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[Support] ich777 - Gameserver Dockers

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1 minute ago, Psyonicar said:

I have a problem with the palworld server, if i change setting in the palworldsetting.ini they dont have any effect.

 

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1. are you editing the ini with the container off? 2. are you editing the ini in the save folder? 

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1 minute ago, ich777 said:

Because they are reset in the config or what is exactly the issue? :D

It is really hard for me to troubleshoot with that little information.

no the changes I make stay in the file. for example I changed the servers name, but this and all other changes have no effect

2 minutes ago, ich777 said:

Because they are reset in the config or what is exactly the issue? :D

It is really hard for me to troubleshoot with that little information.

It just doesn't work...

Just now, Spectral Force said:

1. are you editing the ini with the container off? 2. are you editing the ini in the save folder? 

yes and yes

i turned the server off, and i edited the file that is in the save folder

  • Author
Just now, Psyonicar said:

for example I changed the servers name, but this and all other changes have no effect

How do you know? What other settings did you change?

Just now, ich777 said:

How do you know? What other settings did you change?

i changed BaseCampWorkerMaxNum=25 from a standard 15 which was the easiest way for me to tell if it works 

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Just now, Psyonicar said:

i changed BaseCampWorkerMaxNum=25 from a standard 15 which was the easiest way for me to tell if it works 

And are you sure that this is a valid amount? What about the server name or the password do these settings apply?

1 minute ago, ich777 said:

And are you sure that this is a valid amount? What about the server name or the password do these settings apply?

the amount is valid. i changed the servers name in the file but it doesnt take effect, 

 

image.png.7d504117c5e9f667e0a71b7639ee40ba.png

  • Author
1 minute ago, Psyonicar said:

the amount is valid. i changed the servers name in the file but it doesnt take effect, 

Are you also sure that the config file doesn't exist two times on your Unraid machine one time on the Cache and one time on the Array? <- You have to physically go to the cache path on your server and look if there is also a file that maybe looks different, it would not be the first time that I would see that...

 

I assume your appdata share is set to use the Cache but primary is the Array correct?

 

What do the logs say?

2 minutes ago, Psyonicar said:

i do not use a cache, 

i took out the savegame files from  my folders and restarted and all things were gone, so i think i am in the right folders

image.png.f557391a6cdcd8652293f546f8ed54d1.png

 

 

The IP in the file is consistant with the IP iam acutally using so that part is correctimage.thumb.png.8b0066b5c42f233c7495c18c80cc1e09.png

Edited by Psyonicar

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27 minutes ago, Psyonicar said:

The IP in the file is consistant with the IP iam acutally using so that part is correct

Please look on disk1 and disk2 if there are two config files.

 

I would strongly recommend do only use one disk for that specific share since it makes troubleshooting so hard and it just can be something like that?

 

Did you maybe change the format from the config ini? I just tried it (again) and changing the Servername/Password/AdminPassword is working just fine, sorry I don't have more time to play and test in game since if these settings stick the others will usually too.

I don't think this has been reported yet but ich777's Palworld container is no longer compatible w/ the current version of Palworld. It looks like Palworld pushed an update 6 days ago to v0.1.4.1 that breaks compatibility w/ older sever versions. I am running stock (unmodded) ich777 Palworld container which seems to have been last updated 18 days ago (Jan 25th).image.thumb.png.d063458f5c375cef39edd014edab62f4.png

14 minutes ago, SnugglyDino said:

I don't think this has been reported yet but ich777's Palworld container is no longer compatible w/ the current version of Palworld. It looks like Palworld pushed an update 6 days ago to v0.1.4.1 that breaks compatibility w/ older sever versions. I am running stock (unmodded) ich777 Palworld container which seems to have been last updated 18 days ago (Jan 25th).image.thumb.png.d063458f5c375cef39edd014edab62f4.png

Is that the container itself when he added the backup feature?  Bc I updated to 0.1.4.1 and my server is running fine & I have avg of 10 players. One of them will let me know when it needs a restart or update. No issues thus far.

 

There were some people having an issue updating and a solution was metioned with in the last few pages of this thread.

 

Something about stopping the container, deleting all folders/files in the appdata/palworld, except the Pal folder and restarting the container to get a fresh download of the server files.

 

Also if the cobtainer is on the array instead of cache, that will cause issues if it its on multiple disks. 

 

The containers rarely need updating for game servers unless they are edited and re composed. 

Edited by Spectral Force

4 hours ago, Psyonicar said:

the amount is valid. i changed the servers name in the file but it doesnt take effect, 

 

image.png.7d504117c5e9f667e0a71b7639ee40ba.png

 

I believe 20 is the actual max allowed since it scales with your Base level. You need base level 16 in order to have 16 pals, so on and so forth. Though, I have stopped using the ini edit and have started using palworldoptions.com instead to update the .sav file that overrides the ini file. Do this at your own risk however since it's a third party site that creates the file for you.

 

49 minutes ago, SnugglyDino said:

I don't think this has been reported yet but ich777's Palworld container is no longer compatible w/ the current version of Palworld. It looks like Palworld pushed an update 6 days ago to v0.1.4.1 that breaks compatibility w/ older sever versions. I am running stock (unmodded) ich777 Palworld container which seems to have been last updated 18 days ago (Jan 25th).image.thumb.png.d063458f5c375cef39edd014edab62f4.png

 

Have you restarted the docker in order to push an update to the server?

  • Author
4 hours ago, SnugglyDino said:

I don't think this has been reported yet but ich777's Palworld container is no longer compatible w/ the current version of Palworld. It looks like Palworld pushed an update 6 days ago to v0.1.4.1 that breaks compatibility w/ older sever versions. I am running stock (unmodded) ich777 Palworld container which seems to have been last updated 18 days ago (Jan 25th).

I really don‘t understand, my container checks for updates on every start from the dedicated server itself. Most of my containers are self maintaining and need to be updated very rarely itself since they pull imupdates on their own.

 

If it doesn‘t pull the latest update automatically because of some AdBlocking or other related issue on your system please stop the container, delete everything from the palworld directory except for the „Pal“ directory and start the container afterwards.

 

This post is almost the same as @Spectral Force‘s post because he is simply correct in everything he says in his post.

11 hours ago, ich777 said:

I really don‘t understand, my container checks for updates on every start from the dedicated server itself. Most of my containers are self maintaining and need to be updated very rarely itself since they pull imupdates on their own.

 

If it doesn‘t pull the latest update automatically because of some AdBlocking or other related issue on your system please stop the container, delete everything from the palworld directory except for the „Pal“ directory and start the container afterwards.

 

This post is almost the same as @Spectral Force‘s post because he is simply correct in everything he says in his post.

Thank you for yours and @Spectral Force's the very quick responses. After restarting the container everything seems to be working. I now also have a better understanding of how the game server containers work. Thank you.

Hey, big fan of your game servers. Currently trying to set up a CS2 server for practice games. Dumb question: how do I access the server console? The docker console obviously gets me into the docker running the game server, but I have no idea how to get from there into the actual CS2 dedicated server running it.

(i'm aware that ingame works with rcon, but i'd like to be able to directly access it, especially with rcon being limited in the current version of the game)

A bit confused setting up the palworld image. I stopped the docker image, set the port to 111 for the udp1 port for the image and in my router's ip forward setting. Made sure the PalWorldSettings.ini in the docker image has the same port and ip as my router rule. Network type is bridged. I can ping the ip address for the server but can't connect. Is there a network setting I'm missing?

  • Author
3 hours ago, andrew444 said:

Is there a network setting I'm missing?

Please look at this post:

 

3 hours ago, andrew444 said:

set the port to 111 for the udp1 port for the image

EDIT: You mean you deleted the old port entry and created a new one correct?

  • Author
6 hours ago, CaphalorAlb said:

but i'd like to be able to directly access it

Not possible with my container, it was never designed to be accessible directly, you can either connect to it through RCON (maybe with my plugin) or directly through the game itself.

I'm curious... what is the point of this? 

From my (completely uneducated) understanding, this runs a steamCMD dedicated server for X game on your local hardware. Which is fine... but why bother, when you can just play on the steam servers (which would likely be a better experience, unless your home setup is $$$$$) ...

I'm sure I'm missing some killer feature, I'm just not seeing it (and so am hoping to get educated!)

  • Author
22 minutes ago, Nirin said:

I'm curious... what is the point of this? 

Dedicated game servers in general?

 

22 minutes ago, Nirin said:

Which is fine... but why bother, when you can just play on the steam servers

This is true for most games but not for all because not every developer provides their own dedicated public servers <- so to speak no official servers provided by the developers (don't quote me on that but games that came into mind are Astroneer & Valheim).

 

Sure you can host it locally yourself on your PC and invite friends but what if your friends want to play when you got no time to start your PC because real life... that's where such a dedicated server come into play. Your friends can basically join whenever they want.

 

There is also the risk, if we are talking about a survival game, if the server owner wipes the save without you knowing and probably ruined hours/days/weeks of gameplay.

 

22 minutes ago, Nirin said:

which would likely be a better experience, unless your home setup is $$$$$

This also depends in my opinion, sure for Palworld you need plenty of RAM and a good CPU since it seems like the game is not really optimized but for something like Astroneer or CounterStrike2 you don't need that much hardware and the experience can be better or on par on a server that you have at home since most hosting providers also run consumer hardware or even share resources for your game server with other people.

Of course you can customize it how you like it. It's basically yours and you can do whatever you want with it without any fees (besides that what you pay for electricity, Internet,... to run your server).

 

22 minutes ago, Nirin said:

I'm sure I'm missing some killer feature

Depends, for some people it's a feature to own their data and that they know the are in control, for some people it's a feature to run multiple dedicated game servers on their server because it is cheaper than running multiple game servers on a hosting provider, setting up clusters for ARK for example where you can travel between worlds and so on, run mods that need their on specific extra port to view the map in real time and so on...

 

Of course not for everyone everything listed is a feature, it always depends and if you don't want to run a game server that's also fine.

Hello! I am back again, thank you again previously @ich777 for helping me solve my dilemma with palworld and terraria. I have a new question to ask, which is sadly more ambiguous due to the nature of the question as there isn't to much I can get specific with (unless you of course know anything else that I could provide, I gladly would as I am still not knowledgeable into dockers yet). Could your dockers for example like terraria or palworld, essentially your game server dockers in general, be used with a "vpn/vps" so that the public ip I give is the one provided said "vpn/vps" like 876.543.21 then my "actual public ip" like 123.456.78

3 minutes ago, zan335 said:

Hello! I am back again, thank you again previously @ich777 for helping me solve my dilemma with palworld and terraria. I have a new question to ask, which is sadly more ambiguous due to the nature of the question as there isn't to much I can get specific with (unless you of course know anything else that I could provide, I gladly would as I am still not knowledgeable into dockers yet). Could your dockers for example like terraria or palworld, essentially your game server dockers in general, be used with a "vpn/vps" so that the public ip I give is the one provided said "vpn/vps" like 876.543.21 then my "actual public ip" like 123.456.78

The reason I am doing this is because while I do have the servers up and running, they are of course using my public ip which again, makes sense cause how else would you host right? (atleast to my knowledge). However, one of my friends would like to invite his friends to the server, and while I perfectly trust my friend, I don't really know his friends, which is why I would like to essentially mask my public ip for something else, hence why the question of using a vpn/vps service came into mind, but I don't know of other dockers or commands that would allow me to this with your docker, or even if your docker would allow for such tampering in the first place. 

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