes ago, wes.crockett said:

Odd, this config looks like it should work. Maybe try setting the router to only accept UDP instead of both UDP and TCP. I couldn't imagine that would matter... but maybe??

I have tried both. and followed a few different sites. https://hub.tcno.co/games/palworld/dedicated_server/ and https://tice.tips/gaming/palworld-port-forward/ the one thing i can't do is below powershell in unraid but it shouldn't matter. 

netsh advfirewall firewall add rule name="Palworld Port 27015" dir=in action=allow protocol=UDP localport=27015
netsh advfirewall firewall add rule name="Palworld Port 8211" dir=in action=allow protocol=UDP localport=8211

PalWorldSettings.ini where it has PublicIP="" should i key it as PublicIP=127.0.0.1 (except with my actual ip) Also, is there a thing in the ini that I need to setup so it is setup to be a publicip server for my friends to connect to?

 

Edited by nubbz1992

  • Author
1 hour ago, dkersten said:

Any ideas on how to get the Palworld Docker to update to 1.3?  I've restarted it a few times, but still says the server version is different than the client. 

Please read this and the quoted post:

 

 

For me the update went just fine... ;)

yes, put in your actual. be sure to stop the container, change the setting, then bring it back up.

In the container config, did you tell it to auto-update public IP? If not, do so.

  • Author
46 minutes ago, varona said:

I still get the feeling that this docker isn't properly reading the PalWorldSettings.ini

Please read this post and also the linked post in there:

 

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