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[Support] ich777 - Gameserver Dockers

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  • Author
18 minutes ago, artyfowl said:

Every time the container launcher, these are the error logs I'm currently getting.

Thanks for the heads up, I‘ll look into this shortly, they might have changed the download link for Minecraft.

 

Please give me a few hours and I‘ll report back.

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  • Author
4 hours ago, artyfowl said:

Please let me know if there is a better way to report this issue. Currently new to this forum and have no clue if this is the correct place for help

Please go to the Docker page, enable Advanced View in the top right corner, click grafik.png.c5031bf1d8afaa5d70d0c9ef03feb529.png and disable the Advanced View again.

 

This should fix the issue.

On 10/6/2024 at 4:47 PM, Maffy said:

ahh ok So all my Server must be in the same DIR am i right ? My servers are all in Different Dir

Thank you all for the help i have figuerd it out. Delete All Ports and add your own and then in Game Prams add ?Port=7779?QueryPort=27016 an then the docker uses the correct Ports. Sry for bad writing im from Germany.

19 hours ago, ich777 said:

Please go to the Docker page, enable Advanced View in the top right corner, click grafik.png.c5031bf1d8afaa5d70d0c9ef03feb529.png and disable the Advanced View again.

 

This should fix the issue.

Awesome, I got it back up and running. tysm for the repair and quick response! 

@ich777

I really appreciate all the work you do on these containers

 

I'm having issues w/ configuring my V Rising gameserver.  I updated the server name and world name and I've gone into my router and forwarded the port range to my Unraid server's internal IP address.  But I cannot see the server when I open the game client.  I know it said it can take a long time on first launch and I did select to validate it as well.

 

Is there like an expected time frame for how long it will take to fully setup?

 

Or am I simply missing some obvious steps?

 

This is my first time ever hosting a server for anything so I'm sure I'm missing something.

  • Author
1 hour ago, bluiwulf said:

Or am I simply missing some obvious steps?

Did you set ListOnEOS and ListOnSteam both to true in the server config?

 

Please note that you have to first stop the container, then edit the server config and then start the container again, otherwise your changes will be discarded.

18 hours ago, ich777 said:

Did you set ListOnEOS and ListOnSteam both to true in the server config?

 

Please note that you have to first stop the container, then edit the server config and then start the container again, otherwise your changes will be discarded.

 

This was the issue and I really appreciate the fast response, you're awesome

How many cores/hyperthreads would you recommend to cpu pin for Satisfactory? amd 5900x 32gb ram.. would it even be needed in theory with several other dockers running. plex/torrent program and a few others.

  • Author
2 minutes ago, FrozenGamer said:

How many cores/hyperthreads would you recommend to cpu pin for Satisfactory? amd 5900x 32gb ram.. would it even be needed in theory with several other dockers running. plex/torrent program and a few others.

Please look here at the official documentation.

 

Single core performance over multicore performance is key, however I wouldn't recommend to limit the cores for game servers most of the times.

about rust docker is there an auto wipe cycle for 2 week server may i have the command ?

  • Author
40 minutes ago, syko91 said:

about rust docker is there an auto wipe cycle for 2 week server may i have the command ?

Nope, however you could write e really basic script that stops the container, deletes the save directory and starts the container finally.

You could let that run through a schedule in User Scripts.

 

That would be the easiest solution.

On 10/6/2024 at 3:24 PM, Maffy said:

it dosent work -clusterid=< mynumber> -clusterDirOverride=/mnt/daten/appdata/ArkCluster 

Sry im Stupid. Ihave to make the DIR or the Docker does it by itself?

Hi sorry for the late response, work was killing me this week, 

if you still need help ->

as @ich777 also said, it has to be in the serverfiles, the reason being the containers share that folder

image.thumb.png.2a5b4e8c674035e1f2a3c012ad6f86dd.png

 

since all of your servers you want on the cluster need to read that data they all need to share it

try it with -clusterid=<yourClusterId> -clusterDirOverride=/serverdata/serverfiles/clusterfiles and if you really wanted to change the directory -clusterDirOverride=/serverdata/serverfiles/<thisCanBeChanged> if I understand it correctly myself.

So i wanted to use my Old serverdata which worked, now in the Logs it wont let me start the server as port 40120 is already being used (picture).
i also included my container config i have no idea whats up here, i restarted the Sarver and reinstalled everything but that didnt help i also changed the tx admin port and tried differrent ones but it keeps doing the 40120 being used thing. WEll, editing this here becuase i did some stuff and now it says TxAdmin port is not valid......

 

image_2024-10-13_214615796.png

image_2024-10-13_214909359.png

image_2024-10-13_214919216.png

Edited by CaymanHosting

  • Author
25 minutes ago, CaymanHosting said:

So i wanted to use my Old serverdata which worked, now in the Logs it wont let me start the server as port 40120 is already being used (picture).

Sorry but I can't reproduce this over here with a new installation, everything is working just fine:
grafik.thumb.png.88299907ebbd522efa2bafbf3bc4cc43.png

 

txAdmin is also working fine:

grafik.png.eace4415b0d85ab02d0ea8cfed5f9a9c.png

 

Are you really sure that you don't have anything else on this port running, it must me a configuration issue on your end.

just deleted all files associated with fivem and tx, now its working but my old resource files are not being recognised even tho they are in the files. Idk what i have to do about that

image_2024-10-13_225541190.png

image_2024-10-13_225613524.png

image_2024-10-13_225630673.png

Oh for some reason it just works now

ok it actually doesnt, it now only loads the [] stuff and not the other stuff

 

image_2024-10-13_231912431.png

tested it on my main machine with the same server.cfg and resource folder and it just works

image_2024-10-13_233601240.png

Running into an issue with your palworld docker.... Somehow after stopping the docker or restarting it I am forced along with all my other players to make a new character.... The data is still there, the map is still explored, yet we need to create characters every single time the server restarts, or is stopped then started.... Help would be amazing! It is set to back, yet it's backing up only level data... Unless I am missing where it's backing up player data I have zero idea what to do here.

I even tried running the internal command within the server /save, then restarted the server which greeted me with creating a new character... Again.... It is everytime I restart the server it forces you to make a new character.

[Edit 2] Just tested to see if placing a bench near the spawn, and running the /save command did anything... Seems like it just isn't saving anything if I restart or stop/start the docker app. I have backups enabled too, which there is a populated backup folder as well.... I am getting quite frustrated at this point with this.

Edited by Kermitmentissues

  • Author
6 hours ago, Kermitmentissues said:

Somehow after stopping the docker or restarting it I am forced along with all my other players to make a new character.... The data is still there, the map is still explored, yet we need to create characters every single time the server restarts, or is stopped then started....

Please double check to what the path in the template is set, if it's set to /mnt/cache/appdata/... (recommended) please check that the primary storage in the Share settings for your appdata is set to Cache and the Mover takes no action.

 

If it's set to /mnt/user/appdata/... it should work regardless to what the primary storage in the Share settings for your appdata is set but I wouldn't recommend doing it that way because it could come with a performance penalty.

 

I suspect that this is the issue.

 

However I hope you are running this container on a Server with decent specs since when a few people play on it and you have built a few bases then the dedicated server will consume north about 20GB of RAM (I've even seen instances on my server where it consumed more than 33GB).

  • Author
7 hours ago, CaymanHosting said:

tested it on my main machine with the same server.cfg and resource folder and it just works

So I suspect everything is working on your main server?

Maybe something else is using that exact port on your server, this could be caused if you run the container in host mode for example which is not needed.

Hello guys, I was wondering if someone would be able to help me setting up an Ark server for my son. I got the container running and configured, but I can only access the server through LAN. I have forwarded the ports but I am completely stuck and I am at the full extent of my knowledge unfortunately. I have also tried setting up a minecraft server but I have the same issue. I'm pretty certain that I'm not under a CGNAT. If anyone could help me, I would be immensely grateful! Thanks in advance!

1.png.cb7fca7d785bb8bacab016bba25423ab.png2.png.7e1ae0236fac81ed8065b7a1dc9257be.png

3.png

  • Author
11 minutes ago, DScamp said:

If anyone could help me

First of all I wouldn't recommend forwarding the port for RCON, please remove that (27020 TCP) from your port forwarding in your Router.

 

It looks like the port forwarding is correct.

 

Are you sure that your Hair Pin NAT (NAT Reflection) is working properly, if it isn't working properly you can't reach the server from your LAN through the WAN address.

Please to connect to the server from outside your LAN with your public IP, if that is working it should also show up on the list (please make sure that you ticked all the correct boxes in the in Game Server list since you have to set everything correctly to see the server on the list).

 

Do you have other services running on your server which are working from outside your local network?

I went ahead and removed that rule.

As far as Hairpin NAT, it is the first time I've heard about this unfortunately. After reading up on it a bit, unifi "should" have the rules on automatically but I do not know how to check but I kind of understand what you're saying.

My son would be playing on his PS5, but it doesn't have a choice for selecting LAN so I cannot really test it that way. The only other people that would join are a few cousins which are also on PS5s and me (PC).

Is there any way I could test that the Hairpin NAT is working?

Thank you so much!

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