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[Support] ich777 - Gameserver Dockers

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Trying to install Valheim server but i'm getting an error every time i try to start it. I've wiped it out multiple times starting fresh but can't ever get past this error. Have other servers like Icarus running perfectly fine.

Edited by FunkeyMonkey
Update

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  • Author
20 minutes ago, FunkeyMonkey said:

Trying to install Valheim server but i'm getting an error every time i try to start it. I've wiped it out multiple times starting fresh but can't ever get past this error. Have other servers like Icarus running perfectly fine.

This is not an error, the server is running and waiting for connections.

If you read the log, it says that Loaded local 'steamclient.so' OK.

15 minutes ago, ich777 said:

This is not an error, the server is running and waiting for connections.

If you read the log, it says that Loaded local 'steamclient.so' OK.

ok my bad, I dont recall ever having a game server show that or just stop at start server. I'll dig around why i can't see it them.

If setting public to 0 (false), it should still be able to connect via lan right?

6 hours ago, ich777 said:

You can either way join through your LAN yes.

Please also see that recommended post:
https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/107/#comment-945785

Thanks I tried those unfortunately just can't get it to work. Running windows server files it shows it right away and able to connect but some reason linux files through unraid I just can't see the server listed or connect directly.

  • Author
3 hours ago, FunkeyMonkey said:

Thanks I tried those unfortunately just can't get it to work. Running windows server files it shows it right away and able to connect but some reason linux files through unraid I just can't see the server listed or connect directly.

Without more information it is really hard to troublehoot, how do you connect to the server, did you do any port mapping, can you post a screenshot from your container template, du you have special characters in your password, how long is the password?

Hi,

I have created a Minecraft server (MinecraftBasicServer) and am struggling with crashes.

Apparently, the OpenJDK Runtime Environment build 21.0.2+13 is the issue. Would it be possible to update the Docker to 21.0.5?

I am also open to support, as my own update attempts have unfortunately failed.

Thanks in advance.

I am very new to this, I'm trying to setup 7D2D, I can't find the XML I need to update. I can't open the logs or console while the container is running the screens just close as fast as they open. I believe the container is stopping and restarting consistently. I feel like I missed some pretty major things. I have tried this guide A Guide on how to install Ich777’s container (docker) on an Unraid server. – 7 Days to Die Admin Coalition but I can't even find where the actual XML file is for the serverconfig.xml

connecting anonymously to Steam Public...OK

Waiting for client config...OK

Waiting for user info...OK

Error! App '294420' state is 0x202 after update job.

Unloading Steam API...OK

---Prepare Server---

grep: /serverdata/serverfiles/serverconfig.xml: No such file or directory

---Creating UserDataFolder config ---

sed: can't read /serverdata/serverfiles/serverconfig.xml: No such file or directory

---UserDataFolder location found---

---Server ready---

---Start Server---

/opt/scripts/start-server.sh: line 189: /serverdata/serverfiles/7DaysToDieServer.x86_64: No such file or directory

---Ensuring UID: 99 matches user---

usermod: no changes

---Ensuring GID: 100 matches user---

usermod: no changes

---Setting umask to 000---

---Checking for optional scripts---

---No optional script found, continuing---

---Taking ownership of data...---

---Starting...---

---Update SteamCMD---

Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'

Logging directory: '/serverdata/Steam/logs'

[ 0%] Checking for available updates...

[----] Verifying installation...

UpdateUI: skip show logo

Steam Console Client (c) Valve Corporation - version 1759461699

-- type 'quit' to exit --

Loading Steam API...OK

connecting anonymously to Steam Public...OK

Nov 10 18:30:20 LouisasServer kernel: veth189e5ab: entered allmulticast mode
Nov 10 18:30:20 LouisasServer kernel: veth189e5ab: entered promiscuous mode
Nov 10 18:30:20 LouisasServer kernel: eth0: renamed from veth19278ed
Nov 10 18:30:20 LouisasServer kernel: docker0: port 1(veth189e5ab) entered blocking state
Nov 10 18:30:20 LouisasServer kernel: docker0: port 1(veth189e5ab) entered forwarding state
Nov 10 18:30:30 LouisasServer kernel: docker0: port 1(veth189e5ab) entered disabled state
Nov 10 18:30:30 LouisasServer kernel: veth19278ed: renamed from eth0
Nov 10 18:30:30 LouisasServer kernel: docker0: port 1(veth189e5ab) entered disabled state
Nov 10 18:30:30 LouisasServer kernel: veth189e5ab (unregistering): left allmulticast mode
Nov 10 18:30:30 LouisasServer kernel: veth189e5ab (unregistering): left promiscuous mode
Nov 10 18:30:30 LouisasServer kernel: docker0: port 1(veth189e5ab) entered disabled state
Nov 10 18:31:30 LouisasServer kernel: docker0: port 1(vethffe6713) entered blocking state
Nov 10 18:31:30 LouisasServer kernel: docker0: port 1(vethffe6713) entered disabled state
Nov 10 18:31:30 LouisasServer kernel: vethffe6713: entered allmulticast mode
Nov 10 18:31:30 LouisasServer kernel: vethffe6713: entered promiscuous mode
Nov 10 18:31:30 LouisasServer kernel: eth0: renamed from veth4b7b69a
Nov 10 18:31:30 LouisasServer kernel: docker0: port 1(vethffe6713) entered blocking state
Nov 10 18:31:30 LouisasServer kernel: docker0: port 1(vethffe6713) entered forwarding state
Nov 10 18:31:39 LouisasServer kernel: docker0: port 1(vethffe6713) entered disabled state
Nov 10 18:31:39 LouisasServer kernel: veth4b7b69a: renamed from eth0

image.png

image.png

image.png

Edited by Lajames

  • Author
19 hours ago, Pfleger said:

Apparently, the OpenJDK Runtime Environment build 21.0.2+13 is the issue. Would it be possible to update the Docker to 21.0.5?

Please update the RUNTIME_NAME (should be in the Show more...) section in the template to:

jre22

Hello, I am having issues getting the Sons of The Forest server to start up properly, I have ports forwarded correctly and I cannot connect to server internally or externally. Server configuration is just using the default template with server validation enabled.

Please see the log below.

Any guidance would be appreciated!


Server Log

text error warn system array login

0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFF275280, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFE1EEBA0, modes 0000000000000000 partial stub!

0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFF275280, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFE1EEBA0, modes 0000153600000010 partial stub!

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eeba0, paths 0x153600000010, modes_count 0x7ffffe1eeba8, modes 0x153600000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x153600000010, modes_count 0x7ffffe1eec58, modes 0x153600000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x153600000010, modes_count 0x7ffffe1eec58, modes 0x153600000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x153600000010, modes_count 0x7ffffe1eec58, modes 0x153600000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x153600000010, modes_count 0x7ffffe1eec58, modes 0x153600000070, topology_id (nil) semi-stub

0024:fixme:wbemprox:client_security_SetBlanket 00006FFFF1F80E80, 00007FFFFE7E8390, 10, 0, (null), 3, 3, 0000000000000000, 0

0024:fixme:wbemprox:client_security_Release 00006FFFF1F80E80

0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30

0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30

0024:fixme:system:NtUserGetDisplayConfigBufferSizes only returning active paths

0024:fixme:system:NtUserQueryDisplayConfig flags 0x4, paths_count 0x7ffffe1ee780, paths 0x153600000010, modes_count 0x7ffffe1ee2a8, modes 0x153600000070, topology_id 0x7ffffe1ee328 semi-stub

0024:fixme:system:NtUserQueryDisplayConfig only returning active paths

0024:fixme:system:NtUserQueryDisplayConfig setting toplogyid to DISPLAYCONFIG_TOPOLOGY_INTERNAL

0024:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 15.0.6, 256 bits)").

02b8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags

02b8:fixme:wbemprox:client_security_SetBlanket 00006FFFF1F80E80, 00007FFFFF28C9B0, 10, 0, (null), 3, 3, 0000000000000000, 0

02b8:fixme:wbemprox:client_security_Release 00006FFFF1F80E80

0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

02b8:fixme:wbemprox:enum_class_object_Next timeout not supported

0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data

0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

0058:fixme:mountmgr:query_property Faking StorageDeviceProperty data

0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

Setting breakpad minidump AppID = 1326470

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]

0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFEFD4313C, 31) stub

02c4:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000015335FFEFF50

src\clientdll\steamengine.cpp (3529) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=672

src\common\interfacemap.cpp (874) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12

Session terminated, killing shell... ...killed.

0024:fixme:event:wait_for_withdrawn_state window 0x2006c/800006 wait timed out

#DSL [Self-Tests] Running self tests...

#DSL [Self-Tests] [AppId] App ID is correct.

#DSL [Self-Tests] [Settings] Validating game settings file format...

#DSL [Self-Tests] [Settings] Game settings file is valid.

#DSL [Self-Tests] [Config] Validating server config file and command line arguments...

#DSL Server configuration is valid. More...

{

"IpAddress": "10.2.0.4",

"GamePort": 8766,

"QueryPort": 27016,

"BlobSyncPort": 9700,

"ServerName": "Fake and Gay 24/7",

"MaxPlayers": 4,

"Password": "Docker",

"LanOnly": false,

"SaveSlot": 1,

"SaveMode": "Continue",

"GameMode": "Normal",

"SaveInterval": 600,

"IdleDayCycleSpeed": 0.0,

"IdleTargetFramerate": 5,

"ActiveTargetFramerate": 60,

"LogFilesEnabled": false,

"TimestampLogFilenames": true,

"TimestampLogEntries": true,

"SkipNetworkAccessibilityTest": false,

"GameSettings": {},

"CustomGameModeSettings": {}

}

#DSL [Self-Tests] [Config] Dedicated Server configuration file is valid.

#DSL [Self-Tests] [Networking] Testing public accessibility...

src\clientdll\steamengine.cpp (3529) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=672

#DSW Sigterm: Emergency Shutdown

Setting up 16 worker threads for Enlighten.

src\common\interfacemap.cpp (874) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12

---Ensuring UID: 99 matches user---

usermod: no changes

---Ensuring GID: 100 matches user---

usermod: no changes

---Setting umask to 000---

---Checking for optional scripts---

---No optional script found, continuing---

---Taking ownership of data...---

---Starting...---

---Update SteamCMD---

Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'

Logging directory: '/serverdata/Steam/logs'

[ 0%] Checking for available updates...

[----] Verifying installation...

UpdateUI: skip show logo

Steam Console Client (c) Valve Corporation - version 1759461699

-- type 'quit' to exit --

Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 61 msec

OK

Connecting anonymously to Steam Public...OK

Waiting for client config...OK

Waiting for user info...OK

Unloading Steam API...OK

---Update Server---

---Validating installation---

Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'

Logging directory: '/serverdata/Steam/logs'

[ 0%] Checking for available updates...

[----] Verifying installation...

UpdateUI: skip show logo

Steam Console Client (c) Valve Corporation - version 1759461699

-- type 'quit' to exit --

Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 59 msec

OK

"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK

Waiting for client config...OK

Waiting for user info...OK

Update state (0x5) verifying install, progress: 19.57 (670382990 / 3425287354)

Update state (0x5) verifying install, progress: 40.60 (1390776558 / 3425287354)

Update state (0x5) verifying install, progress: 60.75 (2080761976 / 3425287354)

Update state (0x5) verifying install, progress: 81.18 (2780618084 / 3425287354)

Success! App '2465200' fully installed.

Unloading Steam API...OK

---Prepare Server---

---Checking if WINE workdirectory is present---

---WINE workdirectory found---

---Checking if WINE is properly installed---

---WINE properly set up---

---Checking for 'dedicatedserver.cfg'---

---Checking for old display lock files---

---Server ready---

---Start Server---

0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

[UnityMemory] Configuration Parameters - Can be set up in boot.config

"memorysetup-bucket-allocator-granularity=16"

"memorysetup-bucket-allocator-bucket-count=8"

"memorysetup-bucket-allocator-block-size=4194304"

"memorysetup-bucket-allocator-block-count=1"

"memorysetup-main-allocator-block-size=16777216"

"memorysetup-thread-allocator-block-size=16777216"

"memorysetup-gfx-main-allocator-block-size=16777216"

"memorysetup-gfx-thread-allocator-block-size=16777216"

"memorysetup-cache-allocator-block-size=4194304"

"memorysetup-typetree-allocator-block-size=2097152"

"memorysetup-profiler-bucket-allocator-granularity=16"

"memorysetup-profiler-bucket-allocator-bucket-count=8"

"memorysetup-profiler-bucket-allocator-block-size=4194304"

"memorysetup-profiler-bucket-allocator-block-count=1"

"memorysetup-profiler-allocator-block-size=16777216"

"memorysetup-profiler-editor-allocator-block-size=1048576"

"memorysetup-temp-allocator-size-main=4194304"

"memorysetup-job-temp-allocator-block-size=2097152"

"memorysetup-job-temp-allocator-block-size-background=1048576"

"memorysetup-job-temp-allocator-reduction-small-platforms=262144"

"memorysetup-temp-allocator-size-background-worker=32768"

"memorysetup-temp-allocator-size-job-worker=262144"

"memorysetup-temp-allocator-size-preload-manager=262144"

"memorysetup-temp-allocator-size-nav-mesh-worker=65536"

"memorysetup-temp-allocator-size-audio-worker=65536"

"memorysetup-temp-allocator-size-cloud-worker=32768"

"memorysetup-temp-allocator-size-gfx=262144"

0024:fixme:combase:RoSetErrorReportingFlags (00000004): stub

0024:fixme:combase:RoGetActivationFactory (L"Windows.System.DispatcherQueue", {00000035-0000-0000-c000-000000000046}, 00007FFFFE1EF320): semi-stub

0024:err:combase:RoGetActivationFactory Failed to find library for L"Windows.System.DispatcherQueue"

0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

Initialize engine version: 2022.2.16f1 (d535843d11e1)

[Subsystems] Discovering subsystems at path Z:/serverdata/serverfiles/SonsOfTheForestDS_Data/UnitySubsystems

Forcing GfxDevice: Null

GfxDevice: creating device client; threaded=0; jobified=0

NullGfxDevice:

Version: NULL 1.0 [1.0]

Renderer: Null Device

Vendor: Unity Technologies

There is no texture data available to upload.

ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Hidden/HDRP/FallbackError' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Hidden/HDRP/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Hidden/HDRP/FallbackError' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

WARNING: Shader Unsupported: 'HDRP/Lit' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader HDRP/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'HDRP/Lit' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

WARNING: Shader Unsupported: 'Hidden/HDRP/MaterialError' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Hidden/HDRP/MaterialError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Hidden/HDRP/MaterialError' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Hidden/HDRP/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/HDRP/GGXConvolve shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/HDRP/OpaqueAtmosphericScattering shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Shader Graphs/Water' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

WARNING: Shader Unsupported: 'Shader Graphs/Water' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Hidden/HDRP/CustomPassRenderersUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/HDRP/FinalPass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/PostProcessing/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/HDRP/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Shader Graphs/SolidColor' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Shader Graphs/SolidColor shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'Shader Graphs/SolidColor' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

WARNING: Shader Unsupported: 'HDRP/DefaultFogVolume' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader HDRP/DefaultFogVolume shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

WARNING: Shader Unsupported: 'HDRP/DefaultFogVolume' - All subshaders removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?

ERROR: Shader Sons/HDRPLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader Hidden/VoxelizeShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.

Texture2DArray is not supported on this platform/GPU

UnityEngine.Texture2DArray:Internal_Create(Texture2DArray, Int32, Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags)

UnityEngine.Texture2DArray:.ctor(Int32, Int32, Int32, TextureFormat, Int32, Boolean, Boolean)

UnityEngine.Texture2DArray:.ctor(Int32, Int32, Int32, TextureFormat, Boolean, Boolean)

Crest.TextureArrayHelpers:CreateTexture2DArray(Texture2D)

Crest.TextureArrayHelpers:CreateBlackTexArray()

Crest.TextureArrayHelpers:InitStatics()

[ line -31527448]

UnityException: Failed to create 2D array texture because of invalid parameters.

at UnityEngine.Texture2DArray.Internal_Create (UnityEngine.Texture2DArray mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags) [0x00000] in <00000000000000000000000000000000>:0

at UnityEngine.Texture2DArray..ctor (System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized) [0x00000] in <00000000000000000000000000000000>:0

at UnityEngine.Texture2DArray..ctor (System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear) [0x00000] in <00000000000000000000000000000000>:0

at Crest.TextureArrayHelpers.CreateTexture2DArray (UnityEngine.Texture2D texture) [0x00000] in <00000000000000000000000000000000>:0

at Crest.TextureArrayHelpers.CreateBlackTexArray () [0x00000] in <00000000000000000000000000000000>:0

at Crest.TextureArrayHelpers.InitStatics () [0x00000] in <00000000000000000000000000000000>:0

Rethrow as TypeInitializationException: The type initializer for 'Crest.TextureArrayHelpers' threw an exception.

HeadlessLoggingManager: Hooking

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

Endnight.Utilities.Dedicated.HeadlessLoggingManager:Hook()

Setting up stack trace logging...

UnityEngine.Logger:Log(LogType, Object)

UnityEngine.Debug:Log(Object)

Endnight.Utilities.Dedicated.HeadlessLoggingManager:Hook()

#DSL [EnvironmentArgs] ...

{"-userdatapath":"/serverdata/serverfiles/userdata"}

0024:fixme:file:parse_samba_dos_attrib_data Unhandled user.DOSATTRIB extended attribute value.

#DSL User data path is overriden to: Z:\serverdata\serverfiles\userdata

0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 00007FFFFE1EE748, 00001495249F2D30, 00007FFFFE1EE740, 00007FFFFE1EE6E0

0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 00007FFFFE1EE748, 00001495249F2D30, 00007FFFFE1EE740, 00007FFFFE1EE6E0

0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 00007FFFFE1EE748, 00001495249F2D30, 00007FFFFE1EE740, 00007FFFFE1EE6E0

ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

UnloadTime: 3.996200 ms

ALSA lib confmisc.c:855:(parse_card) cannot find card '0'

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory

ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory

ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory

ALSA lib conf.c:5703:(snd_config_expand) Evaluate error: No such file or directory

ALSA lib pcm.c:2666:(snd_pcm_open_noupdate) Unknown PCM default

ALSA lib confmisc.c:855:(parse_card) cannot find card '0'

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory

ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory

ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name

ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory

ALSA lib conf.c:5703:(snd_config_expand) Evaluate error: No such file or directory

ALSA lib pcm.c:2666:(snd_pcm_open_noupdate) Unknown PCM default

026c:fixme:ver:GetCurrentPackageId (00001494D8F5FF50 0000000000000000): stub

0024:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.

0024:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 15.0.6, 256 bits)").

0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFF2700E0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFE1EEBA0, modes 0000000000000000 partial stub!

0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 00007FFFFF2700E0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 00007FFFFE1EEBA0, modes 0000149570000010 partial stub!

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eeba0, paths 0x149570000010, modes_count 0x7ffffe1eeba8, modes 0x149570000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x149570000010, modes_count 0x7ffffe1eec58, modes 0x149570000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x149570000010, modes_count 0x7ffffe1eec58, modes 0x149570000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x149570000010, modes_count 0x7ffffe1eec58, modes 0x149570000070, topology_id (nil) semi-stub

0024:fixme:system:NtUserQueryDisplayConfig flags 0x2, paths_count 0x7ffffe1eec50, paths 0x149570000010, modes_count 0x7ffffe1eec58, modes 0x149570000070, topology_id (nil) semi-stub

0024:fixme:wbemprox:client_security_SetBlanket 00006FFFF1FB0E80, 00007FFFFE7E8390, 10, 0, (null), 3, 3, 0000000000000000, 0

0024:fixme:wbemprox:client_security_Release 00006FFFF1FB0E80

0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30

0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30

0024:fixme:system:NtUserGetDisplayConfigBufferSizes only returning active paths

0024:fixme:system:NtUserQueryDisplayConfig flags 0x4, paths_count 0x7ffffe1ee780, paths 0x149570000010, modes_count 0x7ffffe1ee2a8, modes 0x149570000070, topology_id 0x7ffffe1ee328 semi-stub

0024:fixme:system:NtUserQueryDisplayConfig only returning active paths

0024:fixme:system:NtUserQueryDisplayConfig setting toplogyid to DISPLAYCONFIG_TOPOLOGY_INTERNAL

#DSL [Self-Tests] Running self tests...

#DSL [Self-Tests] [AppId] App ID is correct.

#DSL [Self-Tests] [Settings] Validating game settings file format...

#DSL [Self-Tests] [Settings] Game settings file is valid.

#DSL [Self-Tests] [Config] Validating server config file and command line arguments...

#DSL Server configuration is valid. More...

{

"IpAddress": "10.2.0.4",

"GamePort": 8766,

"QueryPort": 27016,

"BlobSyncPort": 9700,

"ServerName": "Fake and Gay 24/7",

"MaxPlayers": 4,

"Password": "Docker",

"LanOnly": false,

"SaveSlot": 1,

"SaveMode": "Continue",

"GameMode": "Normal",

"SaveInterval": 600,

"IdleDayCycleSpeed": 0.0,

"IdleTargetFramerate": 5,

"ActiveTargetFramerate": 60,

"LogFilesEnabled": false,

"TimestampLogFilenames": true,

"TimestampLogEntries": true,

"SkipNetworkAccessibilityTest": false,

"GameSettings": {},

"CustomGameModeSettings": {}

}

#DSL [Self-Tests] [Config] Dedicated Server configuration file is valid.

#DSL [Self-Tests] [Networking] Testing public accessibility...

0024:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 15.0.6, 256 bits)").

02b8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags

02b8:fixme:wbemprox:client_security_SetBlanket 00006FFFF1FB0E80, 00007FFFFF287810, 10, 0, (null), 3, 3, 0000000000000000, 0

02b8:fixme:wbemprox:client_security_Release 00006FFFF1FB0E80

0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

02b8:fixme:wbemprox:enum_class_object_Next timeout not supported

0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data

0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data

0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled

Setting breakpad minidump AppID = 1326470

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]

0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFEFD7313C, 31) stub

02c4:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00001493F63EFF50

src\clientdll\steamengine.cpp (3529) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=672

src\common\interfacemap.cpp (874) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12

src\clientdll\steamengine.cpp (3529) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=672

Edited by Some1TGuy

@ich777 I am not sure if I am missing something or what but I can not find your template for Atlas anywhere in Unraid Community Apps. I have a functioning 6x6 running in a windows VM but wanted to run in on unraid. Can you point me in a direction on where to get started to do this?

  • Author
23 minutes ago, slanus13 said:

@ich777 I am not sure if I am missing something or what but I can not find your template for Atlas anywhere in Unraid Community Apps. I have a functioning 6x6 running in a windows VM but wanted to run in on unraid. Can you point me in a direction on where to get started to do this?

Atlas was deprecated a while ago since it was reported as not working.

I don't own the game so I had no way to test it and the user doesn't reported back after a week or two.

  • Author
54 minutes ago, Some1TGuy said:

02c4:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 00001493F63EFF50

src\clientdll\steamengine.cpp (3529) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=672

Did you enter a Steam Username/Password in the template? If yes please remove it and start over by deleting the container and the folder for the container in your appdata directory.

Did you yet try the LAN only flag that is mentioned in the description from the container for testing purposes?

2 hours ago, ich777 said:

Did you enter a Steam Username/Password in the template? If yes please remove it and start over by deleting the container and the folder for the container in your appdata directory.

Did you yet try the LAN only flag that is mentioned in the description from the container for testing purposes?

It's working fine with LANOnly set true. I did not enter any Steam User info, from log that part is OK. I previously had (local) IP address set in config, but it does not appear to make any difference whether it's set or at default (0.0.0.0).

  • Author
On 11/15/2025 at 10:01 PM, Some1TGuy said:

It's working fine with LANOnly set true. I did not enter any Steam User info, from log that part is OK. I previously had (local) IP address set in config, but it does not appear to make any difference whether it's set or at default (0.0.0.0).

The error from above mentions that it tried to login with an invalid Steam user which seems really strange to me if you don't add any credentials.

However it could be the case that they changed something how the dedicated server works.

I'll take a look at it.

EDIT: I've updated the container to always default to "SkipNetworkAccessibilityTest": true which is basically not what I want but it seems to be needed for some users.

Please double check your port forwarding in your router/firewall if all the ports and the corresponding protocol are forwarded correctly.

Please note that you have to use those ports and please don't NAT them to another port because this can also cause issues.

I would recommend that you start over by deleting the container, also deleting the folder for sonsoftheforest in your appdata directory and pull a fresh copy from CA.

7 hours ago, ich777 said:

The error from above mentions that it tried to login with an invalid Steam user which seems really strange to me if you don't add any credentials.

However it could be the case that they changed something how the dedicated server works.

I'll take a look at it.

EDIT: I've updated the container to always default to "SkipNetworkAccessibilityTest": true which is basically not what I want but it seems to be needed for some users.

Please double check your port forwarding in your router/firewall if all the ports and the corresponding protocol are forwarded correctly.

Please note that you have to use those ports and please don't NAT them to another port because this can also cause issues.

I would recommend that you start over by deleting the container, also deleting the folder for sonsoftheforest in your appdata directory and pull a fresh copy from CA.

Thank you so much! It's working great now with a fresh container install.

So I have your other containers working fine (Abiotic Factor, Wreckfest etc) but I cannot connect to the Astroneer container it always displays as offline in the game menu and won't let me join. I have added the AllowEncryption false to my client, and tried to connect to no avail.

Ports have been forwarded on the router. I have tried ports 7777 and 8777 and restarted the server but still shows as unjoinable.

I did change the login password and added myself as admin

image.png

image.png

image.png

image.png

  • Author
39 minutes ago, korefuji said:

So I have your other containers working fine (Abiotic Factor, Wreckfest etc) but I cannot connect to the Astroneer container it always displays as offline in the game menu and won't let me join. I have added the AllowEncryption false to my client, and tried to connect to no avail.

The last update from Astroneer (Megatech) broke the dedicated server.

Sorry, I have to deprecate it for now since I don't found a solution yet to solve this issue.

3 hours ago, ich777 said:

The last update from Astroneer (Megatech) broke the dedicated server.

Sorry, I have to deprecate it for now since I don't found a solution yet to solve this issue.

ok thanks for letting me know

  • 2 weeks later...

I'm having a consistent issue with Ark Ascended with updates, one I see on here for other apps, but our symptoms are different. We shut down the server every night, before we start playing we fire the container back up. If there is an ark ascended update, it will not update.

I get: 'Error! App '2430930' state is 0x6 after update job'.

However, no amount of restarting the container will resolve the issue. I've gone so far as to start a fresh container, to experience the same issue on the next Ark Ascended Server update.

I have tried turning on validate install. It did not help.

The only solution we have found is to delete the '/serverfiles/steamapps/appmanifest_2430930.acf' file, which will then allow the update to work... once.

Anyone have any ideas of a fix?

image.png

  • Author
1 hour ago, mabolland said:

The only solution we have found is to delete the '/serverfiles/steamapps/appmanifest_2430930.acf' file, which will then allow the update to work... once.

This is a SteamCMD issue, I can't fix that since if I would delete that file, every time the container starts a complete check from the already installed files is triggered and for some users it's actually working.

7 minutes ago, ich777 said:

This is a SteamCMD issue, I can't fix that since if I would delete that file, every time the container starts a complete check from the already installed files is triggered and for some users it's actually working.

Any Suggestions on how to mitigate this issue for us?

  • Author
13 minutes ago, mabolland said:

Any Suggestions on how to mitigate this issue for us?

Report it to Steam.

I really don't know how I can mitigate the issue since if I would delete this file everytime the container is restarting this would mean significant longer start times because a check from all files will happen and I'm not a big fan from that since for users it is working this would be a major annoyance.

However you can create a script on the host (Unraid) that you mount into the container to /opt/scripts/user.sh which deletes the files inside the container /serverfiles/steamapps/appmanifest_2430930.acf will also do the job, but I won't recommend that since this would mean every time the container starts a check is performed.

Hi

Tried to install killing floor (1) server, seems it runs into endless loop starting, crashing and starting again.

Debuged quite a while and seems that ucc-bin callback returns commandlet missing, refering that some libraries ++ or something is missing?

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