Jump to content

[Support] ich777 - Gameserver Dockers


Recommended Posts

15 hours ago, Fitschi said:

iI've tried several times to reinstall Docker, but without success

Can you describe what you've did exactly when reinstalling the container?

 

10 hours ago, conspicuous-manifesto1451 said:

There is a new update to Satisfactory experimental but the server is not updating. 

I will try this today evening.

Have you yet tried to force validation?

Can you please provide a log?

Link to comment
10 minutes ago, conspicuous-manifesto1451 said:

How do i for validate is that force update?

Please go into the Docker template and see this:
grafik.thumb.png.7658db4031be7a57233d7e0f5612b6ad.png

 

11 minutes ago, conspicuous-manifesto1451 said:

and how do I share logs ?

On the Docker page click on the container icon and select "Logs" copy everything in that window, put it in a text file, save the text file and drag the text file here into the text field.

Link to comment
53 minutes ago, conspicuous-manifesto1451 said:

So it does not have any of those options..  and thank you for the help.. 

Oh, this is not my container. Sorry, can't help with that. :/

 

Please click on the container icon on the Docker page and select "Support", this will take you to the appropriate thread/site (I don't know if the other maintainer uses the Unraid forums to give support. :)

 

If the container does not have such an entry then you have to go to the GitHub/Repository from the maintainer and report it there.

Link to comment
21 hours ago, Fitschi said:

you test experimental?

I just tested it and got the same error.

 

I would recommend that you report that to the developers since it seems to me there is a bug in the code:

Assertion failed: Ptr [File:Runtime/Core/Public\Misc/LazySingleton.h] [Line: 109] 

libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: __cxa_guard_acquire detected recursive initialization
Signal 6 caught.

 

Link to comment
1 hour ago, ich777 said:

I just tested it and got the same error.

 

I would recommend that you report that to the developers since it seems to me there is a bug in the code:

Assertion failed: Ptr [File:Runtime/Core/Public\Misc/LazySingleton.h] [Line: 109] 

libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: Pure virtual function called!
Signal 6 caught.
libc++abi: __cxa_guard_acquire detected recursive initialization
Signal 6 caught.

 

ok thank you for the quick help

good to know I thought I was doing something wrong

so it's time to wait for the next update

Link to comment

Does anyone have Icarus docker working with the newest release? I can't seem to join a server I have started, though I don't see any major errors in log.

 

[2023.08.25-01.09.26:747][212]LogForecasting: AWeatherForecastManager::GetCurrentForecastInfo no blocks forecast
[2023.08.25-01.09.26:747][212]LogForecasting: UWeatherControllerRecorderComponent::RecordOwnerState() NO Weather blocks to record
[2023.08.25-01.09.26:747][212]LogLocalSessionSubsystem: Display: UpdateActiveProspectInfo - ProspectID: TestProspect01 | ProspectDTKey: Tier1_Forest_Recon_0
[2023.08.25-01.09.26:754][212]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.09.26:754][212]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: Terrain_016
[2023.08.25-01.09.26:754][212]LogLoad: Took 2.370927 seconds to LoadMap(/Game/Maps/Terrain_016_OLY/Terrain_016)
[2023.08.25-01.09.26:755][212]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Terrain_016_OLY/Sublevels/Generated/T016_Generated_Vista) is flushing async loading
[2023.08.25-01.09.28:912][212]LogLevel: Warning: Detected duplicate WorldSettings actor - UE-62934
[2023.08.25-01.09.28:923][212]LogIcarusGameModeSurvival: Verbose: DatabaseReloadBegin
[2023.08.25-01.09.28:923][212]LogIcarusGameStateRecording: Display: ReadFromProspectSaveState - NumRecorders: 66
[2023.08.25-01.09.28:932][212]LogWorldBoss: Existing SpawnedWorldBossData from RecorderComponent successfully loaded (0 Boss(es))
[2023.08.25-01.09.28:952][212]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/BP/Objects/World/Resources/Meta/BP_MetaDeposit_Conifer.BP_MetaDeposit_Conifer'
[2023.08.25-01.09.28:954][212]IcarusQuestLog: QuestStitch - ClassName: BPQ_OLY_Forest_Recon_C
[2023.08.25-01.09.28:954][212]IcarusQuestLog: Reload - ClassName: BPQ_OLY_Forest_Recon_C
[2023.08.25-01.09.28:954][212]LogIcarusGameStateRecording: Display: ReadFromProspectSaveState complete
[2023.08.25-01.09.28:954][212]LogAICoordinator: Putting SpawnBatDogsAroundCurrentTarget on cooldown for 1735.000000s
[2023.08.25-01.09.28:955][212]IcarusQuestLog: Begin Play - ClassName: BPQ_OLY_Forest_Recon_C : Reloaded: true
[2023.08.25-01.09.28:955][212]LogTimeOfDay: UTimeOfDaySubsystem::ProspectInfoFetched() GameDaySeconds: 4060
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stats for prospect: Tier1_Forest_Recon_0
[2023.08.25-01.09.28:955][212]LogWorldStats: There are 1 world stats to add
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMeleeAttack_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMaximumHealth_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCMovementSpeed_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerBearSpawnRate_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerLionSpawnRate_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerPolarBearSpawnRate_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldSpawnerWolfSpawnRate_+% = -10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCAggressivePerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCNeutralPerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world stat: WorldNPCPassivePerceptionRadius_+% = -50
[2023.08.25-01.09.28:955][212]LogWorldStats: There are 4 difficulty world stats to add
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCMaximumHealth_+% = 30
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCMovementSpeed_+% = 10
[2023.08.25-01.09.28:955][212]LogWorldStats: Adding world difficulty stat: WorldNPCAggressivePerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCNeutralPerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCPassivePerceptionRadius_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldNPCMeleeAttack_+% = 20
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerWolfSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerLionSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldSpawnerScorpionSpawnRate_+% = 30
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldPlayerExperience_+% = 25
[2023.08.25-01.09.28:956][212]LogWorldStats: Adding world difficulty stat: WorldPlayerRespawnMaximumCount_+ = 3
[2023.08.25-01.09.29:012][212]LogWorldBoss: Spawning relevant Actors/Behaviour for 0 World Boss(es)...
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::PostProspectInfoFetched, DayLength: 4060
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::Initialize GameStateSeed: 1119956415 NumDays: 4
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase restoring InitialForecast
[2023.08.25-01.09.29:012][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase Now: 5 StartTimeDelta: 5
[2023.08.25-01.09.29:013][212]LogForecasting: AWeatherForecastManager::RestoreForecastFromDatabase Restiching forecast bar for StartTime: 0, EndTime: 1800, Tier: 2
[2023.08.25-01.09.29:013][212]LogForecasting: AWeatherForecastManager::Forecast StartTime: 1800, EndTime: 18040, Now: 5
[2023.08.25-01.09.35:633][344]LogIcarusGameModeSurvival: Verbose: OnServerStartedEmpty()
[2023.08.25-01.09.35:633][344]LogIcarusGameModeSurvival: --------  Server is now empty  --------
[2023.08.25-01.14.35:632][372]LogIcarusGameModeSurvival: -------  Saving and shutting down  -------
[2023.08.25-01.14.35:632][372]LogIcarusGameStateRecording: Display: RecordToProspectSaveState - NumRecorders: 66
[2023.08.25-01.14.35:636][372]LogIcarusGameStateRecording: Display: RecordToProspectSaveState complete
[2023.08.25-01.14.35:636][372]LogIcarusGameModeSurvival: Verbose: RequestUpdateProspectState
[2023.08.25-01.14.35:639][372]LogIcarusGameModeSurvival: OnUpdateProspectSuccess
[2023.08.25-01.14.35:640][372]LogIcarusGameModeSurvival: Shutdown Server - Clearing prospect
[2023.08.25-01.14.35:640][372]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: TestProspect01 | ProspectDTKey: Tier1_Forest_Recon_0
[2023.08.25-01.14.35:640][372]LogIcarusGameModeSurvival: Shutdown Server - Returning to entry map
[2023.08.25-01.14.39:653][493]LogEngine: Server switch level: DedicatedServerEntry?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C
[2023.08.25-01.14.39:653][493]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
[2023.08.25-01.14.39:653][493]LogGameState: Match State Changed from WaitingToStart to LeavingMap
[2023.08.25-01.14.39:653][493]LogNet: Browse: /Game/Maps/DedicatedServerEntry?Name=Player?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C?prospectId=TestProspect01
[2023.08.25-01.14.39:653][493]LogIcarusGameInstance: HandlePreLoadMap - MapName: /Game/Maps/DedicatedServerEntry
[2023.08.25-01.14.39:654][493]LogLoad: LoadMap: /Game/Maps/DedicatedServerEntry?Name=Player?game=/Game/BP/Player/BP_DedicatedServerEntryGameMode.BP_DedicatedServerEntryGameMode_C?prospectId=TestProspect01
[2023.08.25-01.14.39:654][493]LogWorld: BeginTearingDown for /Game/Maps/Terrain_016_OLY/Terrain_016
[2023.08.25-01.14.39:659][493]LogNet: World NetDriver shutdown SteamNetDriver_2147481739 [GameNetDriver]
[2023.08.25-01.14.39:659][493]LogNet: DestroyNamedNetDriver SteamNetDriver_2147481739 [GameNetDriver]
[2023.08.25-01.14.39:659][493]LogExit: GameNetDriver SteamNetDriver_2147481739 shut down
[2023.08.25-01.14.39:662][493]LogWorld: UWorld::CleanupWorld for Terrain_016, bSessionEnded=true, bCleanupResources=true
[2023.08.25-01.14.39:667][493]LogWorld: UWorld::CleanupWorld for T016_Generated_Vista, bSessionEnded=true, bCleanupResources=true
[2023.08.25-01.14.40:062][493]LogUObjectHash: Compacting FUObjectHashTables data took   5.61ms
[2023.08.25-01.14.40:089][493]LogAIModule: Creating AISystem for world DedicatedServerEntry
[2023.08.25-01.14.40:090][493]LogLoad: Game class is 'BP_DedicatedServerEntryGameMode_C'
[2023.08.25-01.14.40:096][493]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.08.25-01.14.40:096][493]LogNet: Display: SteamNetDriver_2147481290 bound to port 17777
[2023.08.25-01.14.40:096][493]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.08.25-01.14.40:096][493]PacketHandlerLog: Init Handler Complete - StatelessConnectHandlerComponent
[2023.08.25-01.14.40:096][493]PacketHandlerLog: All Handlers Initialised
[2023.08.25-01.14.40:096][493]LogNet: GameNetDriver SteamNetDriver_2147481290 IpNetDriver listening on port 17777
[2023.08.25-01.14.40:097][493]LogWorld: Bringing World /Game/Maps/DedicatedServerEntry.DedicatedServerEntry up for play (max tick rate 30) at 2023.08.24-21.14.40
[2023.08.25-01.14.40:097][493]LogWorld: Bringing up level for play took: 0.000479
[2023.08.25-01.14.40:097][493]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.14.40:098][493]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: NULL | ProspectDTKey: NULL
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: -- Dedicated server begin processing commands --
[2023.08.25-01.14.40:098][493]LogDedicatedServerEntry: ------------------------------------------------
[2023.08.25-01.14.40:098][493]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.08.25-01.14.40:098][493]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: DedicatedServerEntry
[2023.08.25-01.14.40:098][493]LogLoad: Took 0.444235 seconds to LoadMap(/Game/Maps/DedicatedServerEntry)

 

Link to comment

Hey, im really sorry I dont know if this is the right place to ask but im having issues with "Ark survival evolved" and would love some help on it

1. How am I able to run a cluster since im not sure how to

 

2. How do I get -automanagedmods to work since when I use it my server just crashes on startup 

I did put Activemods=MODID,MODID correctly in the GameUserSettings,ini

 

but it seems to crash on startup 
 

ty

 

Link to comment
3 hours ago, Randomz said:

2. How do I get -automanagedmods to work since when I use it my server just crashes on startup 

Isn't this usually a indication of some incompatible mods? I'm really not sure since I'm not familiar enough with clusters and ARK.

 

3 hours ago, Randomz said:

1. How am I able to run a cluster since im not sure how to

Have you yet looked at @Cyd's GitHub for this over here.

Link to comment
22 minutes ago, Randomz said:

https://github.com/arkmanager/ark-server-tools

Since I think it does the same thing but better

Maybe, but this is most certainly not compatible with my container since I've never designed my container for such things but it can be compatible but I also have to say that modding form my containers is always up to the users (like @Cyd did very well with his cluster set up) because I can't know every mod and so on...

Link to comment

General Valheim question for anyone here; has anyone figured out how to install PlanBuild / Hook Gen Patcher / etc / etc on the server? 

 

I have a few mods installed locally (BepInExPack for instance) that will still allow me to connect to the dedicated server without issue.  Once I enable the Planbuild and dependencies it won't allow me to connect since it isn't installed on the server.  I tried digging through the folders on the appdata but they don't look remotely anything like what the directories are for the local server (was just going to drag and drop the BepInExPack into the same folder structure on the server and cross my fingers...

Link to comment
51 minutes ago, CoZ said:

General Valheim question for anyone here; has anyone figured out how to install PlanBuild / Hook Gen Patcher / etc / etc on the server? 

Set this to 'true' and BepInEx is installed:

grafik.thumb.png.2c013757e7ffefb323299f4d88ef625d.png

 

Please note that I really don't know if this is still working because I usually don't support modding but nobody complained that it is not working. :D

However if this variable is set to true the game will be also started with BepInEx and you can add which ever mod you want to the container.

  • Like 1
Link to comment
35 minutes ago, CoZ said:

Well that is strange because I don't have that setting at all.  The only thing is a setting to enable ValheimPlus.  I even went into the show more settings and still it's not present.

Then you have a really old template. Go to the CA App and pull a new template with the new settings.

 

You can of course create the variable manually in your template too.

Link to comment
2 minutes ago, ich777 said:

You can of course create the variable manually in your template too.

 

I was going to attempt to do just that but wasn't sure if I should.  I just checked for updates on the docker page and nothing for your docker.  Strange.  It should automatically check C.A. when doing an update check, yes?

Link to comment
13 minutes ago, CoZ said:

Went to C.A. and searched.  It shows it installed .  There is no option to update it, only remove it.

You can‘t update the template alone.

 

You can either note down the settings, remove the container that you have installed currently and pull a fresh copy from the CA App where you fill in the setting that you‘ve wrote down in the new template or you can simply add this one variable.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...