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[Support] ich777 - Gameserver Dockers

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Hi I am having a hell of a time accessing DayZ server. Installed and configured completely, no errors in logs, and server is ready for player connect.

 

I cannot ping either port 2302 or 27016 as allocated by default on local LAN from any machine.

 

Any advice or similar issue reported before?

 

EDIT: Understood I probably can't ping. I cannot locate the server via experimental launcher on LAN

Edited by c96walker

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On 10/14/2024 at 10:41 AM, ich777 said:

The error 0x6A6 indicates an issue with your storage.

 

Are you sure that you have enough disk space available, please also check your syslog if you got errors related to disks.

Having the same issue again, removing the cache from appdata fixed it the first time. Any more suggestions? 

erroe.PNG

Minecraft Server

I'm trying to setup a server that uses https://www.curseforge.com/minecraft/modpacks/cave-horror-project

The problem I face is how to start it.  It uses a .bat file that runs that this in it.

@echo off
REM Forge requires a configured set of both JVM and program arguments.
REM Add custom JVM arguments to the user_jvm_args.txt
REM Add custom program arguments {such as nogui} to this file in the next line before the %* or
REM  pass them to this script directly
java @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.20.1-47.3.5/win_args.txt %*
pause

  • Author
4 hours ago, Xcal1bur said:

The problem I face is how to start it.  It uses a .bat file that runs that this in it.

Batch files are usually for Windows usage.

 

You have to translate that to bash, since we are dealing with Linux here, or you can also look if the archive has an .sh file included which is meant to be used on Linux.

 

You can launch the server similar as described here.

  • Author
7 hours ago, dsharpe89 said:

Having the same issue again, removing the cache from appdata fixed it the first time. Any more suggestions? 

Not really since I don't know what's going on on your system.

 

Are you sure that nothing else is using the game data when the update happens? Do you maybe have two servers set up pointing to the same directory?

 

Something went clearly wrong here, however on what storage type is the data on? Are you sure that nothing else is using the data while SteamCMD tries to update (Backup, Snapshot,...)?

On 8/26/2023 at 2:55 PM, ich777 said:

Something seems different form your log, the last line should be something like this:

[2023.08.26-18.48.34:956][344]LogIcarusGameModeSurvival: --------  Server is now empty  --------

 

I attach my log here from a startup after a update and I now tried it and it's just working fine.

 

On what Unraid version are you? Make sure that you are on something recent like 6.12.3 (I'm on 6.12.4-rc19 <- next branch).

 

It should also automatically be listed under local (even if you haven't opened the ports yet: icarus.log

Here is also a screenshot:

screenshot.thumb.png.f149c13feee0ac952cbd364cb898fb8d.png


Icarus issues :)
 

[2024.11.04-12.48.18:450][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '4500'
[2024.11.04-12.48.18:527][  0]LogUObjectHash: Compacting FUObjectHashTables data took   7.42ms
[2024.11.04-12.48.18:543][  1]IcarusOSSLog: Error: OnResUserTicket : No player found


Just attempted a reinstall and getting this as my last line. What can I do to make this work/be viewable on local?
 

Edited by Nibbles
Should have clarified this is for Icarus

  • Author
16 minutes ago, Nibbles said:

Icarus issues :)

Not an issue... :D

 

Jokes aside, these lines actually indicate that the server is running and waiting for connections.

 

16 minutes ago, Nibbles said:

Just attempted a reinstall and getting this as my last line. What can I do to make this work/be viewable on local?

I'm not 100% sure if Icarus is a game which needs actually a connection to the master server and the ports forwarded (since I created the container a long time ago).

The last time I tested it with the ports forwarded everything was working just fine.

1 hour ago, ich777 said:

Not an issue... :D

 

Jokes aside, these lines actually indicate that the server is running and waiting for connections.

 

I'm not 100% sure if Icarus is a game which needs actually a connection to the master server and the ports forwarded (since I created the container a long time ago).

The last time I tested it with the ports forwarded everything was working just fine.

I'll attempt the port forward and report back, appreciate your help as always :)

Perfect! That did it, now the question is, why are there two? lol
image.thumb.png.aaa1c388a9286ba0eec3a7dd3af96b36.png

And then how
would I get DLC added to the server if possible

Edited by Nibbles

  • Author
1 hour ago, Nibbles said:

Perfect! That did it, now the question is, why are there two? lol

I really can't tell but maybe the game is now detecting the LAN and WAN game.

 

1 hour ago, Nibbles said:

And then how would I get DLC added to the server if possible

I don't think that you need to add it and it should be in there by default since the dedicated server should have everything necessary to play, even DLCs <- I could be very wrong about that since I even didn't know that there is now a DLC for Icarus.

16 hours ago, ich777 said:

Not really since I don't know what's going on on your system.

 

Are you sure that nothing else is using the game data when the update happens? Do you maybe have two servers set up pointing to the same directory?

 

Something went clearly wrong here, however on what storage type is the data on? Are you sure that nothing else is using the data while SteamCMD tries to update (Backup, Snapshot,...)?

Can i send you a DM with a screenshot of all my containers? Sorry im still new to this but i really appreciate all of your help.

Is there a command in the docker console to update the game files? I was using your satisfactory docker but an update came out and now it will not work, "Version mismatch detected between game and server."

The docker says to just restart to update, but that doesn't do anything. 

  • Author
3 hours ago, Daniel.Heckman said:

Is there a command in the docker console to update the game files?

Yes and no, however if the container doesn't update on it's own it is most likely the case that something else is wrong since even if you would issue the command from the Console it won't update if it does not on a restart.

 

Do you maybe have any AdBlocking or similar set up on your network?

May I also ask where you located in the world?

 

I was never able to reproduce that behavior but some users are still reporting this from time to time.

 

If all doesn't help, do the following:

  1. Stop the container
  2. Backup your save game (to your local PC or any other safe place)
  3. Delete the container
  4. Delete the satisfactory folder which lives usually in your appdata directory
  5. Pull a fresh copy from the container from the CA App
  6. Wait for the container to fully start (download and let it start once)
  7. Stop the container
  8. Replace the new save game with your save game from Step 2
  9. Start the container
  • Author
6 hours ago, dsharpe89 said:

Can i send you a DM with a screenshot of all my containers? Sorry im still new to this but i really appreciate all of your help.

I don't think that's caused by any container.

 

Is your cache drive maybe full? Did you check if you Docker image/folder is full?

On 11/3/2024 at 11:27 PM, ich777 said:

Not really since I don't know what's going on on your system.

 

Are you sure that nothing else is using the game data when the update happens? Do you maybe have two servers set up pointing to the same directory?

 

Something went clearly wrong here, however on what storage type is the data on? Are you sure that nothing else is using the data while SteamCMD tries to update (Backup, Snapshot,...)?

 

Sorry im not sure what else to look at here, if there is other information i can send you please let me know and i will do so. thanks

 

array.thumb.png.f82a26f0ddfabb710aa8266a406eb126.pngdockercontatiner.thumb.png.b09c6d327fbd079fd2cf1909809e0ee5.pngdockervolumeinfo.thumb.png.ed04cc077ff003b0e8379c595eb3827e.pngdockervolumeinfo.thumb.png.ed04cc077ff003b0e8379c595eb3827e.pngdockercontatiner.thumb.png.b09c6d327fbd079fd2cf1909809e0ee5.pngarray.thumb.png.f82a26f0ddfabb710aa8266a406eb126.png

  • Author
6 hours ago, dsharpe89 said:

Sorry im not sure what else to look at here, if there is other information i can send you please let me know and i will do so. thanks

From what I can see you have installed the container multiple times for different maps I assume, if you are doing it like that you have to make sure when you update one container that you stop the other containers first.

9 hours ago, ich777 said:

From what I can see you have installed the container multiple times for different maps I assume, if you are doing it like that you have to make sure when you update one container that you stop the other containers first.

That was it! Thank you again very much. Is there a better way to run multiple maps or is this just how I'll have to deal with updates?

Hi! We've had a few people try to use your IW4x docker container, which is pretty outdated by now.

Would you be able to update it?

 

- download modern warfare 2 and modern warfare 2 multiplayer using steamcmd (windows only, ids 10180 and 10190, requires login)

- download the server config files https://github.com/iw4x/iw4-server-configs/archive/refs/heads/main.zip

  - should be unpacked to the game dir

- download the alterware launcher from github https://github.com/mxve/alterware-launcher/releases/latest/download/alterware-launcher-x86_64-unknown-linux-gnu.tar.gz

- run the launcher

  - alterware-launcher iw4x --update, optionally with --path set if workdir isnt the game dir

- run iw4x.exe using wine just like before

- preferably run the launcher on every startup to acquire updates, --force can be set to recheck file hashes

 

  • Author
9 hours ago, mxve said:

Would you be able to update it?

I'll look into that, give me a few days please.

  • Author
15 hours ago, dsharpe89 said:

Is there a better way to run multiple maps or is this just how I'll have to deal with updates?

Not to my knowledge.

 

Yes, since this was exactly why you got that error, SteamCMD tried to update files which where in use by another instance.

Hey man,

 

Been running the Conan server for a bit now but I keep getting memeory crashes.


[2024.11.07-12.04.46:428][612]ItemInventory:Warning: Data: Missing emote asset for emote 345 [2024.11.07-12.04.46:887][659]Network:Warning: Data: Control (server) sent 109.0 parts per second > 80 (sample window size: 2.00 seconds) [2024.11.07-12.04.49:449][909]ItemInventory:Warning: Data: Missing emote asset for emote 344 [2024.11.07-12.04.55:728][604]AI:Warning: Data: Move To Location should have a movement purpose set. [2024.11.07-12.04.56:428][677]ItemInventory:Warning: Data: Missing emote asset for emote 345 [2024.11.07-12.04.56:478][682]ItemInventory:Warning: Data: Missing emote asset for emote 345 [2024.11.07-12.04.56:478][682]ItemInventory:Warning: Data: Missing emote asset for emote 344 [2024.11.07-12.04.56:883][725]Network:Warning: Data: FunCombat_PlayerController_C_3 (server) sent 18945.5 bytes per second > 10240 (sample window size: 2.00 seconds) [2024.11.07-12.04.57:096][745]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory. [2024.11.07-12.04.57:096][745]LogMemory:Warning: MemoryStats: AvailablePhysical 17869611008 AvailableVirtual 140731127934976 UsedPhysical 6365528064 PeakUsedPhysical 6382403584 UsedVirtual 6336741376 PeakUsedVirtual 6336741376 [2024.11.07-12.04.57:101][745]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp [2024.11.07-12.04.57:107][745]LogWindows: Windows GetLastError: Success. (0)

 

The Conan devs say "you're running linux get stuffed" not sure if you can do anything, but it seems memory related.
Would you be able to add this with a web UI

https://forums.funcom.com/t/conan-exiles-dedicated-server-launcher-official-version-1-7-9-beta/21699

Edited by MrTroll

  • Author
50 minutes ago, MrTroll said:

Would you be able to add this with a web UI

How would that help?

 

50 minutes ago, MrTroll said:

The Conan devs say "you're running linux get stuffed" not sure if you can do anything, but it seems memory related.

There is nothing I can do to fix that, sadly enough Conan seems to be one of the few games which have this issue.

The general consensus is it doesn't play well with Wine.
I don't know much about docker and how it works but is there a way to run a windows docker so I don't have to tie memory up in a VM?
The dedicated launcher would more or less be a nice to have that might give me some more control.

 

I also found this but I don't super understand. But he does say it includes a solution.

 

https://www.reddit.com/r/ConanExiles/s/yHrkcEQJIH

Edited by MrTroll

  • Author
10 hours ago, MrTroll said:

I also found this but I don't super understand. But he does say it includes a solution.

You can do that on Unraid too, just issue this from the Unraid console:

echo -e "\n# Increase vm.max_map_count for Conan\necho 1048576 > /proc/sys/vm/max_map_count" >> /boot/config/go

and reboot your Unraid server.

 

This will put a line in your go file that increases the vm.max_map_count on boot.

 

10 hours ago, MrTroll said:

is there a way to run a windows docker

No.

  • Author
On 11/6/2024 at 10:41 PM, mxve said:

Would you be able to update it?

Sorry I don't think I want to do that looking a bit more in depth into it because it is too complicated to set up.

 

Is my container not up to date any more I assume and it won't work right OOB correct?

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