Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

Yes I think it is.

Also I have noticed my game need steam app opened to work but I dont know why I can see others No Official servers, maybe this servers has been created using official accounts and thats why I can see it!

 

So If I cannot test it I will buy it.

 

Thank you anyway.

  • Replies 12.5k
  • Views 2.2m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

  • Author
4 minutes ago, viktortras said:

I will buy it.

That's probably the best thing that you've wrote so far...

16 minutes ago, ich777 said:

That's probably the best thing that you've wrote so far...

haha sorry but I just only wanted to test the performance before buy it! I have all my games bought!

Edited by viktortras

2 hours ago, viktortras said:

haha sorry but I just only wanted to test the performance before buy it! I have all my games bought!


I don't know if there is one available for SA yet, but there is a serverbenchmark mod that you can install and run on SE servers.
Gives you some decent insight into what to expect performance-wise.

https://steamcommunity.com/sharedfiles/filedetails/?id=2221733141

 

In my experience, the performance difference is minimal, however, the resources, mostly RAM, is the biggest difference.  SE Island server is around 5GB on a fresh new install where SA, for me at least, sits around 10GB.

Edited by dlchamp

On 7/16/2022 at 10:05 AM, ich777 said:

If yes, why?

 

 

On 7/16/2022 at 2:05 PM, Taiwendo said:

mods usually do not get fast enough update.

 

Just a reminder about this. If you have time to implement a way to pick which version of the game to update to, that would let us keep playing while the mods are not yet updated. 

Thank you for your support btw. 

hello im having truble trying to get mod support on Avorion i have tryed a few things but i cant get them seen can you show a example for getting this working?image.thumb.png.8ad4371c299a60b53d5953b38321fe3b.png

14 minutes ago, Landermark said:

hello im having truble trying to get mod support on Avorion i have tryed a few things but i cant get them seen can you show a example for getting this working?image.thumb.png.8ad4371c299a60b53d5953b38321fe3b.png

Ich doesn't offer mod support.

  • Author
8 hours ago, Vega_m57 said:

If you have time to implement a way to pick which version of the game to update to, that would let us keep playing while the mods are not yet updated. 

You can still use the depot number I think in the GAME_ID variable I think, never tried that but in theory that should work.

  • Author
8 hours ago, Landermark said:

im having truble

Are you sure you've followed that tutorial and the mods are compatible with Linux?

As @Spectral Force pointed out, I only provide basic functionality for the container and modding is always up to the user.

On 1/25/2024 at 5:37 PM, ich777 said:

You should look into the server status fist, they are experiencing massive problems currently:

grafik.png.3720be69f80a0d112cd8eda177bbc7d7.png

Currently all Servers seem to be fully operational yet I cant find my Server via the server list. There isnt any other port to open besides 8211 for Palworld, right?

Connecting via IP is working fine.

  • Author
11 minutes ago, BrainlessDude said:

There isnt any other port to open besides 8211 for Palworld, right?

Correct.

 

11 minutes ago, BrainlessDude said:

Connecting via IP is working fine.

Are you sure you've enabled the correct options, please keep in mind that it maybe takes a bit so that your server shows up in the server list since it can take a while.

 

Please also check if you already have the new parameter in place since the last update changed this here:

grafik.png.ecb89fcaf73c27eaebe6cfe28cb9bf0b.png

1 minute ago, ich777 said:

Correct.

 

Are you sure you've enabled the correct options, please keep in mind that it maybe takes a bit so that your server shows up in the server list since it can take a while.

 

Please also check if you already have the new parameter in place since the last update changed this here:

grafik.png.ecb89fcaf73c27eaebe6cfe28cb9bf0b.png

Thank you so much for the fast response! It was the "publiclobby" parameter! Is the "EpicApp=PalServer" still needed?

  • Author
2 minutes ago, BrainlessDude said:

Is the "EpicApp=PalServer" still needed?

Nope. This was the method before the last update from Palworld, now it's -publiclobby

 

Documentation

I am having an issue with my Palworld server. 

Its been working fine but since the latest patch I now get a version mismatch when trying to connect. I have rebooted the server many times in hopes the server would update to the newest version and im beginning to wonder if im missing a step.

Any help is greatly appreciated 

  • Author
21 minutes ago, cwedgeworth said:

Any help is greatly appreciated 

Please see this post:

 

32 minutes ago, ich777 said:

Please see this post:

 


Yeah, I deleted everything from the appdata\palworld\ folder besides the pal folder and i still get mismatch error

  • Author
13 minutes ago, cwedgeworth said:

Yeah, I deleted everything from the appdata\palworld\ folder besides the pal folder and i still get mismatch error

Are you really sure that your client is up to date?

4 minutes ago, ich777 said:

Are you really sure that your client is up to date?


Interesting. Steam claimed the client was up to date but when i completely uninstalled and reinstalled it began working as expected. 

if anyone is having similar issues I'd suggest trying that as well. 

Thanks to @ich777 for your work and continuous support in here after all this time. 

9 hours ago, ich777 said:

Are you sure you've followed that tutorial and the mods are compatible with Linux?

As @Spectral Force pointed out, I only provide basic functionality for the container and modding is always up to the user.

 

okay so from what i see it should support it I just need to direct it to the workshop. on windows is will do a image.png.7314ebec60ad46ad01d2b548ea3b3618.png or this if its not in a normal spot image.thumb.png.b9940eb697c4cdf058bb1c9edf3cfa49.png

 

if i can find out how to point it to the mods it will work

image.thumb.png.78d9e99d10e1cf1ebd95d404b981308b.png

the workshop mods are sitting in the steamCMD but i can put them anywhere as long as i now were to put the path

  • Author
5 minutes ago, Landermark said:

if i can find out how to point it to the mods it will work

You have to use the path inside the container, so to speak /serverdata/serverfiles/steamapps/workshop...

Hello Ichi777, thank you for making the Palworld Docker that I currently use! Its been a lot of fun! Sorry to ask dumb questions but here goes:

Is there a way with the Palworld Docker, to allow it to backup to an external source instead of to the primary drive the server is on?

(Server runs on an NVMe, wanted to backup every 5-10min for specific reasons), and would rather have backups written directly to another drive instead of writing to the NVMe then having them move to the secondary drive.

Thanks in advance!

  • Author
2 minutes ago, StabbyMeowkins said:

Is there a way with the Palworld Docker, to allow it to backup to an external source instead of to the primary drive the server is on?

Please see this post here:

 

Hope that helps. ;)

6 minutes ago, ich777 said:

Please see this post here:

 

Hope that helps. ;)

You are a lifesaver and a saint. I appreciate it! This is just basically me trying to "Anti-Dummy" proof my server because of someone on the server that had destroyed everything they did on accident...people had been playing on the server for the 2hrs, and I wasn't rolling back the server 2hrs to fix the mistake of someone. Server backed up at 6:00 P.M., the mistake happened at 7:56 P.M....so no way people would of been happy with 2hrs of their work being rolled back. I might get people to agree to rollback 5min-10min, and others might be willing to let a rollback through a vote to restore someone's mistake. So this was the reason for doing this. This saves a lot of headache and will be better in case something bad happens in the future.

I'll search function about modding on Palworld through the Docker but not sure if it is supported yet, since I do not see it anywhere on the Palworld Discord.

8 hours ago, ich777 said:

You have to use the path inside the container, so to speak /serverdata/serverfiles/steamapps/workshop...

thank you so much this worked now we have mod support only thing now is to find a way to add auto download but this is great 

image.thumb.png.0d760c186746d43994caec2f623eb21d.png you will see all 80 mods loaded 

image.thumb.png.820985c12f3cd05fdc9b4dc797acb004.png

im posting this also to have a reference for anyone else how needs it 

{workshopid = "1695671502", path = " /serverdata/serverfiles/steamapps/workshop/content/445220/1695671502"},

 

 

I was restarting my docker container for palworld to grab the lastest version of palworld and its stuck in a boot loop and keeps saying this

Screenshot 2024-02-29 224401.png

Screenshot 2024-02-29 224640.png

Edited by stanek7110

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.