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[Support] ich777 - Gameserver Dockers

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57 minutes ago, ich777 said:

Delete the container, delete everything in the palworld directory except for the „Pal“ folder and pull a fresh copy from the CA App.

 

If that doesn't help then it is maybe a faulty savegame.

On what hardware do you run the container (CPU, RAM)?

 

Thank you for the quick reply!! I just tried deleting the container and directory contents as you suggested but unfortunately the error persists. 

I am running on a i5-12400. Server has 64GB of RAM. I've attached the latest log file as well. I would not be surprised if it turns out to be a corrupt save....

Pal-CRC-backup-2024.02.17-06.23.51.log Diagnostics.txt

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5 minutes ago, RPeters3607 said:

I am running on a i5-12400. Server has 64GB of RAM.

Are you sure that the server didn't crash at least once while it was in the process of saving the game.

My container consumes now almost 40GB of RAM with 9 to 10 concurrent players on it (just asking because of a maybe OOM error).

 

With a new save the container is working properly I assume correct?

I would strongly recommend that you enable the Backup function so that you have at least backups of your saves so that you can try which one was working and which one was faulty.

 

8 minutes ago, RPeters3607 said:

I would not be surprised if it turns out to be a corrupt save....

At least it seems to me that this indicates a corrupt savegame since the last user who reported this was saying that with a new savegame the container is working as it should.

39 minutes ago, ich777 said:

With a new save the container is working properly I assume correct?

Yep, new save works perfectly.

 

40 minutes ago, ich777 said:

I would strongly recommend that you enable the Backup function so that you have at least backups of your saves so that you can try which one was working and which one was faulty.

I didn't realize I never enabled backups... so i have none. 😔 Lesson learned

Does anyone have any insight on enshrouded server performance? The game becomes unplayable once 4 people join the server. 3 is okay with some lag here and there but 4 completely breaks it and often see an error relating to "pending packets is full....". Is this a limitation of the current server implementation from the game itself? or are there any config changes that I can make to improve performance?

  • Author
4 minutes ago, Qdub said:

Does anyone have any insight on enshrouded server performance?

Wrong support thread, I don't have a Enshrouded container.

 

Please click on the container icon and select support. ;)

Hello, I have a bit of an odd question and not sure if there is anyway around it. I haven't even really gotten to test anything yet as I am waiting for a RAM upgrade (currently only have 8GB). So, this is my first time really messing with any kind of server or unraid os. I have an Ad Guard home setup as a DHCP server (my router is an isp router that won't let me add a DNS server).  Would I still be able to host an Ark Ascended server from this same machine? I ask because with me having the actual server on the DHCP server, I have no way of adding the port forwarding at least that I am aware of. Does anyone know if this is a problem or is it possible to run this way? I can't really test to see if it works until I get more RAM anyways, but still wanted to add a post just to see if anyone had anything to add to maybe help out a newbie lol.

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5 hours ago, BoogieMan36 said:

I have no way of adding the port forwarding at least that I am aware of.

You can host a server but only for your LAN since if you can‘t forward the ports in your router, nobody will be able to join from outside your network.

Okay, that is what I thought thank you for clarifying. I guess I will end up having to choose between running the server or having Ad Guard. Probably will choose the server. Lol

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1 hour ago, BoogieMan36 said:

I guess I will end up having to choose between running the server or having Ad Guard.

I don't understand what you are saying here, you can run AdGuard and the server at the same time, your question was about the port forwarding or am I wrong?

8 hours ago, BoogieMan36 said:

I ask because with me having the actual server on the DHCP server, I have no way of adding the port forwarding at least that I am aware of.

 

 

1 hour ago, BoogieMan36 said:

having to choose between running the server or having Ad Guard

DHCP server and port forwarding have nothing to do with each other, so you can do both and maybe look in the router for port forwardings again.

Edited by Kilrah

12 hours ago, Kilrah said:

 

 

DHCP server and port forwarding have nothing to do with each other, so you can do both and maybe look in the router for port forwardings again.

 

13 hours ago, ich777 said:

I don't understand what you are saying here, you can run AdGuard and the server at the same time, your question was about the port forwarding or am I wrong?

For the way I have my setup I would have to choose between running the ark server or using ad guard as a DHCP server. Reason being, I have my Ad Guard and the Ark server on the same device. My router doesn't allow me to configure the DNS server it is set as a default to their DNS server and can't be modified to be the Ad Guard IP address. So, I was using the Ad Guard as a DHCP server. The problem ends up being, while having the DHCP server setup the IP address is associated through Ad Guard. I guess technically I should still be able to though since it would still be assigned to the same Gateway, right? I haven't really gotten to test it yet. When I get my next check I plan to get some more memory to actually see if it is possible. Forgive me I am new to all this currently studying A+ and working on a bachelor's degree in cyber security and information assurance. The router I have doesn't really provide the best configuration details. I have an AT&T router.

13 hours ago, BoogieMan36 said:

The problem ends up being, while having the DHCP server setup the IP address is associated through Ad Guard.

That's still not a problem, port forward is unrelated. All it does is take packets received on port X and forward them to a given IP and port. How DHCP, DNS etc are set up is entirely irrelevant as long as you can give those 2 values.

4 hours ago, Kilrah said:

That's still not a problem, port forward is unrelated. All it does is take packets received on port X and forward them to a given IP and port. How DHCP, DNS etc are set up is entirely irrelevant as long as you can give those 2 values.

Okay, and the ports for the server. I can make the container ports a different number right? Other than the fixed container ports which are I'm assuming internal to the docker. But the one that can be changes is external. And I would specify the external port number say IP x.x.x.x:7679 but the fixed port being 7777 for container.

You can set up a port fwd in you router to point 7679 to 7777. If you want to change the default port on a game server you need to delete it and re add it in the template. You can not just change the number.

28 minutes ago, Spectral Force said:

You can set up a port fwd in you router to point 7679 to 7777. If you want to change the default port on a game server you need to delete it and re add it in the template. You can not just change the number.

I more so am looking for what port to put in the router for the port forwarding. Like you have the container port number that cannot be changed unless you delete the port in the docker settings. Then there is another port that will let me change it with out deleting it. The second port would be my port I point the port fowarding to. I'm not able to log on to the unraid server ATM as I'm at work. I'd give more details if I had access to the server. Lol, I apologize for all the questions.

  • Author
12 minutes ago, BoogieMan36 said:

I apologize for all the questions.

My question would be, why would you even like to change the port to something different? <- You know that this is the hard way of doing it.

 

I don't understand your issues here completely I think because your port forwarding situation seems pretty complex, do they need to be so complex?

28 minutes ago, BoogieMan36 said:

I more so am looking for what port to put in the router for the port forwarding. Like you have the container port number that cannot be changed unless you delete the port in the docker settings. Then there is another port that will let me change it with out deleting it. The second port would be my port I point the port fowarding to. I'm not able to log on to the unraid server ATM as I'm at work. I'd give more details if I had access to the server. Lol, I apologize for all the questions.

as far as remote access you can get the mycoonnect plugin & have access througb the unraid site. 

1 minute ago, Spectral Force said:

as far as remote access you can get the mycoonnect plugin & have access througb the unraid site. 

Does that use https?

I believe it does. The plugin is Unraid Connect & made by limetech. once linked you just log in to unraid.net. Its available through CA. 

13 minutes ago, Spectral Force said:

I believe it does. The plugin is Unraid Connect & made by limetech. once linked you just log in to unraid.net. Its available through CA. 

Okay, I will take a look at that when I get off work then. Thanks!

58 minutes ago, ich777 said:

My question would be, why would you even like to change the port to something different? <- You know that this is the hard way of doing it.

 

I don't understand your issues here completely I think because your port forwarding situation seems pretty complex, do they need to be so complex?

I have the internal port for the container set to 7777 and another port for 27015. For the host port can it be different or does it have to be the same. The only reason for changing the port number is just it is more privacy on my side and not as easy to find out what port the server is running on and ect. As far as do I have to, no I don't. But just want to know if I would point the router to the host port is all. My misunderstanding was which port in the container I point the router port forwarding towards. I now know that the fixed port internal to the container is the one that the host port points to. Sorry to be a pain lol.

55 minutes ago, Spectral Force said:

as far as remote access you can get the mycoonnect plugin & have access througb the unraid site. 

I have another question, if I am running an Ark server is thisbonly visible on PC or is it able to show up on ps5 also? Or would there need to be different ports for that?

  • Author
Just now, BoogieMan36 said:

I have another question, if I am running an Ark server is thisbonly visible on PC or is it able to show up on ps5 also? Or would there need to be different ports for that?

I think you should Google if ARK is able to use crossplay between PC and PS5, please remember this is the support thread for the container not for the game itself.

Hey i've got a problem with the palworld Docker. All our progress is gone and it seems like if you restart the server, it will always start a new world. Are there any Backups, that I can get back to??

  • Author
8 minutes ago, Megahomer said:

Are there any Backups, that I can get back to??

If you've enabled the backup function yes.

You'll find them in the main directory in the subfolder Backups.

 

8 minutes ago, Megahomer said:

All our progress is gone and it seems like if you restart the server, it will always start a new world.

Are you sure that the path in the container template is set correctly? Please check if the mover maybe didn't move it to the Array and the path in the template is set to /mnt/cache/...

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