Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

  • Author
7 hours ago, Abhi said:

Trying to run the iw4x container but it gives a error when I start it. This is the logs. I believe it has something to do with X server and $DISPLAY 

Can you please post the full log output?

 

Does the container loop or auto restart?

  • Replies 12.5k
  • Views 2.2m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

  • Author
7 hours ago, FreakyBigFoot said:

I can't seem to get the web UI to load for the FiveM docker. I've set a static IP and I can't load IP:9016.

Have you enabled txAdmin? By default it is not enabled IIRC.

 

5 hours ago, FreakyBigFoot said:

Also how do you set fivem to manually update txadmin? I don't understand that. I've place the tar file..

Please keep in mind that I usually can't support modding of the servers, that's up to the user because I can't know how every mod is working and set up.

Please go to your template and put it in this direction:

grafik.png.5cb4aaa7bd8e168fb8bafc8b6660452b.png

...or whatever direction it shows in your template.

You can access that directory via SAMBA, restart the container after you've placed the file in the main directory and make sure that this option is set to "true" in the template at the section "Show more...":

grafik.png.70c427431c8e0baa344952a4213c251c.png

how do i add plugins like slimefun, luckperm and veinminer in minecraft?

Edited by TheSleepyGamer

  • Author
27 minutes ago, TheSleepyGamer said:

how do i add plugins like slimefun, luckperm and veinminer in minecraft?

I can’t support modding because I can‘t know every mod and how it is working.

 

Modding is always up to the user.

 

However the cintainer supports all kind of mod servers like Forge, Spigot,…

 

It‘s not different than if you would run it on Bare Metal with the only exception that the path for the game files and so on is in your appdata directory.

16 hours ago, ich777 said:

Can you please post the full log output?

 

Does the container loop or auto restart?

It loops! That message I sent was the full output of the logs when I open the container logs from webui. Is there a different way I can get you those logs?

  • Author
8 hours ago, Abhi said:

It loops! That message I sent was the full output of the logs when I open the container logs from webui. Is there a different way I can get you those logs?

I think the reason why it's not working is because the main download location that I used for downloading the zip file is down.

On my server it is just working fine when I use the locally cached build, even for a new container: iw4x.log

 

Where do you get the game files from and the necessary iw4x files?

Maybe this is a version incompatibility error from the files.

 

If I find no new download location then I will deprecate the container...

1 hour ago, ich777 said:

I think the reason why it's not working is because the main download location that I used for downloading the zip file is down.

On my server it is just working fine when I use the locally cached build, even for a new container: iw4x.log

 

Where do you get the game files from and the necessary iw4x files?

Maybe this is a version incompatibility error from the files.

 

If I find no new download location then I will deprecate the container...

I was able to fix it. It was an issue on my end I did wrong. Sorry!

 

But to answer your question for the server files, I believe this is what you're looking for

https://github.com/XLabsProject/iw4x-rawfiles/releases/latest/download/release.zip

Hello,

I am running into an odd issue with the Project Zomboid container.  I asked on the Project Zomboid forums and the support team is thinking it might be a container issue.  

 

So the issue.

 

I have edited the servertest.ini file to include the mods I want to use, the following section have been edited

 

Mods=tsarslib;amclub;AquatsarYachtClub;ATA_Jeep;isoContainers;RainCleansBlood;Super Bulldozer;Chestown;Fort Knox;lakeivytownship;KingsmouthKY 
Map=Kingsmouth;li_township;Fort Knox, KY by Woldren;Chestown;Muldraugh, KY
WorkshopItems=2392709985;2778576730;2392987599;2636100523;2625625421;2956146279;2713275891;2840889213;1414568604;2252982049;2434339338


I have not adjusted my SpawnRegions.lua file, so it remains with having the default 4 regions.

 

I am facing the issue of the game not allowing me to choose my spawn region, whenever I join it drops me into Char creation.  I then spawn in Kingsmouth.

 

This is a new world.  I installed the container, it auto started.  I stopped it, removed the world.db file, as well as the Saves/Multiplayer/world/ directory.  I then took the local servertest.ini file and uploaded it to /mnt/user/appdata/projectzomboid/Zomboid/Server/.  Then restarted the docker container.  The game spins up but drops me in like described above.

 

Is there possibly another location I need to be updating for the PZ Container?  Or some permissions issues?

  • Author
2 hours ago, bobbo489 said:

I then took the local servertest.ini file and uploaded it to /mnt/user/appdata/projectzomboid/Zomboid/Server/.

Please note that most of my containter templates are set to use the path /mnt/cache/… to avoid some issues.

 

To what is your appdata directory set in terms of Use Cache? I would strongly recommend that you set it to Only or Prefer but Prefer should be the way to go.

If it‘s set to Yes then this is the issue since everytime the Mover kicks in it would move the files from the Cache to the Array and it simply can‘t find the files.

 

You could also change the path to /mnt/user/… but  my recommendatation would be to change the Use Cache setting.

 

Otherwise than this I really don‘t know what it could be…

 

2 hours ago, bobbo489 said:

Then restarted the docker container.  The game spins up but drops me in like described above.

I would recommend that you first stop the container, edit the settings and then start it again.

Some game servers reset the settings after you‘ve edited the files and restarted the container.

 

The container does not work any different than if you run it on bare metal.

Ah, yeah, my appdata is set to No for Use cache pool.  So I am going to try to change it to Prefer, remove the container completely, then reinstall it.  

 

As for the start/stop/start thing.  Once I pull down the container it starts up, being that I had cache set to no on AppData, I was just going the path I mentioned.  I will try this. 

 

I am guessing I would then upload the servertest.ini file to the cache directory of PZ instead of the final location.  Then the mover will invoke the move at a later time?

argh, still does not work.  Still drops me straight into character creation instead of region select like it should.  I enabled caching on appdata.  I ensured the files that I uploaded both reflected in /mnt/cache/appdata/projectzomboid/Zomboid/Server and /mnt/user/appdata/projectzomboid/Zomboid/Server.  

 

It works now.  I needed to upload my spawnregions.lua to the cache directory!

Edited by bobbo489

  • Author
51 minutes ago, bobbo489 said:

It works now.  I needed to upload my spawnregions.lua to the cache directory!

Nice, thank you for the update. :)

Running t-shock and I can't seem to figure out how to use the server console? The webui doesnt let me type any commands into it to control server stuff like give items and what not. 

  • Author
3 minutes ago, ToastedPirate said:

The webui doesnt let me type any commands into it to control server stuff like give items and what not.

Do you talk about that:

grafik.png.f3c78d4bbc6f68011017ee21419264ab.png

 

No issue over here (I only typed in help because I don't know the commands but as you can see it is working) :

grafik.thumb.png.30daaecd71a475fa40c18e9981a85f65.png

1 minute ago, ich777 said:

Do you talk about that:

grafik.png.f3c78d4bbc6f68011017ee21419264ab.png

 

No issue over here (I only typed in help because I don't know the commands but as you can see it is working) :

grafik.thumb.png.30daaecd71a475fa40c18e9981a85f65.png

So weird, mine is all garbled and i cant type. Have tried multiple browsers too. 

image.thumb.png.e0faaea89fae9b37321236102d1a9e8c.png

Edited by ToastedPirate

  • Author
1 hour ago, ToastedPirate said:

So weird, mine is all garbled and i cant type. Have tried multiple browsers too. 

Can you please try to not start the terminal in a maximized window? Maybe this will help...

Does the container look also look like that?

 

Another way to connect to the console is to open up a console window from Unraid and type in: 'docker exec -u terraria -ti [Name of your Container] screen -xS Terraria' (without quotes) to exit the screen session press CTRL+A and then CTRL+D or simply close the terminal window in the first place.

This will basically do the same as my WebUI implementation.

1 hour ago, ich777 said:

Can you please try to not start the terminal in a maximized window? Maybe this will help...

Does the container look also look like that?

 

Another way to connect to the console is to open up a console window from Unraid and type in: 'docker exec -u terraria -ti [Name of your Container] screen -xS Terraria' (without quotes) to exit the screen session press CTRL+A and then CTRL+D or simply close the terminal window in the first place.

This will basically do the same as my WebUI implementation.

Full screen or not doesnt matter same outcome, using docker exec -u terraria -ti [Name of your Container] screen -xS Terraria Shows the same as webui and i cant type anything there either.
or Terraria v5.1.3.0)or Terraria v5.1.3.0)or just keeps repeating every few seconds endlessly I do see stuff we type in game appear in the ui, but that just keeps posting 

 

  • Author
7 hours ago, ToastedPirate said:

Terraria

Since you are running TShock I'm assuming you are using mods correct?

Is it possible that a mod is causing this, I tried a fresh installed container from the CA App on my system.

8 hours ago, ich777 said:

Since you are running TShock I'm assuming you are using mods correct?

Is it possible that a mod is causing this, I tried a fresh installed container from the CA App on my system.

No mods installed, im just using tshock to force serverside characters which is built in.

  • Author
28 minutes ago, ToastedPirate said:

No mods installed, im just using tshock to force serverside characters which is built in.

At this point I have to ask: Are you really sure that you are using my container? :D

 

Look at the differences in the logs... Mine even doesn't say anything about version 5.1.3.0 and I really don't know what this Prometheus message is all about... Do you maybe use any addons for the server?

So, the only way to get it from crashing constantly was to change the server's password.  Strange.  Seems to be working now. 

 

Just started up my Valheim docker that never had any issue previously.  I am not using any mods at all.  It's in some sort of boot loop. 

 

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '896660' already up to date.
---Prepare Server---
---Server ready---
---Starting Backup daemon---
---Update check deprecated!---
---Start Server---
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1679680174
-- type 'quit' to exit --
Loading Steam API...OK

 

Just continues to do this over and over.

Edited by CoZ
fixed it myself - maybe?

  • Author
7 hours ago, CoZ said:

Just continues to do this over and over.

Have you yet tried to set up a second instance on your server and see if does the same?

 

I can't reproduce this on my server on a Fresh install and on my instance with ValheimPlus.

23 hours ago, ich777 said:

At this point I have to ask: Are you really sure that you are using my container? :D

 

Look at the differences in the logs... Mine even doesn't say anything about version 5.1.3.0 and I really don't know what this Prometheus message is all about... Do you maybe use any addons for the server?


Prometheus is the name of the server, yes im using your docker, even more so as i clicked its support to get here. 
I can get the webui to work if no one is in game and i bash enter a few times. Otherwise it won't.
I have done 2 clean reinstalls as well.  So ill just live with it for now. 

7 hours ago, ich777 said:

Have you yet tried to set up a second instance on your server and see if does the same?

 

I can't reproduce this on my server on a Fresh install and on my instance with ValheimPlus.

 

Nope.  Once I finally got it up and running (by changing the previous password in the container to something else) I left it alone. lol

  • Author
6 hours ago, ToastedPirate said:

I have done 2 clean reinstalls as well.  So ill just live with it for now. 

I really don't know what this could be...

Maybe 6.12.0 will solve that...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.