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[Support] ich777 - Gameserver Dockers

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23 hours ago, ich777 said:

Are you sure that the permissions are also set correctly (this is just a guess because the container should set the permissions on each start). 

 

Please also make sure that the config is valid: Click

I don't play TF2 but did you place the server.cfg in the correct folder (I think it should be named tf2)?


How would I make sure the permissions are set correctly? For the docker itself?

I am under the assumption that the server.cfg file is to be placed directly in the cfg folder. I believe I've even went to the extent of placing a copy in every folder that made sense (TF, CFG, few others) to see if its in the right spot. On the TF2 sites, it states it needs to be in the dedicated cfg folder itself. I've placed it there, and the settings don't seem to pull from it.

I know I am doing something silly, because like I had mentioned before, server actually works with all the default stuff. Everyone can connect and everything. I'm just basically trying to make it where I can make it a locked server, where a password is needed and/or the name in the list when someone searches it.

As for making sure it is correct, I've even went to the extent of copying server cfg files to make sure they are correct, and editing it with my information for my server/etc. 

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1 minute ago, StabbyMeowkins said:

How would I make sure the permissions are set correctly? For the docker itself?

Basically the container does that on each start up.

 

2 minutes ago, StabbyMeowkins said:

On the TF2 sites, it states it needs to be in the dedicated cfg folder itself.

Then put it there.

 

2 minutes ago, StabbyMeowkins said:

I've placed it there, and the settings don't seem to pull from it.

Please keep in mind that if one wrong setting is in there, the config is discarded. TBH I haven't changed my config for CS:GO and CS:Source in a long time because they just work.

 

5 minutes ago, StabbyMeowkins said:

I know I am doing something silly, because like I had mentioned before, server actually works with all the default stuff. Everyone can connect and everything. I'm just basically trying to make it where I can make it a locked server, where a password is needed and/or the name in the list when someone searches it.

Please try to only set the name and the password first and you can extend the config as you move on.

I'm also not sure if TF2 needs a entry in the GAME_PARAMS to load the config, something like: +exec server.cfg <- but I'm really not sure about that.

 

6 minutes ago, StabbyMeowkins said:

As for making sure it is correct, I've even went to the extent of copying server cfg files to make sure they are correct, and editing it with my information for my server/etc. 

I would recommend that you download a pre-made config, delete everything from it except for the server name/password and place it in the server directory in the cfg folder, see if that makes a difference.

Hello!

 

It seems the latest Vahiem update broke Valheim Plus and I think something needs to be updated on this docker to fix it. I can't access my server. Please help. 

  • Author
1 hour ago, Mexicanfernando said:

It seems the latest Vahiem update broke Valheim Plus and I think something needs to be updated on this docker to fix it. I can't access my server. Please help. 

Simply disable Valheim Plus.

 

Valheim Plus is likely to need an update but that is a thing that I can‘t fix.

The container checks on every start if there is a newer version available.

 

Please see this issue on GitHub, Valheim Plus needs to be updated.

18 hours ago, ich777 said:

Simply disable Valheim Plus.

 

Valheim Plus is likely to need an update but that is a thing that I can‘t fix.

The container checks on every start if there is a newer version available.

 

Please see this issue on GitHub, Valheim Plus needs to be updated.

There is a community fix out there that server hosts uses:
https://github.com/Grantapher/ValheimPlus/tree/grantapher-development

 

Edited by cheezebow

  • Author
3 hours ago, cheezebow said:

There is a community fix out there that server hosts uses:

Then replace the files with the ones from the repository that you've linked, done.

 

The container can by default only pull from the official ValheimPlus source.

I would recommend that you create a issue on the official ValheimPlus so that they can fix it.

The next time this happens, I remove the support for automatic download from ValheimPlus and it would be up to the users to install ValheimPlus and keep it up to date because in general I don't supports mods but since this was a highly requested thing I've added it.

Hello,

 

Trying to run the Project Zomboid dedicated server on Unraid. Fully stock docker install, changed nothing on it. Also tried reinstalling because of the problems. Forwarded ports based on the comments, (16261-16262 TCP+UDP, 8766-8767 TCP+UDP, 27010-27040 TCP+UDP and 16263-16270 TCP) but still unable to get it to run correctly for multiplayer. I know the forwarded ports work fine as I have tested setting up other services on those ports and they work without problem. I also have several other servers and services of various types on multiple computers using port forwarding without any issues.

I myself can connect fine from within the LAN, both with Steam relay on and off. Players over internet cannot connect, however, they are just getting "Server failed to respond" trying both port 16261 and 16262. From the router I can see the rule for these ports trigger, 58 bytes of data is transferred every time someone tries to connect - but they get nothing and I see absolutely nothing in the server logs, it is as if they never tried connecting at all. They have tried both stream relay on and off.

 

Anybody have any tips on what to try?

  • Author
7 hours ago, Fazed said:

Forwarded ports based on the comments, (16261-16262 TCP+UDP, 8766-8767 TCP+UDP, 27010-27040 TCP+UDP and 16263-16270 TCP)

Please only forward the ports from the template, all other ports that you are listed are not required, one reason behind this is because if the ports are not forwarded in the template they don't do anything and are a security risk!

 

The ports which are recommended that you find online on various sites are just automatic generated values that are most of the times wrong.

 

I would recommend that you also ask your ISP if he doesn't block ports in the high regions, some ISPs even block UDP traffic.

Users from outside your network are also not able to join then? Please also double check your port forwarding.

Hello, I am working on setting up a Dedicated Valheim server w/crossplay for my friends. I've hit a bit of a snafu, though, as it seems the '-crossplay' tag isn't forcing the PlayFab information to be downloaded when the server files are being downloaded? ValheimServerLog.thumb.png.2c3ac24f604fcedf7401097d52da5c30.png

My server seems to show up in the community tab and I can access it (running from it's separate Unraid box), but the specific tab does not appear showing Crossplay as working in the server list.

 ValheimNoPlayFab.png.8deebedff05f51f2feaf7a742e9ef44b.png

 

As well, here are my current docker settings as they are in the config menu, I'm running it on a custom Host network, though I saw a few posts within this thread mentioning they may be needing to switch to Host, but I'm not 100% sure. ValheimDocker.thumb.png.c0f35e7a9e68158f6eb9e401ff4a2717.png

Edited by ScottyYDG
Needed to redact a server password.

  • Author
7 hours ago, ScottyYDG said:

My server seems to show up in the community tab and I can access it (running from it's separate Unraid box), but the specific tab does not appear showing Crossplay as working in the server list.

First of all, please disable validate!

 

Are you sure that you've updated the server list in your in game server browser? I've now tried it and have no issue and displays the double cross icon right next to the key icon like mentioned in this post here:

 

7 hours ago, ScottyYDG said:

I'm running it on a custom Host network, though I saw a few posts within this thread mentioning they may be needing to switch to Host, but I'm not 100% sure.

Are you sure that nothing is blocking the incoming connection to PlayFab itself?

 

7 hours ago, ScottyYDG said:

I'm running it on a custom Host network, though I saw a few posts within this thread mentioning they may be needing to switch to Host, but I'm not 100% sure.

This shouldn't be necessary at all because the users had issues that the server is even showing up.

Try it in default bridge mode instead.

What you can also try is to set another server name without any special characters.

Have you yet tried the default template (without changing anything) with the parameter -crossplay added?

With the recent announcement that the official Ark servers will be shutting down and the save files available for download, I'm considering changing my single server setup to a cluster.  Are the files and info at https://github.com/CydFSA/A3C still the best way to set this up?  If so, is there a beginner friendly walkthrough an installing this as the instructions on github aren't that clear to me and I don't want to flood this thread with beginner questions.

  • Author
1 hour ago, Waltm said:

Are the files and info at https://github.com/CydFSA/A3C still the best way to set this up?

AFAIK yes, I've never done a cluster before since it's not my use case and ARK isn't my game anyways...

 

1 hour ago, Waltm said:

If so, is there a beginner friendly walkthrough an installing this as the instructions on github aren't that clear to me and I don't want to flood this thread with beginner questions.

Try to look at the second recommended post in this thread (on the very top from this thread), maybe Cyd can help you out or another user which has set up a cluster before.

1 hour ago, ich777 said:

AFAIK yes, I've never done a cluster before since it's not my use case and ARK isn't my game anyways...

 

Try to look at the second recommended post in this thread (on the very top from this thread), maybe Cyd can help you out or another user which has set up a cluster before.

Ok, thanks.

 

If anyone has any more info, I have most of the containers installed and running by following the pinned post, but think I have issues with the ARK0 one.  I had to move some files manually into the /serverdata/serverfiles location since it was just coming up with errors.  When I navigate to the dynamic config IP in a browser, it downloads the file instead of displaying it in a browser like the official site.  I did have to change the port to 8086 due to other docker conflicts and changed the map dockers to ?customdynamicconfigurl="http://(server IP):8086/dynamicconfig.ini" to match.

 

 

 

 

The Companion container is not required it just does administrative things if you can log into the rest of your arcs and transfer between them you have a customer set up correctly.

Has there been any further discussion/thought about development of an Icarus dedicated server?

  • Author
9 hours ago, Esormit88 said:

Has there been any further discussion/thought about development of an Icarus dedicated server?

No because I've given up on that currently, don't know if it would be working now but I don't think so.

The server doesn't run reliably back then.

 

EDIT: This is from Discord:

grafik.png.bf888d0cc8ce21e1f3d2c05051d9597a.png

 

So I'm not really interested in trying it again.

On 3/31/2023 at 1:15 AM, ich777 said:

Basically the container does that on each start up.

 

Then put it there.

 

Please keep in mind that if one wrong setting is in there, the config is discarded. TBH I haven't changed my config for CS:GO and CS:Source in a long time because they just work.

 

Please try to only set the name and the password first and you can extend the config as you move on.

I'm also not sure if TF2 needs a entry in the GAME_PARAMS to load the config, something like: +exec server.cfg <- but I'm really not sure about that.

 

I would recommend that you download a pre-made config, delete everything from it except for the server name/password and place it in the server directory in the cfg folder, see if that makes a difference.


Sorry for not responding sooner. I appreciate the replies. 

What I ended up finding out, was that I have two types of Cache. One is SSD, and one is NVMe. 

I originally started setting up the servers on the Cache_SSD drive I had, which consequently installed the docker image for Conan there, too. When I moved them to the Cache_NVMe, I was still accessing the Cache_SSD configuration files. Which is why nothing worked. I knew this was going to be something silly.

Made a share to allow myself access to Cache_NVMe to edit the files, and was then able to edit everything to work consequently. 

Just trying to get Conan Exiles setup, now. Hopefully I have better luck there! I can see it on Steam, and it loads up fine (I think), but no one can access it. Its a port forwarding issue, I know that much. TF2 is using 27015, so I had to change Conan to 27016. Something I am doing incorrectly in the config is the issue, along with the Conan server files. 

I'll figure that out myself, I just don't want to take and waste your time that is already valuable, when you've taken your time to help me for something that was just me being silly in the first place.

If I can not figure it out, I'll make sure to get it here!

I already got the Minecraft server working, but now to swap it to Spigot and see if I can somehow setup a Waterfall(Basically Bungeecord) server. I am sure you know what those are though already. 

I appreciate everything. Do you have a place to donate to, or something of that sort?

  • Author
13 minutes ago, StabbyMeowkins said:

Its a port forwarding issue, I know that much. TF2 is using 27015, so I had to change Conan to 27016.

Don‘t just change it.

You have to change the confog so that the query port is 27016 and after that you have to delete the port entry with 27015 and create a new one with the host and container port set to 27016, of course you have to also use the correct protocol (UDP) in this case.

 

18 minutes ago, StabbyMeowkins said:

I am sure you know what those are though already. 

No, how should I know that?

I know bukkit/spigot but thats it.

 

19 minutes ago, StabbyMeowkins said:

I appreciate everything. Do you have a place to donate to, or something of that sort?

In the first post in this thread or every container that you have installed in the CA App.

Howdy, 
I have been trying to get your satisfactory dedicated server working. I can connect to the server via local lan ip but it won't accept my port forward from my OPNSense router. I have tried to do everything with no fix and I am not sure what next steps I should take.

No one is able to join via my ip, they are able to join the valheim server I have hosted through your docker

Edited by thedogs

  • Author
5 hours ago, thedogs said:

No one is able to join via my ip, they are able to join the valheim server I have hosted through your docker

Did you change anything in the template?

 

Please double check if you forwarded the ports with the correct protocol from the template (please don‘t forward other ports or add a protocol that isn‘t listed).

I'm a newbie on GameServers, and could use some advise.....

 

- Is there a step by step tutorial somewhere? I could not find one.

- Should I be able to connect to ACC with Server IP +9201 port? The log file show:

0 client(s) online
New connection received 176
1 client(s) online
TCPQueue now: 557
==ERR: Uninitialized Connection 29 timed out (1191705 - 1189705 = 2000)
==ERR: Uninitialized Connection 29 timed out (1191705 - 1189705 = 2000)
Removing dead connection 29  (last lastUdpPaketReceived 1191705)
==ERR: Uninitialized Connection 29 timed out (1191705 - 1189705 = 2000)
Alive connections: 0

 

- Is it Nvidia Support in the Docker

 

- Must the Steam headless docker be configured for ACC to work.

 

Happy for any feedback. 

  • Author
3 hours ago, frodr said:

I'm a newbie on GameServers, and could use some advise.....

Please note that this is a dedicated server and not the client side.

 

3 hours ago, frodr said:

- Is it Nvidia Support in the Docker

No, why? This is only the dedicated server and you need no HW acceleration, the game is not rendered.

 

3 hours ago, frodr said:

- Must the Steam headless docker be configured for ACC to work.

No.

 

3 hours ago, frodr said:

- Is there a step by step tutorial somewhere? I could not find one.

My containers are Load'n'Play, of course you have to forward the ports in the case for ACC otherwise the container, or better speaking the dedicated server will reboot constantly.

 

You only have to forward the ports from the template with the appropriate protocol in your router.

4 hours ago, ich777 said:

Please note that this is a dedicated server and not the client side.

 

No, why? This is only the dedicated server and you need no HW acceleration, the game is not rendered.

 

No.

 

My containers are Load'n'Play, of course you have to forward the ports in the case for ACC otherwise the container, or better speaking the dedicated server will reboot constantly.

 

You only have to forward the ports from the template with the appropriate protocol in your router.

 

I don't have to forward when connecting on a LAN? 

 

I have a feeling I do not understand how it is supposed to be working. Is Gameserver for remote gaming, or is it local gaming PC connecting to the Gameserver?

  • Author
1 hour ago, frodr said:

I don't have to forward when connecting on a LAN? 

In the case for ACC you have to, otherwise the server won't work.

 

1 hour ago, frodr said:

I have a feeling I do not understand how it is supposed to be working. Is Gameserver for remote gaming, or is it local gaming PC connecting to the Gameserver?

ACC requires you to forward the ports otherwise it won't work and the server will loop.

 

For most other server it's true what you are saying but not for ACC, the master server needs to connect to your server otherwise it won't work properly.

On 8/16/2022 at 2:00 PM, ich777 said:

What are the contents from this file? This is what my file looks like:

image.png.06a55a3cb2f8cad2c412259d65bfcc52.png

Do you know why the server.cfg isnt getting created on my end?

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