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[Support] ich777 - Gameserver Dockers

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  • Author
8 hours ago, BrainlessDude said:

Palworld Server version running the Windows Server using Wine

No, that doesn't make a lot of sense for me. I assume someone else already did a container running WINE.

 

8 hours ago, BrainlessDude said:

Proton

I really don't get why people requesting Proton... Proton is just a toolcase which includes WINE and various other scripts to make Windows game run on Linux and where it shines is on a Desktop where it can utilize the graphics API.

Proton is just a fancy name... ;)

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1 hour ago, ich777 said:

Proton is just a fancy name... ;)

I didnt know that! Sorry 😅

 

There is a container made by someone but I couldnt manage to get it working myself. Might dive into that again.

Hi !

I rty to install Thunderbird but, problem, it doesn't word :

 

--Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Checking configuration for noVNC---
Nothing to do, noVNC resizing set to default
Nothing to do, noVNC qaulity set to default
Nothing to do, noVNC compression set to default
---Taking ownership of data...---
---Starting...---
---Thunderbird not found!---
---Downloading Thunderbird "latest"---

 

Is it a VNC problem ? And why "Thunderbird not found!" ?

Thanks ;)

  • Author
1 hour ago, PicPoc said:

Is it a VNC problem ? And why "Thunderbird not found!" ?

Please post in the correct support forums.

Go to your Docker page, click on the contain icon, click on Support.

 

Is this the full log output?

What are the contents of the thunderbird folder in your appdata directory?

Oops !! Sorry, yep', I was in the clouds !

 

Yes, that's the full log when I clic on the docker "Logs".
But, I think it's because I had install the other Docker Thunderbird. Two thunderbird docker on the same server doesn't rules...
Sorry for the noise, I will come back in an another thread about your docker.
Thank you ;)
 

@ich777 Did anyone complain about the Palworld Container making unraid unstable and freezing it? 

There are two threads about unraid instability and freezes fixed only by removing the palworld container, mine, and one from @UNRA1DUser
 

 

 

  • Author
7 hours ago, MassimoMx said:

Did anyone complain about the Palworld Container making unraid unstable and freezing it? 

Not really if you word it like that.

 

Palworld consumes a lot of resources.

On my server it produces about 10 to 20% CPU usage (Intel i9-10900) and consumes with 9 to 10 players on it about 35GB of RAM.

 

Of course, if a user has only 32 or even some times 64GB of RAM installed and he starts a memory hungry application in combination with Palworld running then you run into OOM errors and your server kills applications.

 

I never had an issue with Palworld and it‘s running on my server since day one.

For the life of me I cannot configre CS2 server, no matter what I do, can someone explain where to enter all the server config?

  • Author
1 hour ago, OfficalStix said:

For the life of me I cannot configre CS2 server, no matter what I do, can someone explain where to enter all the server config?

It would be helpful to know what you've done so far...?

Yeah, sorry,

Changed the title in \appdata\cs2\game\csgo\gameinfo.gi <- did not do anything.
Chnaged ConVars in \appdata\cs2\game\csgo_core\gameinfo.gi <- Same thing, nothing happening.

 Am i missing something?

  • Author
12 hours ago, OfficalStix said:

 Am i missing something?

You should really read the docs here.

GAME_PARAMS in the template is everything that get's appended and so to speak the command line.

 

You can also create a server.cfg file but you have to explicitly tell the server to use it. There are countless threads/posts about configuring a CS2 dedicated server with a server.cfg out there.

Does the Valheim docker container need to be updated or something? I restarted my container and now I'm getting this when trying to start it. Made another container and it's doing the same thing.image.png.073406227ff060f14b5c6f3c190207ee.png

 

Edit: Yeah apparently Thunderstore updated their link structure this morning.

@ich777 I believe references to https://valheim.thunderstore.io/api/experimental/package/denikson/BepInExPack_Valheim/ need to be replaced with https://thunderstore.io/api/experimental/package/denikson/BepInExPack_Valheim/, dropping the subdomain.

Edited by kadrek

  • Author
4 hours ago, kadrek said:

Thunderstore updated their link structure this morning.

I‘ll look into this ASAP.

 

The container is now updated, please update the container itself and it should work again.

13 hours ago, ich777 said:

I‘ll look into this ASAP.

 

The container is now updated, please update the container itself and it should work again.

That was fast! It works, thanks!

 

Just curious, I found the references to Thunderstore in the start_server.sh and was thinking about editing my start_server.sh with the new Thunderstore link. I noticed my start_server.sh is an extremely small file compared to the start_server.sh on GitHub and the world name and password are not what my server actually uses. Same with the start_server_bepinex.sh file.

 

Which file is the server executing when it starts/which one does it read the world name/pw from?

is it possible to get a no ones survived server too?

Not sure which Ports and co i needed and i cant find this informations... all what i found was not valid or did not worked.

  • Author
10 hours ago, kadrek said:

I noticed my start_server.sh is an extremely small file compared to the start_server.sh on GitHub

I really don't understand what you mean with that?

 

10 hours ago, kadrek said:

the world name and password are not what my server actually uses.

Can you give me references at which files you where looking in the container?

 

10 hours ago, kadrek said:

Which file is the server executing when it starts/which one does it read the world name/pw from?

My container initially starts from start.sh and that hands off to start-server.sh but as said, we are most likely talking about different files.

  • Author
5 hours ago, sugarle666 said:

is it possible to get a no ones survived server too?

Please read this post:

 

On 3/18/2024 at 6:18 PM, ich777 said:

You should really read the docs here.

GAME_PARAMS in the template is everything that get's appended and so to speak the command line.

 

You can also create a server.cfg file but you have to explicitly tell the server to use it. There are countless threads/posts about configuring a CS2 dedicated server with a server.cfg out there.

 

Only way i found to make it work is not to have Validate Installation as True and then modify gamemode_XXXXXXXXXXX.cfg file depending on what game mode is set in GAME_PARAMS, the server name was albe to change from GAME_PARAMS using +hostname "Server Name".

Sorry if this is the wrong way about doing this as I am new to this whole sort of thing. So I am not sure what to do. Today I turned the server off to update some mods and when I turned it back on, this is as far as it gets. I have tried Force updating the container and that didn't work and I have also tried deleting both the container and image and starting from scratch and that didn't work either. Any help is appreciated.

  • Author
1 hour ago, Jonco98 said:

when I turned it back on, this is as far as it gets

You know that you can post pictures here by simply pressing CTRL + V or drop the images in the text box…

 

 

Anyways, seems like your server is running fine and waiting for connections.

how much CPU and RAM does the container use?

1 hour ago, ich777 said:

You know that you can post pictures here by simply pressing CTRL + V or drop the images in the text box…

 

 

Anyways, seems like your server is running fine and waiting for connections.

how much CPU and RAM does the container use?

Like a solid 3% of the CPU and 10 Gigs of Memory

  • Author
4 hours ago, OfficalStix said:

Only way i found to make it work is not to have Validate Installation as True

I really don't understand, that should do nothing because it is just validating the game files.

  • Author
1 hour ago, Jonco98 said:

Like a solid 3% of the CPU and 10 Gigs of Memory

Are you really sure? Do you have many mods installed? Usually the container consumes about 2GB of RAM and a few percent from your CPU (of course depending on your CPU).

However the container seems to be running fine. ;)

On 3/20/2024 at 8:16 PM, ich777 said:

I really don't understand, that should do nothing because it is just validating the game files.

Well for me it was re-downloading the cfg files, and all the changes made in there were gone, only after disabling it the cfg files were left untouched.

Edited by OfficalStix

  • Author
6 hours ago, OfficalStix said:

Well for me it was re-downloading the cfg files, and all the changes made in there were gone, only after disabling it the cfg files were left untouched.

Ah, now I understand, if you set validation to true then it will check and update/replace all files that are not the same as on the server.

 

I still don't understand why people set validation to true <- this is only meant if you have issues when downloading/updating the game.

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