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[Support] ich777 - Gameserver Dockers


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I'm trying to get the Ashlands Public test to work on my Valheim docker. 

 

But I need to pass through '-beta public-test -betapassword yesimadebackups' . 

 

How exactly would I do that with this docker? Thanks

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Can't get RCON to connect to my Rust server.

I installed the rust docker and left everything default. Added the game parameters to enable rcon web, set the password, and also put the rcon port there just incase (default is 28017, so I left it at that). I installed Rust Admin, and also the rcon thing from the apps store. They both seem to time out when trying to connect. Docker is set to bridge mode. I tried br0 and gave it a static IP, no change.

 

I can connect to the server from the game and play, so I know it's online. I searched in this forum for this issue, but not seen anything that matched my issue.

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6 hours ago, Shame said:

How exactly would I do that with this docker?

Just do it like the user described it here:


You don‘t need to create the variable as described at the bottom.

 

Just append:

-beta public-test -betapassword yesimadebackups

to the GAME_ID and set VALIDATE to true <- this is needed every time you switch the branch, please disable it after the validation finished.

 

So to speak that GAME_ID contains this:

896660 -beta public-test -betapassword yesimadebackups

 

This is also partially mentioned in the description from the variable:

grafik.png.d088e7e5490f46bede760ce64d54fbc5.png

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14 minutes ago, Lectoid said:

Can't get RCON to connect to my Rust server.

This is most certainly caused because RUST is not using the classic RCON instead it is using WebRCON.

There are websites you can use to connect to WebRCON from RUST (you don‘t have to forward a port in your Forewall/Router if you are using it from your LAN).

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On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

First of all, thank you for the awesome docker containers!

I think I forgot to answer this post correct? :/

 

On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

Also added the environment variable PUBLIC_TEST=true, but don't know if that is necessary.

No, you can safely remove that.

 

Append this to the GAME_ID and set VALIDATE to true <- this is needed every time you switch the branch, please disable it after the validation finished:

On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

-beta public-test -betapassword yesimadebackups

 

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2 hours ago, AlaskaBvR said:

Ryzen 9 5900x with 64GBs of ram (recently upgrading to 128GBs) on a X570 motherboard.

Have you yet tried to completely wipe the installation (including deleting the folder for the container from your appdata directory) and leave everything as is in the template and see if that is working on your system?

 

I assume it has something to do with the password or similar.

Please don't go to crazy in terms of special characters.

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On 4/29/2024 at 4:45 AM, ich777 said:

Please always stop the container, then edit the files and after that start the container.

 

On what hardware do you run the container?

After upgrading my ram, the container started fine. I see it in my server lists in game but when I try to connect to it it tries for a little bit before saying the connection timed out. I had changed the password and referenced it when putting it in. No spaces or special characters.

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21 minutes ago, Ra1xy said:

Hello, what is rcon password for a cs2 server? or how do i set it up? i was unable to find one

It's not password protected by default since it's meant only for usage on your local network because RCON traffic is completely unecrypted, even if you set a password <- Yes, the password will be also be sent unencrypted so to speak in clear text.

 

How to set up is a game specific question and I can't help here since the container is working correct?

However if you want to set a password you have to add:

rcon_password "YOURPASSWORD"

to your server.cfg

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11 minutes ago, AlaskaBvR said:

I see it in my server lists in game but when I try to connect to it it tries for a little bit before saying the connection timed out.

Do you try to connect from your LAN or your WAN?

Have you yet tried to connect with your local IP?

Are you sure that NAT Reflection is working properly on your network?

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14 minutes ago, ich777 said:

Do you try to connect from your LAN or your WAN?

Have you yet tried to connect with your local IP?

This a local server. My computer is connected on the same switch.

16 minutes ago, ich777 said:

Are you sure that NAT Reflection is working properly on your network?

I haven't reconfigured anything on my network for this... I'll look into it...

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2 minutes ago, AlaskaBvR said:

This a local server. My computer is connected on the same switch.

So it is not available to the outside world?

If you connect with the LAN IP from your server to the container it should always work without any modifications.

 

3 minutes ago, AlaskaBvR said:

I haven't reconfigured anything on my network for this... I'll look into it...

If you are planing to only use this server locally then you don‘t need to do this, but keep in mind if NAT Reflection is not working properly then you only can connect with your Local IP to the container.

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18 minutes ago, ich777 said:

So it is not available to the outside world?

If you connect with the LAN IP from your server to the container it should always work without any modifications.

 

If you are planing to only use this server locally then you don‘t need to do this, but keep in mind if NAT Reflection is not working properly then you only can connect with your Local IP to the container.

It won't be. My ISP doesn't like me having servers on my connection. I had a Minecraft server going for a bit and they throttled my upload speeds with no warning.

 

I'll keep trying to see if it works. Thank you!

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You should look into making a template for Stay in Tarkov - "SIT". Self hosted escape from tarkov PvE. It looks like actually recently 1 person finally did make one on April 1st, but I've had great experience using your templates with unraid and would love to see it. When I first looked into this a couple months ago an unraid template did not exist and I had a buddy host one on their Windows Machine. 

 

official github for SIT: https://github.com/stayintarkov/StayInTarkov.Client

Official instructions for docker: https://hub.docker.com/r/stayintarkov/stayintarkov

 

someone who made one on github SIT Docker: https://github.com/stayintarkov/SIT.Docker

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16 minutes ago, suchamoneypit said:

You should look into making a template for Stay in Tarkov - "SIT". Self hosted escape from tarkov PvE. It looks like actually recently 1 person finally did make one on April 1st, but I've had great experience using your templates with unraid and would love to see it.

Sorry but I can‘t because the developer, at least to my knowledge, is coning after everyone who spreads Stay in Tarkov because it‘s against their policies.

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6 minutes ago, ich777 said:

Sorry, I don't accept Docker container requests anymore. To much to maintain...

 

Unfortunate, but understandable! Thank you for all the ones you have created in the past they have and continue to serve my friends and I very well!

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On 7/10/2022 at 1:10 PM, Jupiler said:

Hello, running into some issues when running the V Rising version of the container, I left all the parameters as default, didn't change any configuration, and on first boot, here is the log it produces, it keeps looping after a certain point

 

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
/serverdata/steamcmd/steamcmd.sh: line 39: 32 Killed $DEBUGGER "$STEAMEXE" "$@"

Waiting for user info...---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"
�[0m
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
/serverdata/steamcmd/steamcmd.sh: line 39: 54 Killed $DEBUGGER "$STEAMEXE" "$@"

Waiting for user info...---BepInEx for V Rising disabled!---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---WINE properly set up---
---Checking for old display lock files---
---Server ready---
---Start Server---
tail: cannot open '/serverdata/serverfiles/logs/VRisingServer.log' for reading: No such file or directory
tail: no files remaining
tail: invalid PID: ‘’
/opt/scripts/start-watchdog.sh: line 6: kill: `': not a pid or valid job spec

---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
/serverdata/steamcmd/steamcmd.sh: line 39: 20 Killed $DEBUGGER "$STEAMEXE" "$@"

Waiting for user info...---Update Server---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"
�[0m
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"
�[0m
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
/serverdata/steamcmd/steamcmd.sh: line 39: 40 Killed $DEBUGGER "$STEAMEXE" "$@"

Waiting for user info...---BepInEx for V Rising disabled!---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---WINE properly set up---
---Checking for old display lock files---
---Server ready---
---Start Server---
tail: cannot open '/serverdata/serverfiles/logs/VRisingServer.log' for reading: No such file or directory
tail: no files remaining
tail: invalid PID: ‘’
/opt/scripts/start-watchdog.sh: line 6: kill: `': not a pid or valid job spec

---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676

-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
/serverdata/steamcmd/steamcmd.sh: line 39: 20 Killed $DEBUGGER "$STEAMEXE" "$@"

Waiting for user info...---Update Server---

 

Maybe more specifically tied to this?

 

Any help/insight appreciated! I have a Valheim version of the same container running flawlessly for months.

 

 

I keep having this issue, I'm up to date on everything including Unraid, can't figure it out.

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Has anyone seen this issue while trying to run the 7 days to die undead legacy mod? (Link)

image.png.935d36431bd21ce153208c1902dff24f.png

BepInEx is in the folder where it should be and "enable BepInEx" is set to true in the cointainer (but that doesn't seem the issue).

 

It just seems like it can't find what it's looking for and then tries to download a new version since I always end up with an empty zip file after I try and start the container.

 

image.png.e2ddd76c2f60c469b77bfdd21818515e.png

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13 hours ago, warboy said:

I keep having this issue, I'm up to date on everything including Unraid, can't figure it out.

Can you please provide a bit more information? On what system do your run the container?

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52 minutes ago, Lethi said:

BepInEx is in the folder where it should be and "enable BepInEx" is set to true in the cointainer (but that doesn't seem the issue).

Thank you for the report.

Please update the container, the download URL changed and that's what broke BepInEx.

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