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[Support] ich777 - Gameserver Dockers

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  • Author
10 minutes ago, Fridge22 said:

Any ideas?

Is this the only output that your are receiving?

 

On what Unraid version are you?

 

Is this a conplete fresh installation with a new Valheim directory too?

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1 hour ago, ich777 said:

Is this the only output that your are receiving?

 

On what Unraid version are you?

 

Is this a conplete fresh installation with a new Valheim directory too?

Only output - Yes, that is all that is in the log file

Unraid Version - 6.8.3

Complete Fresh install - I am not sure how to tell this. If removing the valheim app from unraid removes the valheim directory, then yes. If not, then it is using the old file structure from past instillations because I have never manually removed it.

  • Author
4 minutes ago, Fridge22 said:

Unraid Version - 6.8.3

Most likely this is the issue.

Why are you on such an old version, this is a security risk too…

 

Please upgrade to 6.11.5

1 hour ago, ich777 said:

Most likely this is the issue.

Why are you on such an old version, this is a security risk too…

Please upgrade to 6.11.5

This was it! Thanks for the assistance, much appreciated. 

On 1/12/2023 at 1:14 AM, ich777 said:

May I ask why do you want to do that in the GAME_PARAMS?

Just edit the Engine.ini and it should work just fine and it should have all the parameters in there by default if I'm not mistaken.

By default the file is located in:

.../appdata/ConanSandbox/Saved/Config/WindowsServer/Engine.ini

 

This is way easier and not that tedious.

 

Anyways you should be able to pass it over with:

-ServerName='Name with spaces' -ServerRegion=US

(but I'm not too sure if these are the right parameters for ConanExiles, it should also work with:

-ServerName=Name with Spaces -ServerRegion=US

 

You are missing the -

 

I didn't bother with the GUI anymore and just went straight to the configs like you mentioned. 

 

Saved/Config/WindowsServer/Engine.ini works for ServerName

and

Saved/Config/WindowsServer/ServerSettings.ini works for serverRegion. 

 

I had to wait a little bit for it to show up in the ingame server browser, but all is good now!  Thanks.

Edited by zozz

Suddenly having issues with my Conan servers.  Last thing i see in the log is

image.thumb.png.f015c4f2092d6f6edd690c21d545683b.png

 

Running on Unraid only mod is Savage Wilds.
cache is set to preferred for appdata

image.thumb.png.7a8eb3127abcc874716c29b953511a95.png

 

exiles and siptah maps also giving the same issue. Server/container just sits an a restart loop over and over.

 

  • Author
4 hours ago, Dreygonx said:

exiles and siptah maps also giving the same issue. Server/container just sits an a restart loop over and over.

Stop the container and delete the WINE64 folder in the main directory please.

After that start the server again and see if it‘s the same.

Ive got a problem with my Ark Server.

 

On one of my servers i have an Ark server with 3 Mods working. Well sort of. Sometimes Arke uses the DefaultGameUserConfig sometimes it uses the GameUserConfig on startup. So i have everything identical in both Configs.

Now i want to Reduce my Servers from 2 to 1 and need to Copy Ark from the server where Ark is working to another Unraidserver where everything is working except the Mods and PVE. So no mather in which Config i write. Ark does not use the Mods and does not use the PVE settings. Even if i copy the /appdata/ark/ folder to the other Server it will not load the Mods and only starts at PVP.

 

The Difference between those two Servers is Unraid ist on the working one at 6.10.1 and the nonworking one 6.10.3 and its an Intelbased server instead of AMD based.

 

How do I get it working?

Edited by ich777
made post readable on non dark theme

  • Author
13 minutes ago, Morikami said:

Even if i copy the /appdata/ark/ folder to the other Server it will not load the Mods and only starts at PVP.

How do you copy it over?

Did you stop the server first?

 

14 minutes ago, Morikami said:

Sometimes Arke uses the DefaultGameUserConfig sometimes it uses the GameUserConfig on startup.

That's not how the Unreal Engine works, I can't remember which one it uses first but they are bot loaded but in a specific order.

 

14 minutes ago, Morikami said:

The Difference between those two Servers is Unraid ist on the working one at 6.10.1 and the nonworking one 6.10.3 and its an Intelbased server instead of AMD based.

Why are you on such old Unraid versions? I would first recommend to upgrade to 6.11.5 and then we can leek further, maybe also post your Diagnostics from the server where you want to install the server that is currently not working.

17 minutes ago, ich777 said:

Why are you on such old Unraid versions? I would first recommend to upgrade to 6.11.5 and then we can leek further, maybe also post your Diagnostics from the server where you want to install the server that is currently not working.

Cause every time the update fucked up my MariaDB so i didnt update anymore.

 

19 minutes ago, ich777 said:

How do you copy it over?

Did you stop the server first?

I tryed 3 versions. First i tryed to copy via SMD, then deleted everything made an backup via CA Backup and Restore and manually unziped the folder on the new server, and lastly i now work via Codeserver and copy every single file per hand.
And yes the server was stoped bevor the copy.

 

21 minutes ago, ich777 said:

That's not how the Unreal Engine works, I can't remember which one it uses first but they are bot loaded but in a specific order.

I know that it does not work like this but thats how it workes on my server i dont know why.

 

 

I will try to update on the latest Unraid version and try again.

47 minutes ago, Morikami said:

Cause every time the update fucked up my MariaDB so i didnt update anymore.

And Again.... MariaDB database corrupted.

Edited by Morikami

9 hours ago, ich777 said:

Stop the container and delete the WINE64 folder in the main directory please.

After that start the server again and see if it‘s the same.

That fixed it. Thank you sir.

 

  • Author
1 hour ago, Morikami said:

Cause every time the update fucked up my MariaDB so i didnt update anymore.

And you think that is caused by the Unraid update when it‘s installed in a container? 😅

 

1 hour ago, Morikami said:

SMD

?

Do you mean SMB?

 

1 hour ago, Morikami said:

I know that it does not work like this but thats how it workes on my server i dont know why.

Then there seems something wrong with the server itself when it behaves like that…

 

Do you have by any chance a log from when it does not work?

  • Author
47 minutes ago, Morikami said:

And Again.... MariaDB database corrupted.

Then there seems something wrong with your installation.

 

I‘ve never experienced anything like that and I‘m using the container from LSIO.

 

Do you maybe have the paths set up wrong or use cache set to Yes for your appdata?

11 minutes ago, ich777 said:

Do you mean SMB?

Yes.

 

11 minutes ago, ich777 said:

Do you have by any chance a log from when it does not work?

No, Wordpress gives me an Error loading the Database. This Time 1 of 3 Wordpress Container gave me the error.

 

11 minutes ago, ich777 said:

Then there seems something wrong with your installation.

 

I‘ve never experienced anything like that and I‘m using the container from LSIO.

 

Do you maybe have the paths set up wrong or use cache set to Yes for your appdata?

On Server 1 where it happens its set to Prefer.

On Server 2 its set to Yes.

But thats another Problem for another time. I know it is there and i can reinstall the Database quick enough it does not affect the Websites too much.

 

 


Back to the Ark Problem.

It still does not load the Mods. I now could switch to PVE with another line.

On the working Server i use serverPVE=1 to enable PVE

On the not working Server i need to use ServerPVE=true to enable PVE.

 

So does anyone now if there is another command instead of ActiveMods=xxx,xxx?

On 1/14/2023 at 12:11 AM, ich777 said:

As you've just tried, restarting it.

 

Do you have any AdBlocking or something like Unbound on your network which maybe caches DNS requests?

 

You can try to set validation in the template to 'true' let the container start, see if it updates and after that set validation to 'false' or nothing in the template again, don't let it always on true because this will force a validation each time the container is starting and the startup could take significantly longer!

I don't have a dedicated network firewall. Marking 'validation' to 'true' and restarting multiple times does not help. I there anyway to find and force and update?

So Mods working now.

But now the map does not load anymore....

  • Author
53 minutes ago, d_buster said:

I there anyway to find and force and update?

Have you read that comment:

 

  • Author
6 minutes ago, Morikami said:

But now the map does not load anymore....

I don‘t understand, what doesn‘t load anymore? The savegame or does the wrong world load?

Sorry but it seems more and more lika a misconfiguration than anything else and since I don‘t know much about your configuration I can‘t help…

So now i used Krusader and FTP to copy the savegame which did not work cause permission error but it copied the backups of it (but not the newest also permission error) and when i renamed the backup it worked.

 

 

With the Forest docker, has anyone successfully used different ports other than the standard 8766, 27015, 27016?

I have an ARK server using 27015 and cant get this to work on another port. I have tried changing it in the docker, the config file, and any combination of the two. Even tried given the Forest docker a dedicated IP address rather then bridge. It's as if the Forest app is hard coded to use the standard ports. 

  • Author
2 hours ago, Wolfhunter1043 said:

It's as if the Forest app is hard coded to use the standard ports.

You should be able to change them by adding this to the GAME_PARAMS:

-serversteamport 8766 -servergameport 27015 -serverqueryport 27016

(of course change the ports to your liking, also don't forget to delete the old port mappings in the template and create new ones with the host and container port set to the same as the ones you have chosen with the appropriate protocol <- applies only if you are using the default bridge network).

Hi to all the brilliant heads behind these dockers. Thank you very much that you make my live so much easier. I got a request in from a friend to host a Farming Simulator 2022 Server. Is this something you would consider?

  • Author
27 minutes ago, RumoMM said:

Hi to all the brilliant heads behind these dockers.

It's just me... :D

 

27 minutes ago, RumoMM said:

I got a request in from a friend to host a Farming Simulator 2022 Server.

In theory it should work but I've never tired it because I have to use WINE, no native Linux version for this game available AFAIK.

 

The next thing is that I don't own the game and I have stopped creating container for games that I don't own, btw. I really don't like how they (Giant Software) handle licenses for the game since you need a dedicated copy with a key from the game for the dedicated server too.

So if you are willing the game twice to me I can look into this but I really can't tell if I can get it to work because of WINE.

9 minutes ago, ich777 said:

It's just me... :D

 

In theory it should work but I've never tired it because I have to use WINE, no native Linux version for this game available AFAIK.

 

The next thing is that I don't own the game and I have stopped creating container for games that I don't own, btw. I really don't like how they (Giant Software) handle licenses for the game since you need a dedicated copy with a key from the game for the dedicated server too.

So if you are willing the game twice to me I can look into this but I really can't tell if I can get it to work because of WINE.

Ah ok. I did not know its windows only. Thanks a lot for your quick answer. I dont play the game myself but I'm the one with an unraid server^^

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