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[Support] ich777 - Gameserver Dockers

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Maybe someone can help me out with this. I'm having trouble loading any world files for Terraria. I tried moving the files into the appdata/terraria/Worlds directory and changing the serverconfig.txt file" world=/serverdata/serverfiles/Worlds/test.wld

 

After changing the config file the WebUI no longer loads. Is it that my file is incompatible or am I just doing it incorrectly.

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6 hours ago, srayne said:

After changing the config file the WebUI no longer loads. Is it that my file is incompatible or am I just doing it incorrectly.

It is easier to rename the world file to the default name.

 

Can you provide a log from the container?

7 hours ago, ich777 said:

It is easier to rename the world file to the default name.

 

Can you provide a log from the container?

 

---Checking if UID: 99 matches user---
usermod: no changes
---Checking if GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
---Version Check---

---Terraria Server v1.4.3.2 up-to-date---
---If you want to change the version add a Variable with the Key: 'TERRARIA_SRV_V' and the Value eg: '1.4.2.3'.

---Prepare Server---
---Server ready---
---Checking for old logs---
---Start Server---
Error Logging Enabled.

[?1h=[6nServer crash: 2/13/2022 5:26:37 AM
System.NullReferenceException: Object reference not set to an instance of an object
at Terraria.Main.DedServ () [0x00b03] in <1b505276ebdb4fbba2101c33a9471d53>:0
at Terraria.Program.LaunchGame (System.String[] args, System.Boolean monoArgs) [0x000b2] in <1b505276ebdb4fbba2101c33a9471d53>:0

Please send crashlog.txt to [email protected]
Terminated
[?1l>[39;49m

 

Edited by srayne

  • Author
25 minutes ago, srayne said:
Please send crashlog.txt to support@terraria.org

Does the default work?

Can you send over the world so that I can try it on my machine?

 

Have you changed anything else in the template? We are talking about the default Terraria server right?

On 2/12/2022 at 2:22 AM, ich777 said:

Is this a experimental build? Maybe you have to turn that on for experimental builds but keep in mind that this will lead to longer start times from the container because it's validating the game files each time the container starts.

 

Usually for stable branches it can take a while so that SteamCMD picks up the update and actually updates the game even if you enable validation, don't know what is causing this but some users having issues like that.

So I am not entirely sure what was going on. I must've restarted the container like 20 times. Sometimes it looked as if it was updated steamcmd, other times not (I am not sure if the update was failing or something). In any case, I simply enabled the validation, ran it once until it loaded right, then disabled validation. Not running experimental as far as I know (I see no flags for it).

Edited by Necrotic

@ich777idk if you noticed, nor if it's normal. But the Craftopia docker seems to be using a lot of CPU all the time? Even with no activity?

  • Author
17 minutes ago, pmcnano said:

@ich777idk if you noticed, nor if it's normal. But the Craftopia docker seems to be using a lot of CPU all the time? Even with no activity?

Please look at the log, the release notes from Craftopia and also the CA App.

The Linux build is Experimental, the log will tell you also that it's Experimental and I've also marked it as Beta in the CA App because it's an Experimental dedicated server currently.

 

Can't do anything about the high CPU usage and I know that this is a common thing for the Craftopia dedicated server, you can try to lower the rendering FPS in your server settings but keep in mind if you do so that you may have unexpected behaviour on your clients too.

 

I would strongly recommend that you go to the Craftopia Forums or the Steam Community Hub and ask if there is any ETA for a fix for this.

Hello I have download the Garry'sMod server in the community app's, I want to know is there a way to acces to the server console or a panel ? 

  • Author
7 hours ago, Fantucie said:

Hello I have download the Garry'sMod server in the community app's, I want to know is there a way to acces to the server console or a panel ? 

Through RCON yes.

 

What is your exact use case?

Okat I see, I just asked if I could use the docker console or something like an console for the server 😛

  • Author
1 hour ago, Fantucie said:

Okat I see, I just asked if I could use the docker console or something like an console for the server 😛

I've recently released a unRAID plugin (RCON) so that you actually can connect to the game server from the unRAID console with this plugin.

Question regarding the Starbound docker.
I noticed you're still using the "Starbound Dedicated Server" from steam, but this is and most likely will never get the last updated server files.
"Starbound Dedicated Server" files are at version 1.4.3
"Starbound"s included server files are at version 1.4.4
With the current starbound version you get a mismatch files message upon trying to join a 1.4.3 server.

I wonder if it would be possible to get either an update to the current docker, or a new docker that uses the actual "Starbound" steamid instead of the Dedicated Server one?

I've manually fixed it for myself, by just copying over the serverfiles.

Edited by ErikRedbeard

7 hours ago, ich777 said:

I've recently released a unRAID plugin (RCON) so that you actually can connect to the game server from the unRAID console with this plugin.

I used your plugin, but hmm seem to not really work with me :$ image.png.a73fed43716ac23477b1918b20fcbcdd.png

Edited by Fantucie

On 12/21/2021 at 7:25 AM, ich777 said:

Sure thing, you can either log in as admin with the admin password or you can connect to the game console by opening up a unRAID terminal and enter: 'docker exec -u steam -ti NAMEOFYOURCONTAINER screen -xS PZ' (without quotes and of course replace NAMEOFYOURCONTAINER with the container name, should be ProjectZomboid).

This is also mentioned in the description from the container itself:

image.thumb.png.9ac4972f024f4c8b7e7fa42c88454a8b.png

 

Hope that helps.

 

Came across this as I am trying to understand how to play/set admin controls. Can you not log into the game as admin and play as admin? or can you only change setting by the ini and lua files? 

 

if you can use the server password that is set up to log into the server, so whats the user and password?

 

Help a noob understand.

 

Thanks!!

 

 

  • Author
8 hours ago, Fantucie said:

I used your plugin, but hmm seem to not really work with me :$ image.png.a73fed43716ac23477b1918b20fcbcdd.png

This is really strange, it should look something like this:

image.png.33870b5961023b7bce1ed0e10bc59b76.png

 

Are you on unRAID 6.9.2?

  • Author
10 hours ago, ErikRedbeard said:

I noticed you're still using the "Starbound Dedicated Server" from steam, but this is and most likely will never get the last updated server files.

I think this is something the developers from Starbound need to fix.

Is there any post that you can send me a link to where they mention that the standalone version should be used.

Can you maybe also point me to the files that are required to set up a standalone dedicated server.

May issue with that is that I don't own Starbound personally and really can't do much testing with.

1 hour ago, ich777 said:

I think this is something the developers from Starbound need to fix.

Is there any post that you can send me a link to where they mention that the standalone version should be used.

Can you maybe also point me to the files that are required to set up a standalone dedicated server.

May issue with that is that I don't own Starbound personally and really can't do much testing with.


If you install the actual Starbound game on linux you get the same filestructure which also includes the starbound server files.
It's just that the specific Dedicated Server Steam ID (533830) that you're currently using has never been updated and is at 1.4.3.
But the actual Starbound Steam ID (211820) contains both the game and the serverfiles for version 1.4.4.

But yeah. If you don't own Starbound itself it's hard to test.
From what I can see the folder structure of both is identical.

But afaik there is no legal official way to get 1.4.4 dedicated server files without owning Starbound itself.
And from what I know Starbound isn't receiving any more updates. So I'm not expecting the free dedicated server tools to ever receive said update.

Hence why I resorted to copying over the files from a 211820 steamcmd install and blanking the username/password in the docker.
And now it's running 1.4.4 for me.

  • Author
8 minutes ago, ErikRedbeard said:

But afaik there is no legal official way to get 1.4.4 dedicated server files without owning Starbound itself.

Than it would be really hard to create a container for it also I don't like the idea of placing the files manually...

 

8 minutes ago, ErikRedbeard said:

Hence why I resorted to copying over the files from a 211820 steamcmd install and blanking the username/password in the docker.

Please don't fill in Steam credentials when they are not marked with the red asterisk (*) in the template, this could also prevent the download/update.

2 hours ago, ich777 said:

Please don't fill in Steam credentials when they are not marked with the red asterisk (*) in the template, this could also prevent the download/update.

That's what I mean with blanking. Having the fields empty.
Starbound's docker requires Steam credentials to download at all. Anonymous isn't allowed.

But I had it working and steamcmd downloaded the 1.4.3 files.
So I ended up removing the steam credentials so it skips past the steamcmd and then copied the 1.4.4 files over the 1.4.3 files.

That's all I meant and makes it work running the 1.4.4 version.
And considering there's not going to be any more updates to Starbound. I don't mind having to copy it in once.

Edited by ErikRedbeard

  • Author
17 minutes ago, ErikRedbeard said:

Starbound's docker requires Steam credentials to download at all. Anonymous isn't allowed.

Cool then they have changed that since I've created the container... :D

 

18 minutes ago, ErikRedbeard said:

And considering there's not going to be any more updates to Starbound. I don't mind having to copy it in once.

Is Starbound deprecated/abandoned by the developers?

Hmmm, then I have to think about deprecating the container entirely if this game isn't updated anymore through Steam itself...

5 hours ago, ich777 said:

This is really strange, it should look something like this:

image.png.33870b5961023b7bce1ed0e10bc59b76.png

 

Are you on unRAID 6.9.2?

Yes I have the last version of unraid, the 6.9.2, but I cannot use the rcon plugin at all :/ 
Just got an error of librairies :/
image.png.cd987ef3e43d0ecd03137f4fbbda9b4c.png

  • Author
1 minute ago, Fantucie said:

Yes I have the last version of unraid, the 6.9.2, but I cannot use the rcon plugin at all :/ 

Are you able/willing to upgrade to 6.10.0-rc2?

I'm running the latest build and it works without a hitch.

1 hour ago, ich777 said:

Are you able/willing to upgrade to 6.10.0-rc2?

I'm running the latest build and it works without a hitch.

I just upgrade to the 6.10.0-rc2 and still the same error. 

'rcon: error while loading shared libraries: libbsd.so.0: cannot open shared object file: No such file or directory' 
image.thumb.png.32f4c0829332de49229278f688cb3a7d.png

  • Author
2 hours ago, Fantucie said:

I just upgrade to the 6.10.0-rc2 and still the same error. 

Please give me a bit and I will look into this...

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