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[Support] ich777 - Gameserver Dockers

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19 hours ago, ich777 said:

Unfortunately not because these messages are always in the logs and maybe you noticed it for the first time because you where troubleshooting.

On a dedicated server these messages are normal because the dedicated server does not ship with any of the graphics assets nor does any actual rendering happen on the dedicated server because it only transmits data back and forth and is responsible for calculation form various things that happen on the server.

 

You have to check in your client for any issues since the rending is only done on the client itself.

Maybe try to validate your game files on your local machine (client) or look if you have any other issues with the hardware itself.

 

The dedicated server is working fine from what I can see in your logs.

I don't think it's with the client because the same error happened for all the players on the server, even so i tried to validate the files and even reinstalled my client but the problem continued :( 

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3 hours ago, Cauan said:

I don't think it's with the client because the same error happened for all the players on the server, even so i tried to validate the files and even reinstalled my client but the problem continued :( 

I would recommend that you join @Spectral Force's Discord since he helps me out with 7DtD and maybe someone over there has seen that already and knows a solution to that:

 

https://discord.gg/VwwYA5h

How do I go about changing the automatic restart time of the docker app for Valheim by ich777, or stopping it restarting completely?  It's restarting the docker app at 0500 just now. 

  • Author
16 minutes ago, Keith Linfoot said:

How do I go about changing the automatic restart time of the docker app for Valheim by ich777, or stopping it restarting completely?  It's restarting the docker app at 0500 just now. 

The container on it's own is not restarting.

 

I assume you have CA Backup correct?

The behaviour is most likely caused because of CA Backup, however you should be able to disable stopping the container while taking a backup but that is a question for the CA Backup support thread. ;)

 

Hope that helps.

1 hour ago, ich777 said:

The container on it's own is not restarting.

 

I assume you have CA Backup correct?

The behaviour is most likely caused because of CA Backup, however you should be able to disable stopping the container while taking a backup but that is a question for the CA Backup support thread. ;)

 

Hope that helps.

Ich777, thank you for your very quick response.  Yes, I was using CA Backup, and found the options to stop it disabling the container.  

 

Seems to be working fine now, so thank you very much for the information.

VRisingServer.logThe docker for V Rising crashes every 30-60 seconds and never finishes initializing the world. We had a world where the issue happened, we uninstalled the docker app and reinstalled it, and the issue persists.

Edited by SunlightPlatinum
Further explanation

I'm currently having issues getting the Abiotic Docker to function properly. When I install the Docker I change, the Server Name & Password. I set the Network type to Host. I then start the server. It seems to just cut off in the Logs when it says Start Server and just seems to loop like this forever. I can detect the server on my Lan. I've port forwarded all the relevant ports for the Docker already as well. It doesn't seem to properly forward or use the ports as none of the used ports show up on the Docker Dashboard like the other Containers I have show the ports.
I'm not sure what else to try. Any help would be appreciated, I don't mind sending any log files if requested, just a nudge to the right directory will help.

  • Author
4 hours ago, SunlightPlatinum said:

The docker for V Rising crashes every 30-60 seconds and never finishes initializing the world.

This error indicates an issue with the save game itself:

PersistenceV2 - Loading save at Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz.
Load SaveData - Failed to load save at path Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz. Exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.__Error.EndOfFile () [0x00000] in <00000000000000000000000000000000>:0 
  at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00000] in <00000000000000000000000000000000>:0 
  at System.IO.BinaryReader.ReadInt32 () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.RawPersistentSaveData.LoadSaveDataAtPath (System.String saveInstancePath) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.LoadPersistenceSystemV2.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.TimeableComponentSystemGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ProjectM.RawPersistentSaveData:LoadSaveDataAtPath(String)
ProjectM.LoadPersistenceSystemV2:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

PersistenceV2 - Target path for loading persistence failed to load. See previous error. Path: Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ProjectM.LoadPersistenceSystemV2:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

Intentionally caused fatal error
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

[ line 1104712]

 

It seems that your save game got corrupt somehow.

 

 

I have now tried a fresh installation on my server and it is working as expected:

grafik.thumb.png.5299a37e855c49ff09b98ebcf87ae29e.png

  • Author
2 hours ago, ourty said:

I set the Network type to Host.

May I ask why? This is not necessary at all.

 

2 hours ago, ourty said:

It seems to just cut off in the Logs when it says Start Server and just seems to loop like this forever.

This is a indication that the container is not able to start on your system.

Have you yet tried to completely remove the container, remove the folder for abioticfactor in your appdata directory and install a copy without changing anything in the template?

 

2 hours ago, ourty said:

I can detect the server on my Lan.

Because it's not properly starting.

 

2 hours ago, ourty said:

It doesn't seem to properly forward or use the ports as none of the used ports show up on the Docker Dashboard like the other Containers I have show the ports.

This is only a display thing and pretty normal on most of my containers, if you are setting the container to Host mode then all ports from the container are exposed on the Host IP and because I don't define ports to expose in the Dockerfile nothing shows up <- keep in mind this is only a technical thing and how Docker works but the ports are available.

If you set it back to bridge (which I would strongly recommend) then you will see the port mappings again, why do you even set that to host?

 

I have now tried the container with the basic settings and everything is working:

grafik.thumb.png.5d4efa7d35d873f94dd7dcd579fce4dd.png

 

Did you change anything else in the Docker template? A screenshot would be helpful.

13 hours ago, ich777 said:

This error indicates an issue with the save game itself:

PersistenceV2 - Loading save at Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz.
Load SaveData - Failed to load save at path Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz. Exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.__Error.EndOfFile () [0x00000] in <00000000000000000000000000000000>:0 
  at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x00000] in <00000000000000000000000000000000>:0 
  at System.IO.BinaryReader.ReadInt32 () [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.RawPersistentSaveData.LoadSaveDataAtPath (System.String saveInstancePath) [0x00000] in <00000000000000000000000000000000>:0 
  at ProjectM.LoadPersistenceSystemV2.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.TimeableComponentSystemGroup.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0 
  at Unity.Entities.SystemBase.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ProjectM.RawPersistentSaveData:LoadSaveDataAtPath(String)
ProjectM.LoadPersistenceSystemV2:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

PersistenceV2 - Target path for loading persistence failed to load. See previous error. Path: Z:\serverdata\serverfiles\save-data\Saves\v3\world1\AutoSave_4645.save.gz!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
ProjectM.LoadPersistenceSystemV2:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

Intentionally caused fatal error
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.TimeableComponentSystemGroup:OnUpdate()
Unity.Entities.SystemBase:Update()

[ line 1104712]

 

It seems that your save game got corrupt somehow.

 

 

I have now tried a fresh installation on my server and it is working as expected:

grafik.thumb.png.5299a37e855c49ff09b98ebcf87ae29e.png

Thank you, I did not know after deleting the docker the data persisted on the machine. So I have deleted the last autosave and was able to get in to the worl, but I am still worried about some Errors. I am getting a new error.:
 

new logs.txt

Edited by SunlightPlatinum

  • Author
18 minutes ago, SunlightPlatinum said:

Thank you, I did not know after deleting the docker the data persisted on the machine. So I have deleted the last autosave and was able to get in to the worl, but I am still worried about some Errors. I am getting a new error.:

Not an error at all, this is on most servers in the log, can't do much about it.

11 hours ago, ich777 said:

May I ask why? This is not necessary at all.

Bridge Seemingly didn't work for one of the game servers I was trying to run with I first started using Unraid. Switching it to Host Seemingly fixed it. Truth be told I just got in the habit of using Host because of that. Checking now I can see that Bridge does seem to  work and so I have no issue leaving them on Bridge going forward.

12 hours ago, ich777 said:

Have you yet tried to completely remove the container, remove the folder for abioticfactor in your appdata directory and install a copy without changing anything in the template?

I've deleted both folder and installed a fresh installation of the Docker. I tried it without touching anything is actually seemed to work. I changed the Server name and Password and launched it again, and it works. I can also see the server on the game's Server Browser. I Guess it was just something wrong with the initial setup of the Docker.

 

Thank you for your help!

Cant figure out what's the Problem on the avorion docker.

This looks like something is wrong with the docker.

 

Whatever i add in the modconfig.lua the server log say

Found 0 mods in "Zocky/Zocky/modconfig.lua"

 

The confusing for me, when i delete the modconfig.lua the log still say

Found 0 mods in "Zocky/Zocky/modconfig.lua"

 

 

Another problem, its not possible to add a server admin.

For admin i need to add

 

<administrators>
<admin name="admin" id="SteamID"/>
</administrators>

 

To the admin.xml

When i run the server, the admin.xml get overwritten and remove everything i added.

 

 

 

 

 

 

 

  • Author
2 hours ago, vollekanne said:

The confusing for me, when i delete the modconfig.lua the log still say

Found 0 mods in "Zocky/Zocky/modconfig.lua"

I assume your World is named Zocky and presumable the dedicated server checks if that file is there and if there are any mods specified in the file.

 

2 hours ago, vollekanne said:

Another problem, its not possible to add a server admin.

Do you maybe have Validatie set to true in the template? If yes, please disable that, this will prevent that behavior.

Hi I got this message in the logs. How do I perform a verification of the integrity of the files?

 

image.thumb.png.44b6affbc0d3a999c7cd06504c9c2336.png

  • Author
47 minutes ago, sanbje said:

How do I perform a verification of the integrity of the files?

grafik.png.bf1d78300c0b1cb8a81f713ec6ccbb1e.png

(After validating the files please set this Variable again to nothing since this will slow down the startup from the container)

The following settings don't work for vrising:

    "CastleLimit": 2,
    "NetherGateLimit": 1,
    "ThroneOfDarknessLimit": 1

 

But if you set them in: /VRisingServer_Data/StreamingAssets/Settings, you're able to change those configs. I can see that the docker container copies over this file into the volume so I'm not sure if this a problem with the container or vrising itself. Directly changing the values in that file is not a problem but the issue is that the file is reset whenever vrising has an update.

  • Author
1 hour ago, DevTK0 said:

The following settings don't work for vrising

Please describe a bit more in depth what you are trying to do and what you are changing where please.

 

The actual save data is located in .../vrising/save-data/... and not in .../vrising/VRisingServer_Data/StreamingAssets/...

 

1 hour ago, DevTK0 said:

I can see that the docker container copies over this file into the volume so I'm not sure if this a problem with the container or vrising itself.

The container copies over the Settings from .../vrising/VRisingServer_Data/StreamingAssets/... to .../vrising/save-data/... because the files in .../vrising/VRisingServer_Data/StreamingAssets/... are the ones which ship with the V-Rising dedicated server itself, so to speak, there is nothing I can do about the files in .../vrising/VRisingServer_Data/StreamingAssets/...

 

1 hour ago, DevTK0 said:

Directly changing the values in that file is not a problem but the issue is that the file is reset whenever vrising has an update.

This should not be an issue at all because the actual save path is: .../vrising/save-data/... where all the relevant Settings and save data is stored for your dedicated server.

 

BTW: Please also make sure that you first stop the container, edit the settings file that you want to edit and after that start the container again <- I would recommend that you do that for every game server since some will discard/revert your changes if you simply restart the container after editing setting files.

22 hours ago, ich777 said:

I assume your World is named Zocky and presumable the dedicated server checks if that file is there and if there are any mods specified in the file.

 

Do you maybe have Validatie set to true in the template? If yes, please disable that, this will prevent that behavior.

 

Finally, i got it 😀

 

the guides want you to add the workshop folder inside your galaxie

appdata/avorion/galaxies/yourgalaxyname/workshop

 

but this did not work

after i created the workshop folder in appdata/avorion/workshop/

and added modLocation = "workshop" to the modconfig.lua

 

the server startet download mods

 

image.png

Edited by vollekanne

Hello, having some problems trying to load a s erver I had running from before. Wanted some help if I could =] VRisingServer.log copied a save I had from a v2 to v3 I had a worry that the versions would be incompatible from the beginning but wanted to confirm that, that was the case and see if it was salvageable maybe. Thanks, much appreciated!

Hi i am trying to get Ark running  but i cant get it over this state:
 


---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---

I got it working a while ago but now i cant get it to start again. I deleted everything and did a fresh install as well. All the ports are set and steam guard disabled any help would be great 
thx :)

2 minutes ago, ichundmeinbrain said:

Hi i am trying to get Ark running  but i cant get it over this state:
 


---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---

I got it working a while ago but now i cant get it to start again. I deleted everything and did a fresh install as well. All the ports are set and steam guard disabled any help would be great 
thx :)


Which version?  SE or SA?   So far, that looks 100% normal.
You said you cleared everything, but did you also delete the steamcmd directory?

 

I am very new to unraid. I currently have Valheim, Enshrouded and Vrising dockers. The only one that I cannot get to work is Vrising. I have made sure that my ports are open that should be, my steam sign in is correct etc. Basically, the same stuff I did for the other two dockers. There must be something else I am supposed to be doing in order to get the server to work that is not an option and or selection, maybe something like adding variables or something?

  • Author
1 hour ago, ichundmeinbrain said:

Hi i am trying to get Ark running  but i cant get it over this state:

Because you actually have to wait, as mentioned in the description from the container:

grafik.thumb.png.e2390788093e3e1db4b4050cf0dabfb0.png

 

Depending on your Internet connection it can take some time because even the dedicated servers from ARC are huge in terms of size.

  • Author
20 hours ago, Lazlo192 said:

Hello, having some problems trying to load a s erver I had running from before.

Sorry but I really can't help here, usually you have to put everything into: .../vrising/save-data/ (you actually have to look how the file structure is in there because I don't know if the Windows file structure is the same.

 

Also make sure to first stop the container before editing or copying files.

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