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[Support] ich777 - Gameserver Dockers

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What happened to the stormworks docker? Can't find it.

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  • Author
5 hours ago, FriedrichQuecksilber said:

What happened to the stormworks docker? Can't find it.

A user reported that they deprecated the dedicated server IIRC.

  • Author
8 hours ago, BrandenM95 said:

I have added the AllowEncryption to my client with no luck

Please post a screenshot.

 

Did you forward the correct port with the appropriate protocol in your router?

 

You have to use the public IP to connect otherwise it wont work.

 

Is NAT Reflection working properly?

After using the Insurgency: Sandstorm successfully for over a year, I'm unable to get a server up and running. It looks like it's failing after a server restart to grab the latest patch. Ports are correctly forwarded, and I've even done a complete fresh reinstall in case it wasn't updating properly.

 

Screenshot attached, any ideas?

 

For future Googlers, error message is:

 

Quote

Error! App '581330' state is 0x6 after update job.

 

insurgency_server_issue.png

Replying to myself on the Insurgency issue, I followed the instructions for Palworld reinstall (including manually deleting game folder in appdata, rather than just relying on removing docker and adding a fresh one). Seems to work now.

 

 

  • Author
1 hour ago, WubbaLubbaDubDub said:

Hello hello,

After realizing and fixing my dumb mistake, I have the MinecraftBasicServer running for my kiddos. The only thing that doesn't seem to work is the WebUI. I click it, it goes to the correct Ip:Port, the favicon shows, but the page never loads anything. If I didn't need the OP commands I would care too much, but I have Spigot installed and can't make myself /op.

Anny assistance would be awesome. Might be doing something else dumb.

Can you please post a screenshot from what's happenening or how the window looks?

What browser are you using?

23 hours ago, ich777 said:

Please post a screenshot.

 

Did you forward the correct port with the appropriate protocol in your router?

 

You have to use the public IP to connect otherwise it wont work.

 

Is NAT Reflection working properly?

I did forget about the port forwarding on the router. I will check that and report back

Is the Valheim docker still working?

 

SteamCMD is not installing for me and I cant see anyone else reporting th same issue.

  • Author
2 hours ago, darber said:

SteamCMD is not installing for me and I cant see anyone else reporting th same issue.

What is the exact issue?

 

Anything in the logs?

1 hour ago, ich777 said:

What is the exact issue?

 

Anything in the logs?

I fixed it. I read somewhere the network had to be set to br0 but that didnt work, when I set it back to bridge it worked fine.

 

Thanks for getting back to me.

  • Author
3 minutes ago, darber said:

I fixed it. I read somewhere the network had to be set to br0 but that didnt work, when I set it back to bridge it worked fine.

Please don't do that, that isn't necessary at all.

 

What is not working, please describe what's not working for you on bridge? Logs or anything?

 

The advice with br0 is actually bad advice.

37 minutes ago, ich777 said:

Please don't do that, that isn't necessary at all.

 

What is not working, please describe what's not working for you on bridge? Logs or anything?

 

The advice with br0 is actually bad advice.

I was following this guide:

 

https://unraid.net/blog/unraid-valheim-dedicated-server

 

Which is why I set the network to br0 but this didnt work and was just stuck in a loop where it would error sayng SteamCMD not installed.

 

I have now set the network to bridge and its all working fine.

Setting Validate to `true` and restarting does not seem to verify the install13-PM-10-45-15_II_floorp.thumb.png.5c6b68157539e6fc48eaac24821a741d.png13-PM-10-44-40_IH_floorp.thumb.png.1cd4ecda8eb4b41d67eae968aecaedd4.png

  • Author
1 hour ago, SOUPrayer said:

Setting Validate to `true` and restarting does not seem to verify the install

It tries but as you can see you get the error 0x6 in your logs.

 

Please try to set the path to /mnt/user/appdata/... instead of /mnt/nvme-cache/appdata/...

 

What filesystem are you using on this pool and are you using exclusive shares?

Can you please update the Post Scriptum docker image, now is Squad 44 and doesn't work.

11 hours ago, ich777 said:

It tries but as you can see you get the error 0x6 in your logs.

 

Please try to set the path to /mnt/user/appdata/... instead of /mnt/nvme-cache/appdata/...

 

What filesystem are you using on this pool and are you using exclusive shares?


Mine is set to /user/appdata and I'm getting the same issue with this latest update.

It's been working flawlessly for a month now, but nothing in my set up has changed and now this. I attempted to set the validate install to true and still same issue.

 

XFS filesystem non-exclusive shares.

I am also having the issue with "error! app '276060' state is 0x6" after the latest Sven Co Op update. It had been working fine before when I initially set up and tested, but after the game updated recently it's been doing this. I have an XFS filesystem on both my array and my cache, with my install path being /mnt/user/appdata/. I tried reinstalling from the previously installed section under apps, as well as a fresh install of the container, and still have the issue.

I'm having issues with AbioticFactor docker that's been running great till today. Was only compelled to post after I saw another user mention '0x6' error. I'm seeing the same in my console log for the game:

Error! App '2857200' state is 0x6 after update job.

Issue: The server complains that my game client and server are not in update sync, running two separate versions. I've restarted the Docker container, forced update, restarted the entire server without luck.

I also submitted a ticket to the AOF team, but maybe this update error in console might be involved.

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Error! App '2857200' state is 0x6 after update job.
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---WINE properly set up---
---Prepare Server---
---Server ready---
---Start Server---

  • Author
2 hours ago, Santos said:

Error! App '2857200' state is 0x6 after update job.

What filesystem and path are you using? Are you also using XFS and /mnt/user/appdata/…?

 

I think that the AOF team can‘t help since you are on Linux and this is a SteamCMD issue.

  • Author
7 hours ago, Drago Prime said:

Can you please update the Post Scriptum docker image, now is Squad 44 and doesn't work.

Can you please gibe me logs after restarting the container?

The container should update on it‘s own when restarting.

  • Author
4 hours ago, Nibbles said:

XFS

2 hours ago, Friarsgate_Customs said:

XFS

Do you guys have by any chance a pool woth BTRFS or a spare disk that you can put into your server and see if it‘s the same on a BTRFS filesystem?

Please also try to ise the real file path like /mnt/DISKNAME/appdata/…

 

I currently only have two game servers installed on my system Palworld and Astroneer, non of them had the issue and they both received updates lately.

51 minutes ago, ich777 said:

Do you guys have by any chance a pool woth BTRFS or a spare disk that you can put into your server and see if it‘s the same on a BTRFS filesystem?

Please also try to ise the real file path like /mnt/DISKNAME/appdata/…

 

I currently only have two game servers installed on my system Palworld and Astroneer, non of them had the issue and they both received updates lately.

My cache drive is BTRFS and I'm getting the same error when I change it to use the cache instead of my array. Disk name specification doesn't help either.

  • Author
19 minutes ago, Nibbles said:

My cache drive is BTRFS and I'm getting the same error when I change it to use the cache instead of my array. Disk name specification doesn't help either.

I can only recommend this:

 

I get a few reports about 0x6 errors but it never happened to me so far, I assume there is something wrong with the storage or some kind of weird corner case happened.

 

To be on the safe sade do a scrub from your BTRFS pool please.

#DSL [Self-Tests] [Networking] Testing server ports against public ip xxxxx
#DSE [Self-Tests] [Networking] UDP GamePort [8766] is closed. Please fix and restart.
#DSE [Self-Tests] [Networking] UDP QueryPort [27016] is closed. Please fix and restart.
#DSE [Self-Tests] [Networking] UDP BlobSyncPort [9700] is closed. Please fix and restart

 

I can't get past this.  Restarting it doesnt help.  

  • Author
1 hour ago, Species8472 said:

I can't get past this.  Restarting it doesnt help.  

About what container are we talking about?

Sons of the Forrest?

 

If we are talking about Sons of the Forrest and you have forwarded the ports correctly with the correct protocol and it even doesn't work you can try this (last paragraph) :

 

Please keep in mind if you are behind CG-NAT that all won't work.

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