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[Support] ich777 - Gameserver Dockers

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  • Author
34 minutes ago, Neldonado said:

and that didn't work

This is very, well not specific.

 

34 minutes ago, Neldonado said:
"-mod=@unlimited-stamina;"

In general I don't support modding however the command that you are using is for a mod that is installed locally from what I know from other game servers, from what I found from other tutorials it should be something like:

"-mod=1559212036;1564026768;"

if it's workshop content.

 

I found also something about cfggameplay.json but don't ask me how to use that, maybe this site will help.

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Hello, you say that it is easy to configure a server for any game with your templates but I have not been able to successfully run any of the 4 servers that I have tried, is there a document that explains step by step what each of the docker options is for? ? Now I'm trying the ark-sa server but it doesn't even start because I have to enter a command that I don't even know where to do.
On the other hand, it doesn't let me enter the steam ward code and when I try to enter any command in the console it tells me that I have the file system in read-only.
It also does not say where the scripts are to make the command that must be entered persistent: "echo 265000 > /proc/sys/vm/max_map_count"

In the docker edition I don't know if in "console" I have to put bash or shell...

I'm more lost than an octopus in a garage

 

thank you

 

1195161862_Capturadepantalla2024-02-22192929.jpg.58a75ecf5da37274d5b719e2e7f93a83.jpg

Edited by Garikoitz

12 minutes ago, Garikoitz said:

Hello, you say that it is easy to configure a server for any game with your templates but I have not been able to successfully run any of the 4 servers that I have tried, is there a document that explains step by step what each of the docker options is for? ? Now I'm trying the ark-sa server but it doesn't even start because I have to enter a command that I don't even know where to do.
On the other hand, it doesn't let me enter the steam ward code and when I try to enter any command in the console it tells me that I have the file system in read-only.
It also does not say where the scripts are to make the command that must be entered persistent: "echo 265000 > /proc/sys/vm/max_map_count"

In the docker edition I don't know if in "console" I have to put bash or shell...

I'm more lost than an octopus in a garage

 

thank you

 

1195161862_Capturadepantalla2024-02-22192929.jpg.58a75ecf5da37274d5b719e2e7f93a83.jpg

 

It's an unraid/ilinux command.  Which is typically what it means when it says " You can change the value by executing this command on the host as root":   host being the host machine, or the machine that is running docker.

Edited by dlchamp

I'm trying to set up a Sons of the Forest server, and restrict the source IP that's allowed from my Router / Portforward settings.  This seems to work fine for Palworld but for the Sons Of the Forest server it has problems with the port connectivity check when I use those allowed IP settings.

 

/mnt/user/appdata/sonsoftheforest/userdata# cat dedicatedserver.cfg
{
  "IpAddress": "#######",
  "GamePort": 8766,
  "QueryPort": 27016,
  "BlobSyncPort": 9700,
....
}
I tried modifying the IpAddress in the config file, but it seems to default to the IP of my own hosted machine instead of the IP I put in there for the port checking.

Not sure if this is something possible, or maybe I explained this badly haha.

This game also needs all 3 UDP ports to be open?  

Edited by JDUnraid

29 minutes ago, JDUnraid said:

I'm trying to set up a Sons of the Forest server, and restrict the source IP that's allowed from my Router / Portforward settings.  This seems to work fine for Palworld but for the Sons Of the Forest server it has problems with the port connectivity check when I use those allowed IP settings.

 

/mnt/user/appdata/sonsoftheforest/userdata# cat dedicatedserver.cfg
{
  "IpAddress": "#######",
  "GamePort": 8766,
  "QueryPort": 27016,
  "BlobSyncPort": 9700,
....
}
I tried modifying the IpAddress in the config file, but it seems to default to the IP of my own hosted machine instead of the IP I put in there for the port checking.

Not sure if this is something possible, or maybe I explained this badly haha.

This game also needs all 3 UDP ports to be open?  

The game server is hosted locally, so IPs should be local IPs.
Your firewall/router should handle the port forwarding of the external IP to the local IP.  Restrictions it has should have no impact on locally hosted services.  Either they packet gets through or the firewall blocks it.

 

If you research the actual game server settings - https://survivalservers.com/wiki/index.php?title=Sons_of_The_Forest_Server_Settings

 

You'll find that the IpAddress field is the IP that the server is listening on.  Leave it 0.0.0.0 or make it the local IP of the server.
 

It looks like, yes.. you need all three ports.  8766 is for the actual game netcode to use (client/server connection)
27016, which is the typical steam query port.  This is how steam lists the server for others to see.

9700 is the BlobSync port that seems like it does some backend syncing of various states between server and players.

 

 

It's an unfortunate side-effect for Ich, but he provides the containers and support for them.  I've seen him spend way too much time helping users with actual hosting of the games.   Go do your own research on how to host the games and the settings they need and the firewall configurations to go along with it.
 

Edited by dlchamp

  • Author
2 hours ago, Garikoitz said:

you say that it is easy to configure a server for any game with your templates but I have not been able to successfully run any of the 4 servers that I have tried

Which ones?

It is easy in general, only a few containers need extra steps like Ark-SE

 

You can usually run all other container without changing anything in the template itself.

 

2 hours ago, Garikoitz said:

is there a document that explains step by step what each of the docker options is for?

I think the description in most of my containers at the variable should tell what to do.

 

2 hours ago, Garikoitz said:

On the other hand, it doesn't let me enter the steam ward code and when I try to enter any command in the console it tells me that I have the file system in read-only.

I don't understand. You don't have to enter Steam Credentials, they are only needed when they are marked with the red asterisk in the template and not hidden away at the "Show more..." section.

 

2 hours ago, Garikoitz said:

echo 265000 > /proc/sys/vm/max_map_count

Just open up a Unraid terminal and execute this command, then restart the container and it should work (you have to do this after each reboot of the Unraid server).

 

2 hours ago, Garikoitz said:

In the docker edition I don't know if in "console" I have to put bash or shell...

I don't understand... what do you mean with that? I assume you are using Unraid correct?

 

2 hours ago, Garikoitz said:

I'm more lost than an octopus in a garage

Always depends if there is a saltwater aquarium. ;)

 

 

In general I have to say you can follow almost any tutorial for the dedicated server you want to set up, my containers only automate the download and the start from the dedicated server itself, configuring and modding is always up to the user.

For each dedicated server there is a guide out ther like for Ark-SE here (you can skip the Installation and start from the dedicated server since these things are what my container does).

  • Author
2 hours ago, JDUnraid said:

Not sure if this is something possible, or maybe I explained this badly haha.

Please read this post:

 

  • Author
1 hour ago, dlchamp said:

I've seen him spend way too much time helping users with actual hosting of the games. 

I try to help where I can. :)

 

Thanks for your help btw...

2 hours ago, ich777 said:

Which ones?

It is easy in general, only a few containers need extra steps like Ark-SE

 

You can usually run all other container without changing anything in the template itself.

 

I think the description in most of my containers at the variable should tell what to do.

 

I don't understand. You don't have to enter Steam Credentials, they are only needed when they are marked with the red asterisk in the template and not hidden away at the "Show more..." section.

 

Just open up a Unraid terminal and execute this command, then restart the container and it should work (you have to do this after each reboot of the Unraid server).

 

I don't understand... what do you mean with that? I assume you are using Unraid correct?

 

Always depends if there is a saltwater aquarium. ;)

 

 

In general I have to say you can follow almost any tutorial for the dedicated server you want to set up, my containers only automate the download and the start from the dedicated server itself, configuring and modding is always up to the user.

For each dedicated server there is a guide out ther like for Ark-SE here (you can skip the Installation and start from the dedicated server since these things are what my container does).

Thanks for answering, the truth is that I don't know how but I have already managed to get the server to start, but I need the server to start automatically in the event of a power outage or an unraid restart, how do I configure the script so that there are no problems? I don't remember now which servers I tried to start, but I think they were conan exiles, dayz and some others thank you

 

 

edited: I think I have already found it, in the settings/user scripts section, add script and save, I have restarted unraid and it seems to start by itself, thanks again

Edited by Garikoitz

5 hours ago, ich777 said:

Please read this post:

 

 

Thanks for referring me to this setting, it definitely helps in that I no longer need extra port forward settings I put in to bypass that network check.

 

I'm basically trying to use the same setup I did for Palworld but it doesn't seem to work for Sons of the Forest.  Similar to how this is done by using a VPS to hide my IP.
 


The stream settings seem to work for Palworld but it does not seem to work on this game, the other strange thing is that I don't even see any stream access or stream error logs when I try to connect to my Sons of the Forest server.

 

This is more of a mind dump, but its where I'm at with the setup I'm trying to figure out.  There's probably some packets or networking differences with how this game works vs Palworld.

 

I did confirm however that going directly to my servers public IP does work and let me connect.  But I would rather have it route through my VPS first.

Edited by JDUnraid

  • Author
6 hours ago, Garikoitz said:

edited: I think I have already found it, in the settings/user scripts section, add script and save, I have restarted unraid and it seems to start by itself, thanks again

Glad that you've figured it out. :)

 

6 hours ago, Garikoitz said:

conan exiles

Conan Exiles should work OOB if you change nothing in the template, I would always recommend to start by changing nothing in the template and modify it from there.

  • Author
3 hours ago, JDUnraid said:

I'm basically trying to use the same setup I did for Palworld but it doesn't seem to work for Sons of the Forest.  Similar to how this is done by using a VPS to hide my IP.

Oh sorry, I can't support such complicated setups and see no real reason to do that at all.

The stupid lengths people will go to to try "hide their IP"...

 

You're not a target. 

ich777 when You are planing upload update for sons of the forest?

  • Author
50 minutes ago, flipek87 said:

ich777 when You are planing upload update for sons of the forest?

Why should I? Is something not working?

 

Have you read the description from the container:

grafik.thumb.png.eb99ab2493604b5074ff3847c2a225e6.png

 

My containers are self maintaining and they check for updates on each start. :)

I too was having issues getting into my sons of the forest server but after a couple days its working. 

however i do have a question on getting a second server going. I have enabled two instances of the same container, downloaded and installed. Changed the ports on the second server to something different. Port forwarded on my router (just like i did on my first SOFT docker) I have updated the config file to the correct ports ,server name and password. 

I am still not seeing it on the list of servers. Any trick i need to know to get two servers running at the same time?

Edited by Alex12345

  • Author
7 hours ago, Alex12345 said:

I am still not seeing it on the list of servers. Any trick i need to know to get two servers running at the same time?

Please post screenshots from the template and also from you configuration.

 

I‘m not sure if Sons of the Forest is one of those games who only allow one server on the server list from the same ip.

8 hours ago, ich777 said:

Why should I? Is something not working?

 

Have you read the description from the container:

grafik.thumb.png.eb99ab2493604b5074ff3847c2a225e6.png

 

My containers are self maintaining and they check for updates on each start. :)

Hello. Yes i know. It seems that auto update not working. I am not seeing it in log during start. Sons of the forest is after huge update. When I am trying to connect after this update to server I am receiwing log like bellow: #DSL Incoming client connection with auth ticket
#DSL Steam auth successful for client 2 with steam id 76561198006357845, username Filu pl:p
#DSL Server waking up...
#DSL Set target framerate: 60
#DSL Client disconnected
#DSL Unregistering client 2 with steam id 76561198006357845, username Filu pl:p
#DSL Server empty, idling...
#DSL Set target framerate: 5
#DSL Incoming client connection with auth ticket
#DSL Steam auth successful for client 3 with steam id 76561198006357845, username Filu pl:p
#DSL Server waking up...
#DSL Set target framerate: 60
#DSL Client disconnected
#DSL Unregistering client 3 with steam id 76561198006357845, username Filu pl:p
#DSL Server empty, idling...
#DSL Set target framerate: 5

On 2/23/2024 at 1:38 AM, ich777 said:

Thanks for the report, I will look into that. :)

 

Please update the container itself with "force update" on the Docker page and it should run now perfectly fine.

Thanks you for the fix and fast update. no issues after updating the docker.

  • Author
2 hours ago, flipek87 said:

When I am trying to connect after this update to server I am receiwing log like bellow

What is wrong with that?

I only see a client connecting and disconnecting.

 

If the container is not updating:

Stop the container

Delete all files except for the save directory

Start the container

 

With that you should force a update from the dedicated server.

1 hour ago, ich777 said:

What is wrong with that?

I only see a client connecting and disconnecting.

 

If the container is not updating:

Stop the container

Delete all files except for the save directory

Start the container

 

With that you should force a update from the dedicated server.

Ok I know why i had problem with update. Update during restart is not working when I am log in to steam account. Maybe cause this account have not in library sons of the forest game:) Now everything is working.

  • Author
54 minutes ago, flipek87 said:

Update during restart is not working when I am log in to steam account.

You don‘t even need to add Steam Credentials to the container template.

 

PLEASE ONLY ADD STEAM CREDENTIALS IF THE ARE MARKED WITH THE RED ASTERISK IN THE TEMPLATE AND ARE NOT HIDDEN AWAY AT SHOW MORE.

3 hours ago, ich777 said:

You don‘t even need to add Steam Credentials to the container template.

 

PLEASE ONLY ADD STEAM CREDENTIALS IF THE ARE MARKED WITH THE RED ASTERISK IN THE TEMPLATE AND ARE NOT HIDDEN AWAY AT SHOW MORE.

Thank You very much for information:)

I'm trying to setup a second server for Sons of the Forest. I'm curious on how I should handle the port forwarding for the second server? For example, do I just change the "Game Port" from 8766 to 8767 and similarly for the other two ports?

Hi all, have a DayZ local server running and now the game environment is frozen, all zombies frozen (not moving, only making sounds), can't shoot anything, all loot missing. Tried restarting the server, doesn't help. What can I do?

 

Thanks.

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