Yes, but you do this with the Variable in the 'Show More Settings' section of the Template.
Keep in mind that for every container the Game Port itself has to be set in the GAME_PORT variable like mentioned above.
This is the way you would do it (this is tested and working btw):
Please check to what path are the Game Files in the Docker template are set.
If they are set to /mnt/cache/appdata/... (real file path) you have to make sure that the appdata share stays on the Cache and is not moved to the Array, to do that: Go to the Share settings, click on the appdata share, make sure the Primary storage is set to Cache, no Secondary storage is selected and make sure that the Mover takes no action.
You can of course set the path also to /mnt/user/appd
Container is in a Reboot Loop or Save Game is missing after a day or two
This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.
With the inspiration (read thievery) from @growlith I present the A3C (ARK Cluster Companion Container). It and the accompanying XLM files should allow for a fairly simple stand up of a new ARK server cluster.
https://github.com/CydFSA/A3C
Go to the github, fetch the XMLs for however many servers you want to use in your new cluster, salt
Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)
You don't need to worry about Steam authentication for Valheim, the default anonymous user can download and host a server (yay!), so no fuss with Steam users or Steam Guard to worry about.
Deploy the docker as provided, leaving username & password blank.
The Server Name field is important, this is how your name will appear in the public server list in Valh
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