sdchoni Posted January 22 Share Posted January 22 This Community Application rocks!!! I was able to follow some of Blackout6vi6 steps above but instead installed Palworld and it works great (except for a memory leak issue, but that is a Palworld problem, not a Docker/AMP/Unraid problem). B/c of the memory leak, we have to restart the server every once in awhile so it doesn't crash my computer. Quote Link to comment
quietas Posted January 22 Share Posted January 22 I've been using auto-m4b bit and it works well enough, but I notice is it is one the biggest containers in docker.img. Any idea how this can be reduced? Name Container Writable Log auto-m4b 5.67 GB 4.51 GB 20.9 MB AMP 5.42 GB 759 MB 120 kB calibre 2.26 GB 327 kB 4.31 kB calibre-web 1.50 GB 746 MB 56.8 kB binhex-prowlarr 1.44 GB 219 MB 129 kB qbittorrent-vpn 1.34 GB 1.16 MB 7.58 MB Krusader 1.11 GB 3.12 MB 67.5 kB unifi-controller 756 MB 340 kB 36.0 kB audiobookshelf 626 MB 0 B 2.95 kB Foundry 422 MB 216 MB 65.6 kB plex 340 MB 46.8 kB 4.41 kB nzbget 208 MB 27.9 MB 24.3 MB tautulli 204 MB 2.66 kB 2.55 MB sonarr 195 MB 23.7 kB 149 kB Kitana 179 MB 619 kB 24.6 kB Tailscale 73.8 MB 209 B 792 kB Total size 21.7 GB 6.48 GB 56.8 MB Quote Link to comment
korinflakes Posted January 24 Share Posted January 24 Leh sigh, can someone answer me this simple question please. With this app, is it physically possible to either bind the ports for games without setting them manually in the docker container OR add ports to the docker container without restarting AMP? Because so far to play, lets take pal world for example, I have to add ports 8211 to the docker, which restarts amp, which shuts down every single one of my servers... I have to be missing something here. There is no universe in which I can imagine that I am doing this correctly. To add a server I have to shut down EVERY single one of my servers atm. Quote Link to comment
variants Posted January 24 Share Posted January 24 5 hours ago, korinflakes said: Leh sigh, can someone answer me this simple question please. With this app, is it physically possible to either bind the ports for games without setting them manually in the docker container OR add ports to the docker container without restarting AMP? Because so far to play, lets take pal world for example, I have to add ports 8211 to the docker, which restarts amp, which shuts down every single one of my servers... I have to be missing something here. There is no universe in which I can imagine that I am doing this correctly. To add a server I have to shut down EVERY single one of my servers atm. Sounds correct, you have to edit the docker to add ports to the docker, you can add a bunch of ports one time to not have to stop it every time you add a new game server to Amp like 8200:8300 tcp and udp Quote Link to comment
CorneliousJD Posted January 24 Author Share Posted January 24 20 minutes ago, variants said: Sounds correct, you have to edit the docker to add ports to the docker, you can add a bunch of ports one time to not have to stop it every time you add a new game server to Amp like 8200:8300 tcp and udp Was just going to suggest adding ports ahead of time that you anticipate needing. If you want to use default ports for games then yes, you need to edit the container every time to pass the correct ports through. If you're hosting *that* many games servers where AMP within Docker like this is problematic then perhaps a containerized AMP isn't the best solution for you? Quote Link to comment
zeedic Posted January 30 Share Posted January 30 'Could not complete action. AMP was unable to start the application. Possible causes may include insufficient permissions to load the executable, or the file not being correctly flagged as being an executable file. Check AMPs logs for more information.' Does anyone have a solution for this issues? Usually this happen when upgrading instance or updating before starting the server (usually update break my server) Satisfactory, Project Zomboid and Palworld are the one I have this trouble with and I have no idea how to fix this Amperrors.bmp Quote Link to comment
Xikky Posted January 31 Share Posted January 31 anyone able to start a space engineers server? it says it's recommended to run it dockerized due to SE needing wine and other dependencies but AMP is unable to run it dockerized as this is already a docker. Quote Link to comment
MDLuffy Posted March 8 Share Posted March 8 Hello everyone. I tried to look for an answer to my question here but it seems it was never mentioned. Why is it not possible to do this docker in host mode? This would solve the problem of opening the port every time we need to add a new set. I myself have a lot of hosted servers but only 1 is always on. All the servers use different ports and I find it rather tedious to have to add the port in the docker configuration and in the router settings. It would be much easier if I could link the docker to my machine's ip and make all the docker ports available on the machine without having to open them one by one from the configuration interface. I have a docker (Plex) that does this perfectly well. I don't know if what I'm saying is fesable. Quote Link to comment
Toylerrr Posted April 3 Share Posted April 3 On 3/8/2024 at 2:29 AM, MDLuffy said: Why is it not possible to do this docker in host mode? It is thats what I do. Quote Link to comment
CorneliousJD Posted April 3 Author Share Posted April 3 Yeah, you can run it on host mode. Or give it its own IP too? Up to user discretion Quote Link to comment
slimshizn Posted May 3 Share Posted May 3 On 4/3/2024 at 6:17 PM, CorneliousJD said: Yeah, you can run it on host mode. Or give it its own IP too? Up to user discretion Any chance this could be updated to the recent version? Thank you. Quote Link to comment
simcole Posted May 15 Share Posted May 15 On 8/12/2023 at 6:17 PM, Dro said: anyone have issues setting up a minecraft java server? I keep getting connection refused no matter what. It's driving me crazy. Everything appears to be setup properly. If i use another docker container with just a backend minecraft server i can connect to that server using the same exact settings i am using in AMP with zero issues.. If i then remove that server, then try to set it up in AMP i cannot connect.. So i know its not something simple like a firewall problem.. Any advice on whatelse to check? I've spent hours trying to figure this out. Hey sir did you figure this out? I have the same issue apparently and can't figure it out. I posted a thread here about it too. https://discourse.cubecoders.com/t/cant-connect-to-amp-minecraft-server-after-updating-to-new-paper-and-java-versions/12562 Anyone else have any ideas why I can't connect to my minecraft server either after reading the above thread? Quote Link to comment
Collectathon Posted May 23 Share Posted May 23 On 5/3/2024 at 10:11 AM, slimshizn said: Any chance this could be updated to the recent version? Thank you. From amp-dockerized GitHub readme: A lack of commits & releases does not mean this project is dead. The image is configured by default to auto-update AMP on startup, meaning that new image releases are often not necessary. Quote Link to comment
Dro Posted June 28 Share Posted June 28 On 5/14/2024 at 9:26 PM, simcole said: Hey sir did you figure this out? I have the same issue apparently and can't figure it out. I posted a thread here about it too. https://discourse.cubecoders.com/t/cant-connect-to-amp-minecraft-server-after-updating-to-new-paper-and-java-versions/12562 Anyone else have any ideas why I can't connect to my minecraft server either after reading the above thread? I ended up having to build a Debian VM and installing it there. That is the officially supported method and it worked right away. Apparently the unRAID version isn’t supported. Quote Link to comment
slimshizn Posted June 28 Share Posted June 28 On 5/23/2024 at 3:18 AM, Collectathon said: From amp-dockerized GitHub readme: A lack of commits & releases does not mean this project is dead. The image is configured by default to auto-update AMP on startup, meaning that new image releases are often not necessary. Yeah I figured out how to update within the container. Thank you. Quote Link to comment
SavageAUS Posted August 2 Share Posted August 2 Has anyone managed to reverse proxy AMP with traefik? I’ve reverse proxied a lot of containers but this one just will not play ball. Quote Link to comment
LimesKey Posted August 11 Share Posted August 11 Is this normal? Is this a memory leak? This occurs when the server has low or no load and it occurs randomly. Quote Link to comment
Tommy90 Posted September 2 Share Posted September 2 Kinda new to all this, i've been tinkering with AMP and I set up a new datastore however the owner got changed and AMP can't change/start anything in that data store, how do I go about sorting this as I set the owner to nobody but no luck with that one Quote Link to comment
Tommy90 Posted September 2 Share Posted September 2 11 minutes ago, Tommy90 said: Kinda new to all this, i've been tinkering with AMP and I set up a new datastore however the owner got changed and AMP can't change/start anything in that data store, how do I go about sorting this as I set the owner to nobody but no luck with that one I managed to fix it..... leaving this here for others I used the terminal to view the owner of the other amp files (for me it showed as 1000) I then used chmod to change the owner to 1000 and it worked! Quote Link to comment
brady8807 Posted September 8 Share Posted September 8 I feel stupid for asking this but why am I not seeing this in the Community Apps? Am I missing something? Quote Link to comment
Joly0 Posted September 11 Share Posted September 11 It looks like the repo has marked as duplicate and therefore is hidden https://github.com/Squidly271/Community-Applications-Moderators/blob/1e509047f02e05fbabbb5a357a766d84e50d56a8/Repositories.json#L611 I think this is a mistake 1 Quote Link to comment
Marcel Wolf Posted September 14 Share Posted September 14 On 9/11/2024 at 11:24 PM, Joly0 said: It looks like the repo has marked as duplicate and therefore is hidden https://github.com/Squidly271/Community-Applications-Moderators/blob/1e509047f02e05fbabbb5a357a766d84e50d56a8/Repositories.json#L611 I think this is a mistake any chance to get amp installed in unraid? the only release i can find is from "imagegenius" and it already fails on starting the ADS instance by default Oo Quote Link to comment
Joly0 Posted September 15 Share Posted September 15 On 9/14/2024 at 7:30 AM, Marcel Wolf said: any chance to get amp installed in unraid? the only release i can find is from "imagegenius" and it already fails on starting the ADS instance by default Oo I have requested to remove the dupliacte flag here you could react to it maybe to raise importance for this (maybe even ping squid) Quote Link to comment
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