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[Support] ich777 - Gameserver Dockers

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Hi @ich777

 

currently i do give the ACCompetizione-Server a try. 

I just followed some instuctions and have it running. The Server also registered within the game, but as soon as i want to join my server i do get a connection could not be established notification.

Docker is running with Bridged Network und predefined port (9201) on Host's ip-address.

Router is configured to forward TCP&UDP for port 9201 to Host's IP-Address. 

Are there secific things to concider setting up? 

 

Best Felix 

Edited by morytox

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  • Author
3 minutes ago, morytox said:

Are there secific things to concider setting up? 

No, nothing else.

 

I really can't help here since this a game server that I did on request and I actually don't own the game, if you report it as broken I will deprecate it.

 

Have you looked into the Docker logs if the master server is actually able to connect to your server?

well, i started it with "Bridge" network settings. 

Could find it in the Online Server list but could not establish connection, but i also could not find it in the LAN-Servers list(?)

Changed network type to "Host"

Can now find it in LAN-Server list, can connect to it and use it (so server seems to work), but still cannot establish connection from internet. 

In this case it looks just like a networking issue, that there might be issues at FW level? But as long as i forward inbound Requests with the relevant port it should work fine i guess... 

 

Since you did it on demand, did you get any feedback from the requesting party? Maybe he can help?

i also tried Custom Bridge with own IP-Address (adjusted forwarding to new ip address), 

 

same behavior. Can connect via LAN, bot not connection to the online listed server version... Seems that it lacks some additional information/config ... 

Ok, resolved it. Firewall rules != portforwarding rules... next time should check my router better ^^ Thank you anyway!

 

Your server works like a charm.

Edited by morytox

  • Author
1 hour ago, morytox said:

Since you did it on demand, did you get any feedback from the requesting party? Maybe he can help?

The container was working definitely, otherwise I won't release a container.

 

47 minutes ago, morytox said:

Your server works like a charm.

Glad that you've worked it out. :)

Hello @ich777,

 

Congrats for your hard work.

 

Please help me in Assetto Corsa Competizione Server

---Checking if UID: 99 matches user---
usermod: no changes
---Checking if GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Starting...---
---Checking if 'accServer.exe' is present---
---'accServer.exe' found, continuing...---
---Prepare Server---
---Checking if config files are present---
---Checking if WINE workdirectory is present---
---WINE workdirectory found---
---Checking if WINE is properly installed---
---WINE properly set up---
---Server ready---
---Start Server---
0009:err:mscoree:CLRRuntimeInfo_GetRuntimeHost Wine Mono is not installed

 

Server never found in game.

Heya @ich777

Project Zomboid just launched a new build 41 multiplayer test branch. I changed GAME_ID to 380870 -beta b41multiplayer. Now i'm getting errors and server don't start up fully. I've read from one of the devs that they use most recent GLIBC and thats why error appears. Is this something you need to know? Short reddit thread here on the matter: 

https://www.reddit.com/r/projectzomboid/comments/rctzhv/build_41_multiplayer_dedicated_server_error/

 

  • Author
8 hours ago, Vitor Ventura said:

Please help me in Assetto Corsa Competizione Server

Sorry but I can't help, I personally don't own the game so I can't assist with that, but a few posts above yours someone had issues with the ports but he resolved that after a few posts, maybe @morytox can help here?

  • Author
5 hours ago, jensrobot said:

Project Zomboid just launched a new build 41 multiplayer test branch. I changed GAME_ID to 380870 -beta b41multiplayer. Now i'm getting errors and server don't start up fully.

Container is now updated, please do a grafik.png.2c90403cef5510455a13b0e9a8af3363.png on the Docker page and it should work now. :)

2 hours ago, ich777 said:

Sorry but I can't help, I personally don't own the game so I can't assist with that, but a few posts above yours someone had issues with the ports but he resolved that after a few posts, maybe @morytox can help here?

 

I can ignore this error:

0009:err:mscoree:CLRRuntimeInfo_GetRuntimeHost Wine Mono is not installed

?

  • Author
42 minutes ago, Vitor Ventura said:

I can ignore this error:

I don't know since I don't own the game and I can't test it.

As said above a few days before the container was reported as working.

 

Maybe @morytox answers, you have to wait for him if he also has this message in the log.

2 hours ago, ich777 said:

I don't know since I don't own the game and I can't test it.

As said above a few days before the container was reported as working.

 

Maybe @morytox answers, you have to wait for him if he also has this message in the log.

Have managed to work.

 

Just update the accserver.exe

On 10/28/2021 at 5:25 PM, DazedAndConfused said:

Probably a dumb question, but how do I configure the container to use a custom domain? Do I just put it in the address field in the docker? 

I have configured it as another docker, but then in Cloudflare I configured it following mor or less this tutorial: https://www.youtube.com/watch?v=1HMHTQhuV9w

I use Nginx Proxy Manager for the reverse proxy and Cloudflare for the DNS.

  • Author
1 hour ago, Fonso_s said:

I have configured it as another docker, but then in Cloudflare I configured it following mor or less this tutorial

But only for Minecraft or about which container are you talking about?

@ich777 I tried setting up a Teamspeak 3 Server via your Docker for me & friends but i can't seem to get the server out of the local network, even though i port forwarded all ports etc.

 

Network is in Bridge mode atm.

  • Author
3 minutes ago, Maurice97 said:

@ich777 I tried setting up a Teamspeak 3 Server via your Docker for me & friends but i can't seem to get the server out of the local network, even though i port forwarded all ports etc.

I have two TS3 Servers running and no issues whatsoever, please double check your port forwarding including the used protocol.

 

Have you changed anything?

3 hours ago, ich777 said:

I have two TS3 Servers running and no issues whatsoever, please double check your port forwarding including the used protocol.

 

Have you changed anything?

 

Cant explain why but after a reboot from my Unraid server i can cannot to the Ts3 Server

  • Author
4 minutes ago, Maurice97 said:

Cant explain why but after a reboot from my Unraid server i can cannot to the Ts3 Server

I think I don't understand because you've wrote "can cannot", do you mean "can connect" or do you mean "cannot connect".

 

If you have troubles can you please post a log output from the container or anything helpful? Otherwise I can't help.

 

Do you have a Cache driver installed? If yes make sure that the Use Cache setting at shares is set to "Only" or "Prefer".

22 hours ago, ich777 said:

Container is now updated, please do a grafik.png.2c90403cef5510455a13b0e9a8af3363.png on the Docker page and it should work now. :)

You're a legend, thx!

I would like to setup a 7D2D docker on my unraid server using the latest experimental build. 

 

under ports I'm seeing 

TCP2 - Web base control: 8080

TCP3 - Web Panel: 8082

 

8080 is already being used by sabnzb and 8082 was configured for qbittorrentvpn so that it wouldn't conflict with sabnzb. 

 

In order to get the qbittorrentvpn webui to work I had to delete Host Port 3, readd Host Port 3 (changing both the host and container port) and then add the variable WEBUI_PORT 8082

 

I will not be routing 7D2D through the VPN

 

What changes will I need to make to the 7d2d docker for it to be configured correctly?

 

Can I simply change the host ports for 8080 and 8082 to something else or will I need to delete those ports and readd them so that it also changes the container port?

 

Will I need to add any additional variables to the docker like I had to for qbittorrent? 

 

Thank you.

 

 

 

On 11/24/2021 at 8:38 PM, ich777 said:

Sadly enough you have to do this manually now.

Have you the old or new template?

On container startup the log should tell you which variable you have to create and that you have to fill in the version number manually now.

I will update the container in a few minutes, have to turn on my pc... :D

DONE, you can now force a update from the container and it should pull the new version, for the future I recommend to create a variable with the key 'TERRARIA_SRV_V' and as value fill in the version number like '1.4.3.1' if it not already exists in the template.

 

The developers from Terraria changed, again, something and I can't get the latest version number easily and reliably.

 

You're amazing, thank you so much for your work. 

  • Author
Just now, erebus09 said:

What changes will I need to make to the 7d2d docker for it to be configured correctly?

If you don't plan to activate the web panel you don't need those ports, at least I think so.

 

Just now, erebus09 said:

Can I simply change the host ports for 8080 and 8082 to something else or will I need to delete those ports and readd them so that it also changes the container port?

If these are just for web administration you should be able to change them and don't need to delete and recreate them.

 

Just now, erebus09 said:

Will I need to add any additional variables to the docker like I had to for qbittorrent? 

No, why?

 

 

You can join @Spectral Force's Discord for more information, he is helping me out with support for this game and I'm really thankful for that: Click

I really can't help with that game because I don't own it and I did it on request.

@ich777Thank you so much for this, and the great support you give!  I've searched google, 20+ pages here - and can't find where I'm going wrong...

 

The permissions change from the default of drwxrwxr-x to drwxrwx--- after I force update/docker starts, not sure if that's normal.   I've disabled SteamGuard completely to ensure that wasn't causing the issue.

 

I've logged into the console, and can type 'login' and it asks for user & password, but no combo works.  Not really understanding this portion of the Project Zomboid's instructions.  I must be missing a setup step, but I can't find it - I'll gladly accept an annoyed link if anyone can provide guidance!  

------------------------------

This Docker will download and install SteamCMD. It will also install Project Zomboid and run it.

Servername: 'Docker ProjectZomboid' Password: 'Docker' AdminPassword: 'adminDocker'

ATTENTION: First Startup can take very long since it downloads the gameserver files!

CONSOLE: To connect to the console open up a terminal and type in: 'docker exec -u steam -ti NAMEOFYOURCONTAINER screen -xS PZ' (without quotes), to disconnect from the console simply close the window.

---------------------------------

Here's the errors the log is showing - 

 

Waiting for client config...OK
Waiting for user info...OK
[33;1mPlease use force_install_dir before logon!
[0m Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x81) verifying update, progress: 64.79 (1868125046 / 2883304296)
Update state (0x81) verifying update, progress: 90.86 (2619888380 / 2883304296)
Error! App '380870' state is 0x602 after update job.
---Prepare Server---
---Setting up Environment---
---Looking for server configuration file---
---No server configruation found, downloading template---
---Sucessfully downloaded server configuration file---
Archive: /serverdata/serverfiles/cfg.zip
creating: Zomboid/
creating: Zomboid/db/
inflating: Zomboid/db/servertest.db
inflating: Zomboid/options.ini
creating: Zomboid/Server/
inflating: Zomboid/Server/servertest.ini
inflating: Zomboid/Server/servertest_SandboxVars.lua
---Checking for old logs---
---Server ready---
---Start Server---
Cannot exec '/serverdata/serverfiles/ProjectZomboid64': Permission denied

 

 

Edited by OneMeanRabbit

  • Author
1 hour ago, OneMeanRabbit said:

The permissions change from the default of drwxrwxr-x to drwxrwx--- after I force update/docker starts, not sure if that's normal.

Yes, because the container sets the permissions on every start/restart.

 

1 hour ago, OneMeanRabbit said:

I've disabled SteamGuard completely to ensure that wasn't causing the issue.

Do you have put in the Steam credentials? Please remove them if so -> see also first page from this thread.

Only put the Steam credentials in the template when they are marked as required with the red asterisk (*).

 

1 hour ago, OneMeanRabbit said:

I must be missing a setup step, but I can't find it - I'll gladly accept an annoyed link if anyone can provide guidance!  

I would start over and do the following:

  1. Delete the container
  2. Delete the 'projectzomboid' folder in your appdata directory
  3. Pull a fresh copy from the CA App

 

After that the container should successfully start and you should be able to connect.

Tried it just now and here is the log output from the server: pjzomboid.log

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