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[Support] ich777 - Gameserver Dockers

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Hey guys sorry if this has been brought up before. But I'm using ich777 for Valheim and I'm interested in pulling log data into Splunk.

 

Something like:

https://steamcommunity.com/app/892970/discussions/0/3164316851915574113/

 

setting up splunk is no big deal, but for the life of me I cant find the log file that valheim logs to. I'm fairly novice at docker so if its super obvious laugh at me as much as you can.

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14 hours ago, wall1s said:

Hey guys sorry if this has been brought up before. But I'm using ich777 for Valheim and I'm interested in pulling log data into Splunk.

 

Something like:

https://steamcommunity.com/app/892970/discussions/0/3164316851915574113/

 

setting up splunk is no big deal, but for the life of me I cant find the log file that valheim logs to. I'm fairly novice at docker so if its super obvious laugh at me as much as you can.

Same for me, but I'm looking to use Prometheus/Grafana

  • Author
15 hours ago, wall1s said:

Hey guys sorry if this has been brought up before. But I'm using ich777 for Valheim and I'm interested in pulling log data into Splunk.

1 hour ago, sem1845 said:

Same for me, but I'm looking to use Prometheus/Grafana

Never thought of that but I think it should be possible, the log is only output to Docker by default but look at this issue it explains how you can pipe that to a file but also involves to create a file and modify the template: Click

Sorry if this has been asked, I searched through this and other posts and haven't found a solution.

 

I setup a Valheim container but I've lost all world progress except map discovery.

 

Initially I had renamed the world using geekstrom.de and it was a full reset, as if it started from a new seed. I took the renamed world and added it locally and it was fine, everything exactly as it was before the rename.

 

Then I copied the original files from my world (before the rename) to the container. With those world files I have my original world, with all the biomes exactly as they were, even have the same map discovery, but it's as if it was brand new. I woke up where my house should be but my house isn't there.

 

What I did, in order:

  • Installed plugin from CA
  • Left all values as default
  • Ran container to let it download everything and made sure no errors in logs
  • Stopped container
  • Copied RenamedWorld.fwl and RenamedWorld.db to /mnt/user/appdata/valheim/.config/unity3d/IronGate/Valheim/worlds
  • Set value for World Name in container settings to RenamedWorld
  • Started container
  • Successfully connected but world was completely different
  • Stopped container
  • Deleted all Dedicated.* files
  • Started container
  • Same issues
  • Stopped container
  • Copied RenamedWorld.fwl and RenamedWorld.db to local Worlds folder
  • Successfully started session and everything is exactly as it was in UnmodifiedWorld
  • Copied UnmodifiedWorld.fwl and UnmodifiedWorld.db to /mnt/user/appdata/valheim/.config/unity3d/IronGate/Valheim/worlds
  • Set value for World Name in container settings to UnmodifiedWorld
  • Started container
  • Successfully connected, world is laid out the same as if run locally but no progress, it's as if it was new from the same seed
  • Stopped container

Does something else need to be copied, or match exactly for this to work?

 

Unraid 6.9.2

Valheim 2021-09-17 0.202.19 (local install)

Don't see server version # in logs, but I installed the container from CA today (2021-09-23 ~2:00pm EST) so I assume I have the latest version

Edited by c0d3m0nk3y
Spelling mistake

@Cyd I was wondering if you can add some options to your companion container.  I like the whole dynamic configuration that helps with managing the multiples servers very easy with the changing of rates.  Is there a way or an option to stop it checking for updates and just have the dynamic config running. I find lately with the ark updates I rather have manually control the updates, or have a timer option to do updates.

  • Author
8 hours ago, c0d3m0nk3y said:

Don't see server version # in logs, but I installed the container from CA today (2021-09-23 ~2:00pm EST) so I assume I have the latest version

The server version is always the latest, please note that the container itself is not updated very often because the start script checks for updates and updates from the game are applied at the start/restart from the container itself.

 

8 hours ago, c0d3m0nk3y said:

Does something else need to be copied, or match exactly for this to work?

Please see the 3rd recommended post on top:

 

Please note that you have to set the appdata share to use the cache "Only" or "Prefer" if you set it to "Yes" or "No" my containers won't work properly until you change a few things in the template.

I had, but upon rereading, the one difference I can tell between their initial steps and mine is that they set the world name before initial install. I'll wipe out the container and try that from scratch

 

Thanks

Followed their exact steps but still have the same problems

17 hours ago, deaerator said:

@Cyd I was wondering if you can add some options to your companion container.  I like the whole dynamic configuration that helps with managing the multiples servers very easy with the changing of rates.  Is there a way or an option to stop it checking for updates and just have the dynamic config running. I find lately with the ark updates I rather have manually control the updates, or have a timer option to do updates.

@deaerator wouldn’t be to hard to do but I will not be able to get to it until next week.  If you want just a dynamic config you can run a “simple-http” server container in place of a3c.

  • Author
1 hour ago, c0d3m0nk3y said:

Followed their exact steps but still have the same problems

You don't have to set the world name first, can you try to copy the world to your local computer and load it there in single player and then put it over to the server?

Maybe something is messed up with the world.

 

I don't play Valheim anymore (sadly enough I don't got much spare time currently... :/ :( ) but I've heard/read somewhere that with the last patch the dedicated server worlds where reset or better speaking you had to start new or am I wrong?

2 hours ago, Cyd said:

@deaerator wouldn’t be to hard to do but I will not be able to get to it until next week.  If you want just a dynamic config you can run a “simple-http” server container in place of a3c.

How does one set up a "simple-http" server? Beyond my scope of knowledge. 

Edited by deaerator

I did that. On local, world is fine, copy to server, broken, copy back to local, it's fine

  • Author
9 minutes ago, c0d3m0nk3y said:

I did that. On local, world is fine, copy to server, broken, copy back to local, it's fine

How did you copy over the world? SMB?

 

Where there a new world file created? Have you tried to rename the world to the default world name from the container or replace the files with your world when renaming?

Hi @ich777

 

Did some search on this issues with OpenTTD,

Few returns from the search, 

 

Things I have tried:-

1, Remove the container, also Delete OpenTTD folder from appdata, 

2, Delete "installed_v_1.11.2" file from the OpenTTD folder,

 

Those 2 way were found from the search on the forum,

 

Nothing worked still showing same putting server into sleep mode message,

 

Log from OpenTTD:-

---Checking if UID: 99 matches user---
---Checking if GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
---Getting latest OpenTTD build version...---

---Latest OpenTTD build version is: 1.11.2

12.0-beta2---
/opt/scripts/start-server.sh: line 8: [: 1.11.2: binary operator expected
---Getting latest OpenGFX version...---

---Latest OpenGFX version is: 7.0---

---Version Check---


-------------------------------------
---OpenTTD not found! Downloading,---
---compiling and installing v1.11.2
12.0-beta2---
---Please be patient, this can take--
---some time, waiting 15 seconds..---
-------------------------------------
---Can't download OpenTTD v1.11.2
12.0-beta2 putting server into sleep mode---

 

Wonder if I did anything wrong, please point me to the right direction,

 

Thank you for the help in advance,

 

Val

  • Author
53 minutes ago, Val said:

Wonder if I did anything wrong, please point me to the right direction

Don't think you've did something wrong, maybe the URL changed again, will look into it ASAP, give me one or two days please.

  • Author
7 hours ago, Val said:

Did some search on this issues with OpenTTD,

Bad news, I've deprecated this game, since they have completely changed the way how it works...

About a BBS (any viable BBS). Did this project freeze also? We discussed about it a few months ago, not sure how this discussion concluded.

 

 

  • Author
1 hour ago, NLS said:

About a BBS (any viable BBS). Did this project freeze also? We discussed about it a few months ago, not sure how this discussion concluded.

I have it still on my to do list but I got very limited spare time at the moment, my real life is a little overwhelming me right now... :/

Don't worry about it.

Good that it is still on the "list" at least.

 

I did setup a new Ark Server for testing but i cant figure out how to edit the game files at "/mnt/cache/appdata/ark-se" ?

  • Author
8 minutes ago, Maurice97 said:

I did setup a new Ark Server for testing but i cant figure out how to edit the game files at "/mnt/cache/appdata/ark-se" ?

Share the appdata share over SMB and you can navigate to it, would recommend toake the share hidden.

In regards to Valheim; Can someone share what they are port forwarding on their router and what they are forwarding in DNS?

 

I'm able to get Minecraft to work just fine with a CNAME and SRV, but Valheim doesn't seem to work and I'm reading conflicting information on the net about whether or not that should work.
 

Also; an info on how you set it up to use a proxy would be great!

15 hours ago, ich777 said:

Bad news, I've deprecated this game, since they have completely changed the way how it works...

😱 Does this means we not gonna get this docker back? or it's gonna take more time to be sorted?

  • Author
1 hour ago, Val said:

😱 Does this means we not gonna get this docker back?

It will be coming back but currently I simply don't have enough time to recreate it since it needs to be recreated from the ground up.

  • Author
6 hours ago, aidenpryde said:

Also; an info on how you set it up to use a proxy would be great!

May I ask why do you want to use a proxy?

I'm not a huge fan of proxying a game server.

 

You could always use your domain name without any subdomain to connect to the server if you forwarded the right ports in your router, in case for Valheim.

 

6 hours ago, aidenpryde said:

I'm able to get Minecraft to work just fine with a CNAME and SRV

Minecraft needs only one port, Valheim needs three ports.

 

The ports are in the template itself and also which protocol do you have to use.

Please pook at the second recommended post on top of this thread.

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