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[Support] ich777 - Gameserver Dockers

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  • Author
21 hours ago, Fitschi said:

you test experimental?

I just tested it and got the same error.

 

I would recommend that you report that to the developers since it seems to me there is a bug in the code:

Assertion failed: Ptr [File:Runtime/Core/Public\Misc/LazySingleton.h] [Line: 109] 

libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: __cxa_guard_acquire detected recursive initialization
Signal 6 caught.

 

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1 hour ago, ich777 said:

I just tested it and got the same error.

 

I would recommend that you report that to the developers since it seems to me there is a bug in the code:

Assertion failed: Ptr [File:Runtime/Core/Public\Misc/LazySingleton.h] [Line: 109] 

libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: __cxa_guard_acquire detected recursive initialization
Signal 6 caught.

 

ok thank you for the quick help

good to know I thought I was doing something wrong

so it's time to wait for the next update

Does anyone have Icarus docker working with the newest release? I can't seem to join a server I have started, though I don't see any major errors in log.

 

[2023.08.25-01.09.26:747][212]LogForecasting: AWeatherForecastManager::GetCurrentForecastInfo no blocks forecast
[2023.08.25-01.09.26:747][212]LogForecasting: UWeatherControllerRecorderComponent::RecordOwnerState() NO Weather blocks to record
[2023.08.25-01.09.26:747][212]LogLocalSessionSubsystem: Display: UpdateActiveProspectInfo - ProspectID: TestProspect01 | ProspectDTKey: Tier1_Forest_Recon_0
[2023.08.25-01.09.26:754][212]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.09.26:754][212]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: Terrain_016
[2023.08.25-01.09.26:754][212]LogLoad: Took 2.370927 seconds to LoadMap(/Game/Maps/Terrain_016_OLY/Terrain_016)
[2023.08.25-01.09.26:755][212]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Terrain_016_OLY/Sublevels/Generated/T016_Generated_Vista) is flushing async loading
[2023.08.25-01.09.28:912][212]LogLevel: Warning: Detected duplicate WorldSettings actor - UE-62934
[2023.08.25-01.09.28:923][212]LogIcarusGameModeSurvival: Verbose: DatabaseReloadBegin
[2023.08.25-01.09.28:923][212]LogIcarusGameStateRecording: Display: ReadFromProspectSaveState - NumRecorders: 66
[2023.08.25-01.09.28:932][212]LogWorldBoss: Existing SpawnedWorldBossData from RecorderComponent successfully loaded (0 Boss(es))
[2023.08.25-01.09.28:952][212]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/BP/Objects/World/Resources/Meta/BP_MetaDeposit_Conifer.BP_MetaDeposit_Conifer'
[2023.08.25-01.09.28:954][212]IcarusQuestLog: QuestStitch - ClassName: BPQ_OLY_Forest_Recon_C
[2023.08.25-01.09.28:954][212]IcarusQuestLog: Reload - ClassName: BPQ_OLY_Forest_Recon_C
[2023.08.25-01.09.28:954][212]LogIcarusGameStateRecording: Display: ReadFromProspectSaveState complete
[2023.08.25-01.09.28:954][212]LogAICoordinator: Putting SpawnBatDogsAroundCurrentTarget on cooldown for 1735.000000s
[2023.08.25-01.09.28:955][212]IcarusQuestLog: Begin Play - ClassName: BPQ_OLY_Forest_Recon_C : Reloaded: true
[2023.08.25-01.09.28:955][212]LogTimeOfDay: UTimeOfDaySubsystem::ProspectInfoFetched() GameDaySeconds: 4060
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stats for prospect: Tier1_Forest_Recon_0
[2023.08.25-01.09.28:955][212]LogWorldStats: There are 1 world stats to add
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMeleeAttack_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMaximumHealth_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMovementSpeed_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerBearSpawnRate_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerLionSpawnRate_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerPolarBearSpawnRate_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerWolfSpawnRate_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCAggressivePerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCNeutralPerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCPassivePerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: There are 4 difficulty world stats to add
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCMaximumHealth_+% = 30
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCMovementSpeed_+% = 10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCAggressivePerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCNeutralPerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCPassivePerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCMeleeAttack_+% = 20
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerWolfSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerLionSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerScorpionSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldPlayerExperience_+% = 25
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldPlayerRespawnMaximumCount_+ = 3
[2023.08.25-01.09.29:012][212]LogWorldBoss: Spawning relevant Actors/Behaviour for 0 World Boss(es)...
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::PostProspectInfoFetched, DayLength: 4060
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::Initialize GameStateSeed: 1119956415 NumDays: 4
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase restoring InitialForecast
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase Now: 5 StartTimeDelta: 5
[2023.08.25-01.09.29:013][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase Restiching forecast bar for StartTime: 0, EndTime: 1800, Tier: 2
[2023.08.25-01.09.29:013][212]LogForecasting: AWeatherForecastManager::Forecast StartTime: 1800, EndTime: 18040, Now: 5
[2023.08.25-01.09.35:633][344]LogIcarusGameModeSurvival: Verbose: OnServerStartedEmpty()
[2023.08.25-01.09.35:633][344]LogIcarusGameModeSurvival: --------  Server is now empty  --------
[2023.08.25-01.14.35:632][372]LogIcarusGameModeSurvival: -------  Saving and shutting down  -------
[2023.08.25-01.14.35:632][372]LogIcarusGameStateRecording: Display: RecordToProspectSaveState - NumRecorders: 66
[2023.08.25-01.14.35:636][372]LogIcarusGameStateRecording: Display: RecordToProspectSaveState complete
[2023.08.25-01.14.35:636][372]LogIcarusGameModeSurvival: Verbose: RequestUpdateProspectState
[2023.08.25-01.14.35:639][372]LogIcarusGameModeSurvival: OnUpdateProspectSuccess
[2023.08.25-01.14.35:640][372]LogIcarusGameModeSurvival: Shutdown Server - Clearing prospect
[2023.08.25-01.14.35:640][372]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: TestProspect01 | ProspectDTKey: Tier1_Forest_Recon_0
[2023.08.25-01.14.35:640][372]LogIcarusGameModeSurvival: Shutdown Server - Returning to entry map
[2023.08.25-01.14.39:653][493]LogEngine: Server switch level: DedicatedServerEntry?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C
[2023.08.25-01.14.39:653][493]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
[2023.08.25-01.14.39:653][493]LogGameState: Match State Changed from WaitingToStart to LeavingMap
[2023.08.25-01.14.39:653][493]LogNet: Browse: /Game/Maps/DedicatedServerEntry?Name=Player?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C?prospectId=TestProspect01
[2023.08.25-01.14.39:653][493]LogIcarusGameInstance: HandlePreLoadMap - MapName: /Game/Maps/DedicatedServerEntry
[2023.08.25-01.14.39:654][493]LogLoad: LoadMap: /Game/Maps/DedicatedServerEntry?Name=Player?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C?prospectId=TestProspect01
[2023.08.25-01.14.39:654][493]LogWorld: BeginTearingDown for /Game/Maps/Terrain_016_OLY/Terrain_016
[2023.08.25-01.14.39:659][493]LogNet: World NetDriver shutdown SteamNetDriver_2147481739 [GameNetDriver]
[2023.08.25-01.14.39:659][493]LogNet: DestroyNamedNetDriver SteamNetDriver_2147481739 [GameNetDriver]
[2023.08.25-01.14.39:659][493]LogExit: GameNetDriver SteamNetDriver_2147481739 shut down
[2023.08.25-01.14.39:662][493]LogWorld: UWorld::CleanupWorld for Terrain_016, bSessionEnded=true, bCleanupResources=true
[2023.08.25-01.14.39:667][493]LogWorld: UWorld::CleanupWorld for T016_Generated_Vista, bSessionEnded=true, bCleanupResources=true
[2023.08.25-01.14.40:062][493]LogUObjectHash: Compacting FUObjectHashTables data took   5.61ms
[2023.08.25-01.14.40:089][493]LogAIModule: Creating AISystem for world DedicatedServerEntry
[2023.08.25-01.14.40:090][493]LogLoad: Game class is 'BP_DedicatedServerEntryGameMode_C'
[2023.08.25-01.14.40:096][493]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.08.25-01.14.40:096][493]LogNet: Display: SteamNetDriver_2147481290 bound to port 17777
[2023.08.25-01.14.40:096][493]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.08.25-01.14.40:096][493]PacketHandlerLog: Init Handler Complete - StatelessConnectHandlerComponent
[2023.08.25-01.14.40:096][493]PacketHandlerLog: All Handlers Initialised
[2023.08.25-01.14.40:096][493]LogNet: GameNetDriver SteamNetDriver_2147481290 IpNetDriver listening on port 17777
[2023.08.25-01.14.40:097][493]LogWorld: Bringing World /Game/Maps/DedicatedServerEntry.DedicatedServerEntry up for play (max tick rate 30) at 2023.08.24-21.14.40
[2023.08.25-01.14.40:097][493]LogWorld: Bringing up level for play took: 0.000479
[2023.08.25-01.14.40:097][493]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.14.40:098][493]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: NULL | ProspectDTKey: NULL
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: -- Dedicated server begin processing commands --
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.25-01.14.40:098][493]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.14.40:098][493]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: DedicatedServerEntry
[2023.08.25-01.14.40:098][493]LogLoad: Took 0.444235 seconds to LoadMap(/Game/Maps/DedicatedServerEntry)

 

Hey, im really sorry I dont know if this is the right place to ask but im having issues with "Ark survival evolved" and would love some help on it

1. How am I able to run a cluster since im not sure how to

 

2. How do I get -automanagedmods to work since when I use it my server just crashes on startup 

I did put Activemods=MODID,MODID correctly in the GameUserSettings,ini

 

but it seems to crash on startup 
 

ty

 

  • Author
3 hours ago, Randomz said:

2. How do I get -automanagedmods to work since when I use it my server just crashes on startup 

Isn't this usually a indication of some incompatible mods? I'm really not sure since I'm not familiar enough with clusters and ARK.

 

3 hours ago, Randomz said:

1. How am I able to run a cluster since im not sure how to

Have you yet looked at @Cyd's GitHub for this over here.

  • Author
4 hours ago, fearless-bit7154 said:

Does anyone have Icarus docker working with the newest release? I can't seem to join a server I have started, though I don't see any major errors in log.

No issues over here:
grafik.thumb.png.e15b9af8b22a1ac0cae91212cb644873.png

10 minutes ago, ich777 said:

Isn't this usually a indication of some incompatible mods? I'm really not sure since I'm not familiar enough with clusters and ARK.

 

Hmm might be will take a look at the mods tm or how would I go about installing this ?

https://github.com/arkmanager/ark-server-tools

Since I think it does the same thing but better

  • Author
22 minutes ago, Randomz said:

https://github.com/arkmanager/ark-server-tools

Since I think it does the same thing but better

Maybe, but this is most certainly not compatible with my container since I've never designed my container for such things but it can be compatible but I also have to say that modding form my containers is always up to the users (like @Cyd did very well with his cluster set up) because I can't know every mod and so on...

General Valheim question for anyone here; has anyone figured out how to install PlanBuild / Hook Gen Patcher / etc / etc on the server? 

 

I have a few mods installed locally (BepInExPack for instance) that will still allow me to connect to the dedicated server without issue.  Once I enable the Planbuild and dependencies it won't allow me to connect since it isn't installed on the server.  I tried digging through the folders on the appdata but they don't look remotely anything like what the directories are for the local server (was just going to drag and drop the BepInExPack into the same folder structure on the server and cross my fingers...

  • Author
51 minutes ago, CoZ said:

General Valheim question for anyone here; has anyone figured out how to install PlanBuild / Hook Gen Patcher / etc / etc on the server? 

Set this to 'true' and BepInEx is installed:

grafik.thumb.png.2c013757e7ffefb323299f4d88ef625d.png

 

Please note that I really don't know if this is still working because I usually don't support modding but nobody complained that it is not working. :D

However if this variable is set to true the game will be also started with BepInEx and you can add which ever mod you want to the container.

Well that is strange because I don't have that setting at all.  The only thing is a setting to enable ValheimPlus.  I even went into the show more settings and still it's not present.

I have a csgo server spun up, got a couple mods installed and working but I'm having to issue all server commands through rcon which is tedious.  How can I get server console access through unraid?

Thanks

  • Author
35 minutes ago, CoZ said:

Well that is strange because I don't have that setting at all.  The only thing is a setting to enable ValheimPlus.  I even went into the show more settings and still it's not present.

Then you have a really old template. Go to the CA App and pull a new template with the new settings.

 

You can of course create the variable manually in your template too.

2 minutes ago, ich777 said:

You can of course create the variable manually in your template too.

 

I was going to attempt to do just that but wasn't sure if I should.  I just checked for updates on the docker page and nothing for your docker.  Strange.  It should automatically check C.A. when doing an update check, yes?

  • Author
9 minutes ago, samehsameh said:

How can I get server console access through unraid?

Thats not possible and the container was not designed for that.

 

Have you yet considered to configure the built in sm_admin menu?

  • Author
1 minute ago, CoZ said:

It should automatically check C.A. when doing an update check, yes?

This has nothing to do with the container itself and no, container templates are not updated automatically.

7 minutes ago, ich777 said:

This has nothing to do with the container itself and no, container templates are not updated automatically.

 

Went to C.A. and searched.  It shows it installed .  There is no option to update it, only remove it.

  • Author
13 minutes ago, CoZ said:

Went to C.A. and searched.  It shows it installed .  There is no option to update it, only remove it.

You can‘t update the template alone.

 

You can either note down the settings, remove the container that you have installed currently and pull a fresh copy from the CA App where you fill in the setting that you‘ve wrote down in the new template or you can simply add this one variable.

On 8/21/2023 at 10:12 PM, ich777 said:

Oh now I get it, there is no stable version for Linux out there, you have to use the Experimental version.

 

You even posted a screenshot, look how the App is named:

 

There where a App ID 1042422 out there IIRC which was only for Linux back then when they created the dedicated server for Linux.

Only Experimental is available for Linux, you can set up a VM and run DayZ in there if you want the latest stable <- don't ask my why that is, this is a thing you have to ask the developers.

 

The stable version from the dedicated server doesn't support Linux as you can see here (and no it won't work if you use this App ID):

grafik.png.3409a19472b06e095574d2a66eac91dc.png

Thank you very much for your advice on the vm, I already have my own server running from my house and it's going great, thank you very much for your time.

Hello,

 

I'm having a recurring issue with the Sons Of The Forest docker, where it gets stuck in the port verification stage. It'll try to test the ports to see if they're open (it sees they are), and just hangs there. It happens about 2/3 of the time and can take up to a dozen restarts for it to launch succesfully.

 

Stuck at port 8766:

#DSL [Self-Tests] [Config] Dedicated Server configuration file is valid.
#DSL [Self-Tests] [Networking] Testing public accessibility...
src\clientdll\steamengine.cpp (3003) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=472
src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12
#DSL [Self-Tests] [Networking] Testing server ports against public ip <My IP>...
#DSL [Self-Tests] [Networking] UDP GamePort [8766] is open.

 

Stuck at port 27016:

#DSL [Self-Tests] [Config] Dedicated Server configuration file is valid.
#DSL [Self-Tests] [Networking] Testing public accessibility...
src\clientdll\steamengine.cpp (3003) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=464
src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12
#DSL [Self-Tests] [Networking] Testing server ports against public ip <My IP>...
#DSL [Self-Tests] [Networking] UDP GamePort [8766] is open.
#DSL [Self-Tests] [Networking] UDP QueryPort [27016] is open.

 

What's strange is that when I try to host the server on a Windows VM or on my native Windows PC, it runs through the port checks 100% of the time. Moreover, in the docker, once it's up, it's rock solid connectivity wise. Both the Unraid server and my desktop are wired identically through an SFP+ switch which is itself hooked up to the router via SFP+. All this leads me to believe that it can't be the router.

 

It's always either port 8766 (GamePort) or 27016 (QueryPort). Any ideas?

 

Thanks in advance!

  • Author
1 hour ago, SinoBreizh said:

It's always either port 8766 (GamePort) or 27016 (QueryPort). Any ideas?

This happens from time to time and from what I can tell this is most certainly caused by WINE (it also on my system but really rare).

 

Simply restart the container and it should work, I just tried it and everything is working fine over here, first attempt failed after installing the container: sotf.log

Got it. It's just a bit frustrating since my saves are backed up at 4am every day, and the server often fails to restart properly; meaning that pretty much every single day I have to manually restart the server one or up to a dozen times until the port checks go through. 

 

44 minutes ago, ich777 said:

(it also on my system but really rare)

Unfortunately for me it's the majority of the time, about 2 in 3 starts. I'm curious as to what could cause that variation. Couldn't find any information from people having this issue; so either the sample size is too small for there to be debate on the subject, or I'm really unlucky and it hits me harder for whatever reason.

 

I remember from some posts for another game server, that game had an option to skip the network checks - a sort of "I know it  works, I don't need you to tell me if it doesn't" option. Is the port check a part of the SOTF server client itself, or something added on top that could be disabled?

 

On a side note, it seems you were right about Icarus. I finally had the time to run the Windows native server client to see if it memory leaked like the Wine variant in your docker container. And... well... I guess the event viewer speaks for itself:

 

image.thumb.png.a43526e0a17eca3877f716112c760823.png

 

Averaging a modest ~20K "Ran out of memory" errors per day of uptime. So the server client itself has issues.

 

I don't know what's the difference between Windows and Linux (specifically Unraid) that causes the latter to crash and not the former. Then again, the Windows client never crashed with an "Out of memory" log error like the docker, but my guinea pig collegues on the server did report getting repeatedly kicked out, but with no error reported in the logs.

 

Last point, you're also probably right that the Icarus docker command you explained to me earlier is a "dirty" fix. I've had unexplained crashes where the whole Unraid OS seizes up (unreachable dashboard, frozen terminal via HDMI, requiring hard reset), ONLY when I apply that command. Syslog shows up empty of anything that could explain it. By process elimination I assume it has to be that command, do you think it could be the cause?

 

Anyways, thanks again for the help and explanation!

  • Author
7 minutes ago, SinoBreizh said:

I remember from some posts for another game server, that game had an option to skip the network checks - a sort of "I know it  works, I don't need you to tell me if it doesn't" option. Is the port check a part of the SOTF server client itself, or something added on top that could be disabled?

Please see this specific comment on Reddit on how to disable the check (please don‘t forget to stop the container in the first place before editing any file):


 

8 minutes ago, SinoBreizh said:

Icarus

I really don’t want to change much in that container since this is clearly an issue from the application itself and nothing I can fix.

 

Sure it‘s a cool game and game idea but I really can‘t do much about this specific issue and the workaround from above is not my favorite…

26 minutes ago, ich777 said:

Please see this specific comment on Reddit on how to disable the check (please don‘t forget to stop the container in the first place before editing any file):

 

Oh wow, I'll definitely check this out later today, thanks!

Edit: works like a charm so far!

 

26 minutes ago, ich777 said:

I really don’t want to change much in that container since this is clearly an issue from the application itself and nothing I can fix.

 

100%. Only posted to report back as promised with the Windows event viewer: if there's memory issues on both OSes, it doesn't take rocket science to figure out the the server app from the devs is the problem.

 

Thanks again!

Edited by SinoBreizh

On 8/25/2023 at 1:57 AM, ich777 said:

No issues over here:
grafik.thumb.png.e15b9af8b22a1ac0cae91212cb644873.png

 

Thoughts on where to start looking for issues on my end? I run your Valheim server without issue, but can't get Icarus to allow me to connect. Trying to join locally with server IP:PORT, not working. 

 

[2023.08.26-16.18.04:983][  0]LogInit: Active device profile: [000000001DD14900][000000001E1CEAB0 49] WindowsServer
[2023.08.26-16.18.04:983][  0]LogInit: Profiles: [000000001DD11900][000000000B7D0040 49] Windows, [000000001DD14900][000000001E1CEAB0 49] WindowsServer, 
[2023.08.26-16.18.04:993][  0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2023.08.26-16.18.05:001][  0]LogNetVersion: Icarus 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1447163286)
[2023.08.26-16.18.05:019][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.08.26-16.18.05:019][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.08.26-16.18.05:042][  0]LogUObjectArray: 32317 objects as part of root set at end of initial load.
[2023.08.26-16.18.05:042][  0]LogUObjectAllocator: 6852008 out of 0 bytes used by permanent object pool.
[2023.08.26-16.18.05:042][  0]LogUObjectArray: CloseDisregardForGC: 32317/0 objects in disregard for GC pool
[2023.08.26-16.18.05:051][  0]LogGauntlet: Display: Gauntlet Initialized
[2023.08.26-16.18.05:056][  0]LogFMOD: Error: 'FMOD::Debug_Initialize(FMOD_DEBUG_LEVEL_WARNING, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)' returned 'A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.'
[2023.08.26-16.18.05:065][  0]LogFMOD: Error: 'FMOD::Debug_Initialize(flags, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)' returned 'A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.'
[2023.08.26-16.18.05:065][  0]IcarusOSSLog: SubsystemIcarus Startup!
[2023.08.26-16.18.05:066][  0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2023.08.26-16.18.05:068][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'Z:/serverdata/serverfiles/Icarus/Content/Data/data.pak' (chunk index -1, root '../../../Icarus/Content/Data/') mounted
[2023.08.26-16.18.05:068][  0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../Icarus/Content/Data/ File:Z:/serverdata/serverfiles/Icarus/Content/Data/data.pak)
[2023.08.26-16.18.05:080][  0]EOSOSSLog: SubsystemEOS Startup!
[2023.08.26-16.18.05:082][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.08.26-16.18.05:082][  0]LogEngine: Initializing Engine...
[2023.08.26-16.18.05:086][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.003 s
[2023.08.26-16.18.05:093][  0]LogInit: Initializing FReadOnlyCVARCache
[2023.08.26-16.18.05:093][  0]LogNetVersion: Set ProjectVersion to 2.0.0.115258-rel-NewFrontiers. Version Checksum will be recalculated on next use.
[2023.08.26-16.18.05:093][  0]LogInit: Texture streaming: Disabled
[2023.08.26-16.18.05:160][  0]LogStreaming: Error: Couldn't find file for package /Script/FunctionalTesting requested by async loading code. NameToLoad: /Script/FunctionalTesting
[2023.08.26-16.18.05:161][  0]LogStreaming: Error: Found 1 dependent packages...
[2023.08.26-16.18.05:161][  0]LogStreaming: Error:   /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI
[2023.08.26-16.18.05:215][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI.CF_TakeScreenshotUI_C:ExecuteUbergraph_CF_TakeScreenshotUI:K2Node_MakeStruct_AutomationScreenshotOptions'; perhaps the USTRUCT() was renamed or deleted?
[2023.08.26-16.18.05:216][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshot.CF_TakeScreenshot_C:ExecuteUbergraph_CF_TakeScreenshot:K2Node_MakeStruct_AutomationScreenshotOptions'; perhaps the USTRUCT() was renamed or deleted?
[2023.08.26-16.18.05:329][  0]IcarusUtilitiesLog: Warning: D_AssetReferences was unexpectedly requested for load, was expected to load during the 'PostEngineInit' phase
[2023.08.26-16.18.05:349][  0]IcarusUtilitiesLog: Warning: D_PlayerTrackers was unexpectedly requested for load, was expected to load during the 'PostContentServer' phase
[2023.08.26-16.18.05:401][  0]LogWindows: EnumDisplayDevices:
[2023.08.26-16.18.05:401][  0]LogWindows:    0. 'Wine Adapter' (P:1 D:1)
[2023.08.26-16.18.05:403][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2023.08.26-16.18.05:405][  0]LogOnline: OSS: Creating online subsystem instance for: Icarus
[2023.08.26-16.18.05:405][  0]IcarusOSSLog: Error: Login() failed: Empty Id
[2023.08.26-16.18.05:406][  0]LogInit: Display: Game Engine Initialized.
[2023.08.26-16.18.08:107][  0]IcarusUtilitiesLog: Warning: D_TalentTrees was unexpectedly requested for load, was expected to load during the 'PostContentServer' phase
[2023.08.26-16.18.12:788][  0]LogDLSS: FDLSSModule::StartupModule Enter
[2023.08.26-16.18.12:788][  0]LogDLSS: PluginBaseDir ../../../Engine/Plugins/Runtime/Nvidia/DLSS
[2023.08.26-16.18.12:788][  0]LogDLSS: NGXBinariesDir ../../../Engine/Plugins/Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64/
[2023.08.26-16.18.12:788][  0]LogDLSS: GDynamicRHIName Unknown Null
[2023.08.26-16.18.12:788][  0]LogDLSS: NVIDIA NGX DLSS requires an NVIDIA RTX series graphics card
[2023.08.26-16.18.12:788][  0]LogDLSS: NVIDIA NGX DLSS supported 0
[2023.08.26-16.18.12:788][  0]LogDLSS: FDLSSModule::StartupModule Leave
[2023.08.26-16.18.12:788][  0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Enter
[2023.08.26-16.18.12:788][  0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Leave
[2023.08.26-16.18.12:789][  0]LogInit: Display: Starting Game.
[2023.08.26-16.18.12:789][  0]LogNet: Browse: /Game/Maps/DedicatedServerEntry?Name=Player
[2023.08.26-16.18.12:789][  0]LogIcarusGameInstance: HandlePreLoadMap - MapName: /Game/Maps/DedicatedServerEntry
[2023.08.26-16.18.12:790][  0]LogLoad: LoadMap: /Game/Maps/DedicatedServerEntry?Name=Player
[2023.08.26-16.18.12:790][  0]LogWorld: BeginTearingDown for /Temp/Untitled_1
[2023.08.26-16.18.12:791][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.08.26-16.18.12:834][  0]LogUObjectHash: Compacting FUObjectHashTables data took   7.20ms
[2023.08.26-16.18.12:885][  0]LogAIModule: Creating AISystem for world DedicatedServerEntry
[2023.08.26-16.18.12:887][  0]LogLoad: Game class is 'BP_DedicatedServerEntryGameMode_C'
[2023.08.26-16.18.12:893][  0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.08.26-16.18.12:894][  0]LogNet: Display: SteamNetDriver_2147482111 bound to port 17777
[2023.08.26-16.18.12:894][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.08.26-16.18.12:894][  0]PacketHandlerLog: Init Handler Complete - StatelessConnectHandlerComponent
[2023.08.26-16.18.12:894][  0]PacketHandlerLog: All Handlers Initialised
[2023.08.26-16.18.12:894][  0]LogNet: GameNetDriver SteamNetDriver_2147482111 IpNetDriver listening on port 17777
[2023.08.26-16.18.12:895][  0]LogWorld: Bringing World /Game/Maps/DedicatedServerEntry.DedicatedServerEntry up for play (max tick rate 30) at 2023.08.26-12.18.12
[2023.08.26-16.18.12:896][  0]LogWorld: Bringing up level for play took: 0.000426
[2023.08.26-16.18.12:896][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2023.08.26-16.18.12:897][  0]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: NULL | ProspectDTKey: NULL
[2023.08.26-16.18.12:897][  0]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.26-16.18.12:897][  0]LogDedicatedServerEntry: -- Dedicated server begin processing commands --
[2023.08.26-16.18.12:897][  0]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.26-16.18.12:897][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.08.26-16.18.12:897][  0]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: DedicatedServerEntry
[2023.08.26-16.18.12:897][  0]LogLoad: Took 0.107238 seconds to LoadMap(/Game/Maps/DedicatedServerEntry)
[2023.08.26-16.18.12:897][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.08.26-16.18.12:898][  0]LogLoad: (Engine Initialization) Total time: 8.77 seconds
[2023.08.26-16.18.12:898][  0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0
[2023.08.26-16.18.12:898][  0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0
[2023.08.26-16.18.12:899][  0]LogIcarusGraphicsSettings: >> ResolutionScale is now 0 (0x0)
[2023.08.26-16.18.12:899][  0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.Mode: 1 => 1
[2023.08.26-16.18.12:899][  0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.UpsamplingMode: 4 => 4
[2023.08.26-16.18.12:900][  0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0
[2023.08.26-16.18.12:900][  0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0
[2023.08.26-16.18.12:901][  0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.RCAS.Sharpness is now: 0.950000 => 0.2
[2023.08.26-16.18.12:901][  0]LogConsoleManager: Warning: Setting the console variable 'r.RayTracing' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '1'
[2023.08.26-16.18.12:902][  0]LogConsoleManager: Warning: Setting the console variable 'r.RTXGI.DDGI' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains 'true'
[2023.08.26-16.18.12:907][  0]LogIcarusGraphicsSettings: Warning: >> AA Method is now: 2
[2023.08.26-16.18.12:908][  0]LogConsoleManager: Warning: Setting the console variable 'r.Shadow.CSM.MaxCascades' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '2'
[2023.08.26-16.18.12:908][  0]LogConsoleManager: Warning: Setting the console variable 'r.ContactShadows' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '1'
[2023.08.26-16.18.12:909][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '1'
[2023.08.26-16.18.12:909][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByGameSetting'. Value remains '4500'
[2023.08.26-16.18.12:956][  1]IcarusOSSLog: Error: OnResUserTicket : No player found
[2023.08.26-16.18.27:934][462]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateServer bWasSuccessful: 0' failed in 15.034913 seconds
^A

 

image.thumb.png.0876c2bddb6dac0e7ceb9727f03d82a0.png

Edited by NotYetRated

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