Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

  • Author
6 hours ago, CoZ said:

Once I finally got it up and running

So I assume it is working now...?

  • Replies 12.5k
  • Views 2.2m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

Can anyone assist / recommend settings for Traefik reverse proxy through cloudflare and exposing ports for Insurgency Sandstorm server? I attempted setting up a custom service in fileConfig.yml for Traefik but have been unsuccessful. Hoping to have friends Connect to IP in Insurgency and can enter "insurgency.domain.com" and wondering if anyone else has been successful.

  • Author
8 hours ago, c96walker said:

Can anyone assist / recommend settings for Traefik reverse proxy through cloudflare and exposing ports for Insurgency Sandstorm server?

Why would you do that? You have to deal with streaming ports and so on (I'm not really familiar with Traefik).

 

Game servers usually don't use http/https traffic and they use their own proprietary protocols and if you rout that through a reverse proxy you will run into trouble.

 

8 hours ago, c96walker said:

Hoping to have friends Connect to IP in Insurgency and can enter "insurgency.domain.com" and wondering if anyone else has been successful.

This is still possible, not in that way but it is possible.

If your domain is linked to your public IP your friends can enter for example: domain.com:27131

 

You don't have to create a subdomain since the game should be able to resolve "domain.com" (of course this depends on the game client and if DNS resolution is implemented) and in most cases you even don't have to specify the port if it is running on the default port because most game clients will try to connect to the default port, in this case 27131

15 hours ago, ich777 said:

So I assume it is working now...?

Yes.  Like I said, the only way to get it to stop bootlooping was to change the server's previous password to something new.

4 hours ago, ich777 said:

Why would you do that? You have to deal with streaming ports and so on (I'm not really familiar with Traefik).

 

Game servers usually don't use http/https traffic and they use their own proprietary protocols and if you rout that through a reverse proxy you will run into trouble.

 

This is still possible, not in that way but it is possible.

If your domain is linked to your public IP your friends can enter for example: domain.com:27131

 

You don't have to create a subdomain since the game should be able to resolve "domain.com" (of course this depends on the game client and if DNS resolution is implemented) and in most cases you even don't have to specify the port if it is running on the default port because most game clients will try to connect to the default port, in this case 27131

Thanks, I will give this consideration and try again!

  • Author
2 hours ago, CoZ said:

Yes.  Like I said, the only way to get it to stop bootlooping was to change the server's previous password to something new.

This is strange, usually if it's 6+ characters (I don't recommend using symbols) it should work just fine.

Where do I edit the server settings for Project Zomboid? I just setup the docker but I don't understand.

  • Author
12 hours ago, FreakyBigFoot said:

Where do I edit the server settings for Project Zomboid?

You‘ll find all files in the projectzomboid folder which is located in your appdata directory.

You can access this folder for example through SAMBA.

 

Please make sure that you first stop the container before changing any files.

Hey all. I apologize if this is not in the right location, but I am looking for help setting up a 7 Days to Die server on my unraid server. I have done everything I can think of and I am still getting a "Could Not Retrieve Server Information" error. I have set this server up once before and got it to work so I am no stranger to this. It took me a few days last time, but eventually port forwarding the range 26900-26905 fixed the problem. That is not the case this time. 

 

I used the guide located here.. I have left most of the container defaults as normal. I did change the serverconfig file to match the name of the one that I made with all the settings I want for my server. Other than that, I made no changes to the container.  I also did not change any of the default networking settings within the serverconfig file. If that matters. See the images below. Lastly, I set up port forwarding to my unraid server using the range of 26900 - 26905 and the protocol TCP/UDP.  I have also attached my output log as well, which as far as I can tell is showing no errors. This leads me to believe this is a port forwarding issue or some networking issue. I have set up port forwarding before for both my VPN and Plex server that are on my unraid server and those appear to be working well so I am unsure why it wouldn't be working for this.

 

Thank you and hopefully I have provided all the necessary information. If not let me know and I will add what is needed. 

output_log.txt

ContainerSettings1.png

ContainerSettings2.png

ContainerSettings3.png

Edited by Jay89

  • Author
1 hour ago, Jay89 said:

Thank you and hopefully I have provided all the necessary information. If not let me know and I will add what is needed. 

@Spectral Force can you help maybe over here please?

Hey @ich777 I hope this is the right place to ask for a game server docker container. I was wondering if you could hook me up with a 'Hidden: Source' Docker. It's a cool mod for Half-Life 2, and I know there's a similar game mode for Gmod, but I really want to play the original version.

 

I'm thinking (but I could be wrong) that it might be pretty simple to set up since you already have an HL2 Deathmatch docker. Maybe it's just a matter of changing the game mode? As long as the server files are there, it should work, right?

 

You can find the server files over here: https://www.hidden-source.com/downloads.htm

 

If it's not doable, no worries! I'm just curious because it would be awesome to spin up this mod in a docker instead of running it on a virtual machine. Thanks!

Edited by Reziem

Just wanted to let everyone know I got my 7dtd server up and running. After a lot of troubleshooting I realized that if I changed the container back to the default serverconfig file my server worked. Turns out there was a typo in the new serverconfig file I made under the "GameWorld" value. Can't believe it was something that minor. I am just glad I figured it out. Thanks everyone!

On 4/28/2023 at 5:45 AM, ich777 said:

You‘ll find all files in the projectzomboid folder which is located in your appdata directory.

You can access this folder for example through SAMBA.

 

Please make sure that you first stop the container before changing any files.



Ok what files though? There's a bunch of steam files and folders but I can't find the config for the server. Like where to set a whitelist and stuff.

 

Hey, when I start the tmodloader Terraria server it just says this:
---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---This container is DEPRECATED---

Is the Docker Image outdated or am I too stupid? (I'm fairly new to Unraid and Docker)

 

  • Author
1 hour ago, GameplayNoob said:

tmodloader Terraria

Yes, it‘s now deprecated.


The developers from tmodloader made it too hard for me a few times and finally I decided to deprecate it.

 

Someone else made a container for it which is available in the CA App I think.

Apologies if this has been asked and answered recently but when I used the search function I could only see a post from back in February - I've just done a bit of Googling and believe that there may now be the option for a dedicated server for No One Survived and I was wondering if there might be any chance of a docker container for it??

 

  • Author
44 minutes ago, stevep94 said:

No One Survived

Sorry but I‘ve stopped creating containers for games that I don‘t own and this is a game that I don‘t own.

Thanks ich777 for you're great job. I tried Astroneer server, but I've a weird connexion. In many case, server seems to be offline, and, no reason why it suddently goes online. Then I connect to the server. I'm on it, but a few moment later if I go to Server list, AstroneerDocker is back offline. If I quit, obviously I cannot go back in. I have to restart the server.

If I add on steam this server as a favorite server, it tells me "no response". So that's not a router or client pb i guess. I'm I wrong? Is there something to add to unraid parameters?

Clipboard 1.png

Clipboard 2.png

  • Author
6 hours ago, Okkoh said:

Then I connect to the server. I'm on it, but a few moment later if I go to Server list, AstroneerDocker is back offline. If I quit, obviously I cannot go back in. I have to restart the server.

 

This is currently expected behaviour, since WINE doesn‘t fully support DH encryption (this is also the reason why you have to disable encryption on all your clients).

 

From my testing you can connect multiple times to the server but this is completely random.

That‘s why I marked it as beta and wrote in the container description that this container is unstable and you have to restart it if something like you‘ve described here happens.

 

But I also have to say, if you are on the server it is rock solid and it doesn‘t crash even if you play for multiple hours.

But please don‘t forget to save before leaving the server or at least wait 15 minutes (Autosave interval) before restarting the server.

 

BTW I‘ve also had this issue on Windows that the server seems to be offline but it was running without displaying anything why it being offline…

I‘m not to sure if the Astroneer dedicated server in general is unstable or if it really has to do with the container.

Does anyone know how to set the map for Conan Exiles? I would like to use the Isle of Siptah

  • Author
1 hour ago, Captlugnuts said:

Does anyone know how to set the map for Conan Exiles? I would like to use the Isle of Siptah

As usual through the settings files, I think you‘ll have tho add it through Engine.ini IIRC.

 

Sorry but I’m currently on the go but if you google something like „Conam Exiles Dedicated Server change map Engine.ini“ you should find how to do it.

I'm using the Valheim flavour of this container with mods being manually placed where they need to go. Manually copying mods across is error-prone and makes dealing with mod updates a PITA compared to using something like r2modman for the clients. Has anyone come up with a nice solution for that particular problem?

Edited by Kasc

  • Author
1 hour ago, Kasc said:

I'm using the Valheim flavour of this container

I've already updated the container now use the new repository from ValheimPlus from over here.

You can now also change the repository to your preference.

 

I think even if mods are marked as incompatible with ValheimPlus I don't think that is going to be the case since ValheimPlus also uses BepInEx as the Backend.

 

1 hour ago, Kasc said:

Has anyone come up with a nice solution for that particular problem?

Is that an issue at all? I have to say that I'm not familiar with r2modman but wouldn't it be possible to place the executable in the Valheim folder and run it from there and let it do it's thing or can you maybe specify a directory where the Valheim files are located?

 

Please note that I'm not planing to implement any mod manager into the container itself since this would be a huge pain. ValheimPlus and BepInEx where also only added because of many user requests, usually I don't implement such things because modding is always up to the user itself.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.